Page 4 of 8
Posted: 2005-11-28 03:55am
by Dalton
Faram wrote:Anyone knows if it is possible to turn the music off?
Go into your Windows volume control and turn down the Midi slider.
Posted: 2005-11-28 12:20pm
by LadyTevar
Dalton wrote:LadyTevar wrote:Yay! I'm a Potion Wench in Esdenet! Where's Nitram?!
Nitram is the weapons merchant in ASVS.
How can I sleep with him way over there?

Hey, Steve, next time you make a game like this, put us in the same town at least

Posted: 2005-11-28 12:35pm
by Dalton
LadyTevar wrote:Dalton wrote:LadyTevar wrote:Yay! I'm a Potion Wench in Esdenet! Where's Nitram?!
Nitram is the weapons merchant in ASVS.
How can I sleep with him way over there?

Hey, Steve, next time you make a game like this, put us in the same town at least

Hey, there's regular travel between the two

Posted: 2005-11-28 12:47pm
by The Yosemite Bear
Hey where can I get the base tools program, I'm wanting to make an internet wasteland (crossbetween Final fantasy and Fallout in a simular vein, however the main badguys would be the demons of AOHELL and their master the dark lord Steve Case)
Also wanting to arrange it so that there are well definded roads with the fastest travel and most encounters being on the roads....
Posted: 2005-11-28 02:27pm
by Steve
LadyTevar wrote:
How can I sleep with him way over there?

Hey, Steve, next time you make a game like this, put us in the same town at least

There is travel between the two towns. And I was trying to keep ASVS intact from the last game, where Nit was the weapons shopkeeper in ASVS.
I don't plan on doing another game, however, I have occasionally considered the possibility that any sequels would be written stories. So I promise, if I write one, I'll make sure to mention that Nit moved to Ehsdeeh'neht.

Posted: 2005-11-28 03:25pm
by LadyTevar
Steve wrote:LadyTevar wrote:
How can I sleep with him way over there?

Hey, Steve, next time you make a game like this, put us in the same town at least

There is travel between the two towns. And I was trying to keep ASVS intact from the last game, where Nit was the weapons shopkeeper in ASVS.
I don't plan on doing another game, however, I have occasionally considered the possibility that any sequels would be written stories. So I promise, if I write one, I'll make sure to mention that Nit moved to Ehsdeeh'neht.

*hugs* You know I'm just teasing, hon. The game is fantastic from what I've seen so far (Nit's playing it) He's got to explain some of the in-jokes to me, but Laird as Kefka is just priceless! (mwhahahahah)
Posted: 2005-11-28 10:42pm
by Arthur_Tuxedo
Fantastic game, Steve. Really amazing work, especially with the length of the game and the amount of dialogue. No problems with the difficulty so far, except for the following:
How the hell do I beat the Guardian demon in the B5 tech dungeon? Full restore makes him immune to damage, and he can dish it out faster than I can heal it. Party is lvl 33. I'm not willing to level up to win (leveling up is a boring waste of time) unless the treasures he's guarding are really good, though, so "it's not worth it, move on" is a workable answer.
Posted: 2005-11-28 10:52pm
by Dalton
Arthur: Go back when you're ready to invade and take out Tigerclaws. By then you should be levelled up enough to take on the Demon and get what he's guarding, which is a double set of some uber-powerful spells.
Posted: 2005-11-28 11:07pm
by Steve
Arthur_Tuxedo wrote:Fantastic game, Steve. Really amazing work, especially with the length of the game and the amount of dialogue. No problems with the difficulty so far, except for the following:
How the hell do I beat the Guardian demon in the B5 tech dungeon? Full restore makes him immune to damage, and he can dish it out faster than I can heal it. Party is lvl 33. I'm not willing to level up to win (leveling up is a boring waste of time) unless the treasures he's guarding are really good, though, so "it's not worth it, move on" is a workable answer.
Come back for him when you're actually fighting your way into B5tech to save Misty and the others. You should be Level 38 or better then, and you'll have been able to get the Ultimate Weapons for several characters.
For your troubles, you'll get two "book" items for each big attack spell (Ultima, Hellforce, Firestorm, Icestorm, Thunder Storm, and Deluge) that you can either sell for 25,000GP apiece or use to teach them to one character (meaning two characters can gain them). These same items are on sale for 50,000GP in the Esbheeah Magic Shop, BTW, as well as one for Full Restore IIRC.
And yes, each character has Ultimate Weapons. Some you get as part of the game plot, three are gained via sidequests, and the others can be found.
They are as follows:
Newbie - Excalibur (Plot-acquired)
Schala - Holysaber (Plot-acquired)
Misty - Minerva Gloves (Get from Mely at Agora - in SE it will be received from a mini-sidequest, but Phong has to finish his sidequest first)
O'Farrell - Graedus (Weapons Temple)
Connor - Masamune (Plot-acquired)
Dalton - Baruk Khazad (Weapons Temple)
Kynes - Napalm Launcher (Plot-acquired)
Marina - Holy Lance (Found in last chamber of the Mithril Caves west of Esbheeah - the 4th Sidequest will likely change this as well in the SE)
Alyeska - Staff of Maerlyn (Weapons Temple)
Slacker - Hockey Stick of Justice (Grenzland SQ)
Phong - Mallet of Doom MK II (HAB SQ)
Iceberg - Staff of the Magi (Weapons Temple)
Eidemyr - Anduril (Weapons Temple)
Kerkhof - Trollslayer (Cyditl SQ) and Rainbow (Plot-acquired)
Chuck - Dyrnwyn (Weapons Temple)
Steve - Foolslayer (Get from Mayhem at Esbheeah)
Posted: 2005-11-28 11:08pm
by Arthur_Tuxedo
Dalton wrote:Arthur: Go back when you're ready to invade and take out Tigerclaws. By then you should be levelled up enough to take on the Demon and get what he's guarding, which is a double set of some uber-powerful spells.
Actually, I just managed to beat him at my current level. I used magic barrier and had Misty de-magic him every round until his magic score was hundreds of points below normal. Also had Newbie repeatedly lower his defense until it was at minimum. So his hell spell didn't do jack, only his physical attack could kill someone in one hit. If someone died, then I would have one person use a revive potion while another used a hi-potion, keeping in mind the order of initiative so that the potion would not go to waste. Then, recast the magic defense on that person. Took a long time, but he finally went down, although only just after he KO'd Schala, thus robbing her of the massive XP award (grrr)
Posted: 2005-11-28 11:14pm
by Dalton
Argh, tough break Arthur

Posted: 2005-11-29 12:29am
by XaLEv
I'm trying to think of what Agora is supposed to be but I'm drawing a blank.
Posted: 2005-11-29 12:44am
by Dalton
XaLEv wrote:I'm trying to think of what Agora is supposed to be but I'm drawing a blank.
Another forum somewhere on the Net. I think it's called Agoraphobia.
Posted: 2005-11-29 12:47am
by Steve
It's closed down now. It was an outgrowth of a non-scifi forum at Scifi-Art.com waaaaaay back around 2000. It died out sometime in 2003.
Posted: 2005-11-29 03:44am
by fgalkin
Wow, Steve, this game keeps going and going and going and going. Just when I think that this is the final battle and the game is about to end, there's always a new quest to keep me going. Just for the record, I'm in Tigerclaw's palace trying to destroy the book Laird stole from Young
Oh, btw, I found a weird kind of glitch. When I used the White Star to fly to SDN from Babtech for the first time, I landed behind the castle. However, when I left SDN, I couldn't get back to the ship because I could only go down the pass, so I had to walk to ASVS. Is that intentional?
Have a very nice day.
-fgalkin
Posted: 2005-11-29 05:09am
by Dalton
Urgh, no, not intentional. Perhaps a secondary exit is in order.
Posted: 2005-11-29 01:38pm
by LadyTevar
The only gripe I've got so far (since I finally DLed it for myself) is a "Memory Full" error that popped up just AFTER I'd leveled everyone up to 19-20.
And no, I'd not saved in a while, so when the game shut down I lost all of that.
BTW, who's idea was it to have Warsie Trolls drop Ethers? I sat in that dungeon for 2 levels each just to stock up on them

Posted: 2005-11-29 01:41pm
by Hotfoot
I know the feeling. I had gotten everyone up to 22 or so, then got to a REALLY hard part of the game (at this point I had completely forgotten about saving in the world map), and got soundly defeated. My last save was back around level 15 or so.
Posted: 2005-11-29 01:45pm
by fgalkin
I have the opposite problem. I save at every possible point, and on the world map. As a result, all of my save slots get overriten, so if I want to go back and replay a segment with, say, a different party, I have to start the game over.
Have a very nice day.
-fgalkin
Posted: 2005-11-29 02:09pm
by Dalton
There's a way around that, fgalkin. Just create new directories and move the save files into them. You can swap 'em out as needed.
Tev: Sounds like a hard drive space issue...
Posted: 2005-11-29 03:37pm
by fgalkin
Posted: 2005-11-29 03:50pm
by phongn
Hrm, you aren't supposed to be able to land on that segment ...
Posted: 2005-11-29 03:53pm
by fgalkin
phongn wrote:Hrm, you aren't supposed to be able to land on that segment ...
I know. But the rules do not apply to Russian drunk driving n00bs flying airships
Have a very nice day.
-fgalkin
Posted: 2005-11-29 04:45pm
by LadyTevar
Dalton wrote:
Tev: Sounds like a hard drive space issue...
So it's my drive space, not the game crashing? but I've got 200+memory! There's no way that's eaten up that much memory

Posted: 2005-11-29 05:36pm
by Dalton
phongn wrote:Hrm, you aren't supposed to be able to land on that segment ...
Steve figured out that it was because only the lower-level tiles affected where the airship could land, and since at that point it's grassland...well, you get the idea. It'll get fixed. In the meantime, just don't land there
