Page 4 of 8

Posted: 2005-12-04 04:19am
by Spyder
I always feel obligated to try and build every unit.

Gotta build'em all!

Posted: 2005-12-04 04:32am
by Karza
Warcraft 3. I suppose it's not bad as such, but I started it after a rather furious bout of Total Annihilation and Dawn of War, and W3 just doesn't feel like anything after those.

Civilization 3. "Hey, we had a really good combat system in Alpha Centauri, let's dump it and replace it with a piece of shit that's worse than the one in Civ1! Sounds good!" :evil:

To whoever said Fallout 1 & 2: Burn, heretic.

To whoever said Ninja Gaiden (xbox): Burn, heretic.

Posted: 2005-12-04 04:55am
by Ford Prefect
Spyder wrote:I always feel obligated to try and build every unit.

Gotta build'em all!
And this is a bad thing?

Posted: 2005-12-04 05:21am
by Pick
Dragon Rage by 3DO. Enough. Fucking. Said.

Also, I don't like The Sims 2 very much. Can't explain it.

Posted: 2005-12-04 07:56am
by The Grim Squeaker
Karza wrote: To whoever said Fallout 1 & 2: Burn, heretic.
Agreed :evil: , although I have to say that apart from the Fluff I didn't like the game Fallout tactics (Due to it's genre mostly)

Posted: 2005-12-04 08:12am
by Rye
SAMAS wrote: It's to discourage Turtling and Turret Farms. That's where people sit in their base all day behind a wall of defenses. TA all but encouraged that kind of gameplay, by giving you a gun that could, on most maps, hit the enemy base from damn near anywhere.
Well personally, I found it manipulative and unlikeable. I like making a good base out of buildings rather than being forced to have a load of men around in order to be properly defended.

And, well yeah, TA and RA2 were more fun games than SC. :P Thing is, no matter how powerful your base defences might be on the normal units, when 6 krogoths or dreadnoughts join the fray with more on the way, they get hammered down anyway, so "just" turtling just flat doesn't work.

Plus, there's a greater sense of accomplishment when I successfully assault a really well built base, rather than just rush one that can't defend as well as a load of men.

Posted: 2005-12-04 08:23am
by 2000AD
Total Anihalation. Evereyone i know who played it has praised it to levels of masturbation, but i still can't find it in any shops or anything!

STOP BEING SO ELUSIVE!

If it was so good it would be easily available for new people to find it's goodness!!

Posted: 2005-12-04 08:28am
by El Moose Monstero
2000AD wrote:Total Anihalation. Evereyone i know who played it has praised it to levels of masturbation, but i still can't find it in any shops or anything!

STOP BEING SO ELUSIVE!

If it was so good it would be easily available for new people to find it's goodness!!
*cough*eBay*cough*

Or wait till that new one comes out, made by the same chap. Can't remember it's name, but it looks fantastic and also looks guaranteed not to run on my laptop.

Posted: 2005-12-04 08:30am
by Vympel
Any game where jumping around like a fuckwit is allowed. Mein Leapen indeed.

Posted: 2005-12-04 08:31am
by dworkin
Warcraft 3.

It starts well with some fun intro missions and setting up for what we were all expecting. Orc and Humans going full bore on each other.

Instead we get Arthas monkey poo for brains and how he kills everyone because the opposition are even dumber than he was.

And the plot point of -

Hero -"Look an artifact of ancient evil."
Flunky - "Careful, it's an artifact of ancient evil."
Hero - "I'm going to use it."
Flunky - "No! Look out! Arrrrghhhh!" (dies)
Hero - "Oops"

-repeated for all three races was ugh.

Posted: 2005-12-04 08:53am
by Brother-Captain Gaius
Hero -"hay look u guyz an eval artafact"
Flunky - "lol its ev0l dont use it lol"
Hero - "fuk u n00b haha"
Flunky - "omfg u fukin nublet" (dies)
Hero - "ops lol"
Fixed. :P

Posted: 2005-12-04 12:35pm
by Jalinth
One I'm surprised no has mentioned is Lord of the Realms 3. I loved the 2nd, and then got #3. It resembled the 2nd about as much as MOO3 resembled MOO2.

Yuck, how did LOR3 suck. Used the CDs as frisbees, I was so pissed off.

Posted: 2005-12-04 01:13pm
by The Yosemite Bear
Jalinth wrote:One I'm surprised no has mentioned is Lord of the Realms 3. I loved the 2nd, and then got #3. It resembled the 2nd about as much as MOO3 resembled MOO2.

Yuck, how did LOR3 suck. Used the CDs as frisbees, I was so pissed off.
yoou do have a point there I pre-ordered both on the basis of how much I love MOO1&2 and LotR1 & 2....

I was so fucking mad, I couldn't take it out on the innocent media (they still exist) I felt like hunting down the game designers and doing awful things to their families in front of them....

Posted: 2005-12-04 03:41pm
by McNum
Hotfoot wrote:
McNum wrote:Special mention goes to Morrowind.

"Here's a world. We won't tell you what it's about. Make a character. We won't tell you what the big difference between races are, so pick a random one. Pick a class, and no, we're not gonna tell you about them either.
Um, are you someone who doesn't bother reading the manual? Because pretty much all of that was explained there in some detail, IIRC.
Done? Go into the world. Plot hooks? What're those? Just walk out there and get killed by wandering wildlife, repatedly, or something."
Ooo....kay...I guess you just don't like talking to people?
I did eventually find some kind of quest, but I had to kill... giant rats. Sorry, but after 2 hours of gameplay I'd like to have moved at least up to Dire Rats or venomous spiders or similar. Maybe even an Orc or whatever the Morrowind equivalent is.
...I'm still amazed how someone could play the game for 2 entire hours and not trip over one of the literally hundreds of side quests in the game.
And the conversation system was... lacking. "*Pages of text* choose from several words *more pages of text*". Those pages of text might have been more interesting if, you know, they'd told something, anything, about the Morrowind world before the game started. I don't mind exploring worlds, but really... Please tell me the basics of the world first, ok?
Again, I'm just baffled by this. You can learn enough about the world as you go, by picking up and reading books in the game, in addition to the conversations, which often contain useful clues. I'd never been introduced to the Elder Scrolls series at all prior to getting it apart from people telling me how much fun Daggerfall was back in the day. Yet somehow, I was able to immerse myself right away. Did you entirely skip the opening cinematics and throw the manual in the trash?
The no pre-knowledge might be because I bought the PC GoTY edition. I haven't seen the vanilla Morrowind manual, but this one was... well... it named the races, skills and classes, but no backgroud lore. Also the start of it just threw me off. Being on a boat with some goblin (but not a goblin since breaking all conventions is fun!) apparently being captured just doesn't seem very... flexible. Then go talk to tutorial guy. Go steal silverware from him. At this point a starter quest like "go talk to X who'll get the main plot kicked off" might have been nice. When playing I had no sense of progess at all. The only thing I did notice was that I was out of my level range area was getting mauled my a mutated rhino or whatever that thing was.

And I had played for two hours, looking for anything to do. I did find a lot of sidequests, but nothing at all that looked like a main quest. Although I wouldn't rule out that I just plain missed it since my pathfinding skills aren't that good. Morrowind basically felt like an MMO, only without any other players to ask directions. The water looked nice, though.

Posted: 2005-12-04 03:48pm
by Hotfoot
How did you not get told to go to Balmorra to see the main quest guy though? Did you just not pay attention when you were going through the release process? The last guy, IIRC, gives you a note and tells you to deliver it to a guy in Balmorra. That kicks off the main quest.

Posted: 2005-12-04 03:49pm
by Ghost Rider
For the main quest, it's comes directly from the third guy you talk to in the first town. He asks you to go to another town with a package for a an agent of the Crown. Basically the main quest, they just don't spill it out.

Posted: 2005-12-04 04:01pm
by LordShaithis
McNum wrote:At this point a starter quest like "go talk to X who'll get the main plot kicked off" might have been nice.
Any game sucks when you play it with your fucking eyes closed! You can't even get out onto the street for the first time without being given the exact sort of quest you mention.

Posted: 2005-12-04 06:09pm
by Darth Yoshi
Superman64. I can't believe no one's mentioned that yet. Seriously, that was a piece of shit.

Posted: 2005-12-04 06:26pm
by Utsanomiko
That's probably because few people have actually played Superman 64; only thing super about it was how fast the word got out that it super-sucked and should not be touched by anyone. :P

And in Morrowind, it's impossible to leave the starting building without being told to deliver that package to your contact in Balmorra (Caius Cosades, was it? I forget when not playing).

And I'd say the manual describes enough info on races and classes/skill sets to start off with. A good place to find out more info on Morrowind, the races, the island of Vvardenfell, and the local culture is, surprisingly enough, talking to people. Also that guy in Balmorra and another person in Pelagiad can give you some books with a lot more information.

Posted: 2005-12-04 06:44pm
by Spanky The Dolphin
Darth Yoshi wrote:Superman64. I can't believe no one's mentioned that yet.
Probably because nobody has played it.

Picking one of the worst games ever made as a game you can't stand is too easy, I think. Yeah, you don't like it, but neither does anyone else, because it's a crappy game. There's like no effort in that kind of a choice.

Posted: 2005-12-04 06:51pm
by Losonti Tokash
Puzzle games and any game featuring platform jumping. I don't understand how people can be entertained by a slider puzzle. I especially don't get why the hell developers decide to put in a bunch of floating platforms for any reason other than just padding the game length.

Already mentioned, but, any game where bunnyhopping won't get you drilled inside of three seconds just pisses me off.

Posted: 2005-12-04 06:54pm
by Darth Yoshi
Well, it was the first one that came to mind. *shrugs*

Rogue Squadron 3 deserves a mention, too. As much as I loved the first 2, Factor 5's decision to rebuild the game engine from the ground up killed the game. The missions are too short, especially the ground missions, and if feels like they had missions planned out but never implemented, leaving plot gaps in the Wedge campaign. The best part of the game, ironically, is the Rogue Leader co-op mode.

Posted: 2005-12-04 06:56pm
by Noble Ire
Puzzle games and any game featuring platform jumping. I don't understand how people can be entertained by a slider puzzle. I especially don't get why the hell developers decide to put in a bunch of floating platforms for any reason other than just padding the game length.
Very true. I loved ST: Elite Force, but I almost quit playing it in disgust during the platform jump on the Dreadnaught level. I still don't know how I managed those last few inches, especially considering how many times I missed. :?

Posted: 2005-12-04 07:40pm
by Cairber
FIFA (everytime one enters my house, my husband plays it until I have that stupid scottish announcer invading my dreams)
GTA (makes me sick)

Posted: 2005-12-04 07:50pm
by weemadando
Counterstrike. For fucks sake people. PLAY SOMETHING ELSE.