Biggest "Ooops" moments in gaming.

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CaptainChewbacca
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Post by CaptainChewbacca »

Vympel wrote:
Stark wrote:MoO3 was SO funny. You'd think looking at user-sensitive mods like CounterStrike (*still* stuck in a neverending dev cycle) would make people wary of simply accepting any and all nutbar ideas and whiny complaints from users. It did teach us one thing though: 4X players are as retarded as everyone else.
Can you elaborate? I just figured MoO3 sucked ass, and never bought it.
They had a forum where they told fans about developments, and the fans could offer feedback. They wrecked the graphics, took away the aliens people liked, transformed a simple and easy-to-use combat interface into something they stole from Imperium Galactica and screwed up, made a diplomacy interface AI that bordered on schizophrenic, and failed to put in any controls to prevent someone from building 200 colony ships and electing themselves president of the universe by turn 100.

MOO3 is the only time I was ever glad I lost a game by reformatting my computer.
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Post by The Dark »

PrinceofLowLight wrote:Master of Orion III. "This is what democracy looks like." The newest game in the single most beloved franchise in space-based 4X reduced to worthless shit by the whacked out development process that was supposed to be one of its main selling points.
I am amazed it took to page three to mention this. MoO2 was a fun game with a few little annoyances.

MoO3 was shit. Gameplay was incredibly slow (I managed to play for three hours before encountering another race, and I wasn't being slow about my turns). Diplomacy was idiotic at best (I'd get two messages from one race in one turn: "We love you!" "we're declaring war on you" :wtf:). The research panel was just plain malicious, changing locked settings and then not allowing them to be reset. It was impossible to refit ships, so once you learned a couple new technologies, your entire fleet was obsolete and had to be replaced. Not rebuilt, replaced. The economics were borked six ways from Sunday. Leaders could be assassinated by foreign governments when no foreign governments had been found yet. The Antarans would vote against just about anything, including attempts to praise them (which would raise their reputation with everyone). I swear there was coding to place the parasites as the closest race to the player. The races from 2 were about half gone, although small enclaves could be found as indigs useable as military units (just put them in the damn game as full races and be done with it). Space combat was hideously one-sided, particularly since point defense weapons didn't work.
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Post by Stark »

Vympel wrote:Can you elaborate? I just figured MoO3 sucked ass, and never bought it.
The 'this is what democracy looks like' tagline was a reference to their very open development process. Throughout the dev cycle, the devs would make changes based on the loudest posters in their forum, what seemed 'kewl', etc. So we ended up with an INCOMPHRENSIBLE planet management system, combat graphics that belonged on the Atari 2600, totally broken diplomacy, etc etc. I encourage you to get it (you'll have trouble buying it, since it was such a massive failure) and just *try* to play it. I'm as beardy as the next MoO fan, but I found the game overcomplicated, impenetrable and self-indulgent. And I can play Dominions, a deliberately obtuse, fiddly, stat-screen filled game. :)
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Post by Vympel »

Heh- I used to go on the forums but I never read in much detail to notice them lifting ideas from loud morons on their boards (not that I know, but they must've been fucking morons to fuck the game so badly), but I did notice how incredibly defensive they were about deleting so many MoO2 races, because they were "cheesy"- give me a fucking break, the animal races were cool, and you can kiss my ass. You're making a video game, not penning the Bible- no wait, scratch that, even the Bible had cheesyness.

I find it instructive to look at forums of failed games- maybe I'll check out MOO3s official forums (if they even exist) and laugh.
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Post by Vympel »

What a surprise! The developers have abandoned the game and the forums are full of apologetics for the game and endless mods.

Ah- die hard fanatics. Napalm them.
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Post by Stark »

I just did a quick google for the moo3 forums ... and yeah, it's pretty sad. It's quite a contrast with the GalCiv2 forums, at least. :)
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Post by Stofsk »

Correct me if I'm wrong, but Atari now have the licence to the Moo franchise don't they? I guess there won't ever be a Moo 4 now that the piece of shit that was 3 has tainted it forever more.
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Post by Ace Pace »

Its a serious contrast with the excellent GalCiv2 forums, but I disagree that the game is all bad nowdays, 3 years after the fact, with good fixing mods.
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Post by Stofsk »

Here's one who still has faith.

It's heartbreaking... :P
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Post by Ace Pace »

Stofsk wrote:Here's one who still has faith.

It's heartbreaking... :P
I still play it ;)
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Post by PrinceofLowLight »

It's also worth noting that the horrible failures of MoO3 and HoMMIV were compounded by the fact that a serious competitor was released at around the same time. Both series were the tops of their respective genres, and have now been replaced by the Age of Wonders and Galactic Civilizations series.

Actually, I get the feeling that was one of the main reasons a mediocore game like GalCiv (1. Just got II and it's absolutely fabulous.) got such a huge following. After the latest Master of Orion game was so terrible, it was a case of "any port in a storm."

Of course, Heroes V is coming out and from all indications it's going to be good. But the situations were a bit different. Master of Orion III was a miserable failure every level (with the exception of the diplomacy animations, especially for the bugs. Creepy!) HOMMIV was apparently salvageable (though I wouldn't have known, having tried playing it at a friend's house once and then going with him to return it.) Also, the fact that GalCiv I was actually released in the same month must have made the competition that much worse.
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Post by Vympel »

Personally I think the Age of Wonders series was just awesome, irrespective of the failings of HOMM.
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Post by weemadando »

Another big ooops moment:

Rebellion saying that they wouldn't be allowing community content to be made for the original AvP. An engine WAY ahead of its time with a lot of features not present in contemporary engines and then they block ANY community development and modding by saying that: "its too complex for amateurs to work with". That engine could well have taken off in a huge way if it hadn't been for that.
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Post by Isil`Zha »

Starcraft Ghost joins Duke Nukem Forever soon.... :D
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Post by White Haven »

Gas-Powered Games' decision to cancel Supreme Commander. Chris Taylor's NEVER going to live that one down... :(
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Post by Drooling Iguana »

That had better be an April Fool's Day joke.
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Post by Ace Pace »

White Haven wrote:Gas-Powered Games' decision to cancel Supreme Commander. Chris Taylor's NEVER going to live that one down... :(
It is AF>
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Post by White Haven »

Ah well, it was worth a try. :)
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Post by TheBlackCat »

Although the game itself I thought was very good, there were some serious "Oops" moments in Space Station Silicon Valley. For instance, there are these statues you are supposed to collect in order to unlock a special 2D space shooter mini-game. Unfortunately, they forgot to include collision detection in one of the statues so you couldn't actually collect it. The only way to unlock the mini-game was to use a cheat code. There is also the issue where the N64 RAM expansion module broke the game, leaving it completely unplayable.

Others include the awful Mario is Missing and Mario in Time games.
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Post by Uraniun235 »

White Haven wrote:Gas-Powered Games' decision to cancel Supreme Commander. Chris Taylor's NEVER going to live that one down... :(
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Post by White Haven »

Aaah, good to see I gave SOMEONE a heart attack. :)
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Post by Rye »

White Haven wrote:Aaah, good to see I gave SOMEONE a heart attack. :)
I almost shat myself before someone else did the thinking for me. ;)
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Post by scythewielder »

The cancellation of the original Fallout III and the original Ultima IX, back in the day. From the amount of information that later became available about them, those were definitely two completely wasted opportunities...now the "real" Fallout III is still years away, and the released Ultima IX was pretty much an "Ooops" moment in itself.
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Post by Jalinth »

I'd say Lords of the Realm III. LOTRII was a fun game at the right time. A small amount of micromanagement, but pretty fun.

Then LOTRIII came along. It wasn't quite as bad as going from MOOII to MOOIII only because the original wasn't such a classic. But it stunk up my harddrive just the same (yes, I was also a purchaser of MOOIII - poor me)
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Post by Ace Pace »

White Haven wrote:Aaah, good to see I gave SOMEONE a heart attack. :)
It didn't help Hotfoot did the exact same thing to me.
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