Top Ten Video Game Weapons

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Post by Lord Pounder »

Miles Teg wrote:
Isolder74 wrote: It attacks it blocks...its practically a swiss army knife....
You mean it's both an offensive and defensive weapon, just like nearly every other sword in existence?
How many games have you played with a defensive Melee Weapon?

For me the Shrink Ray from Duke Nuke'em was an original weapon that i've never seen in any other game before or since.
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Post by Ryoga »

So, since the general consensus is that the list sucks (what, you mean something that came from G4 sucks? I am shocked and horrified!), what do you guys think should be 'the' list?

At the moment, I'm thinking:

10 - Railgun (Quake 2)
....
5 - Fire Flower (Mario series)
4 - Screw Attack (Metroid series)
3 - Red Koopa Shell (Mario Kart)
2 - Lightsaber (Jedi Knight series)
1 - ????
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Post by SAMAS »

That was Gametrailers, not G4.

Anyways, I would Nominate:

The R.Y.N.O. (Ratchet & Clank series) -- The RYNOs are a simple weapon at first: A hand-held multiple-missile launcher. But it symbolizes so much more. When a RYNO is in your hands, you have passed from fighting your enemies to slaughtering them.
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Post by Praxis »

Ryoga wrote:So, since the general consensus is that the list sucks (what, you mean something that came from G4 sucks? I am shocked and horrified!), what do you guys think should be 'the' list?

At the moment, I'm thinking:

10 - Railgun (Quake 2)
....
5 - Fire Flower (Mario series)
4 - Screw Attack (Metroid series)
3 - Red Koopa Shell (Mario Kart)
2 - Lightsaber (Jedi Knight series)
1 - ????
Red Koopa Shell? What about the Blue Koopa Shell? It has 100% accuracy- I've only managed to dodge it once, by an incredible stroke of luck I could never replicate, and always strikes the person in first place and takes out them and anyone nearby.

Also, I think Fire Flower and Screw Attack count as power-ups.
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Post by Nephtys »

I see a dramatic lack of Redeemer. That thing was greatly amusing.

It also totally ignores the most characterful weapon in history: The Crowbar.
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Post by Spanky The Dolphin »

SAMAS wrote:That was Gametrailers, not G4.

Anyways, I would Nominate:

The R.Y.N.O. (Ratchet & Clank series) -- The RYNOs are a simple weapon at first: A hand-held multiple-missile launcher. But it symbolizes so much more. When a RYNO is in your hands, you have passed from fighting your enemies to slaughtering them.
So is there anything more you can give other than the same type of hyperbole seen in the video?
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Post by weemadando »

I also see a serious lack of the greatest weapon in any game ever:

Kabuto.
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Post by Molyneux »

The LoZ boomerang would have been nice...

I definitely think that the Phoenix pistols from PD needed an honorable mention, though. I mean, dual-wielding explosive-shell pistols? Booshyah!
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Post by Utsanomiko »

I fondly recall one entertaining weapon of destruction:

The Guinea Pig Disease from The Sims: Living Large.
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Post by Praxis »

More thoughts for the ultimate weapon:


Biggoron's sword?
The Keyblade?
Ganondorf's crotch plate in Super Smash Bros Melee? (the only weapon that could make your opponent fall out of their chairs if you paused at the right moment)

Oooh! oooh! I got it!

The Mega Mushroom from New Super Mario Bros! The final bosses- I walked over the first and jumped on the second and won.
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Post by Neko_Oni »

Given my limited game playing here's some of my favourites.

Chainsaw (Doom) - It's a chainsaw and it rocks. It's iconic of the Doom games and is generally a hell of a lot of fun.

Lightsabre (Jedi Knight) - A melee weapons that does more than kill it's opponents, first one I encountered in an FPS.

Plasma Grenades (Halo) - A hilarious grenade that makes multiplayer that little bit more entertaining.

Shock Rifle/ASMD (Unreal) - A truly challenging weapon to use, nailing someone with a well-timed (and aimed) shock combo is one of the most satisfying things in an FPS.
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Post by SAMAS »

Spanky The Dolphin wrote:
SAMAS wrote:That was Gametrailers, not G4.

Anyways, I would Nominate:

The R.Y.N.O. (Ratchet & Clank series) -- The RYNOs are a simple weapon at first: A hand-held multiple-missile launcher. But it symbolizes so much more. When a RYNO is in your hands, you have passed from fighting your enemies to slaughtering them.
So is there anything more you can give other than the same type of hyperbole seen in the video?
RYNO -- Fires nine independently-tracking missiles, each at least as powerful as the Devestator(regular missile launcher)

RYNO II -- Fires auto-homing, indepently-targeting missiles at a rate of three to four a second.

RY3NO/Rynocirator -- Starts off similar to the original RYNO, but after the first upgrade or so, the missiles become disentergration beams that can usually kill an enemy even if they survive the initial power of the hit. The final upgrade is the Rynocirator, where the beams, instead of seeking enemies, converge on a single point and detonate in a flash of energy that burns everything but you to ash, literally.

Of course, damn near all the weapons in the series could count as my favorites. At least 65% of them would be unbalancing in most FPS multiplayer games, especially when properly upgraded. Ratchet: Deadlocked is one of the few games I've seen where the sniper rifle is considered as powerful a close-range weapon as it is at a distance.
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Post by Molyneux »

SAMAS wrote:
Spanky The Dolphin wrote:
SAMAS wrote:That was Gametrailers, not G4.

Anyways, I would Nominate:

The R.Y.N.O. (Ratchet & Clank series) -- The RYNOs are a simple weapon at first: A hand-held multiple-missile launcher. But it symbolizes so much more. When a RYNO is in your hands, you have passed from fighting your enemies to slaughtering them.
So is there anything more you can give other than the same type of hyperbole seen in the video?
RYNO -- Fires nine independently-tracking missiles, each at least as powerful as the Devestator(regular missile launcher)

RYNO II -- Fires auto-homing, indepently-targeting missiles at a rate of three to four a second.

RY3NO/Rynocirator -- Starts off similar to the original RYNO, but after the first upgrade or so, the missiles become disentergration beams that can usually kill an enemy even if they survive the initial power of the hit. The final upgrade is the Rynocirator, where the beams, instead of seeking enemies, converge on a single point and detonate in a flash of energy that burns everything but you to ash, literally.

Of course, damn near all the weapons in the series could count as my favorites. At least 65% of them would be unbalancing in most FPS multiplayer games, especially when properly upgraded. Ratchet: Deadlocked is one of the few games I've seen where the sniper rifle is considered as powerful a close-range weapon as it is at a distance.
Ohhh yeah, the fusion rifle and its variants is always one of my favorite weapons. It's followed closely by the Suck Cannon and the morph-weapon-du-jour.


Incidentally, for anyone who hasn't played the games, "RYNO" is an acronym for "Rip You a New One". The RY3NO, therefore, is "Rip You Three New Ones", something I always thought was amusing.
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Post by Batman »

M134, motherfuckers. Amiga 'Dogs of War'
Honorable mention to the M203 from the same game.
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Post by Julhelm »

The flamer in Navy Seals deserves mention since walls have no effect on it.
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Post by Steel »

I'd have to say i loved the minigun from AvP 1.

Able to spit out ~100 rounds per second, and the smallest burst you could fire was ~25 rounds. A single tap was all that was required to turn any enemy in the game into a shower of blood and limbs. Add to that you could carry up to 80,000 rounds, which was enough for 13 minutes of sustained earsplitting fire :twisted:
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Post by Durandal »

The ASMD Shock Rifle from Unreal Tournament also deserves a place. That combo attack was just way too much fun.
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Post by Batman »

The SR-25 Widow Maker from that Rainbow Six mod the name of which I can't remember.
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Post by Arthur_Tuxedo »

I loved the red shock rifle from Unreal Tourney instagib matches.
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Post by Knife »

The Land Shark gun from Armed and Dangerous was brilliant. It was a good area weapon, with a dash of humor sprinkled in. There was another great weapon on that game, the anti gravity bomb- basically a giant corkscrew that flipped the world upside down. You, the character, would dangle onto the handles while all the enemies would fall off the planet. When it switched off, then all the enemies would fall to their doom. :P

So yeah, put those two in there. And the fact that the Jedi Knight series lightsaber is not on the list is a tragedy of epic proportions.

I'd also like to suggest a weapon of skill. The piano wire from Hitman series. While not as gory or visualy awesome as other weapon, sneaking up on some poor fucker and watching 47 choke the shit out of him has always been a good stress reliever for me.
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Post by Shortie »

Arthur_Tuxedo wrote:I loved the red shock rifle from Unreal Tourney instagib matches.
Best mod ever for that was one that colourised the energy weapons according to your team. 3 or 4 teams with Instagib became awesome in crowded spaces.
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Post by andrewgpaul »

Vicious wrote: Ok, I did some digging and you're right about them not teleporting. They just moved extremely fast, and they'd often pop in while you weren't looking and start their bit, thus making me think they could teleport. Likewise, they could be killed with any weapon, but they are extremelty resistent to damage, and so the BFG was the only thing that could take them down fairly quickly. 10 years and the fact that the bastards were so damn fast made me think they simply teleported, and I can distinctly recall emptying many weapons at them and not bringing them down, which led me to think that they could only be killed by the BFG.
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Post by mauldooku »

No spinfusor? Shocklance? Mortar?!

Oh, come on!
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Post by Hotfoot »

Spinfusor was just another rocket launcher with a new model and you know it.
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Post by mauldooku »

Hotfoot wrote:Spinfusor was just another rocket launcher with a new model and you know it.
It was the game's use of the 3rd dimension that made it.

And besides, come on. Blue spinny things of death > rocket.
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