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Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:26pm
by PeZook
Jesus christ, I never noticed just how
many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:30pm
by Fingolfin_Noldor
PeZook wrote:Jesus christ, I never noticed just how
many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody

Just watch when I load up hollow projectiles with Greek fire in them and send them flying from my flying warships.

Of particular note would be my Battle Barges, which I accorded 1000 points each...
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:30pm
by Master_Baerne
PeZook wrote:Jesus christ, I never noticed just how
many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody

And that's without the five thousand points of Epic Magic floating around.
//End Pr Mode//
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:39pm
by PeZook
Frankly, XVIIth century tech doesn't have a thing to counter dragons. Muskets could put some hurt on them, but AAA? It would be ridiculously ineffective without pressure fuses, battery directors, floodlights, telephones...
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:42pm
by Fingolfin_Noldor
PeZook wrote:Frankly, XVIIth century tech doesn't have a thing to counter dragons. Muskets could put some hurt on them, but AAA? It would be ridiculously ineffective without pressure fuses, battery directors, floodlights, telephones...
There's always magic. And the guns are close range yes.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 12:56pm
by PeZook
Fingolfin_Noldor wrote:
There's always magic.
Obviously. I'm not that worried about dragons, since I have about the same amount of magic users pointswise, so it
is a counter. But Zor is thoroughly fucked in any sort of naval confrontation with dragon carriers
Fingolfin_Noldor wrote:And the guns are close range yes.
It's not just that: they need advanced targetting optics and mounts capable of moving them quickly over a large arc if you want a purely technological AA gun. Simply adapting a Napoleonic cannon just plain won't do

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 01:00pm
by Akhlut
So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow?

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 01:10pm
by PeZook
Akhlut wrote:So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow?

Damn! That's what you get for piling up matters. Since edit is broken, you can consider he agreed in full.
And he's probably more preocuppied with the sheer hotness of princess Marta and the prospects of banging her

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 01:11pm
by speaker-to-trolls
Fingolfin_Noldor wrote:
Admittedly, this is the aspect of the game I mentioned that might need work. Dark Hellion did mention a mechanism where it will take time for territories to be assimilated, but these are unusual circumstances. In reality, it will take a generation for the new lands to be populated, and that would be... 20 turns?
I think it's something that should be looked at but it could very easily get very beurecratic. The solution that comes to my mind is that conquered territories give you less points but you can funnel money into them from the domestic budget to bring them up to speed. But I fear the whole thing might end up less entertaining if you've got to spend time pouring over a spreadsheet going "right, I took these provinces the last turn, if I allocate them 1,000 points I can have them up to full capacity within three turns which means... arrrgghhh!"
Fimgolfin_Noldor wrote:
However, I guess it is possible that you could get x amount of territories for starting late.
That's very magnanimous of you, thanks! I think 50-60 provinces instead of 40 ought to do it, at least it should allow me to build up my millitary to the same level as everyone elses.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 01:18pm
by Akhlut
PeZook wrote:Akhlut wrote:So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow?

Damn! That's what you get for piling up matters. Since edit is broken, you can consider he agreed in full.
And he's probably more preocuppied with the sheer hotness of princess Marta and the prospects of banging her

Awesome. We'll start right away! Will Radoslaw allow fire giant workers into Pogoria to help build the embassy?
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 02:15pm
by DarthShady
Zor wrote:
EDIT-Shady, is your Black Empire of Demons, Vampires, Puppy dog kicking and Grimdark planning on building a Navy? you do have a good streach of coastline you know.
Zor
Nobody knows what the future holds.

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 02:20pm
by PeZook
Akhlut wrote:
Awesome. We'll start right away! Will Radoslaw allow fire giant workers into Pogoria to help build the embassy?
Yeah, as long as they obey the fire code

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 02:21pm
by Darkevilme
On the issue of dragons, lets not forget they attack by breathing fire on things. So they have to get rather close to be their terrifying best. Close range will occur. Also i think i should raise some more serpent riders for next turn.
Current provinces for me is 48, and i think i expanded least of all the players. Admittedly i'm going to at least double that in future turns.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 04:14pm
by Dark Hellion
We have to have some form of limitation on expansion. Otherwise I am going to expend all 20,000 points of troops to capture 100 extra territories, and then turn 2 I'll get about 20,000 points more than most players. We need to make it so that capturing territories requires some investment, otherwise it is a get rich quick scheme that makes the army numbers quickly become unwieldy.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 04:31pm
by Darkevilme
The trouble is i think a fair few people are trying to race towards the situation where the barbarian regions are snapped up and everyone is border to border so they can start with the backstabbing. Which is i suppose understandable though if we wanted that we could of said so and started with more provinces or something.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 04:44pm
by DarthShady
Darkevilme wrote:The trouble is i think a fair few people are trying to race towards the situation where the barbarian regions are snapped up and everyone is border to border so they can start with the backstabbing. Which is i suppose understandable though if we wanted that we could of said so and started with more provinces or something.
Come on, where's the fun in that?
The way I see it, the game has several stages.
Stage One: Slaughter Barbarians and amass great armies
Stage Two: Backstabbing, devious plans, and Epic battles.
Stage Three:???
Stage Four: Profit

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 04:57pm
by Karmic Knight
DarthShady wrote:Come on, where's the fun in that?
The way I see it, the game has several stages.
Stage One: Slaughter Barbarians and amass great armies
Stage Two: Backstabbing, devious plans, and Epic battles.
Stage Three:???
Stage Four: Profit

heh.
Seriously though, we probably should create a restraint mechanism.
Just so no one is a dick.
And Now for something completely different:
So, Pezook, just up and to left a little for your territory?
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 06:43pm
by Dark Hellion
I think the assimilation rules that where put out early work really well. You invest 200 points the first turn to capture it, then 100 points next turn to hold it, then 50 points turn 3, then finally you have assimilated it. You get 200 - points assimilating it (aka 0, 100, 150, 200). It makes sense, is pretty easy to track and protects us from steamrolling by fast conquering players and keeps us from having simply massive amounts of points per turn.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-20 09:03pm
by Fingolfin_Noldor
Dark Hellion wrote:I think the assimilation rules that where put out early work really well. You invest 200 points the first turn to capture it, then 100 points next turn to hold it, then 50 points turn 3, then finally you have assimilated it. You get 200 - points assimilating it (aka 0, 100, 150, 200). It makes sense, is pretty easy to track and protects us from steamrolling by fast conquering players and keeps us from having simply massive amounts of points per turn.
I'm fine with that. In which case I'd retcon my second conquest to the second turn.
But I would point out that in reality, and most Empires focus their efforts on developing the cities and some villages, and not every single plot of land. It will take too much gold and effort, and population.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-21 02:14am
by PeZook
Developing, yeah, but the "investment" is simply the amount of troops you need to keep order. You still need to patrol the roads, catch bandits and smack down overambitious nobles.
EDIT: and yeah, a little bit up and to the right

Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-21 02:17am
by Fingolfin_Noldor
PeZook wrote:Developing, yeah, but the "investment" is simply the amount of troops you need to keep order. You still need to patrol the roads, catch bandits and smack down overambitious nobles.
EDIT: and yeah, a little bit up and to the right

Hmm.. in that case, I would suggest that conquering new territories would be depending on the number of troops commited for an assault, which makes more sense instead of using the points left over in the treasury.
In which case I might not retcon it since I committed something like 4000-5000 worth of points to conquer 10, while 20 or so with 7000-8000. (actually more, since I tossed in the Despot)
Of course assimilating territories will need gold from the treasury
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-22 10:17am
by Master_Baerne
Right, I've captured 25 territories, and I intend to garrison them with 200 points each, as I believe we are required to do. 4000 points of maintenance leaves me 4000 points to spend, which I intend to use on:
10 400/1 Greater Dragons: The dragons which have for so long terrorized the enemies of the Duchy pale before these behemoths of the skies, swathed in nearly five tons of steel plate and capable of incinerating entire villages in a heartbeat.
Unless I'm doing something wrong, in which case it's back to the old drawing board.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-22 11:07am
by Oseng
Heylo,
it's been a while since the STGOD that drew me to SD.net ended, but I happened to be looking around and I found this game.
If no one minds I would like to join in as a power based on the Wyndians and the Brood from Breath of Fire.
I'll put OOB a little later today.
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-22 11:14am
by Karmic Knight
Oseng wrote:Heylo,
it's been a while since the STGOD that drew me to SD.net ended, but I happened to be looking around and I found this game.
If no one minds I would like to join in as a power based on the Wyndians and the Brood from Breath of Fire.
I'll put OOB a little later today.
Cool, where do you want to be?
Might I reccomend the Scandinavian area, or Iberia?
Re: Strategic Fantasy Crossover RPG
Posted: 2008-11-22 11:32am
by Fingolfin_Noldor
Just a side note, but Shady and I are busy crafting a nice set piece battle, with plenty of action, but both of us are busy and it will take time to finish crafting it.