Re: World of Warships
Posted: 2015-12-04 08:14am
The Yamato is a beast. Have you played her yet?
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http://stardestroyer.dyndns-home.com/
The point is that the Kongo doesn't need to do any of these things while being able to deal with destroyers around as well as the Pepsi does. Sure, it doesn't provide the same level of fleet AA, but it's also 2 tiers lower.Thanas wrote:Are you always pointing your bow at the enemy and take care you do not come closer than 12km? And are you running if you are 1vs1 against a BB?
Maybe not exactly as well, though with maxed out secondary upgrades it wouldn't do badly.Thanas wrote:The Kongo cannot deal with T7 DDs as well as the Pepsi. It absolutely cannot.
And yes, the Kongo needs angling too. less of it, but she still needs it.
Borgholio wrote:Yeah the New Mex is the first battleship I played that I really enjoyed. No stupid amidships turret, faster, better armor, more accurate guns. From the way Thanas describes it, the next ship up, the Colorado, is shit. So I'm really not looking forward to leaving the New Mex...even though after the Colorado there are even better ships waiting.
No. You can now penetrate BB broadside armor with cruiser AP. So yes, BBs need to angle against cruiser as well. Where do you think those 5-6k AP damage per volley comes from that the Atago and Myoko put out?Jub wrote:As for angling, every ship in the game benefits from angling, even if just to make getting a bead harder. However unlike a cruiser, a battleship/battlecruiser only needs to angle against ships with BB/BC scale main batteries. That makes a world of difference.
You're also still ignoring that globaly cruiser win rates suck when compared to the other classes. With CVs being less common now than they were CA/CL AA defense is less required, and their only real role is to fight other cruisers and maybe make a DD think twice about the exact angle they approach from. In comparison a BB kills cruisers better than another cruiser does, while also killing other BBs.
Let's do something slightly more useful, and go with tier 7+, where, with the exception of the tier 10 ships and in my experience, cruisers generally start to fall off pretty badly.Thanas wrote:Ships with the highest winrates on EU server (largest server), per http://warshipstats.com/analytics/ , post Tier III:
Marblehead (Omaha variant cruiser) 62.7%
Imperator Nikolai I (BB) 62.1%
Kiev (DD) 60.2%
Midway (CV) 58.5%
Iwaki (Cruiser) (58.2)
Fujin (DD) 58.0%
Udaloi (DD) 56.3%
Murmank (Cruiser) 55.8%
Ognevoi (DD) 55.7%
You want to know when the first regular, non-premium BB makes an apearance?
16. Yamato
then it is all cruiser/BB until:
26. Fuso
So yeah.
I've ignored them because they basically don't matter when it comes to ranked, you can cruise to rank 10 in literally anything and probably do so in under 30 matches. The other reason is that they won't be a factor in tournaments and whatever they add for clan wars. Not to mention that the time needed to grind through ships only increases as you go up tiers so 4-6 fly by taking less total experience and games played than tier 7 to tier 8.Thanas wrote:You just can't ignore tier 4-6 where cruiser dominate in such an analysis.
Besides, all that confirms is that the US CA - who are geared for AA - suffer at higher tiers. Which to be honest is working as intended, what with little AA around. Besides, you just had a new CA line introduced who are really only good for hitting other CA, which will further bring them down.
But you can't use random stats to make an argument about ranked, for the limit on BBs and CVs there as well as no cap on DDs makes cruiser much more valuable and powerful than in random. The Atago, which having a shitty winrate in random due to every idiot buying her, is a monster in ranked. Probably better than any BB.Jub wrote:I've ignored them because they basically don't matter when it comes to ranked, you can cruise to rank 10 in literally anything and probably do so in under 30 matches.Thanas wrote:You just can't ignore tier 4-6 where cruiser dominate in such an analysis.
Besides, all that confirms is that the US CA - who are geared for AA - suffer at higher tiers. Which to be honest is working as intended, what with little AA around. Besides, you just had a new CA line introduced who are really only good for hitting other CA, which will further bring them down.
Meh. I think it is a good tradeoff - you get an OP ship at the start for easy access and learning how to play, then you struggle later on.Saying that cruisers are good from tiers 4-6 is like saying that a certain ship is OP in co-op, it's technically true, but in the grand scheme of things it's also pointless.
If they had stats for ranked I'd use them as well, but this game is still pretty new and lacking something like XVM gathering stats from everybody so we don't have much to go on. Still, destroyers aren't that large of a threat on the NA server, nobody plays the Russian DDs, and most DDs waste themselves rushing the cap away from their team and dying early. In this meta cruisers don't have much of a point.Thanas wrote:But you can't use random stats to make an argument about ranked, for the limit on BBs and CVs there as well as no cap on DDs makes cruiser much more valuable and powerful than in random. The Atago, which having a shitty winrate in random due to every idiot buying her, is a monster in ranked. Probably better than any BB.
Tech trees should stay balanced all the way through the game.Meh. I think it is a good tradeoff - you get an OP ship at the start for easy access and learning how to play, then you struggle later on.
You do not know what you are talking about. Tier X cruisers can completely stealth fire.Jub wrote:The other issue is that at tiers 9 and 10 every other class in the game out ranges them. DDs can spam 20km torps, BBs have 20km+ guns, Carriers have planes, and cruisers have 15km main battery guns that force them forward into the teeth of the enemy before they can do anything.
That's great, they can fire 18km HE at a battle line set up greater than 20km apart. Sure the BBs won't hit much, at those ranges, but they can and will land some hits. Now that the cruisers are pushed 4 and 6km closer to one another they've moved up to the point where Destroyers start to become a threat. Once the Destroyers come into play they beat your cruiser at stealth fire, are making it so you're now visible to anybody within gunnery range, and, as an added bonus, they're now out of position to provide AA cover to their fleet.Thanas wrote:You do not know what you are talking about. Tier X cruisers can completely stealth fire.
EDIT: And you can push cruiser range up unto the 18km range with upgrades - and few BBs will hit you at that range while HE always does damage.
They won't hit anything at all because a good cruiser can stay hidden nearly the entire time.Jub wrote:That's great, they can fire 18km HE at a battle line set up greater than 20km apart. Sure the BBs won't hit much,Thanas wrote:You do not know what you are talking about. Tier X cruisers can completely stealth fire.
EDIT: And you can push cruiser range up unto the 18km range with upgrades - and few BBs will hit you at that range while HE always does damage.
That only works if nobody is attacking into their positions and if nobody is ever attacking you're going to lose anyway. Plus, a destroyer, at least any destroyer worth playing, is able to stealth fire on a cruiser just as well as a cruiser can stealth fire on a battleship. So the game should start with cruisers pushing out to stealth fire on the battleline, only to be countered by destroyers spotting them while playing cat and mouse with the cruisers and enemy destroyers, easily done with a lack of carriers to help spot, and then move into BBs firing at targets of opportunity for large damage.Thanas wrote:They won't hit anything at all because a good cruiser can stay hidden nearly the entire time.
Do you even know how stealth fire works?