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Posted: 2005-11-30 01:18am
by Dangermouse
Ace Pace wrote:The syringe Find % is up to 15% from 5%, This massively changed the balence of power.
I wonder why they did that. There have always been more survivors than zombies and the numbers were approaching balance/parity. Nows its threating to return to the days of old and become less like a zombie apocalypse game and more like a hunt the endangered zombies game.

Posted: 2005-11-30 01:19am
by Ace Pace
Usually its a precursor to some large change. :?

Posted: 2005-11-30 01:33am
by Dangermouse
Ace Pace wrote:Usually its a precursor to some large change. :?
I am betting large building functionality and new zombie skills. Maybe survivors are given a chance now to stockpile before the storm comes?

Posted: 2005-11-30 01:36am
by Ace Pace
It will only make it worse, currently, the Caiger Mall defenders are winning. Why? Barricade zerging and the syringes.

Posted: 2005-11-30 12:44pm
by Lancer
Estimates I've seen for Caiger Mall defenders run anywhere from 200 to 500, not counting those in adjacent buildings.

And it's not just because of the syringes. It's because we've smartened up and use our AP for barricading and killing any zeds that manage to get in while the barricades slip. And after each kill comes a body-dump so those pesky ankle-grabbers are thrown out before they can stand up again.

And those survivor : zed ratios are a bit misleading. A lot of career zeds have been accidentally revived, and we've seen an influx of cultists / spies in the Caiger Mall area spamming messages.

Posted: 2005-11-30 12:47pm
by Ace Pace
Matt, I hate to be the bearer of bad news, but you also have another boost. Some of the 'defenders' are using extensions and are auto-barricading,body dumping, healing, syringing, etc.

Posted: 2005-11-30 12:51pm
by Lancer
Yeah, I know about Firefox extensions. A lot of proposals about improving the browser interface have been shot down by people who screech "ZOMFG Firefox extensions for Windows do this already" and follow-up by calling the proposals Microsoft Apologists.

Posted: 2005-11-30 12:52pm
by Ace Pace
Its not just extensions, its basicly bot scripts.

Posted: 2005-11-30 01:02pm
by Lancer
Ace Pace wrote:Its not just extensions, its basicly bot scripts.
I'm fielding a guess here, but a lot of those bot scrips are probably built off of existing extensions and would have to be rewritten because of a browser interface change.

Also, the bot script problem is by no means limited to survivors.

Posted: 2005-12-01 12:37pm
by Dalton
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie for 3HP damage. They drop to 57HP. Please contact the game master so they can lower the chances of attacks actually hitting even more, thereby frustrating newer players into quitting this shitty game.

Posted: 2005-12-01 02:01pm
by gizmojumpjet
That's what seems strange about UD. Other games I've played make it pretty easy to level early on, and then it gets harder. UD turns this on it's head. At early levels, it's difficult to get XP and level-up. The higher you get, the easier it becomes.

Try creating three different characters and running them concurrently if you haven't already. One of them might get a few better rolls here and there (One of my chars found 8 pistol clips in a row once...) and even if not you've got a few different opportunities for play until your IP exhausts it's allocation of APs. Are you running a fire fighter? I know the conventional wisdom is that FFs are better because they don't require any ammo for their starting weapon, they also get a pretty crappy to-hit with that weapon. The extra 5% starting to-hit makes a difference in my experience. Just my $.02

It really does take a lot of grinding at the beginning, but hey, it's free! :)[/i]

Posted: 2005-12-01 02:48pm
by Lancer
Firefighters and Cops are the best survivor classes to start out with.

In theory, Consumers can get a good head start equipment-wise by looting a mall, but in practice malls are the constant target of zombie attacks, and thus are typically extremely heavily fortified.

Also, a note for other veteran survivors:
If you have headshot and maxed out necrotech and firearms skill trees, then a good thing to do is get a bunch of syringes and ammo, then head over to a revive point.

Attack a zombie until they're one shot away from death, then stick them with the needle. If they are revived, they'll turn into a body, but if they are brainrotted, then they'll stick around for you to finish off with a headshot. Rinse, repeat. This way, you filter out survivors who need to be revived from brainrotters there to waste your syringes.

Posted: 2005-12-01 02:57pm
by Lancer
Caiger Mall Update:
SE corner was briefly breached, but once word got out to the other sectors the zeds were promptly shown the door and barricades were built back up to extremely heavy.

Posted: 2005-12-01 03:42pm
by Ace Pace
And caiger Mall Siege is over.

Posted: 2005-12-01 04:05pm
by gizmojumpjet
Ace Pace wrote:And caiger Mall Siege is over.
Don't you think it's a little premature to say that? I've seen the message boards too, but there are still 494 zombies outside the SE corner.

Posted: 2005-12-01 05:28pm
by HemlockGrey
Well, if 1000 zombies couldn't overrun the mall it's unlikely that half that number will have any success.

Posted: 2005-12-01 10:36pm
by gizmojumpjet
I'm not arguing that the siege will be successful (insert your definition of success here). My point is that I consider a building with 400+ Zeds shambling about outside as still under siege.

Posted: 2005-12-02 12:19am
by Ace Pace
You misunderstand.

The Caiger Mall Defenders and the RRF(along with several other hordes) have agreed to part ways, giving the Humans the round.

Its strategy, the hordes are losing members and moving back to Ridleybank to save it.


That, and the confirmed botting...

Posted: 2005-12-03 08:17am
by Lancer
Activity in the Caiger Mall area seems to be winding down, but there still are still a good deal of ferals roaming around.

Posted: 2005-12-03 11:49am
by SirNitram
11 shotguns. 13 pistols. All military skills.

Time to get some Zed-Heads.

Posted: 2005-12-03 01:09pm
by Lancer
Hey Nitram, come on over to Caiger Mall. The big hordes like the RRF and Undying Scourge may have packed up and headed home, but we've still got plenty of ferals trying to attack nearby safehouses.

Oh, and maxed out survivor skills.

Posted: 2005-12-05 12:06am
by SylasGaunt
Damn over-barricaders. Can one of you guys give me a revive? I'm standing right outside the safehouse.

Posted: 2005-12-05 12:12pm
by Lancer
Which one?

I recommend against heading towards the St. Isadore revive point, brainrotters have been crowding outside to waste survivor syringes.

Also, I've got a weary feeling about those 500+ bodies that are just laying around outside the SE quad of Caiger. They're either zerg characters that have been discarded or zeds waiting to go invisible in wait of the next siege on Caiger. I'm hoping for the former, but everybody in Caiger is preparing for the latter.

Posted: 2005-12-05 02:58pm
by SylasGaunt
I know, why I tend to avoid revive zones now. Spent 3 days with my firefighter standing at a revive zone. All I got for my trouble there was 3 headshots and I didn't get revived until I'd gotten sick of it and moved off.

Anyway some kind soul was nice enough to stick me so I'm back among the living.

In other updates.. FOOLISH HUMANS! Teach you to revive my Zed character. Flak Jacket for me, huzzah!

Posted: 2005-12-05 03:08pm
by Lancer
I have a flak jacket on both my chars as a precaution against PKers / Cultists. Next AP-cycle, I'll try and hit your survivor with a revive syringe. Shouldn't be too hard to find since Caiger has at least four Necrotech buildings in the general viscinity.