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Posted: 2007-06-24 04:07pm
by Kingside_Bishop
Wow. Now, if all of them have one capital ship missile...

Hey, Arthur, I uploaded another test turn from my new computer. I think I figured out the problem. Do you think you could run another test generation for me?

Posted: 2007-06-24 04:15pm
by Arthur_Tuxedo
It ran fine. What was the problem?

Posted: 2007-06-24 04:32pm
by ColonialAdmiral
Alan Bolte wrote:You know that hundred or so ships/bases I'm listed as having? more than half of them are in one sector:
Image
Why can't this game have area damage?

Posted: 2007-06-24 08:37pm
by Kingside_Bishop
Arthur_Tuxedo wrote:It ran fine. What was the problem?
It turns out that when I copied all my mods, savegame files, and such, I accidentally copied a savegame folder into the Balance Mod folder. So, I had two savegame folders: one in the normal location, and one in the Balance Mod folder. I was loading the SDN game from the main folder -- but the game was saving my player file to the one in the Balance Mod folder. So, when I went to upload my turn, I was doing it from the main folder -- whose SDN player file was out of date.

When I was poking around, before reinstalling everything, I saw the savegame folder. I ran a turn for SDN, and sure enough, it was saving in the wrong directory.

So, I deleted the duplicate savegame folder in the Balance Mod directory, and poof, it worked. I'm just glad it wasn't my computer, because the game runs so much smoother on this one.

Posted: 2007-06-24 11:40pm
by Trogdor
Everybody who I have a migration treaty with: would you mind if I started giving your people a seat on the Advisory Board in the RP?

Thought I'd ask just in case somebody's not okay with it. If I don't hear any objections, I'll start doing so.

Posted: 2007-06-25 01:12pm
by Kingside_Bishop
1.3 megs, up from 900k. That's the kind of thing you notice on a dialup.

Posted: 2007-06-25 01:31pm
by Luke Starkiller
Trogdor wrote:Everybody who I have a migration treaty with: would you mind if I started giving your people a seat on the Advisory Board in the RP?

Thought I'd ask just in case somebody's not okay with it. If I don't hear any objections, I'll start doing so.
Go for it.

Posted: 2007-06-25 09:38pm
by Arthur_Tuxedo
When I tried to load one of the combat replays, it instead showed a battle in the Quikil system between one of my Gladius frigates and an Acclamator V from the Galactic Empire. It wasn't a warp point battle, and I didn't see any stray Gladius's in that system, so I assume it was just a glitch, but I thought I'd confirm. Did any battle like that take place? I tried to confirm with the movement log, but it appears to be corrupted for this turn.

Posted: 2007-06-25 10:09pm
by ColonialAdmiral
This happened to me before too. I think it's just the combat logs being all screwy. The one I played was in a 1 vs 1, and it had damaged fighters that looked like his, except they were my designs...

P.S. I was using the ship name acclimator...
hmmm...
Stupid galactic empire, stealing my names, evan though thats were the name is derived. :P

Posted: 2007-06-25 10:24pm
by darthkommandant
The only recent battle was a battle between a colonizer and a planet that was leaving the system My few Acclamator V's are in my shipyards being added to my fleets. In other words it was a glitch most likely.

Posted: 2007-06-25 11:05pm
by Arthur_Tuxedo
That doesn't count as a battle for RP purposes, since no shots were fired. Good thing about the glitch.

Posted: 2007-06-26 11:36am
by brianeyci
Why the hell are the buildings in that screenshot of the Eris on a diagonal? Every ground combat sim I've played has then in blocks.

Did you move them? I wonder if it's possible to move building around in the sector view of a planet. I know you can with weapons platforms etc., but never knew you could with buildings.

<thinks of surrounding guard tow--weapons platforms with "farms" Warcraft 2 style...>

Posted: 2007-06-26 09:04pm
by Arthur_Tuxedo
I don't know. Probably yet another ground combat glitch. SE V doesn't handle large numbers of troops well at all, which is why I made them so much larger and more expensive using ship weapons in my mod.

Posted: 2007-06-27 03:54pm
by Kingside_Bishop
Hey, guys. I have a small problem -- pretty minor, all told, but it's confusing me, so here goes...

I'm getting "Construction Cannot Be Completed Due to Lack of Resources" messages every turn, on several of my planets, for about three turns now. The only thing is, my reports show that I've got per turn surpluses in all three resources of at least 30k. The planets all have population.

Does anyone know the problem?

Thanks.

Posted: 2007-06-27 05:01pm
by ColonialAdmiral
It's something about how the your buildings can't be built via trade income, I think. Check your resources, if all of you income is trade, instead of a gathering, then you won't be able to build. The game applies trade income at the end after everything is processed and moved, or something like that. It's strange I'll admit, but I think that is your problem.

Posted: 2007-06-27 05:18pm
by Kingside_Bishop
Yeah, that could be it -- about 40k of my income is trade, and if that were subtracted, I would indeed have problems. Thanks.

Posted: 2007-06-27 05:21pm
by brianeyci
Solve it by building more storage facilities, and a couple turns later you'll store enough. Trade does come through after.

Only 40k? I've got 100k and I'm capping trade with everybody at 5%. If I went 30%, I'd go even higher. You need to get out more man.

Posted: 2007-06-28 02:58pm
by Kingside_Bishop
brianeyci wrote:Solve it by building more storage facilities, and a couple turns later you'll store enough. Trade does come through after.

Only 40k? I've got 100k and I'm capping trade with everybody at 5%. If I went 30%, I'd go even higher. You need to get out more man.
Ah, yes -- that was the problem. It turns out my previous estimate of trade was off considerably. My real value, now that I looked, is more along the lines of what Brian has. I have 150k trade, but only 120k storage... so when I load the turn, my storage bins are entirely full of resources -- which causes me to go "what the hell?" So, I ordered more resourcers, and a little bit more storage, this turn.

Posted: 2007-06-28 03:44pm
by brianeyci
I'm thinking of making enough storage bins to store five million of each resource, and offering "loans" to empires throughout the galaxy who need it.

The need for research facilities and miners is high for self-defense, but rest assured the Federation Bank will be ready to charge exorbant interest on long term loans as soon as I get enough technology to defend myself. We'll make the World Bank look like a charity. And when war comes, you'll want us. Oh yes.

Posted: 2007-06-29 05:42pm
by Covenant
Could I get a re-churn? Every time I reply to one of my diplomatic messages, the game crashes.

Actually, whenever I enter and then leave any of the diplomatic windows, even if it's to cancel, it crashes with Invalid Index. Wierd.

Posted: 2007-06-29 10:34pm
by Alan Bolte
I'm not having any problems, but I'm holding off on my turn until we get a ruling here.

Posted: 2007-06-30 04:39am
by Covenant
Alan Bolte wrote:I'm not having any problems, but I'm holding off on my turn until we get a ruling here.
Okay, tried again, and agan. Redownloaded the turn, started my comp up again, everything. I get an Invalid Index error and CTD no matter what I do as soon as I leave the menu. Any menu. I'm basically just not allowed to do anything this turn because of game fiat.

This is really aggrivating. Why can't someone churn the game for me?

In an extremely worst-case scenario, I'll have someone else do my turn just to cover the essentials and mail me the file. That's not something I really feel like doing, but it'd be better than missing out a turn.

Posted: 2007-06-30 10:15am
by Kingside_Bishop
I was having problems this turn, too, but nothing like that. Whenever I tried to view a certain system (Dupplin), the game would crash on me. I played my turn twice before I figured out what the problem was. But that's nothing like not being able to access the menus... I'll play the turn for you, Covenant, if it comes down to it.

Man, I wish this game was more whole. It'd be so much easier if we could play without having to worry about things like this as much as we do. I know it'll get there, but it sure is frustrating in the meantime.

Posted: 2007-06-30 10:25am
by InnocentBystander
Is anyone finding this game running like ass? The mouse feels laggy when i go to load the game (though not IN the game) and it takes like 10+ seconds to open up the ships menu. I never had this in single player and my machine is plenty powerful with more than enough ram.

Posted: 2007-06-30 10:31am
by brianeyci
Yeah. But I thought it was just my computer.

Play in full screen mode. And go to setup and see if you can turn down the detail. If all else fails go to safe mode and turn everything to minimum. SEV isn't about graphics anyway and I notice minimal difference in the look.

If you're already on safe mode, try turning on the hardware acceleration. There might be more crashes, but there might not.

They use some kind of stupid external program called ffdshow. Sometimes I have to ctrl-alt-delete and kill the process after running SEV. Sometimes the SEV process doesn't kill itself after I quit and I have to quit it on its own. I either hunt and peck for the processes to kill, or I do a hard reboot (for me a hard reboot takes 15 minutes, but for a good computer it should take 10 seconds so no big deal.)