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Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 01:16am
by Shinn Langley Soryu
Shroom Man 777 wrote:Aw, Zor!

You just defeated our Jihad! :(

Strange game. The only winning move is not to play.
The missionaries may be gone, but there are still Zorian troops in eastern Velaria nonetheless. As long as the jihadis still have a target...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 02:15am
by Shroom Man 777
Indeed! Those waterworld guys are there, and there are the Kali cultists! We need to make Velaria Terra Libertia Mk. 2. It'll be interesting!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 03:30am
by Steve
Kali cultists?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 04:18am
by Shinn Langley Soryu
Steve wrote:Kali cultists?
Al-Ghazzara/Ford Prefect's Nation is apparently home to SDN World's equivalent of the Thuggee, if I'm interpreting things correctly.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 07:59am
by Shroom Man 777
I think it would be good if Shinran shitpieces started dealing with drugs called Geostigma and stuff. It'd give you visions of the coming of Mother, and would eventually turn you into violent antisocial albinos.

And the Zorians totally need to market VALK - which'll totally give you mad hallucinations of cities on fire, and Valkyries whisking the dead away, while you see things in slow motion, a.k.a. Bullet Time! It'd be big in San Dorado, too, and we can have Marky Mark beating ass while having internal monologues.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 01:42pm
by Steve
I thought the newcomer was getting an island nation?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 01:50pm
by Bluewolf
Out of interest has the game been rebooted or is it still going from when I left. Also if it is, is it possible for me to join?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 01:58pm
by Shinn Langley Soryu
Steve wrote:I thought the newcomer was getting an island nation?
SiegeTank made the suggestion that Zablorg establish Ford Prefect's Nation on the spot of al-Ghazzara. I don't know if Zablorg has actually followed up on that suggestion, but it was what came to mind when I typed up that reply at 0100.
Bluewolf wrote:Out of interest has the game been rebooted or is it still going from when I left. Also if it is, is it possible for me to join?
The game has not been rebooted and has continued on in your absence. As far as I know, your original nation's still there.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 02:40pm
by Siege
Bluewolf wrote:Out of interest has the game been rebooted or is it still going from when I left. Also if it is, is it possible for me to join?
Yeah, like Shinn said, you can pick up from where you left off, and make up some random explanation for the absence of your nation on the international stage.

Also: Yay motorsports! :D

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 03:29pm
by RogueIce
Shroom Man 777 wrote:I think it would be good if Shinran shitpieces started dealing with drugs called Geostigma and stuff. It'd give you visions of the coming of Mother, and would eventually turn you into violent antisocial albinos.
Um, no? You did that last game, anyway.

And what is with this "Shinran" business? It's just Shinra. Because 'Shinran' sounds dumb as Hell.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 04:56pm
by Steve
How about Shinras?

Anyway...

For the first time in this STGOD, the Republic of Cascadia has unsheathed her sword...

What the Shield of Law does not Defend, the Sword of the Republic shall Avenge!

For now on, all Velerian warlords and their lackies will take better care in their treatment of those whom can rightfully proclaim "Civis Cascadia Sum."

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 05:33pm
by Bluewolf
Someone said it was occupied....god I must be an idiot. Oh well I will pick off from where I left off soon enough then.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 05:51pm
by Steve
Bluewolf wrote:Someone said it was occupied....god I must be an idiot. Oh well I will pick off from where I left off soon enough then.
They were teasing you. :P

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 06:54pm
by PeZook
Steve wrote:
Bluewolf wrote:Someone said it was occupied....god I must be an idiot. Oh well I will pick off from where I left off soon enough then.
They were teasing you. :P
What do you mean? Cialan was brutally subjugated by PeZookia for insulting our cooking. We've been making them eat pierogi ever since.


:P

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-01 07:39pm
by Shroom Man 777
Siege, your race track sucks. Everyone is dead. :P

Rick Schlong, Dick Perkins! Going out in a blaze of glory! It's what they would've wanted... *sniffs*

:lol:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 01:09am
by PeZook
Shroom Man 777 wrote:Siege, your race track sucks. Everyone is dead. :P

Rick Schlong, Dick Perkins! Going out in a blaze of glory! It's what they would've wanted... *sniffs*

:lol:
I laughed like hell, but insurance agents throughout sd.net world probably screamed in horror :P

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 05:30am
by Siege
Shroom Man 777 wrote:Siege, your race track sucks. Everyone is dead. :P
They aren't dead, they're just a bit tattered. It's surprising what F1 drivers manage to live through during some crashes :).

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 06:48am
by Fingolfin_Noldor
Well, Siege, I think the Seawolf runs on a pump jet past 30 knots. The top speed is classified of course.

Though, I have yet to hear of a Seawolf that can run silent at 30 knots yeah. I think the only ship that made it past 40 knots was a Soviet Papa, but I think it was so noisy that it sounded like a train...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 07:30am
by PeZook
The Alfa could reportedly do 42 knots.

It had a reactor that used molten metal for coolant :D

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 07:46am
by Fingolfin_Noldor
PeZook wrote:The Alfa could reportedly do 42 knots.

It had a reactor that used molten metal for coolant :D
The Soviet Project 661 Papa did something like 44 knots on 2 PWRs. The interesting part was that she displaced 7,000 tonnes submerged and 5197 tonnes surface.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 08:36am
by Siege
Fingolfin_Noldor wrote:Well, Siege, I think the Seawolf runs on a pump jet past 30 knots. The top speed is classified of course.
I know this, but my engineers sure don't :D. And of course the FTO wouldn't be able to afford anything like a Seawolf or, even more hilarious, an Alfa. Titanium alloy hull, exotic liquid metal nuke plant, crush depth in excess of 1300 meters, say hello to bankruptcy!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 09:02am
by PeZook
SiegeTank wrote: I know this, but my engineers sure don't :D. And of course the FTO wouldn't be able to afford anything like a Seawolf or, even more hilarious, an Alfa. Titanium alloy hull, exotic liquid metal nuke plant, crush depth in excess of 1300 meters, say hello to bankruptcy!
It's also noisy as hell and thus vulnerable to the things it was supposed to hunt (CVBGs).

Though admittedly it was never armed with guided nuclear-tipped Shkvals which seemed like an ideal weapon for an "interceptor submarine" like that.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 09:10am
by Fingolfin_Noldor
PeZook wrote:
SiegeTank wrote: I know this, but my engineers sure don't :D. And of course the FTO wouldn't be able to afford anything like a Seawolf or, even more hilarious, an Alfa. Titanium alloy hull, exotic liquid metal nuke plant, crush depth in excess of 1300 meters, say hello to bankruptcy!
It's also noisy as hell and thus vulnerable to the things it was supposed to hunt (CVBGs).

Though admittedly it was never armed with guided nuclear-tipped Shkvals which seemed like an ideal weapon for an "interceptor submarine" like that.
Well, it's pretty expensive to just "throw" away a submarine like that.... Though I suppose if it fires it off just above the thermocline and dives as deep as it could go it might dodge all the 60 knot and above torpedoes.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 10:32am
by PeZook
Fingolfin_Noldor wrote: Well, it's pretty expensive to just "throw" away a submarine like that.... Though I suppose if it fires it off just above the thermocline and dives as deep as it could go it might dodge all the 60 knot and above torpedoes.
In exchange for a carrier group? Why is it expensive? :D

Besides, it could launch the Shkval "cold" and set on a timer, then dive to 1000 meters and creep away, while the torpedo activated and moves out screaming at 120 knots towards the MESS CVBG.

Am I wanking too much? :P

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-02 10:44am
by Fingolfin_Noldor
PeZook wrote:
Fingolfin_Noldor wrote: Well, it's pretty expensive to just "throw" away a submarine like that.... Though I suppose if it fires it off just above the thermocline and dives as deep as it could go it might dodge all the 60 knot and above torpedoes.
In exchange for a carrier group? Why is it expensive? :D

Besides, it could launch the Shkval "cold" and set on a timer, then dive to 1000 meters and creep away, while the torpedo activated and moves out screaming at 120 knots towards the MESS CVBG.

Am I wanking too much? :P
Actually it goes at 200 knots with range up to 13km. The only issue is whether the submarine can get that close and not make a racket, and get past all the submarines guarding the CVBG, and at the same time launch the thing and hope the torpedo runs fast enough and no ship can dodge.

Because it's likely an ASROC would catch the submarine first.