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Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:06am
by Fingolfin_Noldor
PeZook wrote:
Fingolfin_Noldor wrote: Actually, Langley has "800 point for 100" bodyguards. I have that as well.
Same here. I may have started that, though ;)

BTW, I calced my current provinces at 40+40 (me and denmark), since the eight conquered ones are going to be sucking up 200 points per turn, rather than paying it...

Which gives me 16 000 points, 10 000 is spent on army upkeed.

That means I can equip all my archers wif gunz and bring them up to strieltsi level. Hah! :P

I will also buy motherfucking giant eagle cavalry!
*Starts to trott out more plagues*
No such thing as a free lunch. No no.

ARe we going to use total points of holding territory or troops? Personally troops makes more sense (and also forces less expansion).

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:15am
by PeZook
Fingolfin_Noldor wrote: *Starts to trott out more plagues*
No such thing as a free lunch. No no.
How about I go and make your cities go insane,huh? Would you like that? :P

Or maybe I'll just ally with Zor. His guns are better than yours, anyway...
Fingolfin_Noldor wrote:ARe we going to use total points of holding territory or troops? Personally troops makes more sense (and also forces less expansion).
I asumme both: that I have to pay 200 gold for integration costs (Goddammit, you call that a road?) and I have to station 200 worth of troops (fortunately, I have a crapload of militia for this very purpose :D)

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:18am
by Fingolfin_Noldor
PeZook wrote:How about I go and make your cities go insane,huh? Would you like that? :P
No.. but you doubling your territory without any problems rankles, especially when people grumbled about me taking nearly 30-40 territories.
Or maybe I'll just ally with Zor. His guns are better than yours, anyway...
I think it's a little too late to ally with Zor... And my guns will shortly be as good as his. I'm merely biding my time.
I asumme both: that I have to pay 200 gold for integration costs (Goddammit, you call that a road?) and I have to station 200 worth of troops (fortunately, I have a crapload of militia for this very purpose :D)
Why not 200 worth of troops for the first 1-2 turns, then 100-200 gold for the next turn, depending on how fast you want the area to develop?

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:33am
by PeZook
Fingolfin_Noldor wrote: No.. but you doubling your territory without any problems rankles, especially when people grumbled about me taking nearly 30-40 territories.
Who did? It wasn't me :P
Fingolfin_Noldor wrote:I think it's a little too late to ally with Zor... And my guns will shortly be as good as his. I'm merely biding my time.
Why is it too late? We had a bit of a scuffle, yeah, but it's over. And he sent Radoslaw a wedding gift, unlike all you other assholes :P
Why not 200 worth of troops for the first 1-2 turns, then 100-200 gold for the next turn, depending on how fast you want the area to develop?
Mostly because I figure I'd start investing gold immediately.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:41am
by Fingolfin_Noldor
PeZook wrote:Who did? It wasn't me :P
Darkevilme voiced it. The others didn't explicitly. But Speaker-to-trolls did say that it was ridiculous to acquire land just by the wave of the hand. While I agreed, most of us have to go through the process of garrisoning and then populating the area while you got your land free courtesy of RogueIce.
Why is it too late? We had a bit of a scuffle, yeah, but it's over. And he sent Radoslaw a wedding gift, unlike all you other assholes :P
Unless you wish to ally with us by virtue of our yet unannounced alliance.
Mostly because I figure I'd start investing gold immediately.
I'm referring to game rules in general. As it is, I am more or less over garrisoning my land since I'm deploying both lots of troops and ships. Investing in the land to get at least half producing fully next turn is within reach.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:43am
by Zor
And thus, Mikhailsgrad begins to rise.

On an unrelated note, i would like to see if you would send that diplomatic team my way, PeZook.

Zor

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:45am
by The Romulan Republic
Incidentally, I must apologize for not posting for a while. Other things, you know?

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:46am
by PeZook
Fingolfin_Noldor wrote: Darkevilme voiced it. The others didn't explicitly. But Speaker-to-trolls did say that it was ridiculous to acquire land just by the wave of the hand. While I agreed, most of us have to go through the process of garrisoning and then populating the area while you got your land free courtesy of RogueIce.
It's not free. Radoslaw had to marry! :P

And I'll freely accept political moves designed to limit the damage such a personal union would cause - it's only sensible, after all.

I can still call you guys assholes while I do that, though ;)
Fingolfin_Noldor wrote:Unless you wish to ally with us by virtue of our yet unannounced alliance.
Why would I want to ally with zombie-spawning assholes? :)
Fingolfin_Noldor wrote:I'm referring to game rules in general. As it is, I am more or less over garrisoning my land since I'm deploying both lots of troops and ships. Investing in the land to get at least half producing fully next turn is within reach.
I'll have to check them out...but I figure spending points out of my general treasury wouldn't be much of an offence...
zor wrote:On an unrelated note, i would like to see if you would send that diplomatic team my way, PeZook.
You need a post? 'Coz you can assume it was sent, unless you want some details. I figure some diplomatic staff, 50 or so battle druids and a couple of witches for security and communication, plus ordinary soldiers (you don't want to go around crushing skulls with telekinesis all the time, you know)

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:50am
by Fingolfin_Noldor
PeZook wrote:It's not free. Radoslaw had to marry! :P

And I'll freely accept political moves designed to limit the damage such a personal union would cause - it's only sensible, after all.

I can still call you guys assholes while I do that, though ;)
Well, the favour can be returned.....

And marrying? That's creative writing.
Why would I want to ally with zombie-spawning assholes? :)
Because of the proposed Grand Alliance, I began maneuvering for allies, which includes Zor. I offered him quite a bit in return.
I'll have to check them out...but I figure spending points out of my general treasury wouldn't be much of an offence...
Assuming others agree...

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 03:54am
by PeZook
Fingolfin_Noldor wrote: And marrying? That's creative writing.
Huh?
Fingolfin_Noldor wrote:Because of the proposed Grand Alliance, I began maneuvering for allies, which includes Zor. I offered him quite a bit in return.
Well, then I guess I'll just turn west looking for allies :D
Assuming others agree...
Sure. Where are the garrisoning rules, anyway?

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 08:19am
by DarthShady
Baerne, What the fuck? Can we have no secrets? Fuck this.

I'll let this slide now, but the next person that claims to have seen the Shadow Lord through some magical orb or some such shit will soon have the full might of my Demonic Armies descend upon them.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 08:39am
by Darkevilme
How about in future if you want mysterious knowledge of your opponents doings for no outlay of effort or scouting you have to pay for it with mana so it isnt a something for nothing deal?
Admittedly it's not like Baerne cant afford that he has a huge mana budget for cinematography.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 08:50am
by Siege
Look- we're also conveniently treating the entire continent of Europe as if it's as small as the average Joe's back yard, so people knowing when others have a cataclysmic battle with huge magicks thrown around willy-nilly is hardly far-fetched, all things considered...

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 08:56am
by Master_Baerne
DarthShady wrote:Baerne, What the fuck? Can we have no secrets? Fuck this.

I'll let this slide now, but the next person that claims to have seen the Shadow Lord through some magical orb or some such shit will soon have the full might of my Demonic Armies descend upon them.
Of course you can have secrets. But titanic, reality-bending battles between demigods are kinda hard to conceal, you know? And like Darkevilme said, I've got five thousand points of epic magic to throw at the problem.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:02am
by DarthShady
Fine, as I said I will let this slide now. But you can expect that any future such events will be protected by powerful magics and if you try to take a peek, the warp will open and I will come through to rip your hearts out. :wink:

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:16am
by Fingolfin_Noldor
DarthShady wrote:Fine, as I said I will let this slide now. But you can expect that any future such events will be protected by powerful magics and if you try to take a peek, the warp will open and I will come through to rip your hearts out. :wink:
Worst case scenario, we both open the gate, and go through together.

4000 points is nothing to sniff at.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:21am
by Master_Baerne
Fingolfin_Noldor wrote:
DarthShady wrote:Fine, as I said I will let this slide now. But you can expect that any future such events will be protected by powerful magics and if you try to take a peek, the warp will open and I will come through to rip your hearts out. :wink:
Worst case scenario, we both open the gate, and go through together.

4000 points is nothing to sniff at.
Hmm...The Duchy's forces seem distinctly lacking in overly powerful characters. I'll have to do something about that.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:32am
by DarthShady
Fingolfin_Noldor wrote:
DarthShady wrote:Fine, as I said I will let this slide now. But you can expect that any future such events will be protected by powerful magics and if you try to take a peek, the warp will open and I will come through to rip your hearts out. :wink:
Worst case scenario, we both open the gate, and go through together.

4000 points is nothing to sniff at.
Yes, Tremble Mortals for you are doomed. :twisted:

Hehe. :D

But seriously, I plan on adding some more points to the Dark Lord, next turn, thus making him even more powerful. :D

P.S. Fingolfin, check your PM Inbox.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:49am
by Fingolfin_Noldor
"it's a misunderstanding..."

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:52am
by PeZook
Master_Baerne wrote: Hmm...The Duchy's forces seem distinctly lacking in overly powerful characters. I'll have to do something about that.
Feh, I just use more casters for the same effect :P

Though I think I will pay for Dobrogost as an actual character next turn. I'll justify it IC, somehow :)

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 01:45pm
by Akhlut
So, PeZook, how does the king feel about an enormous church being in Krakow now? Especially since I imagine it is one of the more spectacular buildings in the city.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 06:02pm
by Siege
Master_Baerne wrote:Hmm...The Duchy's forces seem distinctly lacking in overly powerful characters. I'll have to do something about that.
Lighthearted jesting aside, this does touch upon something I was wondering about- what if, say, mage A battles sorceror B, in which B has more points assigned to him personally, but A has more mana stuffed in the armory? Because that way, I could conceivably just keep stocking up on mana (not penalized by upkeep!), conveniently teleport my main dude to any battle, and smithe the unbelievers with, say, 10,000 points worth of raw magical power.

Frankly I think we'd be better off letting go of the points system as such and just role-playing the whole endeavour. As Shady and Fingolfin just demonstrated it works quite a bit better than this 'snatch more provinces before the other dude does' affair.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 06:26pm
by Karmic Knight
SiegeTank wrote:Frankly I think we'd be better off letting go of the points system as such and just role-playing the whole endeavour. As Shady and Fingolfin just demonstrated it works quite a bit better than this 'snatch more provinces before the other dude does' affair.
I agree, so long as we can manage to be sane about our armaments, magic, and abilities.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:57pm
by Master_Baerne
SiegeTank wrote:
Master_Baerne wrote:Hmm...The Duchy's forces seem distinctly lacking in overly powerful characters. I'll have to do something about that.
Lighthearted jesting aside, this does touch upon something I was wondering about- what if, say, mage A battles sorceror B, in which B has more points assigned to him personally, but A has more mana stuffed in the armory? Because that way, I could conceivably just keep stocking up on mana (not penalized by upkeep!), conveniently teleport my main dude to any battle, and smithe the unbelievers with, say, 10,000 points worth of raw magical power.

Frankly I think we'd be better off letting go of the points system as such and just role-playing the whole endeavour. As Shady and Fingolfin just demonstrated it works quite a bit better than this 'snatch more provinces before the other dude does' affair.
It appears to me that the point system will prevent this game from degenerating into the flaming arguments over minor points of economics or national budgeting so common to SDN's World. We ought to keep it, not least because it simplifies the purchasing of new units so much.

Re: Strategic Fantasy Crossover RPG

Posted: 2008-11-25 09:59pm
by Master_Baerne
Oh, and welcome to the party, Darkevilme. Now we're just waiting on Gurren-Brittania...

Karmic Knight, what forces are you committing to the alliance? I've got everything not directly involved in the pacification of Ireland, and my navy is heading into the Mediterranean as we speak.