Re: SDN World 3 Commentary Thread II
Posted: 2010-01-04 04:04am
You goddamn jihado communist. We will crush you for Christ.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
I'm pushing for a ceasefire/peace talks. But apparently we have to wait for the last two days of that war to happen.Norseman wrote:My problem of course is that my main concern right now is... guess what? The Colombian / MExican War, for which I'm writing a series of posts. Everything I do afterwards depend so much on the outcome of that one.
Actually now the last 3-4 days because with the northern operations retro'd I'm back to planning from D+10 onwards. Your note hasn't even arrived yet.RogueIce wrote:I'm pushing for a ceasefire/peace talks. But apparently we have to wait for the last two days of that war to happen.Norseman wrote:My problem of course is that my main concern right now is... guess what? The Colombian / MExican War, for which I'm writing a series of posts. Everything I do afterwards depend so much on the outcome of that one.
This is should be the final itinerary for the the Eastern Indian Ocean fleet cruise: I'm posting it here for review and commentary before I launch the expedition in the story thread (which will include a copy of the final, final itinerary, in case I need make any further changes). One more territorial question: Who owns Socotra Island? Regardless, I'd like to visit anyway because I want to see the Dragon's Blood trees
Schedule
Diego Suarez (Start, ALL) 0
Victoria, Mahe Island (Squadron 1) 1
Port Louis, Mauritius (Squadron 2) 2
Saint Denis, Reunion (Squadron 3) 3
Port Mathurin, Rodriques Island (Squadron 4) 4
Baie Ste. Anne, Praslin Island(Squadron 5) 5
Tolanaro, Madagascar (Rendezvous 1, ALL) 6
Maputo, Mozambique [South Africa] (SQD1) 7
Moroni, Grand Comore (SQD2) 8
Mamoudzou, Mayotte Island (SQD3) 9
Famboni, Moheli Island (SQD4) 10
Mutsamudu, Anjouan (SQD5) 11
Diego Suarez (SQD1) 12
Mombasa, Kenya (SQD1) 13
Dar-es-Salaam, German Tanganyika (SQD2) 14
Zanzibar Town, Zanzibar [UK] (SQD3) 15
Kilwa Masokoi, Tuscan Tanganyika (SQD4) 16
Tanga, Balkan Tanganyika (SQD5) 17
Mombasa, Kenya (Rendezvous 2, ALL) 18
Djibouti City, Djibouti [France] (SQD1) 19
Mogadishu, Sudanese Sultanate (SQD2) 20
Aden, Dominion Yemen (SQD3) 21
Muscat, Shepistani Oman (SQD4) 22
Jeddah, Egyptian Sultanate (SQD5) 23
Socotra Island (SQD1) 24
Diego Suarez (Finish, ALL) 25
Fleet Roster
Squadron 1 (Flag)
1 x BC 1917: HMMS Voninahitra [Glory]
1 x CL 1922: HMMS Sofia
1 x CS 1920: HMMS Vondrozo
1 x CS 1923: HMMS Besakoa
1 x DD 1922
1 x DD 1920
2 x DD 1918
2 x DD 1916
Squadron 2
1 x BC 1917: HMMS Valifaty [Vengeance]
1 x CL 1919: HMMS Tolanaro
1 x CS 1920: HMMS Ifotaka
1 x DD 1922
2 x DD 1920
2 x DD 1918
3 x DD 1916
Squadron 3
1 x BC 1914: HMMS Haromotana [Rage]
1 x CL 1919: HMMS Manakara
1 x CS 1920: HMMS Mandabe
1 x DD 1924
1 x DD 1922
2 x DD 1920
1 x DD 1918
2 x DD 1916
Squadron 4
1 x BC 1914: HMMS Laza [Honour]
1 x CL 1919: HMMS Majunga
1 x CS 1920: HMMS Andapa
1 x CL 1922: HMMS Androy
1 x DD 1924
1 x DD 1922
2 x DD 1920
1 x DD 1918
2 x DD 1916
Squadron 5
1 x BC 1911: HMMS Sahisahy [Daring]
2 x CL 1919: HMMS Ihosy, HMMS Sambava
1 x CS 1920: HMMS Vatomandry
1 x CS 1923: HMMS Tuelear
1 x DD 1924
1 x DD 1922
2 x DD 1920
1 x DD 1918
2 x DD 1916
Never thought of reclaiming the swamp? Fill it up with earth?Ryan Thunder wrote:Wilkins has been able to bring seven armies through Costa Rica into Gran Colombia in ten days, with no existing rail connections between Gran Colombia and Costa Rica. That's an average of a bit more than 4 divisions a day.
Sure wish I could do that in my own country with my awesome infrastructure, but there just happened to be a giant fucking swamp in the way.
I ran the idea of draining/filling/otherwise doing away with the swamp by Steve a while back, and he told me in no uncertain terms that it would destroy my economy.Fingolfin_Noldor wrote:Never thought of reclaiming the swamp? Fill it up with earth?Ryan Thunder wrote:Wilkins has been able to bring seven armies through Costa Rica into Gran Colombia in ten days, with no existing rail connections between Gran Colombia and Costa Rica. That's an average of a bit more than 4 divisions a day.
Sure wish I could do that in my own country with my awesome infrastructure, but there just happened to be a giant fucking swamp in the way.
Well three things:Ryan Thunder wrote:Wilkins has been able to bring seven armies through Costa Rica into Gran Colombia in ten days, with no existing rail connections between Gran Colombia and Costa Rica. That's an average of a bit more than 4 divisions a day.
Sure wish I could do that in my own country with my awesome infrastructure, but there just happened to be a giant fucking swamp in the way.
Well, now I'm completely mystified. Are there any limits on your rate of transportation at all? That's more than an entire army every day. And we know you didn't move them at a constant rate, you moved them in bursts, which means the number is even higher than that.CmdrWilkens wrote:Well three things:Ryan Thunder wrote:Wilkins has been able to bring seven armies through Costa Rica into Gran Colombia in ten days, with no existing rail connections between Gran Colombia and Costa Rica. That's an average of a bit more than 4 divisions a day.
Sure wish I could do that in my own country with my awesome infrastructure, but there just happened to be a giant fucking swamp in the way.
A) I have 9 armies at the point of impact and one further back of those units 4 were already at the border when the war began so I've only had to move 5 armies forward
*buries face in hands*B) Most of the armies were in place by D+9 but again the trailing units were still moving (and actually shifting their location due to your ranger attack).
C) A good deal of movement has been by road behind the main columns, most of my armies that are in support lines traveled by road at ~20-25mi/day for at least half the time mentioned
Anyway even if everyone not engaged in offensive action (and thus required to be on foot) moved in by rail it would be only 36 divisions moved forward or 3.6/day over the undamaged infrastructure of Panama. There would be a delay switching out from standard to Colombian gauge at the Costa Rican border at which point things would proceed apace. As actually campaigned fewer than half those divisions made a trip via rail even as far as Aguadulce. The rails have primarily been for supplies and materiel while troops having been moving primarily over your well paved roads...hell that's why it took me 10 days to even be in position to threaten Ciudad de Panama.
Well your divisions have to come by rail as the only alternative is tracking through a road-less swamp followed by mountainous rainforest followed by a long single road march to Ciudad de Panama. If you came by foot even assumign nobody got lost in the swamps your speed of advance would be maybe 10-12mi/day. It would have taken you 5 days just for the lead units to clear the Darien Gap and another five days to reach Panama City by road...in other words a best case scenario would get you one additional division in place by D+10.Ryan Thunder wrote:Well, now I'm completely mystified. Are there any limits on your rate of transportation at all? That's more than an entire army every day. And we know you didn't move them at a constant rate, you moved them in bursts, which means the number is even higher than that.CmdrWilkens wrote: Well three things:
A) I have 9 armies at the point of impact and one further back of those units 4 were already at the border when the war began so I've only had to move 5 armies forward
I mean, I'm limited to *one division* every 18 hours. If I were to march troops into Panama I could've had five *additional* armies in place by D+10, but Steve asserted that they would be exhausted and not in fighting condition were I to do so. The fucking swamp would kill a bunch of them and they'd lose a bunch of their heavy guns.
Awesome shit, huh?
[/quote]*buries face in hands*B) Most of the armies were in place by D+9 but again the trailing units were still moving (and actually shifting their location due to your ranger attack).
C) A good deal of movement has been by road behind the main columns, most of my armies that are in support lines traveled by road at ~20-25mi/day for at least half the time mentioned
Anyway even if everyone not engaged in offensive action (and thus required to be on foot) moved in by rail it would be only 36 divisions moved forward or 3.6/day over the undamaged infrastructure of Panama. There would be a delay switching out from standard to Colombian gauge at the Costa Rican border at which point things would proceed apace. As actually campaigned fewer than half those divisions made a trip via rail even as far as Aguadulce. The rails have primarily been for supplies and materiel while troops having been moving primarily over your well paved roads...hell that's why it took me 10 days to even be in position to threaten Ciudad de Panama.
I swear, this fucking world...
Siege wrote:Beg your pardon, but how would reclaiming the Darien Gap bankrupt Colombia? The gap is 160 km long and 50 km wide, so about 8,000 km² all told. After a flood in 1916 the Netherlands decided to enclose and reclaim the entirety of the Zuiderzee, roughly 5,000 km². Now eventually we ended up reclaiming 'only' 1,419 km² but there can be little doubt the whole place could've been turned into arable land without much difficulty. The reclamation of the Zuiderzee was a project started in 1916 and completed in 1932, by a nation nowhere near as rich and technologically developed as Gran Colombia is supposed to be, and it most certainly didn't bankrupt anyone.
There's a difference between the Darien Gap and the Zuiderzee of course, the Gap would probably pose more of a health risk to the people working on the reclamation, but at the same it it should be easier to dam and drain a swamp than a full-fledged sea. So yeah, I would think Gran Colombia should be able to bankroll a project like this, especially since it's so obviously beneficial to the nation to not have a big-ass swamp between the bulk of the country and one of its most important strategic assets.
Obviously it would take up resources, but just how huge a portion would depend entirely on the scale of the works. It's not like he's required to drain the entire swamp in one go; he can reclaim smaller portions first and slowly but surely extend the reclamation deeper and deeper into the Darien Gap, perhaps by working around railways or roads bridging or extending into the Gap. Incidentally this way of going about it would decrease the chance of significantly mucking up the water table in the area as well.CmdrWilkens wrote:The Gap also includes a huge amount of rainforest in the mountains so after spending a decade or two draining out the swamp, installing thousands of pumps to keep it drained, since the aforementioned rainforest will keep dumping water in to the basin 365 days of the year, and building the infrastructure across it you would still have to build through that same rainforest at elevations upwards of 200m just about everywhere. Is it doable? I'm sure but it would be an engineering project taking a huge portion of his resources for well over a decade.
That's just utterly silly and you know it; it wouldn't take 20 years to dam and drain smaller portions of the swamp and turn them into usable land. You're treating this hypothetical project like a canal, but it's just not: a canal is useless until the whole thing is completed and ships can sail through; land reclamation can be done in such a fashion that sections of the new land become available well before the entire project is completed. Building a bunch of dykes and draining the first sections of the marshes could be done in a few years easily. Hell, we dammed and drained the Markermeer in a single year, and five years after the start of that particular project the polder was deemed usable land.This undertaking would dwarf that in comparison and have little to no economic return on investment short of the 20 year horizon where farming would establish itself in to the river delta.
I wouldn't be complaining that loudly on the 10 days figure. I'm counting a rough distance of 320-360 km from the Costa Rican border to the Canal area on Google earth and its probably higher on the ground and you did have to fight against the Colombian border forces which may have not caused you any significant casualties but would definitely cost time to destroy them. So after that you posit advancing at rates of 40 km a day. I suppose it might be barely plausible to force march troops at 40 km a day (though an average marching speed of 32 km per day would be much more reasonable) but well speed of march and speed of advance in hostile territory are not the same thing...CmdrWilkens wrote: Anyway even if everyone not engaged in offensive action (and thus required to be on foot) moved in by rail it would be only 36 divisions moved forward or 3.6/day over the undamaged infrastructure of Panama. There would be a delay switching out from standard to Colombian gauge at the Costa Rican border at which point things would proceed apace. As actually campaigned fewer than half those divisions made a trip via rail even as far as Aguadulce. The rails have primarily been for supplies and materiel while troops having been moving primarily over your well paved roads...hell that's why it took me 10 days to even be in position to threaten Ciudad de Panama.
I don't think you should be figuring on the entire 60day period, but only the time after the mods gave control to you (about D+40). Also, I've been limited to 1 divison/day on each of my major lines (that are dual tracked). Since the TSR at that point was largely single tracked, you should be getting half that at best, not even counting the extra rolling stock required. A brigade per day is a likely throughput for the TSR.Thanas wrote:So...any comment on my troop reinforcement schedule?
A brigade per day is well below the number of troops being deployed by the later phase of the Russo-Japanese war (which amounted to about 50,000 per week) and this has been 2 decades in the past.Beowulf wrote:I don't think you should be figuring on the entire 60day period, but only the time after the mods gave control to you (about D+40). Also, I've been limited to 1 divison/day on each of my major lines (that are dual tracked). Since the TSR at that point was largely single tracked, you should be getting half that at best, not even counting the extra rolling stock required. A brigade per day is a likely throughput for the TSR.Thanas wrote:So...any comment on my troop reinforcement schedule?