Crud, I'm sorry. I was just...eager.Steve wrote:...and how is Coyote far away from the center when I haven't actually added him yet?
Edit: Okay, NM, he added himself. *grumbles about people jumping ahead*

Crud, I'm sorry. I was just...eager.Steve wrote:...and how is Coyote far away from the center when I haven't actually added him yet?
Edit: Okay, NM, he added himself. *grumbles about people jumping ahead*
I've already stated my sectors: squares L8, N8, L9, M9, N9, and M10.Steve wrote:And as for Force Lord, I think MS Paint might do the job too. Or you can, well, just say which sectors you want and I'll fill them in. After, as stated, you give a nation info post showing how you've spent your NCPs.
Eh, didn't think it was that complex. And if you only want six sectors at 25 NCPs you will probably end up with 1 Home, three Cores, 2 Midranges, and then 4 points spent on an extra hyperspace junction, a GDP boost, and maybe a second warp gate (or if you're going for fluff, a population boost.)Force Lord wrote:I've already stated my sectors: squares L8, N8, L9, M9, N9, and M10.Steve wrote:And as for Force Lord, I think MS Paint might do the job too. Or you can, well, just say which sectors you want and I'll fill them in. After, as stated, you give a nation info post showing how you've spent your NCPs.
As for my nation info post, I haven't started yet. Could take tommorow to finish it, since I won't be around after 10:00 PM local time at the most.
So they can call you the Centrists, while they call me the Centralists?Coyote wrote:I'm not establishing a nation based on existing, previous stories, but an alternate universe nation being "ported" in from my own created universe that I've been basing stories and art in for the last... ohh... 20+ years or so. The name originated actually from the first treaty which was kinda like the early postwar Bretton Woods treaty where common economic interests were laid out, and a "Central Binding Authority" was created to resolve disputes which at the time were largely seen to be economic. It grew from there.Force Lord wrote:You're pretty far away from the center, though.Coyote wrote:Hee hee, Force Lord-- my sci-fi nation is the Central Alliance, and is sometimes referred to as the Centrality. So there'll be some confusion. No worries.![]()
Though two Centralities need something to distinguish them, right?
The name morphed even though it was never in the center of the galaxy it came from, or central to galactic affairs. It is in fact one of the upper end of the mid-sized governments in the home galaxy, and is in fact dwarfed in size by their primary rivals, the Irrykanoi Republic.
Apologies for the double post.Steve wrote:Eh, didn't think it was that complex. And if you only want six sectors at 25 NCPs you will probably end up with 1 Home, three Cores, 2 Midranges, and then 4 points spent on an extra hyperspace junction, a GDP boost, and maybe a second warp gate (or if you're going for fluff, a population boost.)Force Lord wrote:I've already stated my sectors: squares L8, N8, L9, M9, N9, and M10.Steve wrote:And as for Force Lord, I think MS Paint might do the job too. Or you can, well, just say which sectors you want and I'll fill them in. After, as stated, you give a nation info post showing how you've spent your NCPs.
As for my nation info post, I haven't started yet. Could take tommorow to finish it, since I won't be around after 10:00 PM local time at the most.
That's fine. They are typically referred to as "Centrals" or "Centrans", but the government bureaucrats that care enough to go to social gatherings will sniff with disdain and say "the Alliance". But they have rods in their poopers and the man on the street continues to say "Centrals" or "the Centrality".Force Lord wrote:So they can call you the Centrists, while they call me the Centralists?
Sure. When you actually give me a listing of how you're spending your NCPs.Force Lord wrote:
Very well, I'll add M8, L10 and N10.
And my nation's info isn't that complex. I'm just not very fast typing.
Give me that and the sectors you want and that's it, you're up.Star Kingdom of New Anglia
30 NCPs
1 Home Sector w/ free Junction and Warp Gate
3 Core Sectors - 15 NCPs
3 Midrange Sectors - 9 NCPs, 1 Hyperspace Junction @ 2 NCP, improved GDP @ 1 NCP
3 Colony Sectors - 3 NCPs
Well, here goes.Steve wrote:Sure. When you actually give me a listing of how you're spending your NCPs.Force Lord wrote:
Very well, I'll add M8, L10 and N10.
And my nation's info isn't that complex. I'm just not very fast typing.
And it's not much typing either. Here was how I calculated mine:
Give me that and the sectors you want and that's it, you're up.Star Kingdom of New Anglia
30 NCPs
1 Home Sector w/ free Junction and Warp Gate
3 Core Sectors - 15 NCPs
3 Midrange Sectors - 9 NCPs, 1 Hyperspace Junction @ 2 NCP, improved GDP @ 1 NCP
3 Colony Sectors - 3 NCPs
There anything wrong here?My stats wrote:The Centrality Stats
1 home sector= Central Sector
2 core sectors-10 NCPs
3 mid-range sectors-9 NCPs
4 colony sectors-4 NCPs
1 warp gate-1 NCP
Don't Junctions cost 2 NCPs?Steve wrote:Well, you have one more NCP to spend. I'd recommend you have a second Junction instead of a second Gate, gives you a bit more GDP and it means superior maneuverability of fleets in the sector where it's located.
Well, ok.Steve wrote:Well, you have one more NCP to spend. I'd recommend you have a second Junction instead of a second Gate, gives you a bit more GDP and it means superior maneuverability of fleets in the sector where it's located.
The Centrality Stats
1 home sector= Central Sector
2 core sectors-10 NCPs
3 mid-range sectors-9 NCPs
4 colony sectors-4 NCPs
1 Junction- 2 NCPs
He recommended me to eliminate the second warp gate so I could have enough NCPs to spend on a Junction.Akhlut wrote:Don't Junctions cost 2 NCPs?Steve wrote:Well, you have one more NCP to spend. I'd recommend you have a second Junction instead of a second Gate, gives you a bit more GDP and it means superior maneuverability of fleets in the sector where it's located.
Cool, I'm a square.
You missed one at K4, so it isn't that cut up. Besides with diagonals being equal in terms of borders it just makes for a more interesting shape.Steve wrote:You're up, Sorchus, though is there a reason you're cut up like that?
Bah, dunno how I missed K4. Anyway, it's added.Agent Sorchus wrote:You missed one at K4, so it isn't that cut up. Besides with diagonals being equal in terms of borders it just makes for a more interesting shape.Steve wrote:You're up, Sorchus, though is there a reason you're cut up like that?
The Servian Republic wrote:
Mod-council State: 30 NCPs
System
"Arda"
"Tol-in-Gaurhoth"
"Haradwin"
"Haudh-in-fuin"
"Ered Lithui"
"Anadune"
"Ered Duath"System Type
Home
Core
Core
Core
Mid
Mid
MidLocation
B-17
A-16
C-17
A-18
B-18
A-17
C-16Data
60 Bil Population, $14,000 GDP, 1 Hyperspace Junction
50 Bil Population, $10,000 GDP
50 Bil Population, $12,000 GDP, 1 Hyperspace Junction
50 Bil Population, $10,000 GDP
45 Bil Population, $6,000 GDP, +1 Pop
30 Bil Population, $13,000 GDP, +2 GDP, 1 Warp Gate
30 Bil Population, $6,000 GDP
Systems: 24 pts
Warp Gates: 1 pt
Hyperspace Junctions: 2 pts
Population Boosts: 1 pt
GDP Boosts: 2 pts
Total Population (All Races): 315 Billion
Total GDP (All sectors): $71,000
Pollux wrote:I think I've figured out where I want my nation to be, on the extreme southern edge of the map, south of the shoal region between the Chamarrans and the Sassanid-Bragulan-Imperium-Karlac-Collector clusterfuck.
In useful terms, these are squares K28, L27, L28, L29, M27, M28, M29, N27, N28, N29, N30, O29, O30, and P30.
In addition, it'd make more sense for my back story if squares J29, J30, and (to a lesser extent) P29 were converted into shoal regions; however, this certainly isn't necessary by any means.
Props to CmdrWilkens, because I totally jacked his post for formating purposes.The Loose Confederation of the Turtle wrote: (LCotT for those short on time or space)
22 NCPs
System
Idura [Capital]
Ojofu
Septimus
Cetafe
Elaya
Eko
Ktutz
BilanSystem Type
Core
Mid
Mid
Mid
Mid
Mid
Colony
ColonySuggested Locations*
k13
k12
j14
k14
j13
j12
i12
j15Data
50 Bil Population, $14,000 GDP, 1 Hyperspace Junction and 1 Warp Gate inherited by forgoing Home sector
30 Bil Population, $6,000 GDP
30 Bil Population, $6,000 GDP
30 Bil Population, $6,000 GDP
30 Bil Population, $6,000 GDP
30 Bil Population, $6,000 GDP
10 Bil Population, $2,000 GDP
10 Bil Population, $2,000 GDP
Systems: 22 pts
Warp Gates: 1, for 0 pts (inheirited)
Hyperspace Junctions: 1, for 0 pts (inheirited)
Total Population : 220 Billion
Total GDP : $47,000
* I'm not married to these at all, they just looked alright to me. If someone else wants them, or if they want me to move closer to the trading/warfare action, that's cool with me.
Loose Confederation of the Turtle wrote:
Brief History: After the humans developed warp drive and put The Race's ego in its place simply by displaying their technological prowess, many factions arose in the Race, each with their own ideas on what should be done. The political infighting got ugly (relative to the Race's usual politics) and came to a head in 2538 when a tactical nuke was used on the Race's Imperial Palace, killing all inside, completely eliminating the entire hereditary royal population, and effectively beheading the government. Outright civil war ensued, raging for a decade across all the planets the Race inhabited. In the end, most planets formed new governments inheriting characteristics from both Race and Human governmental procedure.
The politics of the LCotT have been pretty busy for centuries, but somehow the Confederation stays together. Each city-state is ever vying for political points, leverage and money, and though there has never been war between the city-states, there is always some tension between them, and the intra-Confederation economic warfare (to the extent that it can be exerted) can get nasty.
Government: The government of the Confederation consists of a single house parliament with a Prime Minister elected from within the parliament; most city-states, however, are constitutional monarchies.
Economy: Inter-sector economy is only moderate, as each sector is generally self-sufficient. Tourism is a notable industry. Raw Materials are a major export, and there are some worlds/sectors that are easing immigration restrictions, trying to encourage scientific, economic and technological progress. Systems manufactured by most member worlds are generally known not for their cutting-edge technology but for their ruggedness, durability and reliability even under heavy loads.
Species: 60% The Race, 27% human, 13% other
Religions: There is no official, confederation sponsored religion, though a few of the city-states have their own official religion.
Languages: The Race's tongue, Standard English.
Currency: Mark (or MK for the lazy). Standard SI prefixes are used for fractions or multiples of this.
Technology: Lags somewhat behind the galactic average, as with small city states scientific work ends up being compartmentalized. Also, given the Race's penchant for safety, that also has tempered the rate of scientific progress, though the humans in the populations have been pushing the Race along so that they're not hopelessly slow. The tardiness in technology is made up for somewhat in the use of extra-redundant systems, so the ships can take rather more punishment before crippling or catastrophic failure. This is somewhat prevalent throughout the technology of the LCotT, so overall any kind of technology from this confederation is going to be sturdy (but slightly behind the times), not just the military hardware.
Foreign policy: Neutral, with intolerant views of criminal activity (out of the Race's uptightness), though many humans are engaged in less-than-legitimate activities. Otherwise isolationist.
Sectors: 22 NCP
1 Core sector
5 Midrange sectors
2 Colony sectors
The Core sector inherits the Warp Gate and Hyperspace Junction that would have been granted to the Home sector, had I had one.
Population: ~ 220 billion inhabitants
Total GDP: ~ 47 kilo-marks.
Military:
Note that due to the state of the politics of the Loose Confederation of the Turtle, the government cannot come up with the political drive needed to fund the creation of anything bigger than a Heavy ship -- the city-states are just too independent to work together on so big a project. However, due to the Race's penchant for safety, those ships that are produced are strong, durable and fault-tolerant. There may not be many of them, but they easily best the smugglers, pirates, and other local/regional space scum that the Navy normally has to deal with.
The same goes for the army -- the army does not take just any volunteer. The males and females in the Army/Marines are professionals, and they are just slightly above average. This also goes for their equipment. The equipment is supposed to be the right tool for the right job, and it's supposed to bring the occupant home in one piece.
Bottom line: The watchwords of the military are quality over quantity, and taking a deliberate step away from cutting corners and towards combat survival rates. Does this come at the expense of brutal efficiency? Perhaps.
Also of note is that this is, at its core, a police force, not a military force. Though they have experience bringing down small drug cartels, smuggling rings, and the occasional band of pirates, they have not faced an open war or even a rebellion since the Eko Belt Miner Uprising almost 200 years ago. If the LCotT gets in a real shooting war with another major power, massive changes will have to take place.
Why the need for a relatively large and well-trained police force? Because apprehending ginger-high gangs of narcotics smugglers is not a task to be taken lightly, and it happens all too frequently.
For numbers, see the spreadsheet.
Ah, my bad, I thought it was looser than that. Put me wherever you think appropriate, and I'll update my post to reflect the change.Steve wrote:Um, I should point out that PeZook owning shoal sectors is under unique circumstances. A conventional state has no means of "owning" a shoal sector because hyperspace travel between one point of the sector to another is exceedingly difficult to the point of being impossible. Colonization of a shoal sector will be entirely small scale by independent groups that get lucky with hyperspace topography and find a patch of traversible hyperspace lanes within the sector.