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Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 12:22am
by Simon_Jester
Stas Bush wrote:Obviously not. There's probably a good deal of folks who know that the Core exists. Siege mentioned his CI discussing it, anyway )))
That was here:
Subject: SDN Worlds 4 Commentary Thread I
Siege wrote:It is indeed appropriately creepy, although I don't think the Sovereignty's CIs will have much good to say about the Core's personality integration...
Now, that does not imply that the Sovereignty CIs know about the Core; it only implies that if they met it they would think it was kind of nuts. Which is, to be blunt, Geppetto's opinion too.

My impression was that the Core's existence was a state secret, though quite possibly one that almost any sufficiently powerful AI or exceptionally talented analyst could deduce. Certainly its location is a secret, you said as much explicitly.

I had intended to establish Geppetto as, well, pretty much as described. A powerful artificial intelligence specializing in the study of intelligence in all its forms. He doesn't have the sheer processing power of entities like the Core or the high-end Sovvie CIs, but he does possess exceptionally efficient algorithms for certain purposes that let him get unusual performance from the resources he has.

His areas of interest mostly involve psychology and cybernetics on the individual level, shading up into sociology and political theory when looking at group dynamics. Note his comment about working on a general, formally verified theory of human sociology: in essence, he's trying to develop something closely equivalent to Hari Seldon's psychohistory (and, once he's got it, check Marxism against it. :wink: )

I'd meant it as a rather impressive accomplishment on his resumé that he can deduce the Core, and a great deal about how it must work, from looking at the characteristic "signature" it leaves in other Commune activities. In that respect he's the Umerian equivalent of the professional Moscow-watchers the US employed during the Cold War, in that he specializes in trying to deduce what's really going on in other countries that aren't fully forthcoming about the details of how their government works. Which, again, it was my impression that the Commune was not.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 04:18am
by K. A. Pital
If we make it a mutual defence pact (since the Central Alliance so far is inactive due to Coyote's IRL), perhaps we could arrange a meeting between Geppetto and the Core as a part of the military cooperation... :lol: I'm sure he'd find it most interesting.

The Commune is "coming out of isolation" slowly and even I don't know which course of action we will follow - the game depends on what others do. But we're not going to strong-arm people into wars.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 05:55am
by Shroom Man 777
I'm still curious with Commune-Bragulan interaction. ;) :D
Simon Jester wrote:-During the high days of their conquest, the Chamarran Empire would have qualified as a threat of the third type. It is possible that the Pfhor pose such a threat today, though our impression from the limited information we have on them is that they are not large enough to qualify as a strategic problem for human civilization as a whole.
What about Bragulans? :twisted:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 06:51am
by K. A. Pital
Shroom Man 777 wrote:I'm still curious with Commune-Bragulan interaction. ;) :D
Damn... there's just one problem - you're so far and I can't think of a reason why the Commune would contact Bragulans :lol:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 08:03am
by PeZook
The message was "Would you like to talk? We like your Monolith".
Hmm...things are moving! Very well!

*plots*

EDIT: By the way, it looks like a lot of people are gearing up to try and kill Q :D

Perhaps the emissaries of XyLyx have a point? :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 10:49am
by Simon_Jester
Stas Bush wrote:If we make it a mutual defence pact (since the Central Alliance so far is inactive due to Coyote's IRL), perhaps we could arrange a meeting between Geppetto and the Core as a part of the military cooperation... :lol: I'm sure he'd find it most interesting.
Geppetto isn't involved in the Umerians' military very much; he is first and foremost a psychologist, in the most general sense of the word.

That said, he would find the Core extremely interesting as a phenomenon. Geppetto would like to talk to the Core (or, for that matter, almost anyone in the universe he doesn't already understand perfectly), though it's worth bearing in mind that the Core represents a path of development that he's most likely already considered and rejected.

Like the Sovvies, Geppetto does not consider random fusions of assorted minds to be in an enviable condition, and the Core's sheer processing power doesn't overawe him because he's already as intelligent as he wants to be. The point at which Geppetto stopped adding processing power was chosen by the fact that his driving interest in life lives at such a comically slow rate: if he were ten times smarter he'd solve all the interesting problems he's aware of long before he'd be in a position to set himself new ones, and then where would he be?
The Commune is "coming out of isolation" slowly and even I don't know which course of action we will follow - the game depends on what others do. But we're not going to strong-arm people into wars.
You know that and I know that, but the Technocracy of Umeria doesn't. We're a very pragmatist state that prefers to be disarmingly frank about its intentions and decision-making process*. The Commune, on the other hand, is a profoundly ideological state, and one that keeps large chunks of its decision-making process secret.

That leads to a certain amount of distrust: we can't predict what you'll do and we can't be sure you've told us all the relevant facts, at least for the time being. So even though we like the Commune, it's interesting, the Technarchs feel they have to keep a bit of distance to avoid doing something premature like signing an alliance with someone who's secretly plotting to kill the Pope of Space and replace him with a robot.

*It's a predictable consequence of being ruled by nerds, when you think about it. The typical Technarch looks at international relations and wistfully thinks "wouldn't it be so much better if we just came out and said what we want, without dancing around in circles?" As a general rule, the Technarchs publish regular accountings of their decisions and their reasons for making them, subject only to the limits of keeping sensitive information secret. Sort of a cross between memoirs and the Congressional Record.
Shroom Man 777 wrote:
Simon Jester wrote:-During the high days of their conquest, the Chamarran Empire would have qualified as a threat of the third type. It is possible that the Pfhor pose such a threat today, though our impression from the limited information we have on them is that they are not large enough to qualify as a strategic problem for human civilization as a whole.
What about Bragulans? :twisted:
Ditto. We know enough about Bragule that we don't think they're likely to conquer the galaxy in the foreseeable future. We don't know that about the Pfhor, though we still think there's a chance we're mistaken.

Remember that at their peak the Chamarrans at their peak had at least 40 2500$ supermonitors, along with an unknown number of smaller escort ships, and that their fleet was large and threatening enough to be considered a threat by the UN at the time. That's the criterion the Umerians are talking about here: an alien empire with powers that could plausibly overrun several known space civilizations in short order, not one that's pretty much confined to its own territory by a combination of shoals and powerful neighbors.

If someone suggested to the Technarchs that it was time for the forces of known space to rally against Bragule they'd think he was joking; they aren't dangerous enough to justify being treated as that kind of threat.
PeZook wrote:
The message was "Would you like to talk? We like your Monolith".
Hmm...things are moving! Very well!
I once imagined a scene where, pursuant to his interest in weird things like AI civilizations, Geppetto buys a ship, sticks a modest node with his core consciousness on it, flies to one of the Collector trading posts, and just says something along the lines of "Hello, my name is Geppetto, I am an artificial intelligence specializing in the study of intelligence in all its forms, and I would like to know: who are you, and what do you want?" Or some such.

I sometimes wonder whether people simply forget to take an approach like that with the Collectors. They clearly have some overriding objective (I would guess it involves collecting something :wink: ), and it would probably go a lot faster if more people were willing to negotiate with them... but it doesn't occur to the Collectors to initiate such negotations because they're hardwired to be mysterious.

Hell, I might try that scene anyway.
EDIT: By the way, it looks like a lot of people are gearing up to try and kill Q :D
I for one am not, but we do recognize the possibility of a hostile entity with that kind of power (think Galactus). The Umerians are actually more worried about "moderately godlike" threats, ones that do not transcend the laws of physics but do concentrate vast civilization-scale power into a single hostile mind. Say, a souped-up version of the Karlacks; the Karlacks themselves are a contained threat.

Confronted with the actual Q, they would much, much, much rather talk than fight, even assuming they have the wherewithal to fight without being set up for comical failure, which I doubt.
Perhaps the emissaries of XyLyx have a point? :P
Perhaps, but from the Umerian point of view, this XylyX they keep talking about is essentially harmless, so it's certainly not worth annihilation to go pick a fight with it.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 11:10am
by PeZook
The collectors aren't "hardwired" to be mysterious, they just have such charming and reasonable neighbors that they're EXTREMELY careful who they talk to.

Well, okay, not always: witness the Pendleton fiasco. But I think they're allowed to have more than one primary objective :D

And hot damn! You really should try that scene ;)

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 11:31am
by Simon_Jester
In a few months. It's something he'd do, but it's not something he's seriously considered doing.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 12:46pm
by DarthShady
Simon_Jester wrote: Say, a souped-up version of the Karlacks; the Karlacks themselves are a contained threat.
Thank the God Emperor for that, eh?. Heh :D

Speaking of the Collectors, I just might try something real sneaky myself. You guys, and by guys I mean soulless machines, are still in the habit of buying slaves? :twisted:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 12:48pm
by Simon_Jester
DarthShady wrote:
Simon_Jester wrote: Say, a souped-up version of the Karlacks; the Karlacks themselves are a contained threat.
Thank the God Emperor for that, eh?. Heh :D
Yes, actually, though I suspect the neighboring powers would end up doing that in any case. The Karlacks are predatory enough that anyone will develop aggressive Bug War tactics to fight them; it just happens that their nearest neighbors are also those most culturally predisposed to use such tactics.

You have to contain them or they will eat you.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 01:18pm
by Fingolfin_Noldor
And thank God I am finished with this months long arc.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 01:26pm
by PeZook
DarthShady wrote: Speaking of the Collectors, I just might try something real sneaky myself. You guys, and by guys I mean soulless machines, are still in the habit of buying slaves? :twisted:
*sigh*

Specimens :P

And we know how to deal with viciously infectious viral time-bombs :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 01:51pm
by Shroom Man 777
Simon_Jester wrote:Ditto. We know enough about Bragule that we don't think they're likely to conquer the galaxy in the foreseeable future. We don't know that about the Pfhor, though we still think there's a chance we're mistaken.

Remember that at their peak the Chamarrans at their peak had at least 40 2500$ supermonitors, along with an unknown number of smaller escort ships, and that their fleet was large and threatening enough to be considered a threat by the UN at the time. That's the criterion the Umerians are talking about here: an alien empire with powers that could plausibly overrun several known space civilizations in short order, not one that's pretty much confined to its own territory by a combination of shoals and powerful neighbors.

If someone suggested to the Technarchs that it was time for the forces of known space to rally against Bragule they'd think he was joking; they aren't dangerous enough to justify being treated as that kind of threat.
BAH!

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 01:56pm
by Fingolfin_Noldor
Meh.. maybe I really should embark on 2500$ Apocalypse class battleships... and 3000$ Battle Barges...

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 03:31pm
by Darkevilme
Fingolfin_Noldor wrote:Meh.. maybe I really should embark on 2500$ Apocalypse class battleships... and 3000$ Battle Barges...
Sounds shiny, go for it and we'll get back to you in ten years.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 05:14pm
by DarthShady
PeZook wrote: *sigh*

Specimens :P

And we know how to deal with viciously infectious viral time-bombs :D
Ah yes, Specimens. My mistake. :P

You underestimate the swarm. Why use viruses on machines? And bombs wouldn't achieve much, I could probably take out one of your trading stations, but that would be useless. What I want is information, so that if need be I can hit you where it hurts. Although any bit of information on the Collectors would be quite useful, not to mention interesting to learn. We all know so little about the Collectors, learning more is always the smart thing to do. For example: What do you do with all those slaves specimens? Considering recent events I'm surprised more people aren't attempting some sort of infiltration missions.

So don't be surprised if I try something soon. The Swarm likes to know its potential enemies, Information is power and all that. And besides, any move against the Collectors is bound to have interesting or hilarious consequences. :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 05:24pm
by Simon_Jester
Darkevilme wrote:
Fingolfin_Noldor wrote:Meh.. maybe I really should embark on 2500$ Apocalypse class battleships... and 3000$ Battle Barges...
Sounds shiny, go for it and we'll get back to you in ten years.
Indeed. At this rate I am a bit skeptical of whether the game will ever reach the point where the battleships we lay down in 3400 are ready, though I still hold out hope that my battlecruisers will see commissioning...

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 07:28pm
by PeZook
DarthShady wrote: Ah yes, Specimens. My mistake. :P

You underestimate the swarm. Why use viruses on machines? And bombs wouldn't achieve much, I could probably take out one of your trading stations, but that would be useless. What I want is information, so that if need be I can hit you where it hurts. Although any bit of information on the Collectors would be quite useful, not to mention interesting to learn. We all know so little about the Collectors, learning more is always the smart thing to do. For example: What do you do with all those slaves specimens? Considering recent events I'm surprised more people aren't attempting some sort of infiltration missions.
Actually, people try infiltration from time to time. The problem isn't really infiltrating, it's getting out ;)

You could say there are plenty of intelligence teams present deep inside Collector territorry gathering excellent first-hand information on what we use our specimens for ;)
DarthShady wrote:So don't be surprised if I try something soon. The Swarm likes to know its potential enemies, Information is power and all that. And besides, any move against the Collectors is bound to have interesting or hilarious consequences. :D
Well, it would be something interesting to do, so go ahead :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:20pm
by Steve
Simon_Jester wrote:
Darkevilme wrote:
Fingolfin_Noldor wrote:Meh.. maybe I really should embark on 2500$ Apocalypse class battleships... and 3000$ Battle Barges...
Sounds shiny, go for it and we'll get back to you in ten years.
Indeed. At this rate I am a bit skeptical of whether the game will ever reach the point where the battleships we lay down in 3400 are ready, though I still hold out hope that my battlecruisers will see commissioning...
Unfortunately, with things picking up again a time jump likely won't work, at least not until the Shepistani attempt to set up an OZ on Pendleton is handled.

I'd been intending to do a jump to April 3400. As it is, I really think we should ensure we're at April 3400 by the end of this month.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:22pm
by Agent Sorchus
In that case we should still consider it a time jump if we really want to get a head start on new stories.

The Pendleton-Shep issue should be handed asap out of game, even if in game there are no story posts yet because it take time to do one.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:26pm
by Steve
Agent Sorchus wrote:In that case we should still consider it a time jump if we really want to get a head start on new stories.

The Pendleton-Shep issue should be handed asap out of game, even if in game there are no story posts yet because it take time to do one.
Have to deal with this Shepistan situation first. Then a jump to April is more plausible.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:33pm
by Simon_Jester
Hmm. The best thing might just be to have whatever overt action the Shepistanis take wait until April. If there's some kind of conference over the question of what to do with Pendleton, and it gets very drawn out, the Sheppos might decide to do something rash just to make sure they get a place at the table.

Though why anyone wants any part of Pendleton is kind of beyond me; the Umerians are bowing out of the question entirely.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:43pm
by Agent Sorchus
Well Steve didn't we agree to a rough time for travel of a day per sector? And Shep is what twenty sectors away? Even if it takes a half the time thanks to hyperspace lanes it is still going to put it into the middle of February. Thus I still don't see a problem with the moving to April. Honestly I think we are often forgetting that old guideline.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 09:43pm
by KlavoHunter
Klavostan is all in favor of timeskips, I have no time-sensitive events.


*Goes back to working on his post*

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-04 10:17pm
by Steve
Actually, Shep opted to say a month had passed since the Battle for Pendleton when his two BSG task forces were dispatched. Around the 21st of February.

I'd rather just have things happen in the here and now, especially with Katr about to go offline for an undetermined amount of time.