Page 35 of 64

Posted: 2003-02-27 06:25pm
by Pu-239
We have never dealt with anyone that has AMS. Maybe in the >700k range, but I'm nowhere near there.

I can't afford 1 million unless I wait 10 days for the money to accrue or thieve.

1000 B2s do a lot more damage- 115000 for 1000 B2s, 200 turns to make, can only be destroyed in attacks or missiles, and last forever if not destroyed, unlike 14 days for sats. Also can be prebuilt. Cost 1.25 million though, but 1 swarm is enough to kill the enemy. I also ommited the cost of support buildings, which would be an additional 250k, I think. Still, the B2s are reusable, the Sats aren't.

Artillery is better since better damage/cost ratio and there is no dedicated unit killer for vechs.

To disable AMS, just use EMP sats, which are cheaper.

Posted: 2003-02-27 06:32pm
by Pu-239
YES!!!! I now have 500 research labs, meaning 11 sciences a turn. Yay!

Now do I research missile accuracy, money, or sat? Satellites are overpriced, so it's between money and missiles. I have 8866$ rolling in an hour currently.

Posted: 2003-02-27 06:33pm
by Beowulf
Get up to $25k/hour

Posted: 2003-02-27 06:38pm
by Pu-239
Ah dammit it'll take 200 turns, or slightly less. Got to do nothing for the next 4 days.

Posted: 2003-02-27 07:47pm
by Asst. Asst. Lt. Cmdr. Smi
I'd reccomend researching money production. I'm making a good $11,000 an hour and increasing. After that, research something like missile accuracy (If not already at maximum), Radar technology, or sattelite construction knowledge.

Posted: 2003-02-27 08:05pm
by ArmorPierce
Researching money is good but it'll take several days of doing nothing but putting research points into money per hour and is pretty boring.

Posted: 2003-02-27 08:35pm
by Captain Cyran
Wait...isn't it that when a new round begins EVERYTHING restarts and you start from scratch?

Posted: 2003-02-27 08:40pm
by Ted
Captain_Cyran wrote:Wait...isn't it that when a new round begins EVERYTHING restarts and you start from scratch?
Yep, everything gets reset.

Posted: 2003-02-27 08:47pm
by Pu-239
ArmorPierce wrote:Researching money is good but it'll take several days of doing nothing but putting research points into money per hour and is pretty boring.

I need exactly 238 more turns to max out money production. 238/72=3.3 days of doing nothing. Maybe I'll crank out 50 more labs tomorrow, when I have 100k unlocked.

Posted: 2003-02-27 10:12pm
by aerius
Pu-239 wrote:1000 B2s do a lot more damage- 115000 for 1000 B2s, 200 turns to make, can only be destroyed in attacks or missiles, and last forever if not destroyed, unlike 14 days for sats. Also can be prebuilt. Cost 1.25 million though, but 1 swarm is enough to kill the enemy. I also ommited the cost of support buildings, which would be an additional 250k, I think. Still, the B2s are reusable, the Sats aren't.

Artillery is better since better damage/cost ratio and there is no dedicated unit killer for vechs.
And if you ran into someone like me who has a ton of fighters, SAM tanks, and cruisers, those B2s will go down in flames. The last person who tried that with me lost over 80 bombers and lost the attack as well, and that was after I got beaten down to about $140k networth. Artillery will also get mangled if the defender has a ton of anti-vehicle units such as tanks and missle turrets. Single unit attacks are great if the target has holes in their defense, but a well-rounded defense will make mince meat out of them.

The problem with having units sitting around is that people can attack you and destroy them, satellites are immune to attacks and they are serious bad news.

Posted: 2003-02-27 10:39pm
by Pu-239
aerius wrote:
Pu-239 wrote:1000 B2s do a lot more damage- 115000 for 1000 B2s, 200 turns to make, can only be destroyed in attacks or missiles, and last forever if not destroyed, unlike 14 days for sats. Also can be prebuilt. Cost 1.25 million though, but 1 swarm is enough to kill the enemy. I also ommited the cost of support buildings, which would be an additional 250k, I think. Still, the B2s are reusable, the Sats aren't.

Artillery is better since better damage/cost ratio and there is no dedicated unit killer for vechs.
And if you ran into someone like me who has a ton of fighters, SAM tanks, and cruisers, those B2s will go down in flames. The last person who tried that with me lost over 80 bombers and lost the attack as well, and that was after I got beaten down to about $140k networth. Artillery will also get mangled if the defender has a ton of anti-vehicle units such as tanks and missle turrets. Single unit attacks are great if the target has holes in their defense, but a well-rounded defense will make mince meat out of them.

The problem with having units sitting around is that people can attack you and destroy them, satellites are immune to attacks and they are serious bad news.
Keep in mind that a single satellite costs 2/3 of the cost of 1000 B2s, including the support buildings, and can only do full damage once every 10 hours. The reason why they are not feasible is the amount of turns required to produce them. Still, my 200 arty can almost do twice the damage of a Sat, and this does not include my 60 B2s. I'm still well rounded though- 100 ATFs, 250 SAMs, 310 Tanks, 60 destroyers, and more.

I can attack once every hour at full damage. 17000>9000, not including tanks, which would be an additional 9500 against buildings. Has anyone actually been hit by a satellite and can tell me the actual damage caused by satellites rather than theoretical? Probably more than that of arty and tanks, after all a nuke does 15k damage, yet the actual effect seems worse. OK maybe sats are a good idea.

I still need to invest in WMD. I don't have any.

Ok, I'll admit the total cost of the army is 1.5M, not including support buildings, but it's reusable.

Posted: 2003-02-27 11:18pm
by aerius
Pu-239 wrote:I can attack once every hour at full damage. 17000>9000, not including tanks, which would be an additional 9500 against buildings. Has anyone actually been hit by a satellite and can tell me the actual damage caused by satellites rather than theoretical? Probably more than that of arty and tanks, after all a nuke does 15k damage, yet the actual effect seems worse. OK maybe sats are a good idea.
I've been lasered and nuked, and it ain't pretty. I was at about 150k nw when I got lasered and I lost about buildings. Nukes will kill a few more building than lasers as well as wiping out a bunch of units, and in either case it ain't fun to rebuild from that kind of damage. Cost me about $100k and a bunch of turns to rebuild from the laser and about $250k to repair the damage from the nuke since I ran out of turns and had to buy stuff off the market so I could hit the guy back.

Posted: 2003-02-27 11:21pm
by The Dark
aerius wrote:
Pu-239 wrote:1000 B2s do a lot more damage- 115000 for 1000 B2s, 200 turns to make, can only be destroyed in attacks or missiles, and last forever if not destroyed, unlike 14 days for sats. Also can be prebuilt. Cost 1.25 million though, but 1 swarm is enough to kill the enemy. I also ommited the cost of support buildings, which would be an additional 250k, I think. Still, the B2s are reusable, the Sats aren't.

Artillery is better since better damage/cost ratio and there is no dedicated unit killer for vechs.
And if you ran into someone like me who has a ton of fighters, SAM tanks, and cruisers, those B2s will go down in flames. The last person who tried that with me lost over 80 bombers and lost the attack as well, and that was after I got beaten down to about $140k networth. Artillery will also get mangled if the defender has a ton of anti-vehicle units such as tanks and missle turrets. Single unit attacks are great if the target has holes in their defense, but a well-rounded defense will make mince meat out of them.
That's why we're developing the missiler/sweeper/striker strategy. Missiler nails a target with a nuke, chem, or bio-chem missile, sweeper clears the path, and striker takes out vital buildings. Basically, we'll make holes for our attacks.

Posted: 2003-02-28 12:29am
by Crayz9000
What I'm hoping that we can do with Black Mesa is make sure that everyone has at least two or three nukes each; then, if everyone targets the same person, we can hit that person with 10+ nukes in one salvo.

After that initial attack, we then use our specialized armies to batter them down further, at least in theory

Posted: 2003-02-28 12:43am
by Pu-239
OK, now got 10k in income. Should I continue researching money, or start researching accuracy as well?

Posted: 2003-02-28 12:49am
by Exonerate
Get until about 12k, then accuracy.

Posted: 2003-02-28 01:23am
by Pu-239
Do you lose missiles if your silos get destroyed? After researching accuracy, I'll probably try to accumulate a large stockpile.

Posted: 2003-02-28 01:42am
by Beowulf
You never lose units if the thing housing them gets destroyed. You just lose the ability to build or buy more.

Posted: 2003-02-28 02:14am
by Pu-239
Ah, retarded, but good :D . Like how are the planes supposed to take off without an airfield. And you don't store ships in shipyards. This game is funny. Oh well that means I don't have to worry about building extra silos, so 10-15 is enough. Now I need to research and stockpile. Give me 2 weeks.

Posted: 2003-02-28 02:44pm
by Pu-239
Exonerate wrote:Get until about 12k, then accuracy.
OK, got 12k, now getting accuracy. Have 7 silos ready for missiles.

Posted: 2003-02-28 03:00pm
by ArmorPierce
missle silos ready, but I bet that the missle accuracy is in the dumps :wink:

Posted: 2003-02-28 03:54pm
by Pu-239
ArmorPierce wrote:missle silos ready, but I bet that the missle accuracy is in the dumps :wink:
At the rate of 792 sciences a day, I should get full accuracy in two. However I'm going to spend 34 turns shelling out research labs, plus 10 turns for stealing, so that's 2 and 1/2 days before full accuracy.

Posted: 2003-02-28 07:58pm
by Exonerate
I'm ready for war... Got another nuke coming in.

While I'm waiting, I'm going to pump my airforce and artilleries...

Posted: 2003-03-01 04:31pm
by Pu-239
Ok, now 700 research labs. Thats = 1% accuracy per turn. Only need 62 more turns for full accuracy, and you get 72 turns a day...

Posted: 2003-03-01 07:13pm
by SWPIGWANG
and I have the highest NW of the clan??????

WTF?????