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Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 06:42am
by PeZook
You know, I think it's a bit of a stretch that a hastily trained Caliphate army could maintain discipline so well. I'd expect a not-insignificant number of incidents, or complete breakdown, based on the fact the officers are probably Jihadis themselves.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 06:50am
by Siege
Didn't Saladin send a thousand special operators to train the mujahedeen army? Those troops could be functioning as an impromptu commissariat for the duration of the campaign, executing anyone found misbehaving. It probably wouldn't stop every incident from happening, but such draconian measures might be a good deterrent.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 06:57am
by PeZook
SiegeTank wrote:Didn't Saladin send a thousand special operators to train the mujahedeen army? Those troops could be functioning as an impromptu commissariat for the duration of the campaign, executing anyone found misbehaving. It probably wouldn't stop every incident from happening, but such draconian measures might be a good deterrent.
Such draconian measures are a must in this case, but depending on the size of the army, they will either stop most but not all incidents or utterly fail to enforce discipline once the fighting's over.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 08:22am
by Fingolfin_Noldor
PeZook wrote:
SiegeTank wrote:Didn't Saladin send a thousand special operators to train the mujahedeen army? Those troops could be functioning as an impromptu commissariat for the duration of the campaign, executing anyone found misbehaving. It probably wouldn't stop every incident from happening, but such draconian measures might be a good deterrent.
Such draconian measures are a must in this case, but depending on the size of the army, they will either stop most but not all incidents or utterly fail to enforce discipline once the fighting's over.
Well, we also backed it up with religious edicts just to make the issue extremely clear. But yeah, I would imagine that some breakdown would occur. Also, imams that followed the forces re-emphasized it repeatedly.

EDIT: I also edited the post to reflect the executions.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 08:23am
by Fingolfin_Noldor
Ryan Thunder wrote:
PeZook wrote:I don't particularly enjoy the thought of a well-armed Jihadi state arising in Velaria.
Then nuke the bastards. :)
Nuking them will invite you to greater nuclear retaliation and no one in the FTO will blink if you get wiped out.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:29am
by Shroom Man 777
I wonder who's funding the Odinists. Come on, someone fund the Odinists! Seems like they're getting outclassed by the Jihadis - who're getting everything from everyone, not just those goddamn Byzantine schemes, but even from Saudi Shroomanians!


EDIT:

And Shroomanian Bars! Haha!

Hey, COYOTE, I think traveling by zeppelin and blimp would be a totally awesome way to go from Canissia to Shroomania, and back again. Screw the chunnel.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:38am
by Coyote
Oh, we'll keep the chunnel, since in-game it was already built... but I was going to post about that, too, for some added flavor. :wink: But the zepp and blimp air route would also be nice. Liesurely and scenic...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:40am
by Master_Baerne
Umm, Siege, I actually already claimed that area.

Image

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:46am
by Siege
Master_Baerne wrote:Umm, Siege, I actually already claimed that area.
When the hell did that happen? Make some room, or claim some other bit of jungle, I need my damned port there...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:54am
by Coyote
FTO Fight!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 11:04am
by Shroom Man 777
Coyote wrote:Oh, we'll keep the chunnel, since in-game it was already built... but I was going to post about that, too, for some added flavor. :wink: But the zepp and blimp air route would also be nice. Liesurely and scenic...
We're totally chillaxing while everyone else is going nuts. Canissia and Shroomania are kindred countries.

Yeah, we'll have chunnels and zeppelins. How about the Mother of All Suspension Bridges? 8)

EDIT:

Hey Siege, I can totally invest in devastating those jungles and erecting condominiums and shit all over the place. TITAN TRASHERS!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 11:16am
by Siege
Shroom Man 777 wrote:Hey Siege, I can totally invest in devastating those jungles and erecting condominiums and shit all over the place. TITAN TRASHERS!
Heh, Shroomania is always welcome to invest in San Doradan ventures. We could build a nice seaside mansion for Michelangelo MacMillan...

Image

;)

This particular bit of jungle doesn't need strip-mining though, so Trashers are out...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 11:20am
by Shroom Man 777
;)

We can totally make that place AWESOME for beach goers! Bioluminescent bikinis! Hoverboards (yeah right)! If San Dorado's New York Noir, then we can make this new place like... MIAMI VICE!

EDIT:

The bioluminescent plankton can be used to attract whales to your Mega Miami! Eco-tourism! Then Japanistani whalers will butcher them! Eco-homicide! Then Shroompeace will go NUTS! Eco-terrorism! Fuck yeah!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 11:29am
by Siege
Shroom Man 777 wrote:We can totally make that place AWESOME for beach goers! Bioluminescent bikinis! Hoverboards (yeah right)! If San Dorado's New York Noir, then we can make this new place like... MIAMI VICE!
La Palma is supposed to be a blend of Miami and L.A. so that would work pretty well for MacArthur too I think... I don't know how nice it is for beach goers to sunbathe in the shadow of petrochemical industry, but we could conceivably reserve a few pristine beaches for the ravages of Shroomanian tourism ;).

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 11:37am
by Fingolfin_Noldor
SiegeTank wrote:
Shroom Man 777 wrote:We can totally make that place AWESOME for beach goers! Bioluminescent bikinis! Hoverboards (yeah right)! If San Dorado's New York Noir, then we can make this new place like... MIAMI VICE!
La Palma is supposed to be a blend of Miami and L.A. so that would work pretty well for MacArthur too I think... I don't know how nice it is for beach goers to sunbathe in the shadow of petrochemical industry, but we could conceivably reserve a few pristine beaches for the ravages of Shroomanian tourism ;).
The Shroomanians are coming! Flee! Flee! Flee for the hills! :mrgreen:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 12:26pm
by Shroom Man 777
But what if we were already here all along?

DUN DUN DUN

Oh, brilliant Coyote. Now we can bring TEAL'C into this mess! :lol:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 01:27pm
by Beowulf
Shinn Langley Soryu wrote:
Beowulf wrote:
phongn wrote:the IRT Super Viking line of multimission aircraft, including the:
S3F-3 ASW Viking
S3F-4W AEW Viking
S3F-3E EW Viking
S3F-3Q ESM Viking
S3F-3G Tanker Viking

The Viking line has the advantage of commonality of airframe and parts for reduced maintenance and procurement costs.
Or he can be one of the launch customers for the C-46 Common Support Aircraft, which does all of the above, as well as Carrier Onboard Delivery, in various variants.
I'd like some details on the C-46 first before I can consider buying it.
C-46 Common Support Aircraft (nickname not yet assigned)

Length: 58 ft
Wingspan: 80 ft
MTOW: 60,000 lbs
Cost: depends on variant ($35-150 million)
Crew: depends on variant. Minimum 2

Max Level Speed: Mach 0.9
Cruise Speed: Mach .85
Stall speed: 90 knots
Service Ceiling: 40,000 ft
Powerplant: 2x CF34-10

Armament:
Depends on variant. All variants equipped with 2 external wing hardpoints.

Planform: Conventional with high set swept wings. Engines in nacelles under wings. Non folding twin tails. Hardpoints inboard of

Variants:
C-46A (Carrier Onboard Delivery): wider fuselage for cargo operations. Up to 39 passengers or 10,000 lbs cargo (carrier launch). 15,000 lbs land takeoff. $35
SC-46B (ASW/ASuW): 2 internal weapons bays. Can carry bombs, AGM-84, or torpedo. Sea search radar. 4 crew $70 million
EC-46C (AEW): carries large AESA radar in pod over fuselage. 6 crew $150 million (radar is expensive)
EC-46D (EW): standoff jamming equipment installed. 3 crew $70 million
EC-46E (SIGINT): carries signal intelligence equipment. 4 crew $70 million

No dedicated tanker variant (though the C-46A can be outfitted with a buddy tanking pod, and internal tank in the cargo bay). TXAF practice is to use A-7F/G outfitted with external tanks and buddy tank pod to perform the role.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 02:07pm
by phongn
I should've mentioned that I have enlarged and normal-sized COD version of the S3F as well and that the Super Viking family is an already proven design in good service with the IRT. The specialized designs can be put into either version (obviously there's more capability with the Heavy Viking versus the Super Viking airframes).
Fingolfin_Noldor wrote:
Ryan Thunder wrote: Then nuke the bastards. :)
Nuking them will invite you to greater nuclear retaliation and no one in the FTO will blink if you get wiped out.
No, but I could nuke them flat and retaliation against the IRT is a significantly dicier proposition. Will you trade some Jihadis for your home nation?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 03:54pm
by PeZook
Hey, FASTA will totally fund the station to develop long-term habitats! We'll shovel money at it :D

EDIT: For that mater, FASTA has plenty of excess funding. I need ideas on space-related science projects we could fund.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 06:06pm
by phongn
Noo, Coyote, that's my backyard you're messing around in! :(

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 06:45pm
by CmdrWilkens
PeZook wrote:Hey, FASTA will totally fund the station to develop long-term habitats! We'll shovel money at it :D

EDIT: For that mater, FASTA has plenty of excess funding. I need ideas on space-related science projects we could fund.

Dude Canissia is a member of the MESS..which means their space agency is a member agency of the MSA...who do you think is helping toss money at this expedition right now?


On the subject offhand I know the MSA (and daughter agencies) are currently engaged in basic research or applied physics research within the following fields:
Astrophysics
Molecular Biology
Geology and Geophysics
Urban Planning including
- Transit planning
- Project Management standards development
- Urban agriculture and hydroponics
- Energy management
Behavioral Psychology
Materials Science including:
- HSLW steel alloys
- graphite and related composite matterials
- piezoelectric materials
- solar cell development


Those are the things of the top of my head but I'm sure I'm forgetting something. The Canissian initial expedition is being funded out of his side of the house entirely (mostly because everyone else has been paying for booster development) but there is a shit-ton of money for the MSA to throw at everything even without any military considerations and involvement of defense budgets for things like the GPS constellation. If fact with a back of the envelope calculation the MSA including all component agencies should have somewhere in the neighborhood of $100Bn/year to operate on. That is with essentially twice the currnet US funding commitment to NASA (as a % of GDP) which is probably an underestimate considering relative national priorities.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 07:24pm
by phongn
My original funding timeline at the opening of the game was:
$15B per year in nuclear weapons R&D, projected increase to $20B per year within two years. Goal of achieving a test device within 24 months of project start (the beginning of the game) and then a fusion device within 36 months of the first fission test.

$5B per year in military and civilian space R&D, projected increase to $50B per year within five years.

$10B per year in military and civilian biodefense R&D, projected increases to at least $15B per year within two years.
Space funding is heavily biased towards R&D as and military applications. A lot of the funding is coming various elements of my military scaling down as it starts nuclearizing.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 09:16pm
by Fingolfin_Noldor
phongn wrote:No, but I could nuke them flat and retaliation against the IRT is a significantly dicier proposition. Will you trade some Jihadis for your home nation?
ERm.. I have the CSR to back me up?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 09:33pm
by phongn
Fingolfin_Noldor wrote:ERm.. I have the CSR to back me up?
It's a long way to Tonkin but the point remains that you'd have to make the decision (granted, so would I).

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-04 10:09pm
by Shroom Man 777
PeZook wrote:Hey, FASTA will totally fund the station to develop long-term habitats! We'll shovel money at it :D

EDIT: For that mater, FASTA has plenty of excess funding. I need ideas on space-related science projects we could fund.
We need a Stubble Space Microscope, and stuff like GPS networks and all that. SUPER Space Stations!


Coyote, man. The Chunnel. We're in luck! A train's going in! :lol:

Shroomania should also totally create a base in the South Pole for all sorts of science.

It shall be Ice Station Walrus.