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Re: An SDNW Proposal

Posted: 2010-05-27 10:59pm
by Steve
Also, warp drive? And what do you mean by "human development" of a new drive putting them in their place?

Re: An SDNW Proposal

Posted: 2010-05-27 11:16pm
by Dave
Steve wrote:Also, warp drive? And what do you mean by "human development" of a new drive putting them in their place?
I was drawing heavily from the Harry Turtledove timeline (upon which this race is based), where The Race were imperialistic overlords conquering Earth in the 1940s using cryogenics and STL interstellar travel.

Earth stopped WWII to repel the invaders, and then leapfrogged The Race in technological development within ~70 years, culminating in FTL wormhole based travel. Imagine the reaction of a strongly imperialist "empire" that spans only 3 star systems, having their newest conquest throw them off and then create something considered impossible: an FTL ship.

I guess it doesn't fit especially well with the current timeline. I need to read through the histories more closely and write something up that will match. Sorry. :oops:

Re: An SDNW Proposal

Posted: 2010-05-27 11:19pm
by Zor
Agent Sorchus wrote:This is slightly tentative, and I need input from Zor, (thus why Speranza is not marked)
I have Speranza listed as being a core sector, you offered to pay 2 points to bump it to core. I have accepted.

Zor

Re: An SDNW Proposal

Posted: 2010-05-27 11:21pm
by Steve
Dave wrote:
Steve wrote:Also, warp drive? And what do you mean by "human development" of a new drive putting them in their place?
I was drawing heavily from the Harry Turtledove timeline (upon which this race is based), where The Race were imperialistic overlords conquering Earth in the 1940s using cryogenics and STL interstellar travel.

Earth stopped WWII to repel the invaders, and then leapfrogged The Race in technological development within ~70 years, culminating in FTL wormhole based travel. Imagine the reaction of a strongly imperialist "empire" that spans only 3 star systems, having their newest conquest throw them off and then create something considered impossible: an FTL ship.

I guess it doesn't fit especially well with the current timeline. I need to read through the histories more closely and write something up that will match. Sorry. :oops:
Yeah, you really should. I don't mind you borrowing the Lizards but the Turtledove history won't fly.

Now, given your proximity to Earth, I could have you be the alien threat that prompted the political union of Earth, Nova Terra, and other early colonies of Humanity under the UN in the centuries after the Diaspora, with a war to match, but it won't be anything like what Turtledove did.

Re: An SDNW Proposal

Posted: 2010-05-27 11:24pm
by Agent Sorchus
Zor wrote:
Agent Sorchus wrote:This is slightly tentative, and I need input from Zor, (thus why Speranza is not marked)
I have Speranza listed as being a core sector, you offered to pay 2 points to bump it to core. I have accepted.

Zor
The important thing is more about where you wish to be placed, or where speranza is.

Re: An SDNW Proposal

Posted: 2010-05-27 11:31pm
by Dave
Steve wrote:
Yeah, you really should. I don't mind you borrowing the Lizards but the Turtledove history won't fly.
Understood. I'll fix it. Give me a day or so.
Steve wrote: Now, given your proximity to Earth, I could have you be the alien threat that prompted the political union of Earth, Nova Terra, and other early colonies of Humanity under the UN in the centuries after the Diaspora, with a war to match, but it won't be anything like what Turtledove did.
I'm not confident in my ability to deal with a history like that, and I was looking at playing a more isolationist state. It wouldn't fit well with an "alien threat", unless you want Earth/Nova Terra politicians to massively over-react over nothing, which wouldn''t fit well with their history, I think.

Re: An SDNW Proposal

Posted: 2010-05-27 11:36pm
by Norade
I just realized that I read how GDP boosts work wrong, I though you could do one per system without needing to pop increase not one total than a pop boost. I'd rather not recalculate things so we could we say that I get by with a lower than average population due to mining? If not it's all cool, but I didn't do it to be a dick, for that I would use 3 core sectors, 10 colony sectors, and a GDP boost.

Re: An SDNW Proposal

Posted: 2010-05-27 11:53pm
by Steve
Norade wrote:I just realized that I read how GDP boosts work wrong, I though you could do one per system without needing to pop increase not one total than a pop boost. I'd rather not recalculate things so we could we say that I get by with a lower than average population due to mining? If not it's all cool, but I didn't do it to be a dick, for that I would use 3 core sectors, 10 colony sectors, and a GDP boost.
Sorry, but no. I accept your good intentions but you're not the only one who's had to recalculate.

Re: An SDNW Proposal

Posted: 2010-05-28 12:18am
by Karmic Knight
Here is the point layout of my faction thus far:
The Knights of Order and the Insano Expanse
Rolled: 4
20 + 4 = 24 NCPs

(Sector B10) Spoony Sector, Home Sector 0 NCPs (24 NCPs left)
60 Billion
$14,000
Warp Gate (Free) 0 NCPs
Hyperspace Junction (Free) 0 NCPs
(Sector B9) Jyggalag Sector, Core Sector 5 NCPs (19 NCPs)
50 Billion
$10,000
(Sector B11) Sheogorath Sector, Core Sector 5 NCPs (14 NCPs)
50 Billion
$10,000
(Sector A9) Nostalgia Sector, Midrange Sector 3 NCPs (11 NCPs)
30 Billion
$6,000
(Sector A10) Linkara Sector, Midrange Sector 3 NCPs (8 NCPs)
45 Billion = 30 Billion (Base) + 15 Billion (1 NCP) (7 NCPs)
$8,000
Hyperspace Junction 2 NCPs (5 NCP)
(Sector A11) Benzaie Sector, Midrange Sector 3 NCPs (2 NCPs)
30 Billion
$6,000
(Sector B12) LordKat Sector, Colony Sector 1 NCP (1 NCPs)
10 Billion
$2,000
(Sector B8) JewWario Sector, Colony Sector 1 NCP (0 NCPS)
10 Billion
$2,000

Re: An SDNW Proposal

Posted: 2010-05-28 01:00am
by Norade
Okay, then, I totally understand. For the minor headache of editing this I gained $1,000 and went from five sectors to twelve.

New Map holdings are: P13, P17, Q12, Q13, Q14, Q16, Q17, Q18, R14, R15, R16, S15
The Federal Republic of Industrial Sectors
Formal Name: The Federal Republic of Industrial Sectors
Common Name:: Industrial Sector
Short Name: RIS

Government Type: Federal Republic

Capital System: Exacorp Alpha, Planet New Earth (Figurehead world only as no RIS citizens live on planets and all business is conducted in space or on asteroids.)

Administrative Divisions: The RIS officially consists of four fully represented systems and a single minor system that enjoys only partial representation.

Head of State: The Honorable CEO Sir Charles Andrew Mitchell, the long dead non-executive head of state. He was the CEO and founder of Exacorp Mining and Industrial, the company that eventually became the RIS. The head of government speaks on his behalf and signs in his name.
Head of Government: President Thomas J. Batts of the People's Responsibility Party. He was elected at the recent quinquennial elections.
Cabinet: This is a group of fifteen advisers to the President composed of five of his parties choice, four of the leading oppositions choice, and four as voted on by the four sectors that enjoy this level of representation, they serve the same term as the President and are voted on internally by each party and in election by the people. A vote of nine members can veto the legislature and a vote of eleven can veto the President.
Elections: Elections are held on the first day of the year on a quinquennial basis, the most recent election has just past.

Legislature: The Legislature is composed of elected representatives as chosen by the people. These representatives are usually chosen from one of the three parties but independent representatives may also run. The two primary sectors each send sixty members to the council, the two fully represented sectors send thirty members each, that the colonies are represented by ten members each; one further member is added by the President. This makes for a full council of two-hundred and sixty-one members.

System legislative councils are formed by a council consisting of one elected official per habitat, or a voting block of habits, numbering 100 million or more in population. In all systems this means that all of the population, give or take a million or so, is counted for voting purposes. The four most populated sectors each send one member of their council to the cabinet.

Judicial Branch: The RIS has a supreme court consisting of fifteen members who are assigned in the same manner as members of the cabinet are. They serve a quinquennial term. A case may be won by a fifty percent plus one ruling, but such a ruling can not be used to set legal precedence and such cases are often appealed for many years. A ruling of nine to six is required to set precedence and a ruling of eleven to four is needed to create a new law to be voted upon.

Major Political Parties: The Socially Liberal, Fiscally Conservative "People's Responsibility Party"; The Socially Liberal, Fiscally Free Market "People's Freedom Party"; and the The Socially Conservative, Fiscally Conservative "Moral Party"

Foreign Relations:
To be determined

Primary Religions: Most people practice a very agnostic version of Anglican Christianity, Atheism is also common, all other major old world religions are still represented in minority.

Languages: English (The common language), Trade Basic (The legal language which is based off of a standard of English that isn't subject to change, also the main trade language), other languages are commonly spoken in roughly equal portions.

Territory: The RIS consists of one built up Capital system where the founding company first started operations, it along with three sectors of roughly equal population and industrial output form the fully represented systems; it also contains one smaller system that enjoys only partial representation.

Systems Held

Note: Only imporant sectors exact locations are listed as all other sectors are of roughly equal importance.

Exacorp Sector: Home Sector: P13 - Pop: 60 Billion - GDP: $14,000 - Other: Warp Gate, Hyperspace Junction (Free)
Sir Charles' Sector: Core Sector: P17 - Pop: 50 Billion - GDP: $15,000 - Other: Hyperspace Junction, GDP Increase (8)
Madam Lorain's Sector: Core Sector: Q14 - Pop: 50 Billion - GDP: $10,000 - Other: None (5)
Sir Hector's Sector: Core Sector: Q16 - Pop: 50 Billion - GDP: $10,000 - Other: None (5)
Ex-Aleph: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Beth: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Gimel: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Daleth: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-He: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Waw: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Zayin: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)
Ex-Heth: Colony Sector - Pop: 10 Billion - GDP: $2,000 - Other: None (1)


Economy

Population: 290 Billion People
GDP: Rated at $65,000 Interstellar Standard Value
Imports: The RIS has little need to import, but on occasion they find themselves importing raw materials when an asteroid that they've started to mine doesn't contain the expected quantity of the required materials.
Exports: The RIS exports raw materials and finished goods in the form of mining rigs, space habitats, and civilian space craft.

Military of the RIS

Navy:
Navy Budget: 51,000

5 Ultra-Heavies ($760 per) [$3,790]
20 Ultra-Heavies ($375 per) [$7,500]
10 Ultra-Heavy Carriers ($400 per) [$4,000]
-2,000 drones per craft
60 Super-Heavies ($200 per) [$12,000]
20 Super-Heavy Carriers ($200 per) [$4,000]
-1,000 drones per craft
90 Heavies ($100 per) [$9,000]
45 Heavy Carriers ($100 per) [$4,500]
-500 Drones per craft
710 Ultra-Lights ($10 per) [$7,100]
150 Hyper Shuttles ($1 per 15) [$10]
10 Yachts ($5 per) [$100]

Army:
Army Budget: 13,000

450,000,000 Regulars w/ Advanced Kit ($2 per 100,000)
30,000,000 Elites w/ Elite Kit ($3 per 50,000)
440,000,000 Reserves w/ Basic Kit ($1 per 200,000)

Space Defenses:

Drones are the primary defense system of the RIS, they are militarized versions of the mining drones and stay hidden until needed. Asteroid bases are divided evenly per district (see below) with remained being placed in the middle ring.

Exacorp Sector:
Budget: 7,000
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-15 Super-Heavies (Militarized Asteroids) ($200) [$3,000]
-30,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$3,000]

Sir Charles' Sector:
Budget: 7,500
-1 Ultra-Heavy (Military Station Located at the Hyperspace Lane) ($1,000) [$1,000]
-20 Super-Heavies (Militarized Asteroids) ($200) [$4,000]
-25,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,500]

Madam Lorain's Sector:
Budget: 5,000
-1 Ultra-Heavy (Military station located amid a dense cluster of habitats) ($1,000) [$1,000]
-10 Super-Heavies (Militarized Asteroids) ($200) [$2,000]
-20,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,000]

Sir Hector's Sector:
Budget: 5,000
-1 Ultra-Heavy (Military station located amid a dense cluster of habitats) ($1,000) [$1,000]
-10 Super-Heavies (Militarized Asteroids) ($200) [$2,000]
-20,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$2,000]

Ex-Aleph:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Beth:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Gimel:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Daleth:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-He:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Waw:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Zayin:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ex-Heth:
Budget: 1,000
-1 Super-Heavy (Militarized Asteroid) ($200) [$200]
-8,000 Defense Drones (Armed Mining Drones) ($1 per 10) [$800]

Ground Defense:

Due to my lack of colonized worlds each district (D1-D5) is a band starting in the Kuiper belt and then dividing by into bands based on population. As such you will need to fight band by band, surrounding me and pushing in to take districts.

Exacorp Sector:
Budget: 1,400 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]

Sir Charles' Sector:
Budget: 1,500 per division
-D1:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D2:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D3:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D4:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]
-D5:
--15,000,000 Elites w/ Elite Kit ($3 per 50,000) [$900]
--100,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$500]

Madam Lorain's Sector:
Budget: 1,000 per division
-D1:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D2:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D3:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D4:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D5:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]

Sir Hector's Sector:
Budget: 1,000 per division
-D1:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D2:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D3:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D4:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]
-D5:
--10,000,000 Elites w/ Elite Kit ($3 per 50,000) [$600]
--80,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$400]

Ex-Aleph:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Beth:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Gimel:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Daleth:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-He:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Waw:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Zayin:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Ex-Heth:
Budget: 200 per division
-D1:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D2:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D3:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D4:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]
-D5:
--4,500,000 Elites w/ Elite Kit ($3 per 50,000) [$90]
--22,000,000 Reserves w/ Basic Kit ($1 per 200,000) [$110]

Total Population Serving as Naval Soldiers: ~50 Million
Total Population Serving as Ground Soldiers: 3.01 Billion
EDIT: Changed S14 to S15.
EDIT 2: Changed core sector population from 30 to 50 billion.

Re: An SDNW Proposal

Posted: 2010-05-28 01:04am
by Steve
Is there any reason you picked so many Colony sectors when you want to be an inner core state where you'd realistically be weighted toward Cores and Midranges?

Re: An SDNW Proposal

Posted: 2010-05-28 01:14am
by Norade
Mainly to keep my money roughly the same. Thinking very slightly more on it, the other sectors may have been owned by the RIS but they weren't as profitable as the other sectors so until the RIS became a nation they were owned but never well explored or colonized. Simply put it was an old business, but a fairly new nation.

Re: An SDNW Proposal

Posted: 2010-05-28 01:43am
by Steve
Norade wrote:Mainly to keep my money roughly the same. Thinking very slightly more on it, the other sectors may have been owned by the RIS but they weren't as profitable as the other sectors so until the RIS became a nation they were owned but never well explored or colonized. Simply put it was an old business, but a fairly new nation.
Also of an interesting shape. It takes up roughly half of the UN state's border and at the same time is a fairly "long" nation, one sector wide at parts.

Anyway, updated the map with my new location and your expanded borders.

Re: An SDNW Proposal

Posted: 2010-05-28 01:54am
by Norade
Steve wrote:
Norade wrote:Mainly to keep my money roughly the same. Thinking very slightly more on it, the other sectors may have been owned by the RIS but they weren't as profitable as the other sectors so until the RIS became a nation they were owned but never well explored or colonized. Simply put it was an old business, but a fairly new nation.
Also of an interesting shape. It takes up roughly half of the UN state's border and at the same time is a fairly "long" nation, one sector wide at parts.

Anyway, updated the map with my new location and your expanded borders.
The shape was picked precisely to get that coverage, it was intended to prevent other large corporation from buying up areas they wanted, they wanted them at least until they had them under control, then they realized that it would be better to focus on the best systems first. They were also going to try and tax people passing through, but they never got there before other better routes were found.

EDIT: Though looking at the map I made a mistake, that should be S15 not S14. No need to change it right away though as I'll remember either way.

Re: An SDNW Proposal

Posted: 2010-05-28 02:03am
by loomer
Alright, just sectors and locations for now.

DD-21, Midrange Sector
CC-21, Home Sector (Aryana)
BB-22, Core Sector (Machines)
CC-22, Midrange Sector
CC-23, Core Sector and Hyperspace Junction (Airaii)
CC-24, Colony
DD-25, Midrange Sector (Angmarids)
DD-23, colony
BB-25, colony (roaming ground of the Mari worldship)
CC-25, colony

Unless I've bollocksed it up that should be 25 points of contiguous sectors with room for in-game expansion.

Edit: Damn it. Bollocksed. Hopefully right now.

Re: An SDNW Proposal

Posted: 2010-05-28 02:09am
by Norade
loomer wrote:Alright, just sectors and locations for now.

DD-21, Midrange Sector
CC-21, Home Sector (Aryana)
AA-22, Colony
BB-22, Core Sector (Machines)
CC-22, Midrange Sector
CC-23, Core Sector and Hyperspace Junction (Airaii)
DD-25, Midrange Sector (Angmarids)
DD-23, colony
BB-25, colony (roaming ground of the Mari worldship)
CC-25, colony

Unless I've bollocksed it up that should be 25 points of contiguous sectors with room for in-game expansion.
Is the gap between the main body and the rest intentional? I would say you could get much the same effect by taking CC-24 instead of BB-25.

Re: An SDNW Proposal

Posted: 2010-05-28 02:13am
by loomer
Nope, that would be what I call a bollocking up.

Re: An SDNW Proposal

Posted: 2010-05-28 02:14am
by Norade
loomer wrote:Nope, that would be what I call a bollocking up.
lol, I did the same thing asking for S14 instead of S15, though in my case it only broke symmetry.

Re: An SDNW Proposal

Posted: 2010-05-28 02:15am
by Steve
So is it intentional or not? BB-25 or CC-24?

Edit: NM, saw your correction. What's your state again?

Re: An SDNW Proposal

Posted: 2010-05-28 02:18am
by loomer
Outlander Commissions.

Re: An SDNW Proposal

Posted: 2010-05-28 02:32am
by Steve
Cool, got you on the map.

Re: An SDNW Proposal

Posted: 2010-05-28 03:25am
by Grif
Put me down for I22, I23, J23, K21, L23 and J21.
Argent Sector, J23 (Home) – Argent, Socus, Kerwan, Ballarat, Todano
Hyperspace Junction*
Warp Gate*

Dosolia Sector, K21 (Core) – Dosolia, Parvis, Vesta, Nowlands, Lesp
Warp Gate, +1 Pop
NCP: 7

New Malaysia Sector, L23 (Core) – New KL, Sepang, Komtar, New Kuching
Warp Gate
NCP: 6

Cobalia Sector, I23 (Core) – Cobalia, Fort Harold
Hyperspace Junction
+2 GDP
NCP: 9

Monako Sector, J21 (Mid-Range) – Monako, Newall, Lupin, Vespar
NCP: 3

Hawkin Sector, I22 (Colonial) – Lee’s Planet, Crescent
NCP: 1
Let me know if I done anything wrong. I'll post up my nation history later.

Re: An SDNW Proposal

Posted: 2010-05-28 03:35am
by Norade
Do you really want a sector not touching the rest Grif? Might be better to go L22.

Re: An SDNW Proposal

Posted: 2010-05-28 03:53am
by Grif
Ops. Missed that one. :oops:

That comes when you don't plot in on the map before hand. Revised one:
Argent Sector, J23 (Home) – Argent, Socus, Kerwan, Ballarat, Todano
Hyperspace Junction*
Warp Gate*

Dosolia Sector, K21 (Core) – Dosolia, Parvis, Vesta, Nowlands, Lesp
Warp Gate, +1 Pop
NCP: 7

New Malaysia Sector, L22 (Core) – New KL, Sepang, Komtar, New Kuching
Warp Gate
NCP: 6

Cobalia Sector, I23 (Core) – Cobalia, Fort Harold
Hyperspace Junction
+2 GDP
NCP: 9

Monako Sector, J21 (Mid-Range) – Monako, Newall, Lupin, Vespar
NCP: 3

Hawkin Sector, I22 (Colonial) – Lee’s Planet, Crescent
NCP: 1

Re: An SDNW Proposal

Posted: 2010-05-28 04:04am
by Kuroji
Okay, made a minor mistake in what I posted before, I somehow was doing ten sectors instead of nine. Presuming it's acceptable, this is the final list of sectors.

Code: Select all

Ekani sector - 0pts
Home sector (0), Hyperspace Junction(0), Warp Gate(0)
Contains the Regency's homeworld, a sacred religious site.
GDP: $14,000
Population: 60 billion

Dvani sector - 10pts
Core sector (5), Hyperspace Junction(2), GDP x2(2), Population(1)
The political capitol of the Regency.
GDP: $18,000 (10+3+3+2)
Population: 65 billion (50+15)

Trini sector - 9pts
Core sector (5), Hyperspace Junction(2), GDP(1), Population(1)
The trade capitol of the Regency and the loser in a distant civil war; considered the door to the Regency.
GDP: $15,000 (10+3+2)
Population: 65 billion (50+15)

6 Colony sectors - 6pts
Astari, Sasi, Catvari, Pancani, Navani, and Saptani sectors. Standard colony sectors that were settled by the exodus caused by the civil war. Terraforming progress has been relatively slow, unfortunately.
Combined GDP: $12,000
Combined population: 60 billion

25pts total
Total GDP: $59,000
Total population: 250 billion
Assuming that's acceptable and there's nothing wrong with the core worlds being allocated what they have, it should be ready to go on the map. I am not particular as to where it should be on the map, honestly, but the appearance on the map should be similar to this (or reversed or flipped as needed, anyway).

Image