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Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-21 05:48am
by Shroom Man 777
Also:

I'm sorry if I haven't been particularly active these last few days in posting requisite storylines.

I'm NUERSING in a mental hospital this week and next week.

Shroomie is in a mental hospital.

So, yeah. I'll post my stuff this Saturday and Sunday, when I get some goddamn free time. Okay guys?

^_________^

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-21 09:16am
by Lonestar
Shroom Man 777 wrote:
Why is it that we CATO guys get the most amusing stories and the most well-characterized world leaders (with the notable exception of the Goddamn Loinstar and Sheppy Poo), anyway?

...Thanks, I guess?

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-21 10:19am
by Steve
Better hope they don't see your posts here, Shroom, otherwise you may go from caretaker to patient. :D

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-23 02:26pm
by Shroom Man 777
Image

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-23 07:10pm
by Steve
So we now have the Shroom Identity coming? :D

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-24 07:44am
by Shroom Man 777
The Shroom Supremacy! :twisted:

I can't believe I'm goddamn doing this! After MONTHS of planning! It has finally fucking come!

SHROOOOM! IT'S NOT OVER YET!!! THERE'S NO ESCAPE!

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 07:33am
by PeZook
Lonestar wrote:"I really don't give a good Goddamn what the public in the CATO countries think." Lonestar said. "They already think Dominoes drink the blood of infants on the altar of the Blood God, so..."
They do? I thought it was more like "They burn children to death with NUCLEAR HELLFIRE!" ;)

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 08:11am
by Shroom Man 777
Oh my god. They're going to make Sheppo look like a Japanistani! YOU FUCKERS! NO! NO! NO! NO! IT IS GONNA HAPPEN! FUCKERRRRS! I HATE YOU ALLLL!!!!! FUCK! FUCK! FUCK!

Guys, you should totally use pictures from that James Bond movie where they turned Sean Connery into a NIPPO/JAPANESE!

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 08:30am
by PeZook
Don't worry, Shroom. His typically American manneurisms and character will make him gravely offend some Japanistani general during a casual conversation, and make him decapitate Shep with a katana ;)

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 08:33am
by Fingolfin_Noldor
Do note that if you are going to do something in Japanistan, don't expect a lot of people to sit still.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 08:50am
by Shroom Man 777
Yes. Shroomanian kung fu hookers will be the end of Shep!

Image

WHORES WHORES WHORES!

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 09:18am
by DarthShady
Yes, Kung-Fu hookers and ninjas! :lol:

We need more Prime Noir! :D

P.S. For those who care(or need to contact me), I've changed my MSN. :)

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 09:30am
by PeZook
DarthShady wrote:Yes, Kung-Fu hookers and ninjas! :lol:
No...

Kung-fu hookers versus ninjas!

It is going to be EPIC!
DarthShady wrote:We need more Prime Noir! :D
Don't worry, it's coming along! :)

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 10:00am
by Lonestar
Fingolfin_Noldor wrote:Do note that if you are going to do something in Japanistan, don't expect a lot of people to sit still.

Blah blah blah. It certainly won't be the Byzantines that do it. Effeminate Grecians and all that. :P

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 10:16am
by Fingolfin_Noldor
Lonestar wrote:
Fingolfin_Noldor wrote:Do note that if you are going to do something in Japanistan, don't expect a lot of people to sit still.

Blah blah blah. It certainly won't be the Byzantines that do it. Effeminate Grecians and all that. :P
Meh.. the moment any of my intel agencies smell of a potential civil war brewing, I'd send in people to start bribing and pitting one guy after another.

You have forgotten the trademark Byzantine style of covert ops and diplomacy of pitting factions against each other right? :wink: It worked so well against the Sassanids... :lol:

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 10:40am
by Lonestar
Fingolfin_Noldor wrote: Meh.. the moment any of my intel agencies smell of a potential civil war brewing, I'd send in people to start bribing and pitting one guy after another.

You have forgotten the trademark Byzantine style of covert ops and diplomacy of pitting factions against each other right? :wink: It worked so well against the Sassanids... :lol:
All while having parts of your territory nibbled off. I can deal with that. :D

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 10:42am
by Shroom Man 777
Shady please PM me your new MSN.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 10:50am
by Fingolfin_Noldor
Lonestar wrote:
Fingolfin_Noldor wrote: Meh.. the moment any of my intel agencies smell of a potential civil war brewing, I'd send in people to start bribing and pitting one guy after another.

You have forgotten the trademark Byzantine style of covert ops and diplomacy of pitting factions against each other right? :wink: It worked so well against the Sassanids... :lol:
All while having parts of your territory nibbled off. I can deal with that. :D
While having Japanistan nuked? Try me. The UCSR would get in the game to be absolutely certain.

I say again, I will not let any outsider meddle with Japanistan in such a way that will endanger my borders. You can count on me to meddle with any such plan and to screw with it as thoroughly as possible.

And if I so much as find a ROB in some one's dead hands, I will start tracking down where those notes come from.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-25 09:13pm
by CmdrWilkens
So anyway I know I promised a potential system for naval construction limits adn I had one ready but I've been running it through some sampling to tweak it a bit before presenting it here. So this is my proposal for how we would handle military naval construction capacity:
Basic concepts:
  • Military naval capacity is derived based on GDP and military spending with certain caps to prevent unrealistic over-specialization.
    Military naval capacity is entirely separate from civilian capacity which remains a whole separate sub-stratum which need not be covered.
    Military naval capacity includes ALL Ocean going combatant vessels thus would encompass long distance cutters used by coast guards.
    This proposal covers neither the aviation element nor the reliability factor. Those items are best left to OOC comments as they represent capabilities divorced from shipbuilding capacity.

Ship Classes/Terms
  • Colossal-class vessels are all surface ships displacing between 70,000 and 120,000 tons
    Immense-class vessels are all surface ships displacing 30,000 to 70,000 tons
    Major-class vessels are surface shis with 3/4+ length flight decks displacing less than 30,000 tons
    Large-class vessels are surface ship without 3/4+ length flight decks displacing 15,000 to 30,000 tons
    Medium-class vessels are all surface ships displacing between 5,000 and 15,000 tons
    Small-class vessels are all surface ships displacing between 2,500 and 5,000 tons
    Tiny-class vessels are all surface ships displacing less than 2,500 tons
    Submarine-class vessels are any ship designed to operate principally underwater for extended periods of time including attack, guided and ballastic missile, tender and all other variants.
    Auxiliary-class vessels are any ocean going ship designed principally as a supporting vessel and carrying no armament with a range greater than 50km (the range of an ESSM or similar defensive missile)
    Shipyard in the sense of this document only refers to the actual available slip spaces for construction of a vessel in a given class.
    Dry-dock refers to the number of slip spaces available to service (but not construct) vessels of a given class.
-No ship may class higher than Colossal without moderator approval. Any Colossal+ vessel must build at a dedicated shipyard at a moderator selected point cost (for the shipyard) which must still fall under the total point limit. No more than 1 such shipyard may be constructed.
- A vessel may be constructed at any shipyard which can fit its class OR larger. (e.g. Medium-class can be constructed at a Large-class shipyard but not a Small-class shipyard).


Capacity:

Capacity is determined on a per class basis. A nation has a maximum capacity number and then lower caps on each individual class. In other words if a nation has 50 points to spend even though Colossal yards are 8 pts/ea there is a max of 2/nation. For each shipyard a nation may have half as many (rounded UP) dry-docks per class. For example if you have 3 Medium yards then you could also have 2 (1.5 rounded up) Medium dry-docks. Dry-docks do not cost points.


Cost:
  • Colossal: 8 pts/shipyard
    Immense: 6 pts/shipyard
    Major: 5 pts/shipyard
    Large: 4 pts/ shipyard
    Medium: 3 pts/shipyard
    Submarine: 2 pts/shipyard
    Small: 2 pts/shipyard
    Auxilliary: 1 pt/shipyard
    Tiny: 1 pt/shipyard
Caps:
  • Colossal: 2
    Immense: 3
    Major: 5
    Large: 8
    Medium: 12
    Submarine: 12
    Small: 18
    Auxilliary: 18
    Tiny: 24
Point System:

Points are sourced one of two ways either by GDP raw OR by annual military budget for naval forces.
  • GDP Method:
    • The quickest method this allocates points based solely on raw GDP and translates as follows:
      $0-500 B: 25 Points
      $0.5-1.0 T: 35 Points
      $1.1-2.0 T: 50 Points
      $2.1-3.5 T: 75 Points
      $3.6-5.0 T: 125 Points
      $5.1T and up: 175 Points
    Annual Budget Method:
    • This method uses several additional caps. For starters total military spending cannot exceed 10% of GDP for this method. For each .5% above 5% total military spending reduce the final point total by 2 to represent decreased efficiency due to government over expenditure (e.g. if all spending is 7.5% of GDP then final points would be reduced by 10 points). Second the naval spending share cannot be more than 50% of total military spending. For each 1% above 25% share reduce the final point total by 2 to represent diminishing returns. Naval dollars includes all expenditures for a nation’s Navy, Coastguard, and Amphibious operations.
      • 1 Point / $500 Million budgeted.

        e.g. $2.0T GDP, 6% military budget and 25% Naval share yields 56 points:
        ($2000B * .06 *.25 / $.5B) – 4 points [1% over 5]

        e.g. $2.0T GDP, 6% military budget and 50% naval share yields: 66 points
        ($2000B *.06 *.5/ $.5B) – 4 points [1% over 5] – 50 points [25% over 25]

        e.g. $2.0T GDP 7% military budget, 25% Naval share yields 62 points:
        ($2000B * .07 *.25 / $.5B) – 8 points [2% over 5]

Shipyard Upkeep:
  • - Shipyards must remain in use OR they must be refurbished before being used again. For every shipyard a nation owns it must build at least 1 vessel of that class every 8 years in order to maintain it at an operational level.
    - Any shipyard which does NOT meet this level becomes obsolete and any ship constructed in it must add 25% to its time of construction and 20% to its unit cost. (After such use the shipyard is again operational and this penalty will not apply to the next vessel unless 8 years pass)
    - Any shipyard for Small-class or smaller classes cannot become obsolete.
    - Dry-docks cannot become obsolete (they can be destroyed but not rendered obsolete)
    - Nuclear Capable Yards require and extra 1 pts/yard for shipyards up to Medium-class and 3 pts/yard for Large-class or bigger shipyards.
    - A yard converted from standard to nuclear must be out of service for at least 1 year while the transition takes place.
    - A nuclear yard loses nuclear capability if it has not constructed at least 1 vessel of a nuclear class every 8 years in order to maintain it at an operational level.

Again all of this is a proposal and not some hard and fast rule UNLESS it is generally agreed upon by everyone and Steve, as our de facto moderator, agrees to it. Let me stress that I am open to suggestions but I think we do need some system that prevents folks from sudddenly building uber-fleets with no supporting establishment in terms of long term orders to support such capacity. This may be the system or it may be scrapped entirely and we contineu to work by ad hoc "that doesn't seem right" but I truly believe we need some watch on this. Likewise I believe that aviation and other military construction programs need some sort of system but naval construction is the easiest to generate a structure for thus it was the one I tackled.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 04:53am
by Shroom Man 777
Gargh. Does this mean I have to do MOAR MATHS to figure out Shroomania's carrier construction capacity? Aw, MANG!

I'll be cool with it IF SOMEBODY DOES IT FOR ME?! :P

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 06:40am
by DarthShady
Anyone who tries messing with Japanistan can expect the UCSR to get involved.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 07:02am
by Lonestar
Shroom Man 777 wrote:Gargh. Does this mean I have to do MOAR MATHS to figure out Shroomania's carrier construction capacity? Aw, MANG!

I'll be cool with it IF SOMEBODY DOES IT FOR ME?! :P
I'll do it for you.

I promise I will put as much effort into figuring out your carrier thingie as I did mine.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 07:11am
by Shroom Man 777
How much effort did you put into yours? :P

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 07:16am
by MKSheppard
It's all drawn on the back of a napkin. I know, I've seen it.

Re: SD.Net World Redux Comment Thread IX

Posted: 2009-08-26 07:18am
by PeZook
That's way more effort than I put into my country nowadays :D

Pretty much the only thing I do calculations for now is the space program.