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Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 12:31pm
by Eternal_Freedom
By all means continue negotiating for guns, we're happy to help :)

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 03:59pm
by madd0ct0r
What's the name of the cat's in alaska bastians?

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 04:21pm
by Simon_Jester
Er, to emphasize and correct, E_F, yes weight-reduced guns are being requested, for the entire run of (I settled on) ninety total. I do not believe I ever stated otherwise (though the number ninety is new).

Also being purchased are the thirty field-carriages.

What is not being requested is weight-reduced ammunition, or the powder you use to cancel that weight-reduction after the ball leaves the muzzle. The Ohioans are apparently supplying their own powder and shot, as well as (presumably) carriages of their own design for the other sixty guns.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 06:20pm
by Eternal_Freedom
Ah, sorry, missed that part. That being the case you can assume that General Warwick was swayed by the Chief Master's comment about it being impossible for Ohio to reverse-engineer the enchantments.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 06:38pm
by Esquire
A propos of absolutely nothing, I give you all the Sultan's [Highly Un]Offical Seal of Approval:

Image

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 08:57pm
by MissingAxis
All right, I'm gonna throw up a couple small posts for Esquire and Eternal_Freedom here in a bit, to get the ball rolling. I've been busy at work and away from the computer in my off-time, so I hadn't gotten a chance to do it earlier. Hopefully you two didn't think I up and vanished.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 09:04pm
by Eternal_Freedom
No problem man, I understand being busy. Incidentally, what is your faction called? I just referred to "the Chesapeake Bay" when talking with how things are getting worse between you and Orion.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-15 09:22pm
by Esquire
MissingAxis wrote:All right, I'm gonna throw up a couple small posts for Esquire and Eternal_Freedom here in a bit, to get the ball rolling. I've been busy at work and away from the computer in my off-time, so I hadn't gotten a chance to do it earlier. Hopefully you two didn't think I up and vanished.
Not at all, we're none of us particularly active this week.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-16 02:32pm
by Simon_Jester
Coop D'etat, if you read this, could you please check your PMs? I sent you something the day before yesterday, just for the record. It's not finished but I would very much appreciate your review before I try to finish it.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 01:07am
by MissingAxis
Eternal_Freedom wrote:No problem man, I understand being busy. Incidentally, what is your faction called? I just referred to "the Chesapeake Bay" when talking with how things are getting worse between you and Orion.
La Repubblica d'Liberti or simply the Republic, to the citizens of it. Foreigners might call it the Republic of Chesapeake Bay or something like that.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 08:18am
by Zwinmar
Wanted to talk about laying iron railroad tracks. I know they were used primarily for mining OTL so I was wondering what you guys thought of me laying three trunk lines pulled by bison, no steam engines obviously as I do not see the pump as being overly necessary at this time for the deep mine shafts. Though I could well be wrong there as I do not have much knowledge of mineral deposits in the area.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 10:02am
by Esquire
I've got no moral objection to it, but I think - think, I'm certainly no expert - that any large quantity of iron rails is really, really expensive to cast without more advanced industrial technology than most of us have. The Ottomans would be happy to sell you as much iron as you want, though. :D

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 10:10am
by madd0ct0r
pm me - can talk about early rails.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 11:33am
by Simon_Jester
To make iron rails and maintain them would basically require rolling mills, and at the speed of animal-drawn transport, there isn't much point. Wooden rails would be in many respects more cost-effective, and in the dry climate of the Great Plains would last a reasonably long time. Sure, you'd have to buy timber... but wood is far cheaper than iron.

Thin iron strips to face the rails would be basically plausible.

You really only need iron rails when you have reciprocating steam engines hammering up and down the tracks at twenty, thirty, or forty miles an hour all the time.

Look up a "wagonway" or "plateway."
https://en.wikipedia.org/wiki/Wagonway
https://en.wikipedia.org/wiki/Plateway

Anyway, I'd say allow this, if only to ease the otherwise very nasty logistical problems raised by a kingdom on the Great Plains. The rivers in that area tend to be very shallow, so without some kind of artificial Royal Roads capable of handling large amounts of cargo, it's hard to maintain an actual country. Ohio has no major trackways or wagonways comparable to this in scale... but Ohio relies heavily on its network of rivers and canals to achieve the same purpose.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 02:20pm
by The Romulan Republic
Seems reasonable to me as well.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-17 06:06pm
by madd0ct0r
The UK rails (and even canals) were built to link concentrated points. The holy quartet of quarry to factory to docks to market. The concentrated cargo encouraged urbanisation. It wasnt until later a trunk rail looked like a profitable enetrpise and even then it wasnt.

The flat great plains means building wood rails probably isn't much more expensive then roads, escislly if timber is more available than crushed stone. You need a lot of heavy cargo unsuited for rough road. Pottery comes to mind.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-20 11:41am
by Simon_Jester
Since Coop d'Etat hasn't visited the forum in five days, and when he did visit a day after my sending my PM, he didn't reply to it... I am going to try to write my storypost regardless.

For me this constitutes the last thing I want to happen in actual winter.

I wish Coop were here, his judgment and advice would be quite welcome.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-20 11:43am
by Zwinmar
alright, thank you

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-20 04:43pm
by Simon_Jester
By the way, maddoc, can I get a summary in prose of exactly what's happened to Bralla so far? I'm getting... confused; saga poetry is not my strong suit.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-20 05:56pm
by madd0ct0r
Sure. I'll post it up tomorrow. Short version is her pack found a gold mine in the north west territory border with Nunavut, beat the sorcerer who had it with the help of slaved miners and now hope to use it as a source of wealth to launch a new conquest westwards.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-21 03:20am
by Simon_Jester
So I decided to just post. I hope it is mildly amusing; as noted this is the last "has to happen in winter" thing for me.

And yes, I'm staking out a claim. The Orions may have invented calculus, the Thyrs appear to have invented the railroad... but Ohio invented rock-paper-scissors! :D

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-21 10:20am
by madd0ct0r
Simon_Jester wrote:By the way, maddoc, can I get a summary in prose of exactly what's happened to Bralla so far? I'm getting... confused; saga poetry is not my strong suit.
Simon ain't shy, and it's the second time he's had to ask. Is the poetry too hard to follow? Would other people also like me to switch to prose for the rest of the game? I'm happy either way.

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-21 10:25am
by Esquire
It's a little hard to follow, certainly, but also adds a nice flavor. Maybe just add a more detailed prose summary at the end?

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-21 10:39am
by Eternal_Freedom
Simon_Jester wrote:So I decided to just post. I hope it is mildly amusing; as noted this is the last "has to happen in winter" thing for me.

And yes, I'm staking out a claim. The Orions may have invented calculus, the Thyrs appear to have invented the railroad... but Ohio invented rock-paper-scissors! :D
You can have your rock-paper-scissors, I'll be content with inventing Calculus (and other Newtonian goodness).

Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:

Posted: 2016-02-21 11:53am
by Zwinmar
I would like some help coming up with the point value of each mage unit:

Each consists of three members:
Mage-casts the spells, however while doing so it leaves him highly vulnerable to attack from creatures of the aether or physical. While casting the mage is a beacon in the aether, calling forth the daemons which reside there. By latching on to the mage or the sentinel the daemon can be made manifest in the physical.
Warrior-protects the unit in the physical realm. Highly skilled, usually heavily armed and armored.
Sentinel-protects the unit in the aether. Usually more lightly armored than the Warrior, relying more on range in the physical. Though while projected into the aether they are juggernauts.

*side note: was contemplating the possibility of having the sentinel and warrior being something like a Witcher. Though not sure on that.