Marcao wrote:Individually, this ship would not be able to defeat a Psychopath. I don’t think any ship in the stars today can.
Not quite true. A ship of my Halcyon class can match a Psychopath and Alyrium's Dominator outpowers one outright. On the other hand, I only have two Halcyons and the Dominator is unique, so that really doesn't get us much of anywhere.
Psychos are not the biggest or the baddest period, but they are the most bad-ass mass-produced warship. I beleive three more are on the racks once we get clear numbers for production.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Thirdfain wrote:Pablo, I've been stopped from posting the Fenari movements, because I've spent all day writing up the Fenris Agreement OOB. I was talking to Marcao, my intention was to have their forces launch in support of the Gorn Federation soon after their decleration of support.
Additionally, mod agreement puts the Fenari fleet at a full Minor power's contingent, and their centrally located status and possession of a strategic node means they'll field both significant fixed defenses and a modern wall of battle.
Good of you guys to mention this for the very first time several hours after I posted an attack on them. Posts rescinded, then. If the Fenari were that hard a target the Kzin simply would have moved in support of the UTR operations.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
Sorry, I figured I had time to finish an OOB and the like. It would have been posted by tonight: I've completed the OOB and have submitted it to Marcao for examination. but he hasn't been online yet.
Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
I also imagine if, and this is a BIG if, I got the Triumph's near 1000 guns and shields up to galaxy wide specs for power ratings it could get above the psycho... of course that would run its Point Cost up to at least 15
irishmick79 wrote:Gun Bunnies should, under no circumstances, be given access to the force.
The South may rise again, but the North will just kick their asses... again.
Thirdfain wrote:Sorry, I figured I had time to finish an OOB and the like. It would have been posted by tonight: I've completed the OOB and have submitted it to Marcao for examination. but he hasn't been online yet.
No, it's not a problem, I was just being funny. I moved too fast (RPing, that's how the Kzin work) and things get muddled. I forget--who's moderating this game? I thought it was Marcao and me.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
Fenari are a Minor Power, the rest of the organization is a Regional Power's worth of escorts/cruisers, but only 5 points in capships, and the Gorn Loyalists are 25% of a Regional Power's fleet power.
Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
Cabwi Desco wrote:I also imagine if, and this is a BIG if, I got the Triumph's near 1000 guns and shields up to galaxy wide specs for power ratings it could get above the psycho... of course that would run its Point Cost up to at least 15
The number of guns doesn't matter. What matters is the points invested in the ship. If you increase it to six capital points, it will beat a Psychopath. Doesn't matter how you describe that increase in power in the fluff description, although it's nice for it to make sense.
Cabwi Desco wrote:I also imagine if, and this is a BIG if, I got the Triumph's near 1000 guns and shields up to galaxy wide specs for power ratings it could get above the psycho... of course that would run its Point Cost up to at least 15
The number of guns doesn't matter. What matters is the points invested in the ship. If you increase it to six capital points, it will beat a Psychopath. Doesn't matter how you describe that increase in power in the fluff description, although it's nice for it to make sense.
Not by much, since, as I recall, the soft-cap on ship points starts at 6.
Cabwi Desco wrote:I also imagine if, and this is a BIG if, I got the Triumph's near 1000 guns and shields up to galaxy wide specs for power ratings it could get above the psycho... of course that would run its Point Cost up to at least 15
The number of guns doesn't matter. What matters is the points invested in the ship. If you increase it to six capital points, it will beat a Psychopath. Doesn't matter how you describe that increase in power in the fluff description, although it's nice for it to make sense.
Not by much, since, as I recall, the soft-cap on ship points starts at 6.
Ah, soft-cap? I'm unaware of this and it may interference with plans. Enlighten, please?
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Cabwi Desco wrote:I also imagine if, and this is a BIG if, I got the Triumph's near 1000 guns and shields up to galaxy wide specs for power ratings it could get above the psycho... of course that would run its Point Cost up to at least 15
The number of guns doesn't matter. What matters is the points invested in the ship. If you increase it to six capital points, it will beat a Psychopath. Doesn't matter how you describe that increase in power in the fluff description, although it's nice for it to make sense.
I know i was just freeballing, and my ship always had near 1000. i was figuring to get ALL the DHTLs and QHTLs and HICs and HPTs and ACMs up super strong it would run 10-15 points
right now its 2 points so i would have to raise it 4 points...
are we only allowed to have TOTAL 15/30/250 if minor? does that ever change In-Game?
irishmick79 wrote:Gun Bunnies should, under no circumstances, be given access to the force.
The South may rise again, but the North will just kick their asses... again.
you can build more medium class ships. Depending on how you want to stress your economy, you can build anywhere from a couple to a handful.
Moreover, if you manage to get yourself together and conquer large stretches of industrialised territory, you can drastically increase the ammount of points worth of ship you can build per year.
The starting numbers are just that- starting numbers. You enter the game with 15 Capship points worth of vessels, 30 cruiser points worth, and 250 escort points worth. You can build more, and increase your building rate.
Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
Cabwi Desco wrote:but can i have more than 30 medium class ships if theyre all worth one point?
You can slice up and glue together the points however you want. You want a dreadnought worth five capship points? Fine. The deal is, however, there are diminishing returns as get farther from the "one point = one ship" ideal. Keep dividing each point into more and more ships, and you'll end up with a shitload of ships that are too weak too accomplish anything. Sink too many points into a single vessel, and it's so overloaded and clumsy that your enemy can smash it more easily than if you had kept it divided up.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
The number of guns doesn't matter. What matters is the points invested in the ship. If you increase it to six capital points, it will beat a Psychopath. Doesn't matter how you describe that increase in power in the fluff description, although it's nice for it to make sense.
Not by much, since, as I recall, the soft-cap on ship points starts at 6.
Ah, soft-cap? I'm unaware of this and it may interference with plans. Enlighten, please?
Uhm... it won't in any way shape or form? I think you misread...
Rogue 9 wrote:If you increase it to six capital points, it will beat a Psychopath.
Here Rogue 9 says that in order to beat a 5 point capital ship, you will need a 6 point capital ship.
InnocentBystander wrote:Not by much, since, as I recall, the soft-cap on ship points starts at 6.
Here is me telling Rogue 9 that even though a 6 point Capital ship is better than a 5 point Capital ship, it won't be significantly more powerful because, as I recall, the "soft-cap" is 5 points, after which your ship suffers from decreased returns (thus discouraging players from making a single 15 point warship, or the like).