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Re: An SDNW Proposal

Posted: 2010-06-01 01:04pm
by Grif
After some discussion with darkevilme, I decided to move my nation closer to his, to better facilitate the story.
Argent Sector, I23 (Home) – Argent, Socus, Kerwan, Ballarat, Todano
Hyperspace Junction*
Warp Gate*
GDP: $14,000
Population: 60 Billion

Dosolia Sector, H25 (Core) – Dosolia, Parvis, Vesta, Nowlands, Lesp
Warp Gate, +1 Pop
NCP: 7
GDP: $11,000
Population: 65 Billion

New Malaysia Sector, J25 (Core) – New KL, Sepang, Komtar, New Kuching
Warp Gate
NCP: 6
GDP: $11,000
Population: 50 Billion

Cobalia Sector, H23 (Core) – Cobalia, Fort Harold
Hyperspace Junction
+2 GDP
NCP: 9
GDP: $18,000
Population: 40 Billion#

Monako Sector, J24 (Mid-Range) – Monako, Newall, Lupin, Vespar
NCP: 3
GDP: $5,000
Population: 30 Billion

Hawkin Sector, G24 (Colonial) – Lee’s Planet, Crescent
NCP: 1
GDP: $2,000
Population: 10 Billion

Re: An SDNW Proposal

Posted: 2010-06-01 02:24pm
by Force Lord
I need Kuroji, Dave, TimothyC, Zor, Sorchus and whomever heads the RIS to PM me in order to figure out what kind of relations they'll have with the Centrality (me), since they're nearest to me.

Re: An SDNW Proposal

Posted: 2010-06-01 03:08pm
by Kuroji
The Regency hasn't had much contact with much of anyone outside of their own borders, due to having spread through their current space by way of slow FTL rather than hyperspace. They're new to hyperspace. If anything they probably haven't even made formal contact with most folks. :D

Re: An SDNW Proposal

Posted: 2010-06-01 03:41pm
by TimothyC
Figure for the last hundred years or so, all you've seen of the Kryptonians are trading ships, and corvettes patrolling the borders. Prior to that, I figure several hundred years of isolation.

Re: An SDNW Proposal

Posted: 2010-06-01 03:52pm
by Norade
Force Lord, before I do that what do you have in mind for a history? Especially history in the last 300 years before game time as that was when my nation was forming.

Re: An SDNW Proposal

Posted: 2010-06-01 06:21pm
by Magister Militum
Imperial French Star Navy:

Budget - $45,050

Napoleon IV-class dreadnought (600 pts, 15 in commission; 9000 pts total)
The largest warship to ever emerge from the shipyards of the Empire, the Napoleon IV-class dreadnought is a titan within the wall of battle. Nigh endless rows of capital powergun batteries, gravity guns, and torpedo tubes can annihilate clouds of lesser ships, while the dreadnought’s Hell Lances can punch through even the strongest screens and thickest armor with trivial ease. Tertiary battlescreens and extensive armoring allow the behemoth to fight on for hours or even days at a time. A treasured resource, the Admiralty will only deploy one of these monsters, alongside its fleet, when it is necessary to show the galaxy that France is deadly serious in protecting its interests.

Richelieu-class battleship (350 pts, 29 in commission; 8420 pts total)
The Richelieu-class is a heavy hitter of a battleship meant for extensive combat against similar battlewagons. Originally created to counter the designs of Anglia, then France’s main rival in the region, the plans were shelved in favor of its predecessor when relations improved and no immediate threat emerged. With uncertain times approaching, the Star Navy dusted off the plans and modernized them before putting the Richelieu-class into production. The heart of task forces and squadrons, the Richelieu-class is a pure battleship, with minimal parasite craft and marines. What it lacks in those two categories, though, it makes up for in its great weapon batteries and endurance, as many enemies have learned the hard way.

Colosse-class fleet carrier (200 pts, 10 in commission; 2000 points total)
Born out of the increased interest in carrier warfare by the Admiralty, the Colosse-class fleet carrier has enjoyed a surprising amount of popularity among flag officers. Capable of carrying some 1200 starfighters and 160 gunboats, the Colosse-class can unleash havoc upon enemy fleets and bases with its relentless horde of parasite craft. The carrier itself, though, is minimally armed and armored, requiring it to stay outside of the main engagement and to travel alongside ships such as the Richelieu-class or Jean Bart-class.

Jean Bart-class cruiser (160 pts, 40 in commission; 6280 pts total)
A common sight within French space, the Jean Bart-class cruiser is the standard means by which the IFSN projects its power across the Empire. Well armed and armored and with considerable range, the Jean Bart-class is commonly seen patrolling the spacelanes, crushing the occasional pirate flotilla, and ensuring that French sovereignty is respected in His Imperial Majesty’s domain. To that end, the Jean Bart-class also features a dedicated parasite force of 60 starfighters and 8 gunboats, allowing her the ability to project its power across an even greater distance. The engines on the Jean Bart-class are uncommonly large for a ship of her tonnage, allowing her to escape to call in reinforcements should she ever encounter something she can’t kill.

Rapière-class destroyer (80 pts, 100 in commission, 8000 pts total)
A solid design that has served for years, the Rapière-class destroyer is the common screening unit, escort, and patrol ship in use by the Star Navy. A solid weapons load out and good speed allows the destroyer to rapidly respond to emergencies alongside the Jean Bart-class and put down most minor threats. During major military engagements, the Rapière-class screens the larger ships against more nimble opponents and chases down battered ships which try to flee. Because of the versatility of the hull and the modular nature of its construction, it was become the most common sight in the colonies for years, and will most likely continue to be so for decades to come.

Hallebarde-class light carrier (70 pts, 24 in commission; 1680 pts total)
Acting as a compliment to the much larger Colosse-class, the Hallebarde-class light carrier is meant to provide additional starfighter and gunboat support in situations where a dedicated fleet carrier is overkill but where a Jean Bart-class can’t provide enough starfighter support. The carrier’s 210 strong starfighter compliment and 28 gunboats can provide crucial fire support and pinpoint strikes against a wide assortment of targets, making them invaluable for their task force. Most of the light carriers of the Halledarde-class are attached to roving patrols.

Sorcier-class frigate (55 pts, 152 in commission; 8360 pts total)
A bog standard frigate, the Sorcier-class is meant for light spacelane control, presence operations, and pirate suppression missions. It’s small, decently armed, and fast, which makes perfect helping the Rapière-class and Jean Bart-class in keeping the peace in the colonies. In major naval engagements, the Sorcier-class screens the rest of the fleet against enemy fighters, small warships, and incoming ordnance.

Majestueux-class star yacht (9 pts, 10 commissioned; 90 pts total)

Vendetta F4A heavy space superiority fighter (1 pt, 5000 commissioned; 500 pts total)

Moissonneur-class gunboat (1 pt, 740 commissioned; 720 pts in total)


Grande Armée:

Budget: $12,950

Imperial Guard: (3885 pts) 38,850,000 Guardsmen @ 30,000/$1 with 3x kit multiplier

Regulars: (9065 pts) 362,600,000 soldiers @ 80,000/$1 with 2x kit multiplier

Total Men at Arms: 401,450,000 soldiers

Re: An SDNW Proposal

Posted: 2010-06-01 07:35pm
by Steve
That's... quite a bit different from what I figured would work as baseline. :)

Here's my prelim naval writeup:
9 Ultraheavy Hulls @ $400 - $3,600 - Fleet Command Flagships
36 Superheavy Hulls @ $250 - $9,000 - Flag Dreadnoughts
6 Superheavy Hulls @ $200 - $1,200 - Strategic Carriers
90 Heavy Hulls @ $150 - $13,500 - Dreadnoughts
20 Heavy Hulls @ $125 - $2,500 - Expeditionary Cruisers
18 Heavy Hulls @ $100 - $1,800 - Fleet Carriers
50 Medium Hulls @ $90 - $4,500 - Heavy Cruisers
27 Medium Hulls @ $80 - $2,160 - Gun Cruisers (New)
100 Medium Hulls @ $60 - $6,000 - Light Cruisers
240 Light Hulls @ $40 - $9,600 - Destroyers
100 Ultralight Hulls @ $20 - $2,000 - Corvettes
4 Yacht (Ultralight) Hulls @ $10 - $40 - Royal Yachts
20 Yacht Hulls @ $5 - $100 - Government Official Yachts

Total Space Expenditure: $56,000

Re: An SDNW Proposal

Posted: 2010-06-01 08:27pm
by Dave
What is the average speed in this universe? We've done some some handwaving with "roughly Star Trek/Babylon 5 speeds" (which I gather from here is at most 2000c), but what does that mean in, say, sectors per in-game week?

Further, I suppose I'd be using the Pythagorean theorem for diagonal travel and using waypoints to skirt around territories I don't wish to pass through?

I'm not trying to start an argument or criticize, just asking.

Re: An SDNW Proposal

Posted: 2010-06-01 08:55pm
by Agent Sorchus
Dave: speed is mostly at the act of plot, but if we must there was some agreement of around a sector a "day" or so at military speeds. Really though if we are enacting the Narrative time that was proposed earlier than it really will not matter, just give people a heads up if you think it to be necessary.

ForceLord: the commons have a reversed view of government to the centrality and as such there is probably allot of misunderstanding between our nations. Yet the EUC will be rather tolerant of an isolationist government. EUC will quite likely be very cautious with The Centrality, stopping shy of hostility.

Re: An SDNW Proposal

Posted: 2010-06-01 09:18pm
by Dave
Agent Sorchus wrote:Dave: speed is mostly at the act of plot, but if we must there was some agreement of around a sector a "day" or so at military speeds. Really though if we are enacting the Narrative time that was proposed earlier than it really will not matter, just give people a heads up if you think it to be necessary.
Ok, cool. I was just looking for a rule-of-thumb to base the plot on.

Re: An SDNW Proposal

Posted: 2010-06-02 01:41am
by Sea Skimmer
I still need map placement, so do Shep and Lonestar who will likely be co-located with my power

Here's what I'd like
http://img688.imageshack.us/img688/5350 ... ritory.jpg

I don't have a fully writeup yet but here's the basics
Trichemphiles Swarming Democratic Republic of Victory
26 Points
- 6 for +3GPD and +3Pop
-10 for 2 core sectors
-4 for 2 hyperspace junctions
-3 for 1 midrange
-3 for 3 colony
Total Pop 265 billion
Total GDP 59,000
Home Sector Sats:
Sector Population: 60 Billion + 1pop = 75 billion
Sector GDP: $14,000 + 1 GDP = 17,000
NCP Cost: Free, Limit 1 Per Nation, x1
Core Stats:
Sector Population: 50 Billion + 1 pop = one sector 65 billion
Sector GDP: $10,000, + 1 GDP and 1 hyperspace junction in one sector = 15,000
NCP Cost: 5 Points, x2 -10pt
Midrange Stats:
Sector Base Population: 30 Billion
Sector Base GDP: $6,000
NCP Cost: 3 Points, x1 -3pt
Colony Stats:
Sector Base Population: 10 Billion + 1 pop = one sector 25 billion
Sector Base GDP: $2,000, + 1 GDP and 1 hyperspace junction in one one sector 7,000
NCP Cost: 1 Point, x3 -3pt

Re: An SDNW Proposal

Posted: 2010-06-02 03:00am
by Norade
I have my info as it currently stands on my nation's wiki page.

Re: An SDNW Proposal

Posted: 2010-06-02 03:01am
by Zor
Just Listing some ship discriptions

14-Atlantis class Dreadnoughts (500 Points each, 7,000 points Total)
The Pride of the Commonwealth Star Navy, the Atlantis class Dreadnought serve as the Elite Guard. Heavily shielded and armored, they are highly durable and possess a formidable long range arsenal of long range Particle cannons, torpedo tubes, a formidable point defense array and it's most deadly weapon, the spinal mounted "Gladius Deus" Heavy Particle Lance, capable of destroying smaller capital ships with one shot. Each of these weapons is given its own name. Atlantis class ships are manned by the cream of the crop of the Commonwealth Star Navy, with a disproportionate number of Posthumans. They generally serve as command ships for Commonwealth Naval Fleets.

30-Nelson class Battleships (300 Points each, 9,000 points total)

The Nelson is the Primary Component of the Commonwealth's Wall of Battle, cheaper to produce and mantain than the Atlantis Class Dreadnought. The Nelson carries a set of turreted Particle Cannons which are at the same level of power output as those carried by the larger Atlantis, although not as many of them as well as a repsectable Torpedo and Point Defense Network. Its broadsides have a slightly higher recylce rate than the Atlantis, but it does not carry a Particle Lance.

10-Kusenagi class Lance Cruisers (150 Points, 1,500 Points total)

The Kusenagi class Lance Cruiser is a specialized catagory of spacecraft, the Kusenagi is a comparitively low cost means of fielding the Devestating Heavy Particle Lance. Most of the Internal Volume of the Kusenagi is taken up by the weapon, its capacitors and an unusally large pair of reactors and outside of a modest arsenal of gatling lasers this is it's soul aramaent. A single blast from the lance can inflict alot of damage on enemy warships but doing so leaves it defenseless, unable to even fire its point defense lasers for a couple of minutes and it takes some time to regain sheilds, and unlike many Commonwealth Capital ships, Lance Cruisers have comparatively light armor. As such, Kusenagi class Cruisers generally operate under escort of other ships (Generally Godslayer Destroyers and Tercio and Xiongnu class frigates). So far only a few of these vessels have been used.

10-Akagi Class Carriers (150 points each 1,500 points total)

The Akagi class carrier is a lightly armored carrier used to transport and support fighters and gunships. Each Akagi class carrier carries 500 tigershark fighters and 50 Assault Gunboats. Akagi Class Carriers are employed in two ways, either alongside the main Wall of Battle or as the center of Raiding groups. Akagi Carriers have a respectable point defense capacity and are fast for their size, but can not stand up against larger warships.

100-Godslayer Class Destroyers (100 points each, 10,00 points total)
The Godslayer is the workhorse of the Commonwealth's Navy. A resilliant ship for its size it has a flexible combined arsenal of Partical Cannons, Point Defense Gatling Lasers and Torpedoes. Godslayers are well suited to taking on smaller and comprably sized craft, but are compartively slow for their size.

150-Tercio Class Lance Frigates (50 Points each, 7,500 Points total)
Tercio class Lance Frigates serve two main roles for the Commonwealth's fleet, the first to screen the Wall of battle, the second is to engage enemy capital ships. Outside of it's primary point defense arsenal of eight point defense Gatling lasers Tercio class Lance Frigates have one large forward mounted Particle Cannon, this allows it to fire a devastating shot with longer range than most enemy spacecraft of comparable size. The primary weakness is that this cannon takes some time to recharge and cool off, which leaves it vulnerable after firing. Fortunately, Tercio class ships are fast. These craft are often assigned to escort Akagi class carriers and work in conjunction with Xiongnu class Frigates and Godslayer class Destroyers as commerce raiders

134-Xiongnu Class Missile Frigates (50 Points each, 6,700 Points total)
The Xiongnu class Missile Frigate is a fast moving missile platform. While it can be used, like a Tercio to pad out point defense networks (and have a comparable point defense arsenal to the Tercio), they carry a heavy payload of long range heavy torpedoes and eight heavy liner catapults. These ships can fire off devastating salvos at long range, but have limited magazine capacity. These craft are often assigned to escort ships such as Kusenagi class Lance Cruisers and Akagi class carriers as well as commerce raiding.

5,000-RX-50 Tigershark Space Superiority Fighters (500 Points total)
500-Bullshark class Assault Gunships (250 points)
10 Diplomatic yaughts-(5 points each, 50 points Total)

Re: An SDNW Proposal

Posted: 2010-06-02 04:24am
by Shinn Langley Soryu
I'm beginning to like Wilkens' formatting. Anyway, here's a preliminary layout of my military:

Space Forces of the Holy Empire of Haruhi Suzumiya
Class Name
Aya Hirano
Wendee Lee
Bouken Desho Desho
Nagaru Tanigawa
Endless Eight
Ship Type
Frigate
Destroyer
Cruiser
Battleship
Supercarrier
# in Commission
300
120
60
30
8
Unit Cost
$50
$75
$150
$300
$500
Total Cost
$15000
$9000
$9000
$9000
$4000
Total cost: $46000

Ground Forces of the Holy Empire of Haruhi Suzumiya
Troop Quality
Elite
Regular
Troop Total
40 million
280 million
# of Troops per $1
40000
80000
Equipment Cost Multiplier
3
2
Total Cost
$3000
$7000
Total cost: $10000
Total size: 320 million troops

Re: An SDNW Proposal

Posted: 2010-06-02 06:50am
by Steve
Uh, Skimmer? You rolled a 4, not a 6.

And bleh, looking at these fleet figures people are putting up I'm probably going to alter the Anglian Royal Navy before we start. :? :P

Re: An SDNW Proposal

Posted: 2010-06-02 07:08am
by Norade
Steve wrote:Uh, Skimmer? You rolled a 4, not a 6.

And bleh, looking at these fleet figures people are putting up I'm probably going to alter the Anglian Royal Navy before we start. :? :P
I changed mine to be less carrier heavy after I realized how few missiles I'd likely need. With that done, and only minor formatting left to do on the wiki I can finalize my ship designs and define my technology before tackling relations and forming a history. Then comes writing down other odds and ends and creating characters and naming ships and fleets. Lucky for me I have a couple months to really make it all work well.

Re: An SDNW Proposal

Posted: 2010-06-02 09:55am
by CmdrWilkens
Dave wrote:What is the average speed in this universe? We've done some some handwaving with "roughly Star Trek/Babylon 5 speeds" (which I gather from here is at most 2000c), but what does that mean in, say, sectors per in-game week?

Further, I suppose I'd be using the Pythagorean theorem for diagonal travel and using waypoints to skirt around territories I don't wish to pass through?

I'm not trying to start an argument or criticize, just asking.
Clarifying a bit on how speed is a function of plot. On-grid (i.e. Hyperspace/WG) travel will be faster but noticeable, off-grid will be slower but covert. If you think you are going too fast or too slow then check with a mod (one of us should be online somewhere at any given time). The other thing to remember is that, this will go to a brief poll, we MAY (emphasis on may) be going to permanent unreal time so the critical point in terms of movement speed will be how fast you write the storyline as moving because there will not really be a concept of "days" in the sense of previous games.

Re: An SDNW Proposal

Posted: 2010-06-02 11:51am
by Siege
The Sovereignty arrives on the Wiki.

Re: An SDNW Proposal

Posted: 2010-06-02 01:30pm
by RogueIce
On the Wiki front, we may actually start a new one for this game. Then again, we may not, as I still haven't discussed it fully with Steve. So I post this to ask people to wait a bit until we decide. If you've already put something up, I won't mess with it: if we stay, it doesn't matter; if we get a new one, you can easily copy-and-paste. I'm just asking for restraint so that, if we do get a new one, it'll be less of a pain to transfer stuff.

As soon as I post this I'm sending a PM to Steve about it, so barring anything unforseen you all should know within the next couple days at most.

Re: An SDNW Proposal

Posted: 2010-06-02 01:59pm
by RogueIce
And Steve has already taken care of things:

http://worldsofsdn.wikia.com

Re: An SDNW Proposal

Posted: 2010-06-02 02:48pm
by Siege
Ported the Sovereignty to the new wiki, now with extra cyberpunk.

Re: An SDNW Proposal

Posted: 2010-06-02 04:09pm
by Magister Militum
[quote="Steve]And bleh, looking at these fleet figures people are putting up I'm probably going to alter the Anglian Royal Navy before we start. :? :P[/quote]

Well, you did say your numbers where just a baseline. I'm just going down the quality route in terms of my Navy. That, and I think it's amusing that my cruiser could rate as someone's battleship. :D

Re: An SDNW Proposal

Posted: 2010-06-02 05:43pm
by Steve
Magister Militum wrote:
Steve wrote:And bleh, looking at these fleet figures people are putting up I'm probably going to alter the Anglian Royal Navy before we start. :? :P
Well, you did say your numbers where just a baseline. I'm just going down the quality route in terms of my Navy. That, and I think it's amusing that my cruiser could rate as someone's battleship. :D
Looking at your fleet, you have 370 (could have more, remember fighters and gunboats for carriers are free) overall on a $45,000 allotment.

I've got almost twice that allotment, 696, in the listing I just showed, at $56,000. I've since reworked my fleet, creating a 604 ship fleet at $60,000 allotment.

I have to add I was kind of hoping we'd tend toward the upper three digits in fleet sizes than lower, it's why I trimmed down the ranges of the various hull types.

Re: An SDNW Proposal

Posted: 2010-06-02 05:51pm
by Magister Militum
Hmm, perhaps a modification of my fleet size is in order then.

Re: An SDNW Proposal

Posted: 2010-06-02 05:58pm
by Steve
Taking into account point creep upwards:


Military Forces:

Planetary:

Elite Forces: $7,500 Cost, 100,000,000 men @ 40,000/$1 with x3 kit mulltiplier.
Regular Forces: $5,000 Cost, 250,000,000 men @ 125,000/$1 with x2.5 kit multiplier
Garrison Forces: $500 Cost, 100,000,000 men @ 200,000/$1 with x1 kit multiplier

Total Planetary Expenditure: $13,000

Space:

1 Ultraheavy Hull @ $800 - $800 - Command Flagship
3 Ultraheavy Hulls @ $700 - $2,100 - Command Flagship (Old Class)
7 Ultraheavy Hulls @ $700 - $4,900 - Flag Dreadnought
7 Ultraheavy Hulls @ $600 - $4,200 - Flag Dreadnought (Older Class)
2 Ultraheavy Hulls @ $550 - $1,100 - Flag Dreadnought (Oldest Class)
18 Ultraheavy Hulls @ $375 - $6,750 - Dreadnoughts
20 Superheavy Hulls @ $300 - $6,000 - Dreadnoughts (Older Class)
10 Superheavy Hulls @ $275 - $2,750 - Dreadnoughts (Oldest Class)
4 Superheavy Hulls @ $250 - $1,000 - Strategic Carriers (New)
20 Heavy Hulls @ $175 - $3,500 - Expeditionary Cruisers
25 Heavy Hulls @ $150 - $3,750 - Gun Cruisers (New)
25 Heavy Hulls @ $125 - $3,125 - Heavy Cruisers (Old)
16 Heavy Hulls @ $100 - $1,600 - Fleet Carriers
20 Medium Hulls @ $90 - $1,800 - Light Cruisers
60 Medium Hulls @ $80 - $4,800 - Light Cruisers (Old)
40 Light Hulls @ $50 - $2,000 - Destroyers
100 Light Hulls @ $45 - $4,500 - Destroyers (Older Class)
80 Light Hulls @ $40 - $3,200 - Destroyers (Oldest Class)
2 Ultralight Hulls @ $30 - $60 - Frigates
30 Ultralight Hulls @ $25 - $750 - Corvettes
60 Ultralight Hulls @ $20 - $1,200 - Corvettes (Oldest Class)
6 Yacht (Ultralight) Hulls @ $10 - $60 - Royal Yachts
11 Yacht Hulls @ $5 - $55 - Government Official Yachts

Total Space Expenditure: $60,000