No Multiplayer for BioShock
Posted: 2007-01-23 11:22am
Shacknews
One of the most anticipated upcoming single-player shooters will fairly expectedly omit multiplayer functionality, confirmed 2K Games community manager Elizabeth Tobey on the official community site for Irrational Games BioShock. "BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture," reads the explanation. "Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience." System Shock 2, the game to which BioShock is frequently referred by the team and its fans as a spiritual successor, featured a cooperative mode.
More interestingly, the Q&A indicates that the game will feature online content downloads of some kind, which with a lack of multiplayer may entail new story content. It notes that content on the Xbox 360 and PC platforms will be identical, suggesting that any downloads are also likely to be made available for both versions. Finally, it was stated that development is being led on the Xbox 360 platform, with "all decisions on HUD and gameplay situations" being made there before being implemented on PC, in order to avoid PC-to-console translation problems such as the Deus Ex 2: Invisible War team faced with its cross-platform release.
Update: The wording of the answer regarding interface and gameplay design has been to revised to read as follows: "All decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC."