I'm going through a war of the worlds nostalgia phase at the moment, and am wishing that I still had the old game; it might not have been amazing, but I cheated my way through it when I was a young teenager with no conception about resource management slightly more complicated than AoE stone, gold, wood and food. eBay will hopefully win me through.
There was one question I never got answered; was there a cutscene when you completed all your research? I explored the game cd when I still had it and seem to recall seeing a research complete fmv file, but never knew how to open it. If anyone had the game and saw that fmv, what was it like for both sides?
As an additional, mainly because I was looking for fighting machine models (and found one), I came across the official JW WotW website, which does show all of the machines from the game. What were people's favourites aside from the established handling and fighting? On both sides, I suppose.
I always liked the bombardment machine, it seemed to fit in with the established design without appearing to be a variant on the 'round body' + 'legs' thing. The tempest was basically just wank, but the hyped up heat rays made such cool noises.
EDIT:
For those not playing it but interested, left to right, the digging machine, the handling machine, the flying machine, the scout machine, the bombardment machine (hidden behind the electric machine), the fighting machine, the radareythingie machine, the scuttling bomb, can't remember the next one, and the shit that was the xenotelepath. No sign of the tempest, thank god.
Does anyone remember Jeff Wayne's WotW?
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Does anyone remember Jeff Wayne's WotW?
Last edited by El Moose Monstero on 2007-08-01 03:52pm, edited 1 time in total.
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Hm, I don't see research completed video on that list - maybe it never existed. Still, good find though, I didn't think to check youtube. The footage from the game is the slightly edited version of what you see at the start of the live tour, if anyone hasn't spotted that one.
"...a fountain of mirth, issuing forth from the penis of a cupid..." ~ Dalton / Winner of the 'Frank Hipper Most Horrific Drag EVAR' award - 2004 / The artist formerly known as The_Lumberjack.
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I too was going through a War of the Worlds nostalgia recently and I'm lucky enough to still have an original copy of this game on CD. You can find patches for it online that allow it to run on XP and lets you turn the resolution up higher. I never saw any research completed cutscene for either race though, but I don't think I've ever completed ever bit of research.
I thought it was a good fun game for its time, though I struggled with the resource system too (mostly because it didn't make very much sense). For a while my pet project was to do a mod for C&C3 inspired by the game, but I've noticed similar projects based on Jeff Wayne's material seem to get legally threatened into oblivion.
The best units for the Human race has to be the Ironclads, especially the more advanced ones. It was brilliant watching the Martians get pummelled from afar as they desperately tried to get into range of your ships. For the Martians the best unit still has to be the iconic Fighting Machines though - they were awesomely powerful and it was great fun laying waste to the disorganised Earhling rabble with them.
Interestingly the game shipped with a hidden multiplayer mode (of the main campaign) which you can activate in the registry, however it's unfinished and matches become desynchronised almost immediately. You can change alot of how the game operates by altering the registry, right down to how individual units behave. You could probably alter some settings there so you could research all technologies very quickly, and see if there was a cutscene or not when doing it.
I thought it was a good fun game for its time, though I struggled with the resource system too (mostly because it didn't make very much sense). For a while my pet project was to do a mod for C&C3 inspired by the game, but I've noticed similar projects based on Jeff Wayne's material seem to get legally threatened into oblivion.
The best units for the Human race has to be the Ironclads, especially the more advanced ones. It was brilliant watching the Martians get pummelled from afar as they desperately tried to get into range of your ships. For the Martians the best unit still has to be the iconic Fighting Machines though - they were awesomely powerful and it was great fun laying waste to the disorganised Earhling rabble with them.
Interestingly the game shipped with a hidden multiplayer mode (of the main campaign) which you can activate in the registry, however it's unfinished and matches become desynchronised almost immediately. You can change alot of how the game operates by altering the registry, right down to how individual units behave. You could probably alter some settings there so you could research all technologies very quickly, and see if there was a cutscene or not when doing it.
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Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
But can you find a patch to break the irritating 'put right disk in to get CD audio' thing? My original disks are LOOOOONG gone, and images don't seem to work properly with the music (probably the lack of .cue files).
If the game hadn't featured some of the worst enemy AI I've ever seen and no multi, I'd still be playing it. It had cool research (when I was 16 I didn't know what 'track layers' were, so I didn't research them for ages ), a spend economy, and neat defences, units, etc.
To this day I'm not sure if the Royal Navy randomly fucking off was a bug or a feature. I'm pretty sure the amphibious battleships was a bug, though. Contrary to Aaron, I considered the ships basically worthless: half of the ships you send will magically disappear and the rest require constant micro to prevent them committing suicide on the shoreline. I often had a combined land/sea attack go in, and the seven ships simply vanished, run away to France.
Fighting machines rule (they'd rule a lot more with reliable gas usage, however) but I always had a soft spot for the little AT-ST guys. My favourite (though largely useless) human unit was the motorbike. That guy was CRAZY.
If the game hadn't featured some of the worst enemy AI I've ever seen and no multi, I'd still be playing it. It had cool research (when I was 16 I didn't know what 'track layers' were, so I didn't research them for ages ), a spend economy, and neat defences, units, etc.
To this day I'm not sure if the Royal Navy randomly fucking off was a bug or a feature. I'm pretty sure the amphibious battleships was a bug, though. Contrary to Aaron, I considered the ships basically worthless: half of the ships you send will magically disappear and the rest require constant micro to prevent them committing suicide on the shoreline. I often had a combined land/sea attack go in, and the seven ships simply vanished, run away to France.
Fighting machines rule (they'd rule a lot more with reliable gas usage, however) but I always had a soft spot for the little AT-ST guys. My favourite (though largely useless) human unit was the motorbike. That guy was CRAZY.
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WotW always struck me as a game ahead of it's time. With a smarter AI, larger campaign map, larger battle maps and actual restrictions on where you can place buildings would make for a better game.
The idea that you built your army in the rear and engaged with what you brought to the table was a rather new thing in RTS. You could (theoretically) send units in to raid and destroy production facilities using flyers/ships and then run away.
Unfortunatly the map of Britain led to a fairly linear game based around building a choke point along the human start line and then smashing through to London/Martian HQ. That and an AI that fell out of the stupid tree hit every branch on the way down.
Still I have an original copy and dig it out from time to time.
The idea that you built your army in the rear and engaged with what you brought to the table was a rather new thing in RTS. You could (theoretically) send units in to raid and destroy production facilities using flyers/ships and then run away.
Unfortunatly the map of Britain led to a fairly linear game based around building a choke point along the human start line and then smashing through to London/Martian HQ. That and an AI that fell out of the stupid tree hit every branch on the way down.
Still I have an original copy and dig it out from time to time.
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I've never had ships disappear entirely. And only a couple of times have I had them run aground and then only when I was manoeuvring them close to shore (which, you know, does happen with real ships). I would usually send a small fast attack force of armoured lorrys and then use them to lure the Martians into range of the ships guns, rather than vice versa.Stark wrote:Contrary to Aaron, I considered the ships basically worthless: half of the ships you send will magically disappear and the rest require constant micro to prevent them committing suicide on the shoreline. I often had a combined land/sea attack go in, and the seven ships simply vanished, run away to France.
As I mentioned to Stark in PMs; I've found no way of getting the music to work properly through the game itself. What I've done is ripped the music from each disc and just play the appropriate Human/Martian tracks in the background as MP3s.
You can beef up the AI by tweaking the registry, to the point of making it insanely hard. Go to "HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Waynes' 'The War Of The Worlds'\1.00.000" then take a look through the folders contained within. The one called 'Tweaks' has the most useful settings, for starters it has an AI aggression setting.
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Oh, ships vanishing happened all the time - mainly the 3rd generation ironclads, I found. You get a fleet of invincible class ironclads, send them off on their merry way and none of them turn up, but the pissy little warrior class 1st gen escort sits out there and gets torched by the fighting machines.
I wondered if it might be a lost at sea thing, but really, if your highest level battleship can't take coastal seas, why bother?
I'm intrigued by all the tweaks though, might have to acquire it from ebay and do some fiddling.
I wondered if it might be a lost at sea thing, but really, if your highest level battleship can't take coastal seas, why bother?
I'm intrigued by all the tweaks though, might have to acquire it from ebay and do some fiddling.
"...a fountain of mirth, issuing forth from the penis of a cupid..." ~ Dalton / Winner of the 'Frank Hipper Most Horrific Drag EVAR' award - 2004 / The artist formerly known as The_Lumberjack.
Evil Brit Conspiracy: Token Moose Obsessed Kebab Munching Semi Geordie
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