I'm sure that some of you remember Wing Commander I, where you could actually semi-advance in the ranks of the Tiger's Claw, getting the newer fighters faster, if you actually did good missions, and Wing Commander Prophecy, where IIRC you could actually join a bomber squadron.
Why not take this further, and instead of simulating just a small part of the war effort around a single ship like TCS Concordia; try working an overarching story around a Task Group or Fleet containing all types of ships, from big fleet carriers to small frigates; with your position in the pecking order determined by a simple game you play at the beginning of the game (Anyone remember Wing Commander I where you started the campaign playing a simulator on Tigers Claw, and then got prompted to enter your name?); and the higher the score, the better ship you get assigned to; like if you score badly in the game, you get assigned to a crap-bucket frigate with only 6 badly obsolete fighters, while if you score a medium score, you get a pick of which squadron type you want, Attack or Fighter, and you get assigned to a decently sized cruiser. An even higher score results in fleet carriers.
Likewise; instead of every mission being a deadly important mission, toss in a couple of randomly generated patrol missions, like you go fly out in front of the fleet or into asteroid fields to screen ahead of the fleet; and destroy anyone you find; sometimes you'll find nothing, other times, you might find a couple of enemy units...
A more RPGlike Space Fighter sim...
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- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
A more RPGlike Space Fighter sim...
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Arthur_Tuxedo
- Sith Acolyte
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A lot of what you're describing is Starshatter. Ever checked that one out?
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