- infantry exposed is doomed to be run over, blown up or machinegunned
- infantry cunningly moved out of cover can annihilate any unit in the game through rear hits
- infantry killed by TA is draining the enemy team's TA for little benefit
- heavy armour is used for rear penetration raids where the HEAT is used on light targets. HEAT does fuck-all damage against anything armoured, even light tanks, and should be saved for HAA
- don't engage tanks with tanks if you can avoid it. use HEAT to kill HAA so choppers can kill enemy tanks much faster than you can, and break through lines to get at the light support units
- medium armour's anti-infantry attack sucks, but it's main gun is nearly as good as that of a heavy, they just die faster. If the enemy isn't using heavy armour, mediums are fine
- lights are useless for anything other than forifying and scaring away HAA
- as air, swarming is critical; either get seven mediums or five heavies. a scout placed well can provide heaps of spotting, but in pub games this isn't too helpful. Never buy air transports because nobody will ever use them.
- as heavies, set your units to not fire so you can save your rockets. force fire on ground to use rockets against infantry squads.
I'm rubbish with support so I can't help with that. WiC players of the world, EDUCATE HIM!
