Theoretical limits of Star Trek technology for warships.
Posted: 2009-06-10 12:37am
This is a somewhat straightforward and I hope interesting discussion. On Mike's pages it's suggested that a Galaxy-class starship has an average power output of 900 TW and a peak power output of around 1 x 10 ^ 19 , supported by statements by Data (not necessarily accurate) the effect of power generation of 1.3 x 10^19 for the Enterprise, and the rather inaccurate TNG charts, with other analysis suggesting rather lower capabilities.
So within that power level, what can you actually accomplish if you were to set out to design a real warship? For example, due to the buried position of the nacelles on Klingon Birds of Prey, does it not seem reasonable that a ship's warp nacelles can be integrated into the hull and armoured? What would be the best kind of armour and what sorts of thicknesses would be attainable? How should the weapons be mounted for the greatest efficiency, and what should they consist of?
Assume that you're from some alien species that tasks military operations seriously and you're tasked with developing basic components and specifications for a dreadnought about 3,750 meters long (within the range of the extremely largest warships seen in Trek like that giant Negh'Var and the Dominion super-ships in the DS9 finale), with an empty mass of 60 - 70 million tonnes and a fully loaded mass of 285 - 300 million tonnes. What sort of armour thickness would be suitable and possible, out of what materials? Would distributed multiple shield generators be worthwhile? And what sort of accelerations and warp speeds would you aim for? Assume that the ship, for safety reasons, is to use metastable liquid metallic hydrogen as a fuel for highly efficient fusion reactors, due to the apparent explosive dangers of the anti-matter reactors commonly used, though very limited amounts of anti-matter for short term bursts of power may be acceptable if the power generation sources are highly subdivided between multiple generators and surrounded in suitable amounts of armour. Note that it is expected that you shall heavily subdivide the ship with internal bulkheads and that there should be in excess of 100 reactors collectively producing this power rather than one huge super-reactor, so that the ship is almost impossible to knock out in combat.
So just what sort of firepower could be obtained? Would it be wiser to arm the ship with mass drivers instead of phasers/disruptors, perhaps with nuclear tipped shells? What kind of missile armament should be provided and what accelerations would you expect to obtain from it? How would you, overall, expect this vessel to perform against the typical Alpha/Beta quadrant forces?
Note, assume that power generation scales with mass reasonably well, though the ship's fuel is expected to be sufficient for several days of intensive combat operations before she's required to refuel from a nearby gas giant (this is realistic, as in real life, a warship steaming constantly for a couple days at full speed will completely exhaust her fuel, and many jet fighters can do so in minutes at full power).
So within that power level, what can you actually accomplish if you were to set out to design a real warship? For example, due to the buried position of the nacelles on Klingon Birds of Prey, does it not seem reasonable that a ship's warp nacelles can be integrated into the hull and armoured? What would be the best kind of armour and what sorts of thicknesses would be attainable? How should the weapons be mounted for the greatest efficiency, and what should they consist of?
Assume that you're from some alien species that tasks military operations seriously and you're tasked with developing basic components and specifications for a dreadnought about 3,750 meters long (within the range of the extremely largest warships seen in Trek like that giant Negh'Var and the Dominion super-ships in the DS9 finale), with an empty mass of 60 - 70 million tonnes and a fully loaded mass of 285 - 300 million tonnes. What sort of armour thickness would be suitable and possible, out of what materials? Would distributed multiple shield generators be worthwhile? And what sort of accelerations and warp speeds would you aim for? Assume that the ship, for safety reasons, is to use metastable liquid metallic hydrogen as a fuel for highly efficient fusion reactors, due to the apparent explosive dangers of the anti-matter reactors commonly used, though very limited amounts of anti-matter for short term bursts of power may be acceptable if the power generation sources are highly subdivided between multiple generators and surrounded in suitable amounts of armour. Note that it is expected that you shall heavily subdivide the ship with internal bulkheads and that there should be in excess of 100 reactors collectively producing this power rather than one huge super-reactor, so that the ship is almost impossible to knock out in combat.
So just what sort of firepower could be obtained? Would it be wiser to arm the ship with mass drivers instead of phasers/disruptors, perhaps with nuclear tipped shells? What kind of missile armament should be provided and what accelerations would you expect to obtain from it? How would you, overall, expect this vessel to perform against the typical Alpha/Beta quadrant forces?
Note, assume that power generation scales with mass reasonably well, though the ship's fuel is expected to be sufficient for several days of intensive combat operations before she's required to refuel from a nearby gas giant (this is realistic, as in real life, a warship steaming constantly for a couple days at full speed will completely exhaust her fuel, and many jet fighters can do so in minutes at full power).