Well, Recently I have finished my first truly Epic Work!
It shall stand for a 1,000 years! Behold the Ziggurat!!!




Moderator: Thanas
There's a lovely set of tutorials on youtube that will help get you moving. It also helps to have a friend who doesn't mind HURP DURP DURR HURR questions on the game.Serafina wrote:Honestly, i never had the nerve to get into this game.
But if i look at these awsome pictures, i think i should give it another try.
That's...pretty damn awesome. I need to get into this game, now.Singer wrote:I didn't realize it could be in 3d either. It's a separate program called "3dwarf" that takes a map file and renders it in 3d. Haven't had the time to try it yet, but you can find it if you search on Google.
I don't doubt you, and that's amusing, but a barrel is an obelus, or division sign. Percent signs are used for unstored food, screw pumps, maybe something else.The other day I wrote 'barrel' instead of 'percent sign' when commenting a program on what the % did.
You know, I was actually right. I wrote "Rations", but when I was making my post, since I hadn't played DF in about a year now, I said "I'm pretty sure that's wrong, and I don't want to look stupid, so I'll just change it to barrel. That sounds righter." *facepalm*Alan Bolte wrote:I don't doubt you, and that's amusing, but a barrel is an obelus, or division sign. Percent signs are used for unstored food, screw pumps, maybe something else.The other day I wrote 'barrel' instead of 'percent sign' when commenting a program on what the % did.
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This is a pipe section.
The official manual is worthless, though. After that one guy's tutorial videos, just have the dwarf wiki open in a window while playing DF in windowed mode and consult when necessary- that's at least how I learned.Zixinus wrote:I'm downloading the tutorial videos again.
The pain of the game is that you'd need the dwarf-wiki built-in to get anything really done well. What's annoying is that there are only the videos that you can actually download, you can't download, say, the official manual.
You had to have gotten an internet connection at some point to play the game- isn't there a way to make a page available offline by saving it to a cache permanently? I seem to have enabled that option with a dictionary I consult regularly, because it works even if my internet connection is out. I just don't know where the button is.Zixinus wrote:Thing is that I'm mostly playing off my laptop that does not have an internet connection and the videos are a bit drool. I think that's one of the biggest problems with Dwarf Fortress: the learning curve is right up the ass. Losing is not fun when you invested hours into a game and don't know how to do things right.
Pfft. Time spent on an interface that doesn't make flight simulators feel inadequate would take up time required to realistically model the effect of rainfall on fortress flooding or whatever it is Toady is doing now.Stark wrote:Or, they could just implement an actual interface.
Well, I won't defend the interface. It's pretty horrible. But there's gameplay issues that need to be solved and for once Toady is actually focusing on related things (although not always, with silly distractions). I'm not going to complain if the gameplay is fixed so that the game becomes non-autopilot to play and then the interface is fixed.Vendetta wrote:Pfft. Time spent on an interface that doesn't make flight simulators feel inadequate would take up time required to realistically model the effect of rainfall on fortress flooding or whatever it is Toady is doing now.Stark wrote:Or, they could just implement an actual interface.
Yeah you're right, hiding your game's features behind the worst interface of the 21st century is TOTALLY okay, because you're <nerd>ing some useless <nerd> shit. What's that? The interface is the most important part of the game? What's that? Idiots add features when the existing game isn't finished??! Oh dear!Vendetta wrote:Pfft. Time spent on an interface that doesn't make flight simulators feel inadequate would take up time required to realistically model the effect of rainfall on fortress flooding or whatever it is Toady is doing now.
Stark wrote:Yeah you're right, hiding your game's features behind the worst interface of the 21st century is TOTALLY okay, because you're <nerd>ing some useless <nerd> shit. What's that? The interface is the most important part of the game? What's that? Idiots add features when the existing game isn't finished??! Oh dear!Vendetta wrote:Pfft. Time spent on an interface that doesn't make flight simulators feel inadequate would take up time required to realistically model the effect of rainfall on fortress flooding or whatever it is Toady is doing now.
The interface isn't just 'bad'; CnC3 has a 'bad' interface. In modern terms, the interface doesn't even exist. It's 1978. It's appalling and inexcusable, moreso since the game is interesting, has sophisticated mechanics and an interesting theme. Nobody gives a shit because it's unplayable.
I hear zero documentation (because idiots just keep hobbying away instead of actually finalising anything) is part of the 'charm' too. Simple task = eighteen keypresses = add moar 'realistic' 'modeling' (ps lookup table) of useless shit!
The game is essentially the poster child for why project management is a growth industry.