If Star Wars starfighters really can maneuver at these accelerations then they can outmaneuver anything any other universe can throw at them

Moderator: Vympel
I think that interference with sensors is sufficient to explain the lack of acceleration in combat. We know that there was interference around the Death Star ("There's too much interference!"), and if your sensors are boggled, it's too easy to blunder into the surface, as poor Porkins did.Azron_Stoma wrote:generally they don't accelerate that fast during combat for several reasons, not least of which being the risk of crashing into objects that are relatively slow or within close proximity, but also Imperial Jamming can cause them to have a massive reduction in engine performance.
Remind me again how we know those things? I forgot.Azron_Stoma wrote:this also doesn't take into account that a 3 second burst from a TIE fighter unloads more firepower than the Fat Man Nuke did over Nagasaki.
or that a starfighter launched Concussion missile is worth at least 3 Tzar bombas due to the shaped charge alone (possibly even more due to the concentration of the blast)
making it about equal to a 300 mt nuke, despite having only half the yield.
Don't be daft. There are capital ships in other universes with higher demonstrated accelerations than even the 5000 gees of the Aethersprite from Attack of the Clones. A goa'uld mothership pulls something like twenty or thirty thousand in an episode of Stargate: SG-1.Fifthman wrote:If Star Wars starfighters really can maneuver at these accelerations then they can outmaneuver anything any other universe can throw at them
My impression is that it's great for running, but not necessarily so hot for hitting; dropping out of hyperspace right on top of your target and not allowing them time to react can be tricky, as "You have failed me for the last time" Ozzel demonstrated so effectively at Hoth.Connor MacLeod wrote:Even if its a universe they can outrun that doesn't neccesarily mean they have the endurance to do it forever. Reaction drives are very energy-intensive and they couldn only put up with max power burns for os long before running out of fuel.
Moreover, the power applied to engines is power taken away from weapons.
really, sublight acceleration is one of those capabilities that can be important in some cases, but is overrated in many, much like weapons ranges are (Universes with light minutes range like Andromeda or the honorverse). SW's FTL ability is not neccesarily the MOST precise in the universe, but it can be used to make hit and runa ttacks really well and neutralize alot of acceleration/range advantages when emploed properly.
MinbariAzron_Stoma wrote:...dunno if Mimbari fighters...
There is also I believe the targeting computer when they're in the trench, which displays the distance to the exhaust shaft in meters IIRC. Don't know what thread it was, but when the math was done I believe it showed that the X-wings were going something like several kilometers a second.Azron_Stoma wrote:generally they don't accelerate that fast during combat for several reasons, not least of which being the risk of crashing into objects that are relatively slow or within close proximity, but also Imperial Jamming can cause them to have a massive reduction in engine performance.
we have some scenes such as the X-wings approach to the Death Star over Yavin, they covered hundreds of thousands of kilometers in under 5 minutes, requiring at Least 1,000g acceleration so 3,700 is perfectly within that margin.
You need certain things to make it work consistently:Simon_Jester wrote:My impression is that it's great for running, but not necessarily so hot for hitting; dropping out of hyperspace right on top of your target and not allowing them time to react can be tricky, as "You have failed me for the last time" Ozzel demonstrated so effectively at Hoth.
This would be the post you're looking for.Balrog wrote:There is also I believe the targeting computer when they're in the trench, which displays the distance to the exhaust shaft in meters IIRC. Don't know what thread it was, but when the math was done I believe it showed that the X-wings were going something like several kilometers a second.
Within its own universe and tech base you're basically right. They only bother coming out of hyperspace near targets worth fighting over, and then they do it as close as they can. Thats why we rarely see 'multi light second" combat ranges I imagine, they don't NEED to fight that far away unless they choose to.AdmiralKanos wrote:We've never seen a pair of SW starfighters dogfighting in open space, have we? It seems that they're always near something: asteroids, capships, a Death Star, etc.
It's only a problem insofar as I have no idea what "full throttle" actually means in the context Luke uses it. Generally speaking, "full throttle" implies that you're not holding anything back from your thrust capability. It's rather clearly not "full linear thrust capability," which is what one would normally assume.Connor MacLeod wrote:Why should it be a problem? The DS may not have an atmosphere but its going to be like a planetary enviroment from the POV of combat, so why would you use "open space" criteria? I don't think I'd want to blast along at thousands of gravities close up to an airless lunar enviroment either, nevermind something built up like the Death Star.