I picked up this game the other day; it's billing as Grand Theft Mercenarie's Creed interested me. I figured it'd be fun to enjoy the outrageous accents.
However, I'm really torn on the game. The lethality is high, the game is persistent, and the terrain is interesting. The art is interesting, meaningful, and not retarded like Mirror's Edge. There's a fair bit of tactical variation available.
Sadly, the enemies are cataclysmically retarded and the 'persistent' gameworld just means the Germans are so stupid they never, ever replace ANYTHING. A mission will take place in the 'well defended' base that you already blew to bits so it's one or two guys standing around by themselves. The 'suspicion' system with the 'alert zone' is a good idea (don't return to the scene of the crime) but it means if you run in somewhere, then run away, and it blows up, they can't connect the two events. You can destroy entire bases in a single disguise without anyone ever even dropping an alert zone on you in this way.
On the other hand, the 'cops' and combat is very lethal and frustrating. You can kill hundreds of Nazis if you sploit the terrible pathfinding, but if you get pinned on a rooftop you're basically dead. At alert level 5 the alert zone covers all of France; the only escape is hiding spots, which are pretty nuts to get in when zeps are chasing you.
But hey, zeppelins. Great stuff. It's not a bad game - and it's a step up from Mercenaries - but it has many problems old Mercenaries 1 did back in the day. You don't get the sense the Germans are really 'occupying' (aside from the great transitions artwise), rather than just visiting and are happy to leave if you knock over enough telephone poles. I'm pretty torn on it, but since my 'titties code' had already been used I'm returning it.
[360] Saboteur
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[360] Saboteur
- MKSheppard
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Re: [360] Saboteur
So basically the game is still like Hitman Blood Money; you can massacre a whole hotel floor full of people with a M-4 and Beta-C Mags, and then put away the gun and calmly walk downstairs to the main floor and not get stopped or questioned by the police?Stark wrote:The 'suspicion' system with the 'alert zone' is a good idea (don't return to the scene of the crime) but it means if you run in somewhere, then run away, and it blows up, they can't connect the two events. You can destroy entire bases in a single disguise without anyone ever even dropping an alert zone on you in this way.
How hard is it to get to alert level 5?At alert level 5 the alert zone covers all of France; the only escape is hiding spots, which are pretty nuts to get in when zeps are chasing you.
I'd imagine that Alert level 1 is caused by you punching out some nazis or getting in a bar fight -- they'll put a lookout for you on the checkpoints, but not look TOO hard.
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Re: [360] Saboteur
If you fire an unsuppressed gun it drops the alert zone on you, so if anyone can see you you're in trouble. But the game is more primitive than even Hitman in that being dressed as soldier while carrying a silenced pistol openly isn't suspicous. The Germans have a much longer 'sight range' than in Hitman, so it's like third person Commandos. When in a disguise your behaviour is limited while in sight, but running around a corner before a tank mysteriously explodes is fine.
When I camped out on a roof and killed about sixty guys, I was at alert 4. The game is incredibly anachronistic, with Zeppelins fulfilling the role of police helicopter in GTA and late-war equipment in 1940, as the plot is deeply silly. It's just a shame they can't work out who is blowing up all their V-2s.
When I camped out on a roof and killed about sixty guys, I was at alert 4. The game is incredibly anachronistic, with Zeppelins fulfilling the role of police helicopter in GTA and late-war equipment in 1940, as the plot is deeply silly. It's just a shame they can't work out who is blowing up all their V-2s.
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- Redshirt
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Re: [360] Saboteur
Wow thanks for the description, I have been torn about either getting this game or not getting it. I think I am gonna pick it up, it still looks like a great game and it sounds like there is a lot of fun to be had. At least it's not completely horrible lol
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Re: [360] Saboteur
Apparently the team making it was disbanded before the game could be properly finished and tidied up, from what l've heard. Doesn't make the gripes any more fun, but it does give me some sympathy for the team who might otherwise have made an excellent game.
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Re: [360] Saboteur
Sounds like this one is firmly in rental territory. I only really had a passing interest in this one if that, but I might rent it if I can get a copy off Gamefly.
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