It took over a year to make this. And now Mario Crossover is the best Mario flash game ever made, not only do you get to play as Mario, but you get to play as other characters and use their abilities for their original games. You also can play as Link, Samus, Bill R., Simon, Megaman, Simon. Each of these characters gets unique powerups everytime they get a mushroom or a Firepower. Each powerup is different, unique, and fun to see what happens next!
There are also other secrets that can be found with the ability to use a blaster weapon that can destroy blocks and you can reach new places that Mario could not before. This is similiar where in world 1-2 where you could jump over the world and run through the whole level, it is kinda cheating, but it's still neat to do.
"If it's true that our species is alone in the universe, then I'd have to say that the universe aimed rather low and settled for very little." -George Carlin (1937-2008)
"Have some of you Americans actually seen Football? Of course there are 0-0 draws but that doesn't make them any less exciting." -Dr Roberts, with quite possibly the dumbest thing ever said in 10 years of SDNet.
Lack of jump height means you can get stuck in world 1-2.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar Avatar credit
Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?
"Stop! No one can survive these deadly rays!"
"These deadly rays will be your death!"
- Thor and Akton, Starcrash
"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
- Arthur Summerfield, US Postmaster General 1953 - 1961
Drooling Iguana wrote:Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?
Probably, but I'm guessing Zelda II's lack of popularity made that decision. That being said, Link staying one block high at all times gives him a unique trait that's somewhat interesting as the game goes.
Ohhh, Simon can double jump. Funny I missed that initially.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar Avatar credit
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt
"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia
American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.
DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
Drooling Iguana wrote:Wouldn't it have made more sense to use the Zelda II Link instead of inventing platforming mechanics for the original?
Probably, but I'm guessing Zelda II's lack of popularity made that decision. That being said, Link staying one block high at all times gives him a unique trait that's somewhat interesting as the game goes.
Ahem.
Interview wrote:Speaking of the characters, was there any particular reason you decided to use the Link sprite from the Legend of Zelda as opposed to the one from the 2D-based sequel, Adventures of Link?
Originally, I had both the Zelda 1 and Zelda 2 sprites in the game. Link would start out small, just like he does now, but when you got a mushroom, he'd grow into the Zelda 2 version. However, I just found that Link so much more fun to control when he was little. In the bigger version, you have to crouch to hit Goombas and throwing the boomerang in all eight directions is more awkward. When I was playing as Link, I would actually avoid getting the mushroom because I wanted to stay small, so I just decided to take big Link out of the game. Also, I think Link's sprites in Zelda 2 were a bit on the ugly side, and they didn't fit so well with the Mushroom Kingdom.
どうして?お前が夜に自身お触れるから。 Long ago in a distant land, I, Aku, the shape-shifting Master of Darkness, unleashed an unspeakable evil,
but a foolish samurai warrior wielding a magic sword stepped forth to oppose me. Before the final blow
was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now, the fool
seeks to return to the past, and undo the future that is Aku...
-Aku, Master of Masters, Deliverer of Darkness, Shogun of Sorrow
I think my favorite characters to play this as are, in order: Samus, Bill, Mega Man, Link. Mario is, well, Mario, we all know him, and Simon Belmont actually has to obey the laws of momentum; not a good thing in a Mario game.
The coolest thing about it is how the crossover characters carry their own weapon mechanics, but they inherit Mario mechanics; IE, link, Samus, Simon and all the others can do the Mario stomp, but when those armed with weapons shoot, the bad guys react like those from their native games. For example, link's boomerang, Simon's whip and Samus' Arm-Cannon shots stun enemies, while Mega Man's Mega-Buster and Bill's gun do not.
Bill's probably the easiest to play, un-upgraded; his shots travel the whole screen, he gets eight-direction shooting, and his bullets can break bricks. Fully upgraded he's firing shotgun spreads, which almost feels like a penalty compared to the machine gun that he earned with the mushroom, while fully-upgraded Samus is probably the easiest to play of the fully-upgraded, since she's firing her spazing wave-beam. Sure, she loses the ability to break bricks with her head, but that doesn't matter when she can just shoot upwards in any event. Mega Man's a lot tricker - sure, his un-upgraded Mega Buster shots do travel the whole screen, but he can't crouch, only slide, and un-upgraded, his head can't break bricks.
Simon, of course, I never really used, and Link I didn't use much since shooting was more fun than melee in the later levels. Mario, of course; well, we all know how Mario handles in a Mario game.
CaptainChewbacca wrote:Dude...
Way to overwork a metaphor Shadow. I feel really creeped out now.
I am an artist, metaphorical mind-fucks are my medium.