I am actually in need of some help, namely, I need to know if the Mirrodin cycle is generally a good cycle to use. I'm very much an artifact/black kinda dude, and have recently had the pleasure to play a zombie deck (Which I now want.

Moderator: Thanas
One suggestion I have is to not play a tribal deck just to play a tribal deck. Make sure you have a bit of synergies to work with. Don't over do it on creatures, the general rule of thmb is 1/3rd creatures, 1/3 land, 1/3 removal/other. Some decks will have more of one, and less of others. Examples-Goblins/38-43Land/ANTCommander Xillian wrote:I'm not so sure, Agent. Mix'd with some Onslaught zombies, Nim can be hard-friggin'-core. Wail of the Nim is also useful, mostly late game though. But I understand your sentiments. I do not intend to be in tournaments myself
Like I said, I'm looking for some pre-made Zombie decks I could perchase online, or some such. But yes, a pure Mirrodin deck is not my intent, I'm much more focused on getting an enjoyable, well-mix'd deck with a lot of zombies and some power-house Darksteel cards, such as Reactor should my enemy not be buckling anywhere near soon enough, and one of those beautiful Gargoyles and Colossus.
Could you link to your deck builder and simulator?Commander Xillian wrote:Your comment made no sense to me, Terralthra.
I'm running a nim/Zombie deck with loads of equipment and a few gauntlets of power, thanks to this simulator I found. Gonna test it out until I get the right score.
First I played mass multiplayer, usually 5 or more people per game all playing independent factions. Delicious. Our speed record with 5 players was 5 minutes for a full game at the very tail end of Lunch.Commander Xillian wrote:I used to play "Empires" games, basically three people taking the same turn on the same team, against three others. But mostly it's one on one.
Also, Agent, mind if I worship the ground you walk on now? I ALWAYS get Conned when I trade, and I can't trade worth a shite ether...
Indestructible is complete bullshit, or at least it was when it came out. There was only one darksteel card that I didn't feel dirty playing with, and that was a land. It was so bad my best deck from around then was built around eliminating the player as fast as possible. Notable cards included:Samuel wrote:Out of curiousity how useful are Darksteel cards? I'm not up to date on the game (and the rules) so indestructible seems rather useful.
The first of these programs was called Apprentice, but the company that developed it went balls up. I linked above an open source fallow on to Apprentice called Apprentice 2. Work station isn't truly free, yes you get the trial version free, but not the full version. And Cockatrice looks to be similar to Apprentice 2, so it is probably a wash between the two.KrauserKrauser wrote:The free alternatives are Magic Work Station and Cockatrice. I know Magic Work Station is the most well known, so that is probably your best bet for being able to play all the magic cards out there for free. One thing it doesn't do is keep the rules for you, you have to go through all the steps yourself while Magic Online does all that in the background for you.
That card doesn't work how you think it works, it only does 2 poison counters, one when it first hits, and one on the next upkeep unless they pay 2.Serafina wrote:once bitten, you get more and more counters each turn.[/url] After one bite, you are dead in at least 9 turns, after two in four more and after three in two more - less if you already have markers.
Indestructable is garbage, its on too expensive and cost efficient cards and is removed by Path to Exile and Swords.Samuel wrote:I can see what the purpose of everything else is, but what is the job of the Blinkmoth Nexus? It doesn't have the "oh shit how is this legal" feel the rest of the cards have.
Out of curiousity how useful are Darksteel cards? I'm not up to date on the game (and the rules) so indestructible seems rather useful.
Oh, errata, i see.lance wrote:That card doesn't work how you think it works, it only does 2 poison counters, one when it first hits, and one on the next upkeep unless they pay 2.Serafina wrote:once bitten, you get more and more counters each turn.[/url] After one bite, you are dead in at least 9 turns, after two in four more and after three in two more - less if you already have markers.
Well, the Nexus is there to take up the counters from a Arcbound Ravager when your opponent kills it. Also, Man Lands are very useful when facing Wrath of God, etc and since the +1/+1 counters stay on the Nexus even after it reverts to a land, it can get to be a pretty big beefy flying threat.Samuel wrote:I can see what the purpose of everything else is, but what is the job of the Blinkmoth Nexus? It doesn't have the "oh shit how is this legal" feel the rest of the cards have.
Out of curiousity how useful are Darksteel cards? I'm not up to date on the game (and the rules) so indestructible seems rather useful.