Hell's Gate in the Capital Wasteland

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Zor
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Hell's Gate in the Capital Wasteland

Post by Zor »

In this scenario, Hell's Gate has been transported to the Capital Wastelands as of the events of Fallout 3. They have all the equipment that they usually had, save for three adjustments...

1-They don't have the Valkyries
2-Their manufacturing capacity has been increased so that they can produce turbines
3-They have large supplies of high end electronics that are otherwise beyond their manufacturing capacities.

Can they survive?

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Re: Hell's Gate in the Capital Wasteland

Post by Ahriman238 »

Oh, you mean Avatar's Hell's Gate facility. For some reason everytime I see those two words together I think of the Linda Evans book.

For all that the company mercenaries are played up as being mostly marines like Sully, mostly they just strike me as dumb thugs. Without air support, I can't see them lasting long anywhere the tech is more advanced than Napoleon. Especially with Col. 'Ye-haw!' Quaritch in charge.

The AMP suits will help them keep out the ghouls, but the vault-dwellers and Brotherhood have comparable or better tech. And if they do survive a little while the Enclave will crush them and declare total victory over the communists.

Oh wait, they'll still have the Samsons and the Dragon won't they. That changes things a bit.

Their manufacturing capability was already up to producing or assembling from pre-shipped parts all the AMP suits, Valkyries and Samsons, and especially the Dragon. I don't really see where you're going here. Same thing with the electronics. I really don't see laptops or the flexi-computers they had altering much regarding whether they live or die, except maybe as trade goods between them and the Vaults or that MIT community.
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Re: Hell's Gate in the Capital Wasteland

Post by Panzersharkcat »

The vaults are closed or experimented on, so no trading with them. They'd probably get eaten by Deathclaws or Albino Radscorpions or get captured by Super Mutants to be turned into more Super Mutants or get curbstomped by the Enclave.

The Samson 16 doesn't look that impressive, at least compared to Vertibirds, which have mini-nukes, missile racks, and Gatling lasers. I'm probably wrong, though, as I'm only going by the wiki. The only thing better that the Samson has is a .50 machine gun. The Dragon, on the other hand, looks interesting.
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Re: Hell's Gate in the Capital Wasteland

Post by Sarevok »

The glass canopies make the AMP suits death traps against people with guns, power armor and the occasional enegy weapon.
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Re: Hell's Gate in the Capital Wasteland

Post by NecronLord »

Ahriman238 wrote:Without air support,
Valkyrie is the large orbital shuttle in Avatar. That's the only thing they don't have. The OP does not deny them their air support. He has in fact, given them the ability to produce considerably more aircraft than they had in the film, and they will be able to produce fixed wing craft that function in this environment (unlike Pandora) too. Various Avatar sources suggest that the reasons they cannot deploy far more sophisticated fixed wing aircraft are to do with turbine wear in the alien atmosphere.
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Re: Hell's Gate in the Capital Wasteland

Post by Ahriman238 »

Valkyrie is the large orbital shuttle in Avatar. That's the only thing they don't have. The OP does not deny them their air support. He has in fact, given them the ability to produce considerably more aircraft than they had in the film, and they will be able to produce fixed wing craft that function in this environment (unlike Pandora) too. Various Avatar sources suggest that the reasons they cannot deploy far more sophisticated fixed wing aircraft are to do with turbine wear in the alien atmosphere.
Whoops. I thought they were the attack choppers, as opposed to the Samsons which were the airlift choppers. But I was wrong, those are [looks up] Scorpions.

So plenty of air support, just no space travel. Perhaps they'll test the claim about the Dragon being able to level Manhattan? Or at least New Vegas.

Still, while they could farm some for food and build some things, the facility on Pandora got resupplied every six months or so. I'm not sure how much they can get done without that, and I am sceptical about their ability to make nice with the locals. Largely because America in Fallout is not a nice place, but also because a lot of the personel at Hell's Gate are assholes, especially their leaders.
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Re: Hell's Gate in the Capital Wasteland

Post by Panzersharkcat »

They'd run into the NCR and the Legion around the time of the First Battle of Hoover Dam if they head to New Vegas. There is an AA gun at Hoover Dam. You can use it to shoot down Kimball's vertibird. Not going to be that useful, since that's the only one there and House's Securitrons haven't gotten their upgrade yet. No anti-aircraft capabilities for them. I'm pretty sure they'll get eaten by deathclaws or something, though not before they do stuff like level towns like Megaton and Big Town. I wouldn't miss the Republic of Dave, though. One of the first things I did when I got the Enclave Commander and Killable Children mods was call down an orbital strike on the place.
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Re: Hell's Gate in the Capital Wasteland

Post by Bakustra »

They probably will become the main power in the Capital Wasteland. They're able to maintain advanced industry and produce things on a large scale- the only groups confirmed as being able to do that are the Brotherhood of Steel and Enclave, though the NCR may also be able to within their home territory. They also likely have enough AMPs to outweigh the power-armor equipped troops of both. They don't necessarily have a huge need to go conqueror- they can trade for what they want with other settlements. They're also used to dealing with wildlife more dangerous than the typical Deathclaw or Mirelurk from life on Pandora.
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Re: Hell's Gate in the Capital Wasteland

Post by Panzersharkcat »

How many people do they have? I have not watched Avatar and I don't really know too much of their capabilities.
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Re: Hell's Gate in the Capital Wasteland

Post by Bakustra »

They have at least 20-30 pilots and gunships from what I can recall off the top of my head, and probably a few hundred mercenaries/security forces at most. They appear to have at least ten walkers or so, probably closer to the number of pilots they have. They also have gigantic mining and construction equipment about 30 meters high (for what we saw in the film). These don't seem to be that much, but they probably have more than the Enclave had available in 2 or what the Brotherhood had available in the Capital Wasteland.
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Re: Hell's Gate in the Capital Wasteland

Post by Highlord Laan »

If they play nice, they can rapidly get in good with the CW BoS. If they start making problems, Lyons smashes them into the bedrock.

Dragon or no, once Liberty Prime goes weapons hot it won't matter.
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Re: Hell's Gate in the Capital Wasteland

Post by SirNitram »

Morale plummets. It's one thing to fight tribal, tall aliens. Ghouls, especially the sickening fast Reavers, are a whole new experience. Throw in supermutants, centaurs, and other freakish sins against nature and while they can fight well, they won't. They're /mercenaries/. At some point, you quit.

Beyond the morale angle, landing in the CW is hell. Okay, here's your nice base.. It's surrounded by an urban warfare playground, with heavily armed freaks toting miniguns, rocket launchers, and other things. The locals have had their lifetimes to hone the guerilla warfare of the place. The walkers are too big for it; BoS or Enclave equipped teams will use them as target practice.

Their base? Not gonna last. Even if the Enclave ignores them, Rivet City has plenty of mini-nukes and a few stealth boys. What can they do against cloaked sabotuers who plant small nuclear munitions against their compound and let the ghouls and Supermuties in?
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Re: Hell's Gate in the Capital Wasteland

Post by Panzersharkcat »

I think the Enclave and BoS outnumber the people in the facility. The population is supposed to be bigger than what's depicted in-game, if I remember correctly. The Enclave definitely have the capability to crank out a crapload of vertibirds, considering how many I keep shooting down while wandering the wastes. Then again, that may just be game mechanics and not reflective of how many there are. I don't think the Brotherhood in the Capital Wasteland have much of anything in the way of productive capabilities, which is why they're reduced to using crappy T-45d suits, in contrast to the Mojave chapter still wearing T-51b suits. The Enclave might be able to use Bradley Hercules on their base before breaking the engines or something, given that they somehow targeted Liberty Prime but were restricted to only two targets later.
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
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