Chapter Five: The Wrath of the Imperium
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The Space Sharks have arrived. Frain's caution is understandable, considering what happened to Ortys (mentioned in the previous book) and what the Carcharodons turn out to be capable of.Blood in the Dark Waters
3 327 910.M41
Quite unexpecteedly, a single fire-blackened Space Marine strike cruiser, bearing unknown livery and transmitting a previously unknown vox-identity cipher exited the Warp on the outer reaches of the Cygnax system in 3327910.M41. It was the Levitus Vex, and its coming was to herald the arrival of a force whose name was to become synonymous with bloodshed and the darkest acts of the Badab War. The vessel, making contact with Imperial picquet ships set to monitor Cygnax space identified itself with ancient, although still valid, Imperial authorisation protocols. It announced the arrival of a Space Marine force come to offer their swords to the Loyalist cause against the heretics, claiming to have come in answer to a summons from Holy Terra itself. They identified their Chapter as that of the Carcharodon Astra, using the ancient form (or Space Sharks to give their name a more modern rendition in Low Gothic), and formally requested their acceptance and permission to enter the war zone and draw blood. After a fearful stand off, the Naval ships sent communications back to the Loyalist central command, and upon confirmation that the vessel was but the forerunner of an entire fleet of vessels now traversing th edge of the Golgothan Wastes, a formal deputation was dispatched to meet with the head of this war fleet under the direct command of Legate-Inquisitor Jarndyce Frain himself to ascertain its true intentions. Frain's personal involvement has led some observers to believe that he had some inkling of just who and what he was dealing with all along. Others have pointed out that Frain himself had come to distrust the honour-bound nature of the Space Marines in such matters after the treachery that had led to the death of Verant Ortys...
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The Carcharodons are not the only chapter to engage in somewhat unusual practices. No details have been given at this point, so we pretty much have to take it on faith that they are 'odd'.What little can be gleaned of this shadowed Space Marine Chapter paints them as having a strange and ancient provenance, and much about them steeped in archaic ways and secrets best left undisturbed. The Chapter's ceaseless and perpetual Crusade against the enemies of Mankind, they claimed, had taken them away from the settled and established areas of the Imperium for centuries, perhaps millenia at a time. The Chapter's existence had long since fallen from the pages of recorded history and only traces of them remained in aprocryphal sources, clouded with legend and allegory. The Carcharodons' reappearance, as if predators drawn by blood, when the Badab War was to enter its most deadly stage seemed to many a suspect one at best.
The Carcharodons make their debut in the thrust into the Endymion sector, in what was known as the Tranquility campaign, so named for the system in which the heaviest fighting took place. Before that, the Carcharodons showed their worth in the Sigard and Iblis system.
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That the Carcharodons deployed so close to the sun is interesting, in that it is widely implied in 40k written material that entering or exiting the Warp anywhere but the outer edges of a gravity well is a bad idea. The fact that the Carcharodons pulled it off without apparent loss of ships suggests that it can nonetheless be done, most likely with sufficiently skilled Navigators. That it takes them weeks to trash a well-developed system is an indication of how quickly (in relative terms) a substantial Astartes force can operate. According to the 'Rogue Trader' RPG books, Imperial escorts can manage maximum sustained accelerations of around 5g (though some are faster), while 'Battlefleet Koronus' puts the acceleration of a Retaliator class grand cruiser (the Carcharodon battle barge is described as being a Charybdis class grand cruiser, so this is the closest I could find) as being 2.5g, about the same as most cruisers. According to Cthreepo.com's calculator, it would take 5-6 days for an escort and around 8 days for the grand cruiser to travel from Earth to Pluto (around 6 billion kilometres). As such, if we take the 'weeks' as literally less than one month, making for a timescale of 3-4 weeks, then the Carcharodon fleet would have spent much of that moving around the system. That they split up their fleet makes sense, as it would most efficient for the larger ships to do the heavy work while the smaller, faster ships went after the system ships and smaller bodies. The map on Page 15 mentions 100+ orbital colonies destroyed for 45 million plus casualties.The Sigard system was the first to taste the wrath and fury of the grey-clad Space Marines, and the Carcharadon fleet broke out of Warp directly above the system on the galactic plane, perilously close to Sigard's swollen and violent sun. Using its solar flares as a shield, the fleet split up its dozens of striking forces and devastated the numerous belt-colonies, ship-clans, and asteroid-citadels of the Sigard system, destroying in mere days and weeks what had taken millenia to build and had withstood the ravages of alien and renegade alike. An Imperial Navy scout vessel, the Resplendent Martyr, which swept Sigard in the aftermath of the attack, reported the entire system littered with wreckage and the discordant with the ghostly vox signals of dead and dying ships. It also noted that along with the wholesale destruction, much had been deliberately plundered and scavenged, both in terms of gear, resources and indeed huiman life,. It has been the conclusion of several authorities since that the choice of Sigard, with its wealth of void-colonies and infrastructure, had been the Carcharodons' fist target not simply because it had long connections with the Mantis Warriors, but because after the Carcharodons' unknown voyage from the outer darkness they had need of its bounty to replenish themselves in readiness for their part in the war.
Needless to say, the Carcharodons manage to piss off the Fire Angels with their methods. The Fire Angels are permitted to withdraw, in part because of their heavy casualties and also to avoid conflict. It is mentioned that isolated skirmishes had taken place between the two forces, making the latter a priority. On the plus side, the Mantis Warriors are effectively out of the war thanks to the Carcharodons wailing on them.
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Lugft Huron's terminator armour is described as being resistant to impact force, radiation, and directed energy. The second is of some interest with regard to the question of whether Astartes armour offers NBC capability.
His 'Ghost Razors' Lightning Claw is also mentioned, described as containing 'unidentified phase-frequency disruption fields imparted to their cutting edges' allowing them to 'slice through solid matter at a sub-molecular level, parting ceramite and adamantine plate effortlessly and sundering energy fields and force barriers'. If I have understood this correctly, the blades are effectively able to slide between molecules and sever molecular bonds. How that would work on an energy field is anyone's guess, but the description broadly fits existing fluff. It would go some way towards explaining the prowess Huron displays later on.
Chapter Six, The Tyrant stands alone
A loyalist contingent launches an assault on the feral world of Shaprias, having found the Astral Claws attempting to recruit native tribal warriors to form a new army. This process was to involve combat drugs, primitive genetic modification, and 'experimental surgery', which could imply anything from cybernetics to less drastic modifications. The Astral Claws are defeated, and a signficant stock of loyalist gene-seed is found in an armoured vault under their base.
The Red Hour
6 270 911.M41
The Salamanders' task force is hit by a 'Warp squall', and the battle barge Pyre of Glory and the light cruiser Admiral Gregorious are forced to drop out for repairs. Unfortunately they are spotted by the Astral Claws strike cruiser Hyrcania (which had been raiding in the area) whose commander, Arch-Centurion Carnac Commodus, calls for reinforcements. The Executioners' battle barge Phaeton's Wrath shows up along with its escorts, and between them they overwhelm the Salamanders.
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There's something to be said for honour among Space Marines. One can make any number of arguments regarding the utility or morality of surrender, but in this case it seems to be the only sensible thing for Pellas Mir'san to do. Fighting to the death against fellow Astartes (only fighting out of obligation) and getting their battle barge destroyed or stolen would be completely pointless. Unfortunately, Carnac Commodus turns out to be as big an a**hole as his name implies.With the Pyre of Glory disabled, Thulsa Kane, master of the Executioners, vox-signalled the Salamanders' vessel and offered them the chance for honourable surrender, vouchsafing passage for them from the war zone under oath not to take up arms again in the conflict. Pellas Mir'san, commanding the Salamanders force, conceded to this demand, despite the misgivings of some of those under his command, knowing that otherwise his force wold be destroyed without any ability to strike back at their foe...Having himself fought alongside the Executioners Chapter centuries before as a Scout neophyte he trusted to their oath of offered surety.
Both the Phaeton's Wrath and the Hycarnia drew alongside the battered Pyre of Glory and docked. Thulsa Kane personanly leading the Executioners boarding party and accepting Mir'san's sword in surrender as the Salamanders' stood down their arms. It was then elsewhere within the great ship, the unthinkable occurred. Arch-Centurion Commodus had led his own boarding party to seize the Pyre of Glory's armouries, and thanks to the conditions of the surrender had been all but unopposed. Heedless of the consequences Commodus sought to breach the ship's sanctum vaults in search of the prize in gene-seed he hoped to find there; not only that which the Salamanders had recovered from the caverns of Shaprias, but the sons of Nocturne's own, recovered stock from the fatalities they had sustained during the war. When the Salamanders' apothecaries resisted, the snarling Commodus cut them down. The Arch-Centurion's vengeful fury unleashed, immediately he ordered the massacre of the Salamanders they had taken prisoner, commanding his Corpse Takers to strip them of their gene-seed whether alive or dead, and pitched battle broke out across the decks.
This proves a terrible mistake, as the Executioners take this breach of safe conduct very badly. Between them, the Executioners and Salamanders wipe out all Astral Claws present, right down to the Chapter serfs and servitors. The Executioners withdraw, leaving the empty Hycarnia for the Salamanders to salvage (presumably), and make a point of attacking the Astral Claws wherever they find them, though they also refuse to surrender to loyalist forces.
The Astral Claws are paying a high price for their selfishness, or at least for a grave error of judgement on Commodus' part. Considering Huron's position, the last thing he needs is to lose the Executioners.