we see areas of the ship can be isolated with shields to slow down or stop intruders, how come no one thought of putting automated stun phasers built into the corridors to stop people? seems like a sensible defense system.

Moderator: Vympel
in addition to what FanModem said stun setting on phasers can kill either on it's own or by forcing the person to fall badly, it's rare but it can happen.aussiemuscle308 wrote:Watching nemesis, the reman intruders go unobstructed until they run into a squad of federation security.
we see areas of the ship can be isolated with shields to slow down or stop intruders, how come no one thought of putting automated stun phasers built into the corridors to stop people? seems like a sensible defense system.
Nemesis is shit but this problem is hardly the fault of the movie. If anything the lack of internal defences or idiotic security IS respecting continuity.Ted C wrote: Just one more problem with Nemesis: no respect for continuity.
Watching ANH, the rebel intruders go unobstructed until they run into a squad of storm troopers.....aussiemuscle308 wrote:Watching nemesis, the reman intruders go unobstructed until they run into a squad of federation security.
we see areas of the ship can be isolated with shields to slow down or stop intruders, how come no one thought of putting automated stun phasers built into the corridors to stop people? seems like a sensible defense system.
They're not likely to be substantially different from Romulans, and there's no reason not to at least try, anyway.Lord Revan wrote:Correct me if I'm wrong but weren't the remans a rather poorly known race during Nemesis, so it could that they couldn't think of a gas that would effect them (either fast enough or at all) in the time that was given as for forcefields I dunno.
What do you mean random? I'm sure that the effect of this "anestazine" stuff is well known on most humanoids.Crazedwraith wrote:Yeah lets just spew random poisonous gases around our enclosed spaceship what could possibly go wrong?
Their internal sensors at least seem to be good at locating hull breachs, broken seals, and compromised compartments, so I think they should be able to limit the areas affected.Crazedwraith wrote:But yeah still, circulating knockout gas around your battle damaged, hopefully enclosed ship is just asking for blowback. Not when you could just turn up the lights. Harmful to Remans and not to your guys/
Or you could scroll up to where I posted this exact same list like 6 posts ago? Also, they didn't use the gas in all of those episodes. In some, they mention it as a possibility, but do not end up using it.dragon wrote:There's Anesthizine gas which they used in TNG The Hunted, TNG Power Play, TNG Rascals, DS9 The Siege, DS9 The Assignment, Voy Message in a bottle, DS9 One Little Ship. So there's 7 instances of gas used.