The equation for speeds up to warp 9 is ...

... where wf is warp factor and c is the speed of light (3E8 m/s). I worked from there assuming a 2 minute jump averaging warp 3 and got 9.37 astronomical units. Is that right?
Moderator: Vympel
Well my reasoning was, I figured even accelerating to high warp takes time, as does decelerating (notice I said "average of warp 3"; I would imagine she hit about warp 6 for a brief interval). Still, I suppose there's really nothing keeping me from cutting down the time. Lemme see what 30 seconds does to the math.NecronLord wrote:The question is, why is your captain dawdling along at warp 3? Is there something wrong with the engine? Is it a shuttle? A modern Federation ship can go to high warp almost immediately (Q Who has for instance, "Warp 9, any heading, engage!" to attempt to escape the borg).
Warp inside a star system has generally been depicted as a bad idea (the inevitable exceptions like TVH notwithstanding), the most obvious being in BoBW II, when the E-D slowed to impulse through the solar system even when they were racing to try and catch up with the cube before it reached Earth. While it's obviously not impossible, it equally obviously is not standard practice, and a low-warp intrasystem jump might be considered a reasonable compromise.NecronLord wrote:The question is, why is your captain dawdling along at warp 3? Is there something wrong with the engine? Is it a shuttle? A modern Federation ship can go to high warp almost immediately (Q Who has for instance, "Warp 9, any heading, engage!" to attempt to escape the borg).
I was thinking about that but I couldn't remember any specific examples to back it up that weren't of dubious canonicity and use for my purposes.* And as Batman pointed out it's more than a bit inconsistent.Captain Seafort wrote:Warp inside a star system has generally been depicted as a bad idea (the inevitable exceptions like TVH notwithstanding), the most obvious being in BoBW II, when the E-D slowed to impulse through the solar system even when they were racing to try and catch up with the cube before it reached Earth. While it's obviously not impossible, it equally obviously is not standard practice, and a low-warp intrasystem jump might be considered a reasonable compromise.NecronLord wrote:The question is, why is your captain dawdling along at warp 3? Is there something wrong with the engine? Is it a shuttle? A modern Federation ship can go to high warp almost immediately (Q Who has for instance, "Warp 9, any heading, engage!" to attempt to escape the borg).
As a writer, I have to say you're better off not mentioning actual warp factors. Simply have the dialogue say something about preparing an in-system warp jump.StarSword wrote:I'm trying my hand at Foundry mission writing in Star Trek Online, and there's a bit where you do a warp microjump deeper into a star system (you're patrolling near one planet and you get a distress signal from a ship near another). Because I like consistency (yeah, I know: Star Trek + consistency = oxymoron) I went to the trouble of looking up the warp speed equation from the TNG Technical Manual and I wanted to make sure I was doing the math right.
The equation for speeds up to warp 9 is ...
... where wf is warp factor and c is the speed of light (3E8 m/s). I worked from there assuming a 2 minute jump averaging warp 3 and got 9.37 astronomical units. Is that right?
Maybe, though I didn't do it as an infodump. Basically, comms officer says we picked up a distress signal from a ship x number of AUs (or light-minutes, or pick a unit) sunward. After hearing it your tac officer says you can be there in y number of seconds, map transition button says, "Conn, warp z. Engage!"Steve wrote:As a writer, I have to say you're better off not mentioning actual warp factors. Simply have the dialogue say something about preparing an in-system warp jump.
Star Trek The Motion PictureBatman wrote:When has insystem Warp been depicted as a bad idea?
That couldn't possibly have had anything to do with it being a completely new, completely untested,and, as it turned out, completely unstable Warp drive.Prometheus Unbound wrote:Star Trek The Motion PictureBatman wrote:When has insystem Warp been depicted as a bad idea?
"in order to intercept the Intruder at the earliest possible time, we must now risk engaging Warp drive while still within the solar system"
Is it me or is 'at Saturn' already pretty damn deep within the Solar System?Star Trek TNG: Best of Both Worlds
Not said out loud, but both the Borg ship and the Enterprise dropped out of warp at Saturn and carried on at full impulse power
And yet they never seem to spend hours upon hours limping towards their destination on impulse, they always conveniently come out of Warp a comfortably short flight time to orbit.Star Trek: nearly every series
Helm: "Now approaching XYZ system"
Captain: "Slow to Impulse"
And yet, the vast preponderance of evidence seems to suggest that at least Warping into or out of a star system (and ending up/starting out close to your destination planet to boot) is no big deal, and I fail to see why Warping from one point in a system to another should be a big deal either.Star Trek Deep Space Nine: By Inferno's Light
Dax: We're too far away.
Kira: Wanna bet? Take us to warp.
Dax: Inside a solar system?
Kira: If we don't, there won't be a solar system left.
Batman wrote:That couldn't possibly have had anything to do with it being a completely new, completely untested,and, as it turned out, completely unstable Warp drive.Prometheus Unbound wrote:Star Trek The Motion PictureBatman wrote:When has insystem Warp been depicted as a bad idea?
"in order to intercept the Intruder at the earliest possible time, we must now risk engaging Warp drive while still within the solar system"Is it me or is 'at Saturn' already pretty damn deep within the Solar System?Star Trek TNG: Best of Both Worlds
Not said out loud, but both the Borg ship and the Enterprise dropped out of warp at Saturn and carried on at full impulse powerAnd yet they never seem to spend hours upon hours limping towards their destination on impulse, they always conveniently come out of Warp a comfortably short flight time to orbit.Star Trek: nearly every series
Helm: "Now approaching XYZ system"
Captain: "Slow to Impulse"And yet, the vast preponderance of evidence seems to suggest that at least Warping into or out of a star system (and ending up/starting out close to your destination planet to boot) is no big deal, and I fail to see why Warping from one point in a system to another should be a big deal either.Star Trek Deep Space Nine: By Inferno's Light
Dax: We're too far away.
Kira: Wanna bet? Take us to warp.
Dax: Inside a solar system?
Kira: If we don't, there won't be a solar system left.