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Star Trek: Rebellion

Posted: 2003-05-23 04:17pm
by Kitsune
It is ten years after the Dominion war, the Federation has rebuilt. A bunch of colonies have decided taht they no longer want to be part of the Federation and decide to pull out due to the Socialist policies of the Federation and the various abuses within the Federation. They decided to form "The Republic." Assume you were a Federation officer and have been give the position of fleet admiral of the Republic and you need to figure out what to do. About 1/3 of federation officers have come over to your size and you have a mixture of different ship. What classes woudl you keep in service, upgrade, build, or decommission? You have no Defiant class but you could probably come up with a close equivilent. New built ships can be concepts of your own.
Also, what type of tatics would you use agaionst the Federation? As a side item, would the Federation try and "Bring the back in the Fold?"

Posted: 2003-05-24 07:56pm
by HappyTarget
About 1/3 of federation officers have come over to your size and you have a mixture of different ship. What classes woudl you keep in service, upgrade, build, or decommission?
Keep newer, Dominion War proven designs for starters. Depending on government policy (Terran Empireish or Federation - the socialist/communistic elements) one could keep designs primarily the same or go towards military designs with less science and more military additions.

Keep older units (Excelsiors and Mirandas) in service only untill newer ships come of of the yard slips.

I personally would advocate a clear division between navy and science ships and the services associated with both. Mergeing the two isn't good IMHO because it means that you become less efficient in both. (train for war, and science suffers. Train for science, and military suffers. Far better to have military train for military and science train for science)
You have no Defiant class but you could probably come up with a close equivilent. New built ships can be concepts of your own.
Very good thing to, for a Defiant is an excellent picket ship. Small, so it's low-intensive in resources. Good stop gap untill the Republic starts making true capital vessels for self defence. Only a true military would be a threat, any commerce raiders/pirates would have their hands full with a Defiant like ship.
Also, what type of tatics would you use agaionst the Federation? As a side item, would the Federation try and "Bring the back in the Fold?"
Largely nothing, at least to begin with. They are still bigger, and there is no pressing need to attack them. Perhaps later, if for some reason the Republic wanted to take on the other 2/3rds of the Federation, I would use cloaking and nearly any banned weapon I could get my hands on. Also, by this time, I would likely have trained up my military arms to competency unseen in Trek. With 100% of their time devoted to studying the art of war, (unlike Starfleet, which is primarily armed scientists), they should walk over any standard Fed fleet with close to even numbers.

I personally can't see the gutless Federation try and "Bring us back into the fold." If there is such a wide gulf between them that the Republic seccedes with 1/3 Starfleet, it should be pretty clear that we don't want to be part of the Federation. Last time I checked, membership was voluntary and not forced. The Federation council should abide by our decision and let us be.

Posted: 2003-05-24 08:37pm
by Kitsune
Keep newer, Dominion War proven designs for starters. Depending on government policy (Terran Empireish or Federation - the socialist/communistic elements) one could keep designs primarily the same or go towards military designs with less science and more military additions.
What classes woudl you keep in this category. With Trek having only the Movies / TV Shows as official, these is real hard. If you go with the Akira class mounting about 15 tubes, that would become an improtant class for me. I also think the Sovereign class when you start building larger vessels may be very effective.
Keep older units (Excelsiors and Mirandas) in service only untill newer ships come of of the yard slips.
I would likely disagree with this because the two classes appear to be more solid that the Galaxy class. Rebuilt Excelsiors I would probably want to retain for a while but both class are very old. Galaxy class is the biggest class which i would either refit to solve the classes problems or assign them to different duties, maybe highspeed transport.
I personally would advocate a clear division between navy and science ships and the services associated with both. Mergeing the two isn't good IMHO because it means that you become less efficient in both. (train for war, and science suffers. Train for science, and military suffers. Far better to have military train for military and science train for science) '
Jack of Trades, Master of None.
One item is that if I had exploration vessels going into a dangerous area, I would escort them with Gunslingers. I cannot see it being a large priority at first, I think getting an effective military would be first priority.
Very good thing to, for a Defiant is an excellent picket ship. Small, so it's low-intensive in resources. Good stop gap untill the Republic starts making true capital vessels for self defence. Only a true military would be a threat, any commerce raiders/pirates would have their hands full with a Defiant like ship.
I might slightly alter the design to give a slightly larger torpedo load, maybe increase size by about 25%. Also, it would allow better weapons.

I would not build any promethius class vessels, the ship looked too complex for easy production.

Also, would you equip your whole fleet with cloaking devices, after all, you are the Republic, all the Federation treaties are null and void.
Largely nothing, at least to begin with. They are still bigger, and there is no pressing need to attack them. Perhaps later, if for some reason the Republic wanted to take on the other 2/3rds of the Federation, I would use cloaking and nearly any banned weapon I could get my hands on. Also, by this time, I would likely have trained up my military arms to competency unseen in Trek. With 100% of their time devoted to studying the art of war, (unlike Starfleet, which is primarily armed scientists), they should walk over any standard Fed fleet with close to even numbers.
In my assumption, I am assuming that the new Government just want to be left alone and form their own Society.
I personally can't see the gutless Federation try and "Bring us back into the fold." If there is such a wide gulf between them that the Republic seccedes with 1/3 Starfleet, it should be pretty clear that we don't want to be part of the Federation. Last time I checked, membership was voluntary and not forced. The Federation council should abide by our decision and let us be.
I have to cautiously agree with you however I do think that the Romulans and other powers might express an interest in the potential weakness which they can take advantage of.

Posted: 2003-05-25 02:45am
by HappyTarget
What classes woudl you keep in this category. With Trek having only the Movies / TV Shows as official, these is real hard. If you go with the Akira class mounting about 15 tubes, that would become an improtant class for me. I also think the Sovereign class when you start building larger vessels may be very effective.
Akira's are good ships. Various flavours of War Galaxies and Nebulas as well. Throw in the Intrepids (damn tough design :) ;) ). Sovies, especially the Nem refit versions would lay serious smack down. Take the Prometheus, throw out MVAM but keep overall styleing, upping weapons storage and general redundancy with the space saved by removing the docking clamps.
I would likely disagree with this because the two classes appear to be more solid that the Galaxy class. Rebuilt Excelsiors I would probably want to retain for a while but both class are very old. Galaxy class is the biggest class which i would either refit to solve the classes problems or assign them to different duties, maybe highspeed transport.
:lol: You haven't been watching DS9 then. :) j/k. While sturdy old designs, IMHO they have served their time with interest and should be fased out for newer spaceframes. And they really can't compete in DS9's major battles when heavy firepower is thrown around. We have em getting blown up left and right, seemingly as cannon fodder, sopping up fire so that the other ships aren't hit as much.

Now if most serving Excelsiors had the Lakota spec refit, then I could see keeping em quite a while.

Galaxies seem to have had their combat problems ironed out by DS9's later seasons. IIRC the only one shown/known to be lost in the war was the Oddesy, and that was before the Fedies knew what they were up against. Many of the Galaxies shown in the Dominion war were upgraded/modified in some way, and all for the better considering the showing they had in the major fleet battles. They really laid the smack down.

The exploding warp core o'doom Ent-D had seems to have been rectified in these newbuild/refit Galaxies to, as well as their speed, manuverability, strength and weapons upgrades.
Jack of Trades, Master of None.
One item is that if I had exploration vessels going into a dangerous area, I would escort them with Gunslingers. I cannot see it being a large priority at first, I think getting an effective military would be first priority.
That's my thoughts exactly. Federation Starfleet tries to do to many diverse things and thus dillutes their max effectiveness in all of them.
I might slightly alter the design to give a slightly larger torpedo load, maybe increase size by about 25%. Also, it would allow better weapons.
Shrug. Would be useful, but I would rather have the Nebulas warpod swapped out for a quantum one, as well as upgrade the Akiras to handle quantums.

I would personally scale back on the quantum loadout, shoehorn in another PPC if I could instead. Defiant or simliar ships aren't really made to duke it out with torpedoes. Better to leave that to those that have some serious throw weight. It should still have the twin launcher tubes for and 1 aft, but I personally don't think expanding them would make the Defiant/similar design more combat effective.
I would not build any promethius class vessels, the ship looked too complex for easy production.
Same. And MVAM is only useful if you don't plan on providing escorts or sending your destroyers out in wolfpacks (which I do :twisted: ) Far better to have the design of a heavy cruiser based allong similar linked style lines without the MVAM support IMHO.
Also, would you equip your whole fleet with cloaking devices, after all, you are the Republic, all the Federation treaties are null and void.
Most assuredly. Phase cloaking (TNG "Pegasus") if I could get it as well. Wouldn't go around with it on all the time, but it would prove highly useful in combat/recon situations.
In my assumption, I am assuming that the new Government just want to be left alone and form their own Society.
Then I would make warships actual warships and science vessels science vessels, but make no overt/threatening moves agianst other Federation worlds. If other Fed worlds wanted to join the Republic, I would offer my support provided the majority of the worlds citizens wanted membership.
I have to cautiously agree with you however I do think that the Romulans and other powers might express an interest in the potential weakness which they can take advantage of.
:) Let em come. That's what planetary defenses are for. Think like what was in orbit of Cardassia, but without the whole iddiotic central C&C complex. Have all OWPs capable of independant action, so even if manned C&C goes down, they still fight till they cannot any more.

Klingons are likely still rebuilding their fleets from the Dominion war to be much of a threat YET (although down the road things could be interesting). Romulans could be the oddball depending how the reform/reconstruct themselves post Nem.

What I would try and do if at all possible is ally with the Federation. Loving peace like they do, they are likely to accept most commonsense agreements of mutual defence and cooperation since the split between us was over politics and bloodless.

Anybody else is a minor player that isn't a real threat or else a threat to the entire Alpha and Beta quads (thus likely the Republic will have help from the other major players in the neighbourhood, even if it's indirect with the enemy splitting his forces to attack them as well.)

Posted: 2003-05-25 02:52am
by HappyTarget
[shamelss self promotion]And for what I would do if I had access to nearly every tech shown onscreen for near post Voy era timeline wise and applied my devious mind to it to turn it to military means, check out my fanfic here: Terran Empire: Unity. :twisted: [/shameless self promotion]

Posted: 2003-05-25 01:16pm
by HemlockGrey
For one thing, install seperate, independent sets of transport inhibitors in every room and have them each have their own power source.

Posted: 2003-05-25 02:00pm
by Kitsune
Now if most serving Excelsiors had the Lakota spec refit, then I could see keeping em quite a while.
The Lokota refit did not seem to be too extensive on the timescale or material side which shoudl mean it would be relatively easy to do with any remaining which have not been refitted.
Galaxies seem to have had their combat problems ironed out by DS9's later seasons. IIRC the only one shown/known to be lost in the war was the Oddesy, and that was before the Fedies knew what they were up against. Many of the Galaxies shown in the Dominion war were upgraded/modified in some way, and all for the better considering the showing they had in the major fleet battles. They really laid the smack down.
One option that might be good with Galaxies is to convert them into assault carriers. In ww2, the US Navy considered converting one of its one battleships into an amphibious support ship and something like that might work.
Shrug. Would be useful, but I would rather have the Nebulas warpod swapped out for a quantum one, as well as upgrade the Akiras to handle quantums.
I was always under the assumsion that Quantum torpedos are really just an ungraded warhead whatever techno-babble is repeated. The concept to me is similar to the modern example that all US missiles are pretty much designed to be fired from Mk 41. There may have to be some small fitting changes but otherwise can be fired from the same launcher. It woudl be kind of stupid to design it otherwise.
I would personally scale back on the quantum loadout, shoehorn in another PPC if I could instead. Defiant or simliar ships aren't really made to duke it out with torpedoes. Better to leave that to those that have some serious throw weight. It should still have the twin launcher tubes for and 1 aft, but I personally don't think expanding them would make the Defiant/similar design more combat effective.
A tactic that might work is to have the Defiants become close engagement ships while an Akira class stays back and offers long range missile support.

One side question is with developing technology. For example, every ship has the ability to carry several shuttlecraft. How about designing a ship the size of a shuttlecraft which is remote controlled which acts as a decoy for the starship. Also, how about designing a true assault shuttle. My assumption would be that most ground targets will be protected by anti-transporter defenses. Sick defense would be a transporter blocker which does not activate until they detect a transport signal and then jamming, effectively making all of the people being transported get killed. I am wonder if these could be developed in a reasonable timefame, six month to two years. The SW vs ST threads at least seem to be.

Also, what would you do against the potential of the Borg coming back, do you think you could devlop a planetary defense base which could repell them with Federation technology?

Posted: 2003-05-26 01:38am
by HappyTarget
For one thing, install seperate, independent sets of transport inhibitors in every room and have them each have their own power source.
:) Most assuredly so. If you wanna board a target, you should be forced to do so the old fassioned way. Beaming directly to your target is just so sorry to see given that transporter inhibitors are canon tech and it seems pretty damned easy to block transporter beams. One would think that this would be a basic staple of starships that can be warships.
The Lokota refit did not seem to be too extensive on the timescale or material side which shoudl mean it would be relatively easy to do with any remaining which have not been refitted.
Not really to me either, but then we never even saw one in the rest of DS9 or in the Endgame fleet, so there must be some reason all the old Excelsiors weren't given it.
One option that might be good with Galaxies is to convert them into assault carriers. In ww2, the US Navy considered converting one of its one battleships into an amphibious support ship and something like that might work.
There are actually some fan based designs that have a modified thru-deck carrier saucer section.
I was always under the assumsion that Quantum torpedos are really just an ungraded warhead whatever techno-babble is repeated. The concept to me is similar to the modern example that all US missiles are pretty much designed to be fired from Mk 41. There may have to be some small fitting changes but otherwise can be fired from the same launcher. It woudl be kind of stupid to design it otherwise.
Yes it would. And given the known design of Quantums, they are basically a teardroppized photon casing in layout. They should readily fit into standard photon tubes as they are basically the same design, just a sleeker shape in the aft end.

Still, there must be some reason why the Quantums weren't spread around the fleet a bit more. Instead of giving them to the Defiant, they would have been better utilized in launcher heavy platforms that can spit out a heavier volley of em. (shrug, guess me and trek writers don't agree on weapons deployment :) )
A tactic that might work is to have the Defiants become close engagement ships while an Akira class stays back and offers long range missile support.
Combined arms is lots of fun when used by your side against the enemy. Pity the TNG+ era Feddies seem to have forgotten this. They treat almost every ship, regardless of class or weapons spec, virtually the same in fleet vs fleet engagements.

Your description is exactly how a small battlegroup should function. Defiants are highly mobile and pack a nasty punch close in, hence that's where they should be. Akira's pack a very heavy for Trek torpedo compliment, so they should be used along the outside of the battle whenever possible, providing firesupport for the more elusive targets the Defiants present.
One side question is with developing technology. For example, every ship has the ability to carry several shuttlecraft. How about designing a ship the size of a shuttlecraft which is remote controlled which acts as a decoy for the starship.
EW (aside from various flavours of cloak and act of plot com jamming) is something seemingly sorely lacking in Trek. See Terran Empire for my take on EW application. I have EW drones that are the size of probes and can damn near perfectly duplicate the entire range of sensor returns the actual ship gives off. It's basically like the ship undergoes mitosis, the only difference being that the EW drones won't fight back when attacked.

Side note: Enterprise had a Telerite bounty hunter who used a warp capable EW drone to leave a flase warp trail for Enterprise to follow. So depending on your POV, Trek is improving or mind numbingly stagnated and regressed in EW.
Also, how about designing a true assault shuttle. My assumption would be that most ground targets will be protected by anti-transporter defenses.
Any tactical officer worth his duthers would have it made so. See TE for my assault shuttle. :) ;)
Sick defense would be a transporter blocker which does not activate until they detect a transport signal and then jamming, effectively making all of the people being transported get killed.
Yup. Only work once though, then your enemy would come in the old fassioned way.
Also, what would you do against the potential of the Borg coming back, do you think you could devlop a planetary defense base which could repell them with Federation technology?
2 questions:

Which Borg? Cuz they got dummed down a bit and generally had their teeth pulled as they progressed.

Which Federation tech level? Cuz they to got dummed down a bit and generally had their teeth pulled as they progressed (mainly the sudden and striking downgrade of offensive and defensive systems from TOS to TNG) If I get to pull up "lost tech", then the Borg get slapped. If I don't, and the Borg become competent again, then I'll likely loose as they are just to powerful.

Posted: 2003-05-26 04:01pm
by Jeremy
Where is the territory of "The Republic"? How many and what kind of Federation/ Star Fleet facilities are in its local. Chances are the UFP will not allow this to be a bloodless manner and deffinantly attempt to push control over the people.

Posted: 2003-05-26 07:58pm
by Kitsune
Where is the territory of "The Republic"? How many and what kind of Federation/ Star Fleet facilities are in its local. Chances are the UFP will not allow this to be a bloodless manner and deffinantly attempt to push control over the people.
Hmm, it would definately be within the Federation, probably butted up against Romulan territory. There would be some Federation facilities which the Republic would take over, otherwise they would have no shipyards.

I might work this up to a short story (probably a long short story) and I am thinking it might begin with a bunch of Romulan raids against Federation colony worlds. This would then be followed by the Romulan ambassador explaining to the federation that is was all the action of a rogue admiral which did all of the actions and that the admiral will be punished. The Romulans attmpt might well be to actually split up the Federation so taht they can take it over finding a variety of ways of inflaming the border areas while placating the inner Federation and making the outer areas look like fools to the inner Federation. The porblem would be taht they created a tiger when the Republic is born because they are far more capable of protecting themselves than the Federation

Posted: 2003-05-26 11:58pm
by HappyTarget
Chances are the UFP will not allow this to be a bloodless manner and deffinantly attempt to push control over the people.
How so? I thought that the UFP was a democracy. If the planets voted to seccede from the Federation and won, they are very likely to just let them go their own way peacefully. Hell, the Federation doesn't even have control of ALL the planets within its established boarders. Many are still independant from Federation control, even those well within the outer edge of Federation space.

This is the Federation we are talking about, not some Empire that cannot tolerate dissent within it's ranks. I can easily see the lack of military spine/ability the Federation fosters causing dissent, especially in those planets it affects directly. Once the Federation ignored their complaints for a sufficiently long time, they could very well become fed up and desire to form their own government independant from the Federation. I can see many of the more military minded officers that rose up during the Dominion War joining them.

Why would the Federation make the freely expressed desire of a good portion of it's citizens to leave it a reason to attack them? That's really going to bring em back into the fold isn't it?

We don't like your policies, and they have resulted in direct suffering of our people, so we are, after years of trying to make you understand and accept our POV, moving to make a new governement independant of the Federation. We bear no ill will against you. We merely disagree with your policies and desire the ability to make our own as we see fit. Something like that...

Posted: 2003-05-27 12:32am
by Typhonis 1
hmm for shjip designs look at Codas Star Trek RPGs Starships and Narrators guide

Posted: 2003-05-27 01:15am
by Death from the Sea
HappyTarget wrote:
The Lokota refit did not seem to be too extensive on the timescale or material side which shoudl mean it would be relatively easy to do with any remaining which have not been refitted.
Not really to me either, but then we never even saw one in the rest of DS9 or in the Endgame fleet, so there must be some reason all the old Excelsiors weren't given it.
It was stated in DS9 that it was easier, cheaper, required less time and materials to build an entirely new defiant class ship than it did to refit an excelsior class to Lakota standards. And the Defiant was much better ship for the buck.

Posted: 2003-05-27 03:52am
by HappyTarget
^ And there it is. So my plans for phaseing out old designs are the right one by canon ship building/refiting standards. :D

Posted: 2003-05-27 04:09am
by Sea Skimmer
I'd be sure to alter my ships prefix codes, before declaring independence. When time allows I'd have all that coding removed from the ships.

Posted: 2003-05-27 04:17pm
by Kitsune
Not really to me either, but then we never even saw one in the rest of DS9 or in the Endgame fleet, so there must be some reason all the old Excelsiors weren't given it.
Well, there were a large number of classes which we did not see in the battle which we assume are still in service. I dodn't remember seeing an Abassador class or Intrepid classes for example. I don't know if we can assume that a whole class is being taken from service because we do not see them.
Combined arms is lots of fun when used by your side against the enemy. Pity the TNG+ era Feddies seem to have forgotten this. They treat almost every ship, regardless of class or weapons spec, virtually the same in fleet vs fleet engagements.
I know novels are not official but I just finished reading "What you leave behind" and that agrees with this site that fighters are considered in with fleet size. That would have been like the US BNavy considering PT boats in with the navies size. The writer also talked about the Federation fleet consisting of Cruisers, Assault Ships, Destroyers, and Fighters. What the heck is an "Assault Ship" US Navy 'Assault Ships' are basically combat transports and they shoudl be waiting for the battle to clear if that is what they were. Then again, the writer called the Defiant a battleship
Yup. Only work once though, then your enemy would come in the old fassioned way.
Yes but that group of troops will never bother you again and it will be a strong eneough warning that they will never try trannsporting again
2 questions:
Which Borg? Cuz they got dummed down a bit and generally had their teeth pulled as they progressed.
Which Federation tech level? Cuz they to got dummed down a bit and generally had their teeth pulled as they progressed (mainly the sudden and striking downgrade of offensive and defensive systems from TOS to TNG) If I get to pull up "lost tech", then the Borg get slapped. If I don't, and the Borg become competent again, then I'll likely loose as they are just to powerful.
Well, I have not see many episodes of Voyager. I have see First Contact and I would have to say my assumptions were based on TNG episodes and First Contact

Posted: 2003-05-28 12:11am
by HappyTarget
Well, there were a large number of classes which we did not see in the battle which we assume are still in service. I dodn't remember seeing an Abassador class or Intrepid classes for example. I don't know if we can assume that a whole class is being taken from service because we do not see them.
According to all sources I have seen on Fleet ship strenghts, the Ambassador was never put into large production runs. That easily explians why we never see more than a single example of the class (TNG "Yesterdays Enterprise") in all of Trek.

Intrepids were seen in service. I forget the epp name but Bashir rode in one in DS9's later seasons. They were a new class, so I can see them being in limited service during the Dominion War as well.

This doesn't mean that the Lakota spec refit was in broad use. As has been already stated, it's likley as expensive if not slightly moreso than building a new Defiant class ship. This is the most logical explanation as to why they only made one while the Defiant class was put into production (VOY "Ship in a Bottle", Defiant - A)
know novels are not official but I just finished reading "What you leave behind" and that agrees with this site that fighters are considered in with fleet size. That would have been like the US BNavy considering PT boats in with the navies size. The writer also talked about the Federation fleet consisting of Cruisers, Assault Ships, Destroyers, and Fighters. What the heck is an "Assault Ship" US Navy 'Assault Ships' are basically combat transports and they shoudl be waiting for the battle to clear if that is what they were. Then again, the writer called the Defiant a battleship .
Assault Ship in Starfleet likley means a heavy weaponed ship, like an Akira. While it would be better to be a carrier/troop ship like current designation means. But that's contrary to Federation policy, for they are not a military.
Yes but that group of troops will never bother you again and it will be a strong eneough warning that they will never try trannsporting again
Depending on the enemy, they just might. And given the pitiful numbers of boarders it takes to gain control of a Federation ship, the likley total loss in enemy troops is negligable.
Well, I have not see many episodes of Voyager. I have see First Contact and I would have to say my assumptions were based on TNG episodes and First Contact
FC Borg are still not that bad. While the Republic should put up a much better fight of it than the Federation did, especailly if I get new designs and upgrades into service, I seriously doubt they could take out a compentant Borg assault (Thousands of ships rather than one Cube) right away. Give em a few decades and then things are much better, but sooner than that and they'll likley fare only slightly better than the Feddies have.

Posted: 2003-05-29 11:49am
by Solauren
This got me thinking. I might turn my response into a Nice fan fic too :lol:

Anyway, here is my take on any situation like this.


Oh Goody. This should be fun.
A UFP Civil War/Rebellion, and how I would handle it.
By Solauren


Ship Acquisition
I need more ships. Lots more. I need them fast, and I need them now. Why? Do you really think I’m not going to stop until I’ve taken over the Federation? Guess again.

First, I would approach the Klingons. I would offer to trade them technology for all their old surplus ships in reasonably good condition, including frieghters, shuttles and the like. Basically, if it’s space worth, hand it over. In exchange I would give them Ablative Armor Generator Technology, Bio-Neural Circuitry, and Transphasic Torpedo Technology. I’d also offer them Phase Cloak technology in exchange for them equipping all those old ships with holoemitors in the same style as the Prometheus class starship.
I’d also see about other technology exchanged Starfleet probably avoided, like shields and weapons. This includes Metaphasic ((Ref TNG 248 Suspicions) and Multispacial shields (VOY 197 Extreme Wish).

Next, I would approach the Romulans. I’d give them the same offer as the Klingons. I’d also see if they wanted to form a 3-way alliance with the goal of the Romulans and Klingons taking over the Beta Qaudrent, and my Empire taking over the Alpha-Qaudrent (minus allied territories). If need be, I’d give the Romulans the Neutral Zone, and I’d give the Klingons a chunk of space. (either that, or give the Klingons the Romulan Empire later)

I would also approach the Gorn and Breen, and offer them the “ships for technology offer”. I’d make the offer to the Cardassians, but they probably don’t have surplus ships. I’m not sure if Tholian technology and ships are compatable with humans. I would approach the Talarians (TNG Episode Suddenly Human) and offer them better weapons (say, Movie era Phasers and Torpedeos if they don’t have them. They don’t appear to, as they are using X-Ray lasers and chemical rockets) in exchange for lots of ships. I’d also approach the She’lac with the same “ships for tech” offer.

Finally, I’d approach the Ferengi, and see if they are willing to build ships and give me surplus in exchange for technology they can sell to other cultures, and the right to contact low tech societies in Federation territory to jointly sell technology too. The Ferengi, being greedy, would probably jump at the chance.

I’m not done there. You’ll have to admit, the technologies I’m offering are pretty tempting to the local powers. However, I plan to go elsewhere, provided the next thing I'd be working on pans out.

Provided I could do it safely, I’d use a Geodesic Fold (Ref Voy 252 Inside Man) to go into the Delta Qaudrant.

Now, this is the first part of my plan that does have holes that can’t be fixed with simply sweetening deals or offering territory. The reason Voyager didn’t use the Geodesic Fold (or rather, Starfleet didn’t let them) was because the radiation in the fold would have killed the Voyager crew. Seven of Nine discovered that even with the shield modications and anti-radiation drugs, Voyager would die as well. In other words, flying through one of those things is not a good idea for a Federation ship.

Hopefully, what I want to do offsets it.

I would equip a Defiant Class starship with holoemitors and a holographic crew, with a volunteer crew as well. (If need be, I’d break the Ferengi that created the fold they tried to captured Seven of Nine with out of jail and force them to show me how to do it. If this meant getting a Ferengi ship, so be it)

I’d also equip it with Ablative Armor Generators (and if possible, ones that make thicker AND dense armor. I’m not planning to do high speed manevers with the armor up), as well as multiple layers of shields. The layers would go, from outside to in; Metaphasic, Multispacial, Standard Federation, Klingon, Romulan, etc etc, and if needed, I’d slap on another Warp Core.
The ship would also be under Phase Cloak if that would further lower the impact of the radiation, and I’d put the organic crew in stasis and incase them in a few inches or feet of high density non-radioactive metal. I’d then aim have the holocrew fly into the geodesic fold. Hopefully, all the extra shielding, combined with the Ablative Armor would be enough to stop the radiation in the geodesic fold from hurting the crew. If not, and the encased-stasis pods were enough, I’m in business. If even that is not enough, I work on the problem until I find away to defeat it.

Anyway, assuming that I solve the Geodesic fold problem, I aim one at Kazon territory, and take through a refitted and up-gunned Galaxy or Soverign Class (which ever I can make more powerful), using all the special technology I listed below, and go find the Kazon.

I make the Kazon an offer. The appears to be below TOS series technology. They are more then likely below TOS Movie-Era technology. I make them a deal like I did the Klingons etc, but with a diffence.
They give me every ship they can find (accept from the Trabe and each other), build or steal, and I pay them off in technology. Ships would be assigned ‘point’ values. Every time they reach a certain number of points, I had them what the need to incorperate, use and reproduce more advanced technology. I’d start with non-weapon systems first, and move onto more advanced systems. If the Kazon when nuts just trying to get ahold of Voyager, imagine what they would do for the ability to make holodecks (sold as tactical training alternatives. Why go to the expense of turning a planet into a facility, when a 40x40x40 holodeck and a reactor will do the same thing?), better computers, phasers, photon torpedoes, and even old Klingon Cloaking Devices. It would be like me traveling back in time to the start of the home computer market and offering to give MacIntosh and IBM everything they need to start making current, top of the line, hardware and software.

I’d also have the Kazon make the ships to altered specifications. Less lifesupport (holographic crews don’t breath, eat or sleep) comes to mind, with lots of space for more weapons. I’d basically want the hulls and warp drives, and maybe power plants.

Next, with the Kazon now working as my newest shipyard facilities, ones Starfleet knows nothing about, I’d go find the trabe convoys, and make them an offer. I give them a new homeworld on the other side of the galaxy (I explain about the Geodesic Fold, and even taken a few leaders back to my territory) if once they are there, I get there ships. All of them. There new homeworld would have cities waiting for them on it.

The only problem with this I can see is the radiation in the Geodesic fold killing the Trabe. Well, since I’m willing to kill the Trabe to get there ships, I have a few options
1- I could equip smaller ships, Interpid size, with shield emitors powerful enough to encompass a few trabe ships at a time going through the Fold. This spares the trabe lives, and gets me the ships.
2- I send over advisors crews, to handle the problem of navigating the GeoDesic Fold, that are really holograms with hidden emitors (if I have mobile emitors. Actually, that may not be a problem. Just ones as small as the Voyager EMH might be.) They fly through unshielded, the trabe all die, and I net a fleet of ships
3- I refit all the Trabe ships with the shields and armor to survive the geodesic fold.

If they don’t agree to my offer, I’ll use Subspace Rebound Transporters to ‘beam’ biological warheads onto there ships, and give them a nice funeral afterwards. Once there ships are empty, I rig up remotes and bring them through the Geodesic Fold, or use holographic prize crews. (My reasons for adding Subspace Rebound Transport to my weapons and technology are dealt with below) (I also handle mobile emitors below)

I’d also go looking for any space nations Voyager encountered, even if just briefly, and offer to buy there old surplus ships in exchange for technology. I mean, they are not using those surplus ships, and I am offering them some fun toys. I’m sure Transphasic Torpedoes meant to blow the borg to hell would be a big seller.

Finally, I’d pull ‘raids’ using the Geodesic Fold (aimed away from sensors) and cloaked ships on supply depots, etc, to get any surplus ships from Starfleet I could find, regardless of age or class. Hey, if I can fit a Q.Torpedo launcher on it, it’s being armed and given shields. I don’t care if they are fast, since I’d be using Geodesic Folds to get around with my fleets. And since my crews will be holographic (see below), It’s not like anyone is dying when they get blown up. I can imagine that an old Consitution Class starship (NCC1701) armed with say, 4 Rapid Fire Burst Qauntum Torpedoes launchers and 8 Rapid Fire Phaser Cannons could do some damage to a modern Federation starship before it get’s blown up. More if I put a Defiant class shield system and Ablative Armor generators on them.

Obviously, my shipyard(s) have a lot of refitting to do. That’s why the would just be making weapons and shields etc until all the surplus ships were refitted. Actually, some of the ships might not need refitting. After all, the Kazon ships are pretty low tech, and they did fine against Voyager in numbers.

Crewing all those Ships[/]
I agree, that could be a problem. However, I’d equip them all with hologrids like the Prometheus had/has, and like the Hirogen tried to do with Voyager, and did with there own ships. Since I’m not running multiple, huge, massive, complex simulations, that shouldn’t be a problem. I’d then have my ship run by holograms, with the Command and Engineering crew being the only organic crew members.

Also, for boarding actions, I’d be using holographic and robotic soldiers. Depending on how big a holo-emitterr is, I’d just give the emitters batteries, say from a hand phaser. I’d hide them someplace not likely to get shot (like the shins) or armor them and put them in the torso, and I can use Subspace Rebound Transition Transport to send them to enemy ships. However, if I can duplicate Voyager’s EMH’s Emittor, that’s better. I’d hide them in there boots.

Robotic Boarding troops would be simple. Think T-800 Terminators minus the flesh, with a brain based on Holographic programming. I don’t want Data level crew members, I want walking skeletons that know how to aim a gun and pull a trigger. Just cover them in anti-phaser armor, and off they go.

All troops would be armed with pulse phaser fires, or good old fashioned machine guns. After all, machine guns work in dampening fields.

Ship Refits
I’d be refitting ALL of my ships as Warships.

First, I’d redesign the warpcores so they were safer. More safety features, etc. If I somehow got safer warp core technology (i.e I think Romulan Warp cores are safer and possibly more powerful. I could be wrong, but they are just an example), I’d switch too them, and I’d install two or more on my ships. Also, if safer warp cores meant less powerful, I’d add in more.

With holographic and robotic crews, I wouldn’t need nearly the amount of lifesupport on the bigger ships. Like I said, just the command and engineering crews would be alive. That’s what, 30 – 40 people at most? On a ship like a Galaxy Class, designed to hold 1000 crew and up to 5000 Passengers, that’s a lot of free space and free power that used power life-support. You’d need the life support systems on the Defiant (most of the info I have seen suggest the Defiant has maybe 40 crew members at most), and have the rest of the ship for power generation, shield generation, and weapons.

Using a galaxy class starship as an example, here is a general idea of how I’d refit them.

Saucer Section
I’d gut the entire thing except for the shuttle bay and shuttle support. I’d enlarge that to hold a full squadron of fighters (a galaxy class ship is supposed to have about 2 shuttles, with lots of space between them. On my ships, the Peregrine fighters would be almost wing to wing, with maybe a metre to spare between them and another ship or a wall, and in a rack system so I can fit more in. I might be able to fit an entire squad into a galaxy class main hanger. I’d need numbers to work with to figure that out)

Next, all of Deck 10’s outer sections (i.e 10 forward) would be replaced with Rapid Fire Phaser cannons. As would Deck 7, and Deck 13. I’d also put more phaser cannons under the hull, including if I knew how to make them, a big phaser cannon like from Q’s future in “All Good Things”.

I’d also put in warhead storage, and put in Qauntum Torpedoe launchers. Preferably high speed, rapid fire burst launchers. I’d replace Deck 1 with another Shield Generator, with it’s own dedicate Warp core for power. I might do that to the forward section of Deck 9 and Deck 11 too. Depends if I have room after the power and weapon upgrades.

The rest of the Saucer section would be given over to power generation.

In the stardrive, that’s where crew quarters would be. The rest would be rapid fire phaser guns, shield generations, and power generators.

I’d also add in another set warp nacelles below the current one (upside down to it) and one inbetween that like Voyagers are. Only the top set would be warp naccelles. The rest wold be disguised weapon pods/phaser cannons.

However, these would be special phaser cannons. The “collectors” at the end of the “nacelles” would infact be one or two (or more, depends on the technology) shield emitors. By the looks of it, I’d say two, maybe four, Defiant level deflectors. Each one would have its one power core. The purpose of these shield emitors is not to protect the ship. (That’s what the other ones I stuck on are fore). The would be used the same was the shield-weapon from Best of Both Worlds. In a fight, my ship targets the alien ship, and fires, and that’s a lot of power begin tossed at them (by Star Trek standards). If I could make Phaser Emitors that powerful, or prevent the Shield Emitors from burning out, even better.

However, if that’s not practical, then they are used for shielding.

Plus, I’d toss on Ablative Armor Generators and Phasing Cloaks.

New Ship configurations
I own the FASA Star Trek RPG Federation Ship Guide, and going over that, I’d be making ships based on these designs (provided they are not canon/offical), but armed with modern level weapons and shields etc, once my ‘surplus ship refits’ were done. Even without the geodesic folds, I can still get surplus ships from the local powers and possibly the dominion. (the Geodesic fold’s big advantage is Starfleet would have no idea those ones were coming, that and that nice convient Trabe convoy should arm up nicely. How many ships were in that, a few hundred? A thousand?)

Anyway, Here they are, by Space-Power
Federation/Starfleet
Corvettes: Scorpio Class
Cruisers: Brenton
Cutters: Epsilon, Solar
Escorts: Griffon, Remora
Frigates: Kiev, Chandley
Scouts: Bader
Warpshuttles: Greyhound, Pulsar

Modern Ships from Starfleet I would start producing. All are with my refits in mind. Note: the Defiant class looks as maxed out as possible
Defiant Class
Delta-Flyer (more weapons, less internal volume for movement)
Soverign Class
Peregrine Class Fighters
Galaxy Class

For alien designs I’d be adapting
Dominion: Jem’ha’dar Fighters (armed with Defiant Class Rapid Fire Phaser Guns and Engines)

Klingon (FASA Book)
K-23 Little Killer Escort (194m)
K-24 Winner Escort (98m)
K-3 Kalath Gunboats (53m long)
K-5 Watcher Gunboats (94m long)
K-4 Enforcer Gunboat (56mlong)
K-6 Administrator Gunboats (54m long)

Romulan FASA Guide.
Most of these ships are wide via there wings, which make up ½ - 2/3 there width and end in warp nacelles. I’d drop those and put on Defiant style warp engines. Actually, The romulan classes appeared to have inspired the Defiant. Drop the wings on them and replace them with Defiant warpdrives, and they look like they are in the same family.

V-1 Starglider Cruisers (60mx40mx30m)
V-2 Hunter Cruiser
P-2 Ranajmar Cutters (47mx30mx12m)
P-3 Caladan Cutter (45mx32mx12m)
P-12 Comilius Cutter (54mx20mx10m)
T-2 Death Talon Destroy (115mx165mx40m)
N-8 Mandukam Gunboat (53mx29mx9m)
S-3 Free Flight Scout (80mx132mx30m)
S-9 Wind Carrier Scout (72mx120mx20m)
H-4 Praetor Warpshuttle (20mx21mx6m)

I’d be mass producing the modified Gunboats, Cutters and Warpshuttles as Starfighters. I’d arm them with weapons, animate them so one person could fly them. Imagine the look of surprise on a Starfleet captains face when a few squadrons of 100 year old Romulan Gunboats come flying at his ship, and open fire with modern Defiant weapons, raise Defiant shields and generate Ablative armor, and start manevuering like the Defiant. Sure, this might mean shoring up structual integrity, but hey, I’m sure a modern warp core is up to powering that on a ship smaller then the defiant. Sure, there are other issues, but that’s for my engineers to fix. I’d also tell them no technobabble solutions.

New Ship/Tactical Weapons
As a real cute trick, I’d also be finding all the asteroids I could over 100 meters in diameter, and strapping warp and/or impulse drives on them, maybe hollowing them out, and arming them to the teeth. The rock material I tunneled out of them I’d be loading into Rail guns/massdrivers and launching back at enemy ships. After all, who needs to build starships when you can find whole starsystems full of ships just waiting to serve?

Overlooked Technologies I'd put into use, and how
Subspace Rebound Transition Transport aka called Interdimensional Shift aka Dimensional Invertor (Reference: TNG EP 160 ‘The High Ground’)
I’ve already mentioned this technology before. Here is the break down of it.
You have a mini-armband. You press it. You teleport (no molecular break down involved. It actually looks like Q’s teleportation). It also appears to bypass shields

Problem: This method of transportation is damaging to living tissue
Solution: Fine, I’ll use them to transport weapons, and my crew and boarding parties are holographic anyway.
Tactical Note: According to the TNG Tech Manual, when a Starfleet ship goes to Red Alert, it’s shields come on to full power unless the captains says otherwise. In ‘The High Ground’, they ordered a Red Alert, and the terrorists were still using this transporter method to get onboard ship. After all, that’s how they got the bomb into engineering that nearly blew up the ship.

Combat Tactical use: I have one Sovereign Class starship, with it’s cargo holds full of Tricobalt Devices and Quantum Torpedoes. The warheads have been modified to scan to see if they are still on my ship, or are remote activated, whichever is best. (That’s for engineering to figure out) I am facing a large fleet of enemy ships (federation or other). I give the alien fleet the choice of surrendering there ships or I kill them all. The enemy laughs. I Interdimensional Shift the warheads over near there warpcore on a ½ delay timer for when they arrive. A few seconds later, my ship is fine and they just lost the fight as they all blew up from the inside out. Either that, or I “Shift” over weapons designed to kill/incapacity the aliens crews, send over robotic/holographic soliders to turn of there shields, and beam over prize crews the regular way.

Tactical Note: This method of transportation doesn’t seem to have any of the limitations of normal transporters. Use just need a personal transporter band, and off you go. I can transporter Robot troops around, or clones or holographic troops just fine. I could also use them to kidnap people off there ships.
Also, this method seemed to be damaging by affecting DNA. A possible counter method would be modified borg nanoprobes designed to repair the damaged DNA. Just a thought, but I wouldn’t use that method unless I proved it worked. I am assuming for this it does not. I mention it for the sake of completeness.

Over-looked Weapon Technologies
Verteron Weapons (Ref TNG, EP 261, Force of Nature)
Verteron based particle weapons. Veteron particles are highly disruptive to subspace-based technology, such as shields and warp drives. A Verteron pulse generated by a small satellite the size of a navigational buoy has been shown to be enough to disable an Galaxy class starship.
Note: I don’t remember if the enterprise raised it’s shields before being hit by the pulse. If it did, hey, that’s even better. If not, That’s what SRT-Transport is for. ‘Beam’ a generator inside the enemies shields, and zap them. Then send over boarding forces, and wait for the capture report to come in. Either that, of it there shields are down as a result and I don’t want the ship, blast them into atoms.
I’d keep this technology off the records from my trading allies. It makes it more of a surprise when I use it on them later.

Baryon Weapons (Reference TNG EP 244, Starship mine).
SBR-Transport over a few Baryon weapons, say that act like grenades or field generators, into the important areas of a ship, like the bridge, and you can pick yourself up a nice starship. Sure, it will need repairs from Baryon damage, but hey, that annoying bridge crew is out of the way
I’d keep this technology off the records from my trading allies. It makes it more of a surprise when I use it on them later.

Isokinetic Cannon
(Ref Voy Ep 185, Retrospect)
The Isokinetic cannon purchased by Voyager, but for some reason never used, should be installed on all Federation ships immedately, and research begun to augmenting it’s considerable firepower. Because it works purely on kinetic energy, it also would be a highly effective anti-borg weapon, much like the TR-116
I’d offer this to the Klingons for surplus ships/tactical support as well

Biological and Chemical Weapons
I’d be sending these over to enemy ships to deal with the crew. I just included the name and source. They’d all be modified to have faster incubation periods and require different cures then the normal form.

Rapid Aging Viruses; Tos Ep 40 The Deadly Years, TNG Ep 133 Unnatural Selection, Tos Ep 12 Miri
Omicron Ceti III spores; Ref Tos EP 25, This Side of Paradise
Miscellanous Viruses; ‘Riker Egramatic Bacteria (TNG 148 Shades of Grey)
Barkley’s Proto-morphosis Syndrome,(TNG 271 Genesis)
The Bajorian Aphasia Virus (DS9 405 Babel)
Macroviral lifeforms (Voy Ep 154 Macrocosm).
Also the mutation “virus” from Tarchannen III (TNG 192 Identify Crisis).
[mutates victims to a rather timid lifeform with little intelligence and renders them invisible to Visual Spectrum light, if altered so the incubation period is minutes, not years, could be devestating if released as an airborne weapon.]

Advanced Tactical Options
Geodesic Fold, Regardless of shielding
Lots of ships crewed with holograms and robots would start pooring out of a Geodesic Fold and start blasting away.
This would actually give me the ability to strike anywhere I wanted to in Federation territory whenever I wanted, or at least fairly rapidly.

If I want to take out a base, I send a 100 meter+ asteroid equipped with impulse engines and automated warhead launchers through the fold. Its main computer takes it to the base and starts firing. When it’s out of missiles, or just because, ram the base at full speed. The warhead launchers are for planetary targets. Ramming is for space borne targets, like spacedock.

Finally, I’d have a few tactical revisions as well.
How my forces would be ordered to perform Starship combat.
While Verteron Particles and SRT-Transport are still tactical options, I want to capture as many enemy ships as I can. This will save on my production costs, and if they have new technologies, gives me something to play with.

Shields do not top Verteron Particles;
Just blast them and disable the ship, and then start boarding operations

Shields stop Verteron Particles, but they haven’t found a way to stop SRT-Transport;
Beam over a mine/generator weapon, and blast them from inside there shield bubble. If there shields are skin-tight, this might not be an option. However, if the pulse works even if inside the ship, go for it.

Shields stop both, but Verteron Particles still work;
Blast them until there shields are down, then Verteron them

Neither work
Do it the old fashioned way, followed by biological weapons to disable the crew if the ship is to be captured

If the Deflector Weapons in the fake warp nacelles are a go
Target them with the Deflector weapons, and knock out there shields (depending, this might not need a full power discharge). If the ship is to be destroyed, blast it apart. If it’s to be captured, Verteron/Baryon Weapons fire, or if those are shielded against, send over Biological weapons.

If all my nice tactical edges are gone.
Just open fire and pound on them with modern weapons.

Other Thoughts
I’m not sure what else there is to say. Sure, a lot of my forces, if I pull it all off, would be old surplus ships, but that’s not really important once they are armed and shielded with modern systems.
You see, since most of my forces would be robotic and holographic, who cares if a ship gets blown up? They’d be programmed to ignore death. Only the larger, powerful modern ships would have command crews.
So, the old surplus ships would be basically mobile suicide weapons. So what? So are Jem’ha’dar fighters, and look how well they did in the Dominion war over all. Just fly at the enemy ship, and start firing until it blows up/is disabled or you are. If its’ disabled, send over boarding troopers. If your about to blow up, ram it.

You don’t need sturdy/new/flashy ships to do that.

A good comparison would be strapping a modern tank gun on a jeep or a minivan (this is ignoring recoil and fuel and such, since phasers and beam weapons don’t have one we have ever seen. If they do, I’ll need to reinforce the ships. This is just to demonstrate a point about firepower) and opening fire on a modern tank. Sure, one hit, the minivan is toast. However, the minivan is a smaller then the tank, so it might be harder to hit. However, if the minivan hits the tank, it’s still going to hurt the tank as if another modern tank had shot it. If it took 3 shots to blow up a tank, then just use 3 or 4 minivans, and don’t miss.

A good, more understandable comparison would be a pack of timber wolves vs an adult tiger. Sure, one on one, the tiger will probably maul the wolf. But against a couble or more, the wolves are just gonna swarm the tiger and kill it. If they lose a wolf or two in the process, that doesn’t matter.

Much like how the Federation deals with a Borg cube. They swarm it. I’m just giving all ships involved equal shields and firepower.

Well, what does everyone think?

Oh, after the Federation, if the Geodesic Fold idea is working, well, there is so much charted space out there, and so many people just waiting for me to rule them...

Posted: 2003-05-29 04:16pm
by Crazedwraith
Solauren
Isn't that the same post as in the other topic???

Posted: 2003-05-30 03:42am
by HappyTarget
In exchange I would give them Ablative Armor Generator Technology, Bio-Neural Circuitry, and Transphasic Torpedo Technology. I’d also offer them Phase Cloak technology
Since the Big E didn't have any of those except Bio-Neural Circuitry, I have a strong feeling that the Federation is keeping most of Voyager's uber tech close to it's vest. And Phase Cloak would have to be developed from scratch, as only SF command and the Enterprise D crew know about it and the incident's probably been classified to keep the Romulans happy. Hence, I seriously doubt you would have much of what the Klingons would want. And they are unlikley to have much fleet units to spare, as they are very likley still rebuilding from the pounding they took in the Dominion War.
Next, I would approach the Romulans. I’d give them the same offer as the Klingons. I’d also see if they wanted to form a 3-way alliance with the goal of the Romulans and Klingons taking over the Beta Qaudrent, and my Empire taking over the Alpha-Qaudrent (minus allied territories). If need be, I’d give the Romulans the Neutral Zone, and I’d give the Klingons a chunk of space. (either that, or give the Klingons the Romulan Empire later)
Romulans would probably laugh at you, as you VERY likley won't have any of the high end tech you are proposing offering. Then, when they hear you want ships in trade for it, they'll invade the Republic before it can get shipyards and new ships into play.
I would also approach the Gorn and Breen, and offer them the “ships for technology offer”.
Breen can only have so many ships post Dominion War, so they won't have any surpluss vessels for you to accuire. Gorn might, but by TNG+ eras they seem a minor galactic player, so their fleet is likley to be small to begin with.
I’d make the offer to the Cardassians, but they probably don’t have surplus ships.
Indeed. I'd actually be surprised if they had much of ANY ships at all.
I would approach the Talarians (TNG Episode Suddenly Human) and offer them better weapons (say, Movie era Phasers and Torpedeos if they don’t have them. They don’t appear to, as they are using X-Ray lasers and chemical rockets) in exchange for lots of ships. I’d also approach the She’lac with the same “ships for tech” offer.
Any ships you get from them are likely to be weak ass ships even with modern refits to upgrade their capablities. Far better off getting yard slips from major powers than their ships IMHO. The resupply/repair headaches you're inviting by bringing in such diverse fleet units is going to bite you in the ass very firmly when it comes crunch time.
Finally, I’d approach the Ferengi, and see if they are willing to build ships and give me surplus in exchange for technology they can sell to other cultures,
I doubt it, as they are now a workers paradice under Nagus Rom, remember? :)
and the right to contact low tech societies in Federation territory to jointly sell technology too.
You don't have that right, as you are merely a splinter of the Federation, and as such, represent only your own interests, not those of the Federation.
The Ferengi, being greedy, would probably jump at the chance.
But they aren't any more.
I’m not done there. You’ll have to admit, the technologies I’m offering are pretty tempting to the local powers. However, I plan to go elsewhere, provided the next thing I'd be working on pans out.
Tempting yes, but in all sensibility, the Republic won't have access to them unless it makes them or R&Ds em themselves. And that takes time. And in that time, you'll likely already have your own shipyards on line. This would save you unending hassle of having such a diverse ship assortment in your fleet. You don't seem to realize that all of those species ships are different, thus everything that repairs or replaced on them is different, hence it will tax your resources to the breaking point trying to manufacture the different parts needed to repair them. Also, I'd be highly suspect of any ship the Romulans gave you, to say nothing of the other powers who might still hold a grudge against the Federation for whatever reason.
The layers would go, from outside to in; Metaphasic, Multispacial, Standard Federation, Klingon, Romulan, etc etc, and if needed, I’d slap on another Warp Core.
To do so would require extensive refits and far more power than is standard for a ship. And one cannot merely Slap On another warp core, you have to have all the additional systems and interlinks that it would entail, and it would have to be mounted OUTSIDE the ship in most cases as canon classes just don't have the room/layout for adding in another power core.
The ship would also be under Phase Cloak
I have serious doubts that the Republic would have this tech from the get go. It would undoubtably need to be R&Ded first.
I make the Kazon an offer. The appears to be below TOS series technology. They are more then likely below TOS Movie-Era technology.
Hell, the TNG+ era FEDERATION is below TOS level technology! :)

And again, for both the Trabe and the Kazon, you are ignoring how diverse ships systems are. Remember from Apollo 13 how they had to jurry rig a coupler out of a little bit of everything because the lander used square filters and the orbiter used round ones? Now imagine this being a fleet wide problem for damn near EVERYTHING that can be replaced. This is most emphatically NOT something you should be courting with the drive you seem to be doing.

And since you are seemingly going towards holographic crews, you should be leery of all the VOY era hologram revolts we've seen. You may create a monster that you cannot stop.
And since my crews will be holographic (see below), It’s not like anyone is dying when they get blown up.
Till some savy Feddie hacker/slicer tweaks your holographic crew's programs. Then you have what happened to the Hirogen happen to you.
I can imagine that an old Consitution Class starship (NCC1701) armed with say, 4 Rapid Fire Burst Qauntum Torpedoes launchers and 8 Rapid Fire Phaser Cannons could do some damage to a modern Federation starship before it get’s blown up. More if I put a Defiant class shield system and Ablative Armor generators on them.
Putting to much emphasis on getting more fleet units the difficult and less productive way. Why oh why would you want to try and refit a 100+ year old design when it's both far cheaper and easier (as upgrading a Connie sufficiently would require a virtual rebuilding of the whole damn ship) to build new?
Obviously, my shipyard(s) have a lot of refitting to do. That’s why the would just be making weapons and shields etc until all the surplus ships were refitted. Actually, some of the ships might not need refitting. After all, the Kazon ships are pretty low tech, and they did fine against Voyager in numbers.
Lord help you when you get some combat damage and have to replace some shit, only to find out you have none of the right parts in the cargo ship in your fleet train.

You are advocating bringing in at least 8 different species ships into your fleet (and with the tech you are proposing to give them, and their online shipyards, they are likely to field warships outfitted with it far sooner than you will with your upgraded, rag tag fleet), your engineers are gonna be bald and in rubber rooms by the time you're done.
I agree, that could be a problem. However, I’d equip them all with hologrids like the Prometheus had/has, and like the Hirogen tried to do with Voyager, and did with there own ships. Since I’m not running multiple, huge, massive, complex simulations, that shouldn’t be a problem. I’d then have my ship run by holograms, with the Command and Engineering crew being the only organic crew members.
A VBI. Holographic crews are prone to become dangerous, especially once Starfleet gets wind of it and starts actively encourageing it whenever they can. They still have far more resources and assets than you do remember, as well as likley haveing all the tech you want while the Republic likley won't have it to begin with.
First, I’d redesign the warpcores so they were safer. More safety features, etc. If I somehow got safer warp core technology (i.e I think Romulan Warp cores are safer and possibly more powerful. I could be wrong, but they are just an example), I’d switch too them, and I’d install two or more on my ships. Also, if safer warp cores meant less powerful, I’d add in more.
Whoo boy, as well as adding exponential time growth to your refit cycle, you'll also be adding far more in class time for your officers and crews, for they also have to learn how to operate this new tech now. Can't forget that.
With holographic and robotic crews, I wouldn’t need nearly the amount of lifesupport on the bigger ships. Like I said, just the command and engineering crews would be alive. That’s what, 30 – 40 people at most? On a ship like a Galaxy Class, designed to hold 1000 crew and up to 5000 Passengers, that’s a lot of free space and free power that used power life-support. You’d need the life support systems on the Defiant (most of the info I have seen suggest the Defiant has maybe 40 crew members at most), and have the rest of the ship for power generation, shield generation, and weapons.
You seem to forget that AIs in Trek seem to nearly always go haywire (ex: M-5, Lore, Hirogen Holograms, (forgot the name, but another delta quad species was at WAR with holograms that were once theirs and used much like you are describing them.)
Saucer Section
I’d gut the entire thing except for the shuttle bay and shuttle support. I’d enlarge that to hold a full squadron of fighters (a galaxy class ship is supposed to have about 2 shuttles, with lots of space between them. On my ships, the Peregrine fighters would be almost wing to wing, with maybe a metre to spare between them and another ship or a wall, and in a rack system so I can fit more in. I might be able to fit an entire squad into a galaxy class main hanger. I’d need numbers to work with to figure that out)
Better off making a new ship class rather than a refit then. Far more efficient use of time and energies.
New Ship/Tactical Weapons
As a real cute trick, I’d also be finding all the asteroids I could over 100 meters in diameter, and strapping warp and/or impulse drives on them, maybe hollowing them out, and arming them to the teeth. The rock material I tunneled out of them I’d be loading into Rail guns/massdrivers and launching back at enemy ships. After all, who needs to build starships when you can find whole starsystems full of ships just waiting to serve?
Making em so they don't disintigrate under the strians of manuvering would be a real pain in the prosterior.
Overlooked Technologies I'd put into use, and how
Subspace Rebound Transition Transport aka called Interdimensional Shift aka Dimensional Invertor (Reference: TNG EP 160 ‘The High Ground’)
I’ve already mentioned this technology before. Here is the break down of it.
You have a mini-armband. You press it. You teleport (no molecular break down involved. It actually looks like Q’s teleportation). It also appears to bypass shields

Problem: This method of transportation is damaging to living tissue
Solution: Fine, I’ll use them to transport weapons, and my crew and boarding parties are holographic anyway.
Tactical Note: According to the TNG Tech Manual, when a Starfleet ship goes to Red Alert, it’s shields come on to full power unless the captains says otherwise. In ‘The High Ground’, they ordered a Red Alert, and the terrorists were still using this transporter method to get onboard ship. After all, that’s how they got the bomb into engineering that nearly blew up the ship.
Usefull, but I have my doubts that you would have access to it.
bla bla virus, bla bla Verteron particles, bla bla Isokinetic Cannon
IMHO, most if not all of these weapons are likley banned by all major galactic players in the Alpha/Beta quads and/or unworkable as true weapons systems. So either they won't work as well as you are hoping or you'll end up with EVERYONE in the Alpha/Beta quads breathing down your neck with all the nice new toys you gave them (even though IMHO you won't have nearly all of them).

Hope my replies are taken in the spirit they were given. I'm all for cruel and evil handleing of trek tech. (points to avatar and fan fic), just that IMHO most of what you are proposing is a very bad idea given known constraints and history of Trek.

Posted: 2003-05-30 05:11pm
by Kitsune
According to all sources I have seen on Fleet ship strenghts, the Ambassador was never put into large production runs. That easily explians why we never see more than a single example of the class (TNG "Yesterdays Enterprise") in all of Trek.
Well, as mentioned in a messages, there have been others listed. Still, you may be right about it being a limited production run. I have an uofficial list which lists 10 of them from a variety of sources.
Intrepids were seen in service. I forget the epp name but Bashir rode in one in DS9's later seasons. They were a new class, so I can see them being in limited service during the Dominion War as well.
According to the same list I am using for the discussion, there have only been 3 Intrepid class shown in Star Trek.

This doesn't mean that the Lakota spec refit was in broad use. As has been already stated, it's likley as expensive if not slightly moreso than building a new Defiant class ship. This is the most logical explanation as to why they only made one while the Defiant class was put into production (VOY "Ship in a Bottle", Defiant - A)
According to the souce, at least seven were shown in DS9 "Sacrifice of Angels" and at least three are shown in DS9 "What You Leave Behind" There are also 25 vessels of the class listed by name. There is also 8 Miranda class listed by name and at least 7 of them shown in DS9 "What You Leave Behind" I just have a feeling that they make up an improtant component of the fleet.
Assault Ship in Starfleet likley means a heavy weaponed ship, like an Akira. While it would be better to be a carrier/troop ship like current designation means. But that's contrary to Federation policy, for they are not a military.
I think I will simply assume error on the writer's part and probably call them cruisers, maybe go with older classes if I assume the same concept. I wish my local library had a video tape of the episode.
Depending on the enemy, they just might. And given the pitiful numbers of boarders it takes to gain control of a Federation ship, the likley total loss in enemy troops is negligable.
I meant it on a few different levels. First, the troops which are transported are dead and they will not bother you again.
FC Borg are still not that bad. While the Republic should put up a much better fight of it than the Federation did, especailly if I get new designs and upgrades into service, I seriously doubt they could take out a compentant Borg assault (Thousands of ships rather than one Cube) right away. Give em a few decades and then things are much better, but sooner than that and they'll likley fare only slightly better than the Feddies have.
I am making the assumption that it is goign to be 3 to 5 cubes, not hundreds of cubes.

I am curious how you think others would react? Also, do you see the Republic as being able to construct conventional cloaking devices without technical help. I assume they can and the Federation is just stopped by treaty (which of course the romulans cheat all the time)

Posted: 2003-05-30 06:42pm
by HappyTarget
Well, as mentioned in a messages, there have been others listed. Still, you may be right about it being a limited production run. I have an uofficial list which lists 10 of them from a variety of sources.
I know there have been others listed. Even I am not quite as dumb to think that the USS Ambassador and USS Enterprise C are the only two ships of class. Hence why I said it would liklely be a limited production run. If there are only ~10 as your list says, then it's fairly easy to see why we never saw very much of them. 10 ships are fairly easy to be lost amongst the tens of thousands in starfleet. And they are likley to be operating similar to the Galaxies and other high ranking explorer classes, out on the boarder and beyond, expanding explored space. Hence why we see them and they are mentioned only infrequently.
According to the same list I am using for the discussion, there have only been 3 Intrepid class shown in Star Trek.
And given that they are basically a brand new class at that time, this is totally understandable. I do think that by the time of Republic, they'll be in fairly significant numbers though. The overall design is quite a good ship, with a decent ballance of firepower, shields and sensors in a relatively small/compact volume.
According to the souce, at least seven were shown in DS9 "Sacrifice of Angels" and at least three are shown in DS9 "What You Leave Behind" There are also 25 vessels of the class listed by name. There is also 8 Miranda class listed by name and at least 7 of them shown in DS9 "What You Leave Behind" I just have a feeling that they make up an improtant component of the fleet.
Is this a fluff list or does it have some basis in fact/cannonicity/officialdom? Just curious, because I never once saw a Excelsior function as well in combat as both the stats and the Lakota's fight with the Defiant said it should. (leading me to believe that they weren't in that wide of use)
I think I will simply assume error on the writer's part and probably call them cruisers, maybe go with older classes if I assume the same concept. I wish my local library had a video tape of the episode.
Go with older classes? As in there is a TMP era (or close to) ship class that acts like/fills the role a present day assault ship does? Or that older classes would be refitted to suit this role for the Republic?
I meant it on a few different levels. First, the troops which are transported are dead and they will not bother you again.
I know. I was merely saying that it wouldn't kill that many troops as most boarding parties consist of a half dozen or less people, usually they are sufficient to take over a ship of thousands (not much sense there is there?) So while they will be dead yes, but it's no major thing for the enemy to loose them. A mere irritant is all it's likely to be.
I am making the assumption that it is goign to be 3 to 5 cubes, not hundreds of cubes.
Then IMHO my opinion on that issue stands. The Republic should be able to drive off 3 - 5 Cubes, although if they don't already have new ships coming online, they'll likely have very little ship assets left after it's done with.
I am curious how you think others would react?
To a Borg incursion? Depending on their perception of the immediate threat to their empires and their current relations to the Republic, likely much the same as canon reaction to Borg assaults on the Federation.
Also, do you see the Republic as being able to construct conventional cloaking devices without technical help.
Yes. They might not be as good as the current generation ones used by the Romulans and Klingons, but they will be acceptable. Given a few years of R&D, they should be better, given the success the Federation had in developing a successful phase cloak while the Romulans had considerably greater problems in doing so.
I assume they can and the Federation is just stopped by treaty (which of course the romulans cheat all the time)
Myself as well.

Posted: 2003-05-30 08:44pm
by Kitsune
I know there have been others listed. Even I am not quite as dumb to think that the USS Ambassador and USS Enterprise C are the only two ships of class. Hence why I said it would liklely be a limited production run. If there are only ~10 as your list says, then it's fairly easy to see why we never saw very much of them. 10 ships are fairly easy to be lost amongst the tens of thousands in starfleet. And they are likley to be operating similar to the Galaxies and other high ranking explorer classes, out on the boarder and beyond, expanding explored space. Hence why we see them and they are mentioned only infrequently.
Hmm, I don't know if I see 10,000 ships. Remember that they include fighters and runabouts in the Federation listing of ships. They may even include normal shuttles in this listing. Maybe I am being a bit too stingy but I am assuming but maybe 500 to 800 combat capital ships and I assume that the list has not listed all Ambassador class that are / were in service. The same thing I assume with nebula and several other classes. There are also a bunch of unknowns.
And given that they are basically a brand new class at that time, this is totally understandable. I do think that by the time of Republic, they'll be in fairly significant numbers though. The overall design is quite a good ship, with a decent ballance of firepower, shields and sensors in a relatively small/compact volume.
Intrepid does seem to be prety reasonably balanced design although I think I might change out the computer system with having a full backup standard computer. The fact is that it has only been 10 years (I am actually thinking about 8) and I don't think enough Intrepids could be built to replace all Excelciors and/or Miranda class. Kind of like the US still uses Spruance and Perry class vessels even though they are really obsolite.
Is this a fluff list or does it have some basis in fact/cannonicity/officialdom? Just curious, because I never once saw a Excelsior function as well in combat as both the stats and the Lakota's fight with the Defiant said it should. (leading me to believe that they weren't in that wide of use)
The list list the class, lists the references they use for the class, the list then lists the name of a ship, the references that support the vessel, and then some small tidbits of information on the vessel. In some episodes, they show multiple ships of a class and the author does not see names just state it as:

<Unnamed Akira Class> [ 3+ ]
DS9 "What You Leave Behind"

The way it is listed, you can tell how official it is. Now, since only the movies are considered cannon, that gives what is considered truly official.

I must agree with the concept that the Miranda's days are numbered. It is how old? I believe that something like 80 years elapsed between the last of the TOS (not including the beginning of Generations) movies and the first TNG episode. Figuring that they were 20 or more years old already and them about 15 years may have gone on between the begining of TNG and the end of DS-9. Figure then 10 years, we are talking about 125 year old ships there. The last of the Excelsiors may have been commissioned 20 years aft the last movie, maybe up to 30, You have ships from 75 to 85 years old. Still, pretty darn old but much higher capabilities. One reason why I am considering old ships is that they might be able to steal some old mothball ships. My other conscept is that badly damaged Excelsiors may be brought back from the main lines and while being repaired being rebuilt at the same time.
Go with older classes? As in there is a TMP era (or close to) ship class that acts like/fills the role a present day assault ship does? Or that older classes would be refitted to suit this role for the Republic?
I am thinking in several areas at once. I have a story that I need to finish the middle of ant it is at the same time as DS9 "What You Leave Behind" so I am trying to get an idea of the battles. Since novels are completely non-cannon and since the author seems to not have a clear idea of vessel classes anyway. I think I will make my own assumptions:
This is what I have been able to get from the list on what was shown:
Akira [3+]
Excelsior [2+]
Galaxy [2]
Miranda [7]
Peregrine [7+]
Steamrunner [2+]

As a writer, we have to take ideas which seem to contridict each other and create somnething that makes sense.
I know. I was merely saying that it wouldn't kill that many troops as most boarding parties consist of a half dozen or less people, usually they are sufficient to take over a ship of thousands (not much sense there is there?) So while they will be dead yes, but it's no major thing for the enemy to loose them. A mere irritant is all it's likely to be.
What I forgot to add is that it would also do terrible things to the Moral of races which are affected to be ordered to use their transporters when they know this trap might be used.
I could even see
Commader: "You will get on that Transporter"
Lead Marine: Draw blaster and fire
Then IMHO my opinion on that issue stands. The Republic should be able to drive off 3 - 5 Cubes, although if they don't already have new ships coming online, they'll likely have very little ship assets left after it's done with.
I am really thinking in terms of "Could they create the assets, including planetary defense stations, to be able to drive away or destroy borg cubes.
To a Borg incursion? Depending on their perception of the immediate threat to their empires and their current relations to the Republic, likely much the same as canon reaction to Borg assaults on the Federation.
What I mean was in terms of the Republic being formed in the first place. Would they trade with them, would they attempt to attack them, woudl they treat them as a real player? I woudl say that the Republic would not wish to share of the theoretical Voyager supertech taht they managed to acquire, wanting to use it themselves.
Yes. They might not be as good as the current generation ones used by the Romulans and Klingons, but they will be acceptable. Given a few years of R&D, they should be better, given the success the Federation had in developing a successful phase cloak while the Romulans had considerably greater problems in doing so.
Assuming the size of the cloaking device in the TOS series where Kirk steals one, they seem to be relatively small and the Federation also has a old Bird of prey. The Klingons have sold the Maquis cloaking technology as well and that might be a pipeline to more recent technology. The Republic may even be able to buy it off the Klingons in my opinion.

Posted: 2003-05-30 09:07pm
by Kitsune
Hmm, I don't know if I see 10,000 ships. Remember that they include fighters and runabouts in the Federation listing of ships. They may even include normal shuttles in this listing. Maybe I am being a bit too stingy but I am assuming but maybe 500 to 800 combat capital ships and I assume that the list has not listed all Ambassador class that are / were in service. The same thing I assume with nebula and several other classes. There are also a bunch of unknowns.
looking ast some calculations, I may have under calculated teh number of Federation ships. A size of 1200 to 1600 might be a more accurate number for combat capital ships.

Posted: 2003-05-30 11:42pm
by Solauren
Hello again all. I'm replying to happytarget's reply to my ideas. Gotta love huge posts....

I will admit, Enterprise-E lacked the Transphasic Torpedoes and Albative Armor. If I didn't have access to them, obviously I could offer to trade it. However, there are a bunch of explainations as to why they didn't have it.
Debate among Starfleet Command to employ it (if they were, they are all stupid) Studying it so it be be put on ALL Federation ships (likely I'd say. After all, more then likely, Future Admiral Janeway brough back spec to make it perfect for Voyager quickly, instead of standard issue for her time Generators) or there is the chance Enterprise-E simply hadn't be fitted with them yet.
In reality, more then likely, the writer of Nemisis didn't know about them, or was told to ignore them.

As for the Phase Cloak, I agree, that might have to be redeveloped. However, unless they executed everyone that survived the 'Pegasus incident' and completely purged all records of it from the Enterprise-D, it should be redevelopable fairly quickly.
And that's if the prototype isn't looked away somewhere, possible in the hands of Section 31. After all, wouldn't it be in the best interest of the Federation to simply apologize to the Romulans, SAY it was destroyed, and then one day if the Treaty that keeps the Federation from using Cloaking tech is removed, start deploying Phase Cloaks? I mean , the Romulans know about the incident, so it could be done. I'm not going to try to figure out how. That's pointless without know more about the Treaty, how Starfleet Intelligence, Romulan Intelligence and Section 31 all work, etc.

As for spare ships, I don't mean spare MODERN ships. I meant old ships floating a surplus depots. Like in the two-part episode with Spock. That federation depot they checked into had an old Klingon D-7 battlecruiser floating in it, and I think I spotted a few TOS Movie era hull designs too.

I do agree, without the high end tech, I'm not likely to get much help from them. However, with the high end tech, I could. Without the high end tech, I have other methods of dealing with the Federation.

AS for the Breen, I don't care how old the space hulls are, same with the Gorn and Tholians. I just want metal shells with warp drives.

Also, the Breen where not in the war for that long. I've seen estimates they only lost 10% of there fleet before the Dominion lost, and I'm willing to believe that because of how few actual engagements the Breen where in. There biggest contributaition seemed to be the Energy-Dampening weapon.

I'm glad we agree that the Cardi's probably don't have surplus ships. If they did have any 80+ year old hulls, Garek or whoever was in charge there would be an idiot it they were not putting them into service until better ships could be built.

As for the weak ships and crunch time, like I said, I'm just taking the hulls and slapping weapons and shields on them. As long as they take some federation ships with them, I'm happy

As for Nagus Rom and the worker's paradise, sure, I agree, that's probably the case.

That still doesn't mean that they don't drool at the though of profit.
Let me put it another way. Real life, Look at post-war Iraq right now. There are companies just begging for the chance to help rebuild because of the profit to be had. Imagine going into Ferengi space and saying "hey, help me build ships cheap, and you can sell anything you want to prime-direct protected planets" they'd do it

I know I don't have that right, but you also have to remember, i plan to conquer the Federation, and thereby GAIN that right.

AS for your tempation yes, Access no point. Who says I couldn't get ahold of them? Hell,if I saw this conflict coming, I'd do my best to make sure I had the ability to reproduce them.

(I'm assuming as commander of the Republic fleet, I was a fairly high ranking member of Starfleet, possible one of the top Admirals).

I do realise all those species use different parts. The point is, I DON'T CARE. I'm just strapping weapons to them to go blasting with while I build good ships. Hell, I'd be happy just putting shields on them and using ramming tactics.


Okay, you seemed to like my Geodesic Fold idea, but pointed out the refit problem.

I'm refitting ONE ship to do that. Just one, until I get the method working. I'm also majorly overhauling the ships before I go after Starfleet/the Federation.

I agree, the Holocrews COULD be a problem. However, i'm also not stupid. That can be protected agains. Write-protecthing the computer cores, and i mean PHYISCALLY doing it might be a start. Jamming fields to block subspace communications would be another.

Also, like I said, I just want the ships to fight. Hell, after I took out starfleet, they'd all be recycled. I just want flying weapons

AS for the 8 species, again, I just want battle wagons. Hell, like I said, even just using them to ram would be good.

Holographic crews again: I do agree. However, I'm hoping to deal with Starfleet quickly enough this isn't aproblem.

With redesign warp cores, I don;t mean brand new designs. I'm talking stuff like what Darth Wong has suggested. Stuff like more shut down methods, and maybe making it so that if the magnetic fields start to collapse, that causes something else that gets rid of the antimatter, etc.

Since we don't know anything about how they really work, it's hard to say. I was just being general for a reason.

I know the Trek holograms go nuts on occasion, or more then that. I'll risk it for a short term war.

I agree, the new ships vs refit might be better. That was a new design as well. I'm sorry if I didn't specify that.

I never said anything about high speed manevering with the asteroid ships. Aim, and go to full speed. If they miss, that's okay. I could just cover them with warhead launchers to offset that. Or just aim them at planets instead

I won't have access to SRT_Transporter? Geez, they were teaching it in Wesleys high school level classes. I think I have access to it. I think all I'd need is to pull put a tech book.

Off course, that is HIGHLY arguable. Just thought I'd point out they were teaching about it in a teenagers class, so it's proably accessable, just avoided because of the humanoid-tissue damage.

okay, the Isokinetic Cannon SOUNDS like a Mass Driver. Just a big honking one. Also, if it was banned, why would Voyager be trying to buy one? I mean, Janeway for the most part tried to still follow regulations and treaties. If she wasn't, she could have gone to her engineering crew

"okay, make a cloaking device, we have old romulan and klingon designs on file" or else she could have tried to buy one. I don't remember any other societies that used cloaking tech in Voyager, but it stands to reason that they did run into some.

Verteron Particle weapons being banned, I'm not sure about. It's POSSIBLE that they are. However, Pichard didn't say they'd violeted any weapons ban in that episode. More then likely, the writers forgot it.


Oh, one thing about the power systems you forgot.

If you know this, I apologize for explaining it.

Just plug the new cores in, In parellel to the old ones. In parellel means they are connected to the main line, but can be connected to it without causing problems. Reverse how a power bar works with a bunch of lamps. The powerbar becomes the systems on a starship, and the lamps become powercores. They all feed into the same grid, just run a power cord to it.

I agree, that's more complicated and takes up more room with an M/AM reactor, but that's why I'm gutting the quarters down to next to nothing. Instead of 500 apartments, 50 apartments and lots of empty room for power grids