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What's the difference between SD's latest STGOD and ASVS's?

Posted: 2003-08-03 12:16am
by Enigma
I'm thinking of joining up on this STGOD and importing the Mafiosi. But is there a difference in rules or are they about the same?

Re: What's the difference between SD's latest STGOD and ASVS

Posted: 2003-08-03 12:19am
by SirNitram
Enigma wrote:I'm thinking of joining up on this STGOD and importing the Mafiosi. But is there a difference in rules or are they about the same?
I know I got blasted for having cloaks last time...

Posted: 2003-08-03 12:21am
by Stormbringer
Which STGOD exactly? We've got a number of them, some active some dead. Which one do you mean exactly?

Posted: 2003-08-03 12:23am
by Enigma
Stormbringer wrote:Which STGOD exactly? We've got a number of them, some active some dead. Which one do you mean exactly?
The latest. As far as I can understand, there's one similar to the one in ASVS. A STGOD with a severe tech limit? I know that the one being used in ASVS has a 22nd century tech limit.

Posted: 2003-08-03 12:24am
by Stormbringer
Enigma wrote:
Stormbringer wrote:Which STGOD exactly? We've got a number of them, some active some dead. Which one do you mean exactly?
The latest. As far as I can understand, there's one similar to the one in ASVS. A STGOD with a severe tech limit? I know that the one being used in ASVS has a 22nd century tech limit.
*smacks enigma*

Which do you mean by lastest? We've got several going on now and more in the works. Be a little more specific than "the latest."

Posted: 2003-08-03 12:27am
by Enigma
Stormbringer wrote:<snip>
*smacks enigma*

Which do you mean by lastest? We've got several going on now and more in the works. Be a little more specific than "the latest."
Sorry.... I thought it was being run the same way as in ASVS. One huge STGOD that is constantly being used. It would fizzle then pick up again.

How many STGOD's are there here and which one's are better?

Posted: 2003-08-03 12:35am
by Stormbringer
Well, there's STGOD 1 Redux and I'm trying to get an Honorverse STGOD off the ground. Plus there's a Justice League and Gnome STGOD out there some where. Take a look and see what you think. Different people are after different things.

STGOD 2 kind of fizzled, not much action. And the orginal first STGOD died thanks to whiny ass power gamers (they know who they are).

Posted: 2003-08-03 04:26am
by Jaded Masses
Stormbringer wrote:*snip*Gnome STGOD*snip*
How did you know about the Gnome STGOD? all our public gaming has been TGOD AFAIK.

Posted: 2003-08-03 10:34am
by The Duchess of Zeon
Stormbringer, Enigma is referring to THE STGOD--there's only one, and that's the STGOD which is run by, well, STGODers and is a free-for-all crossover of various sci-fi universes with a lunatic blending of various other ideas to add in. All other STGODs are named; THE STGOD is not.

Hrmm.

Hey, Enigma, whatever happened to Rog? Does anyone know where Rog is?

I think we can pull some kind of reincarnation manoeuvre here, now.

Posted: 2003-08-03 01:10pm
by Enigma
The Duchess of Zeon wrote:<snip>
Hrmm.

Hey, Enigma, whatever happened to Rog? Does anyone know where Rog is?

I think we can pull some kind of reincarnation manoeuvre here, now.
I haven't seen or been contacted by Rog.. Maybe I should mention that over at ASVS...

Reincarnation manouver? You mean bring back the uber powers like the USSSR and the Psychonian Empire?

Posted: 2003-08-03 03:09pm
by Kyle
The Duchess of Zeon wrote:Stormbringer, Enigma is referring to THE STGOD--there's only one, and that's the STGOD which is run by, well, STGODers and is a free-for-all crossover of various sci-fi universes with a lunatic blending of various other ideas to add in. All other STGODs are named; THE STGOD is not.

Hrmm.

Hey, Enigma, whatever happened to Rog? Does anyone know where Rog is?

I think we can pull some kind of reincarnation manoeuvre here, now.
Yeah the new STGODs just don't have the same flavor as the old ones did, they just don't have the same style to them. Back in the day it was much more creative and chaotic. It was just more fun that way.

Posted: 2003-08-03 03:29pm
by phongn
I saw Rog a year or so ago on SB - he posted for a bit, but apparently had some family issues, and left again.

Posted: 2003-08-03 04:27pm
by Kyle
Enigma wrote:
The Duchess of Zeon wrote:<snip>
Hrmm.

Hey, Enigma, whatever happened to Rog? Does anyone know where Rog is?

I think we can pull some kind of reincarnation manoeuvre here, now.
I haven't seen or been contacted by Rog.. Maybe I should mention that over at ASVS...

Reincarnation manouver? You mean bring back the uber powers like the USSSR and the Psychonian Empire?
You talked about uber powers and you didn't even mention the SI. Damn I've been gone for too long.

Posted: 2003-08-04 12:05am
by Enigma
Kyle wrote:<snip>
You talked about uber powers and you didn't even mention the SI. Damn I've been gone for too long.
Yup. I doubt the SI could defeat a massive fleet of battlestars and if I have my figures right, the upper end battlestar can dish out over 1e57MW of OWNAGE. :) Had you fought against the Psychonian empire or it's replacement the I.R.S. you would've had your ass handed back to you. :)

You really have been out of the loop. But MK II should be a bit more fun to play in.

Posted: 2003-08-04 12:13am
by Kyle
Enigma wrote:
Kyle wrote:<snip>
You talked about uber powers and you didn't even mention the SI. Damn I've been gone for too long.
Yup. I doubt the SI could defeat a massive fleet of battlestars and if I have my figures right, the upper end battlestar can dish out over 1e57MW of OWNAGE. :) Had you fought against the Psychonian empire or it's replacement the I.R.S. you would've had your ass handed back to you. :)

That's debatable, I'd like to see a battle star react to a volley of ninety trillion hyper missiles with star destroying gravitonic warheads. :twisted:

As for an upper end battlestar putting out 1e57 a single asgerd could put out 5e50, in energy weapons alone, and was considerably smaller and faster.

Considering my ships were moon sized and yours were star sized it's not surprsing that you had an indivual superiority. Lets just agree we would have fucked up alot of shit :kill:

Posted: 2003-08-04 12:15am
by phongn
<rabid SKS feminist>

Clearly the IRS, PE and 6I had serious compensation issues.

</rabid>

Posted: 2003-08-04 12:17am
by Kyle
phongn wrote:<rabid SKS feminist>

Clearly the IRS, PE and 6I had serious compensation issues.

</rabid>
lobs a hypermissile towards the RSKSF.

Posted: 2003-08-04 12:21am
by RogueIce
Jaded Masses wrote:
Stormbringer wrote:*snip*Gnome STGOD*snip*
How did you know about the Gnome STGOD? all our public gaming has been TGOD AFAIK.
Yeah, who told? So far it's only been mentioned inside The Mailbox. :evil:

Posted: 2003-08-04 12:25am
by phongn
Kyle wrote:
phongn wrote:<rabid SKS feminist>
Clearly the IRS, PE and 6I had serious compensation issues.
</rabid>
lobs a hypermissile towards the RSKSF.
<RSK>
See! They have to prove themselves by firing this phallic missile from these giant balls!.
</RSK>

Posted: 2003-08-04 12:34am
by Kyle
phongn wrote: <RSK>
See! They have to prove themselves by firing this phallic missile from these giant balls!.
</RSK>
*Walks up to RSK*
"Hi, do you have problem?"
*cuts of her arms and legs with a few sweeps of the particle beam*
"well now you've got something else to worry about, bye"
*walks of humming a song*

Posted: 2003-08-04 12:38am
by Enigma
Kyle wrote:<snip>
That's debatable, I'd like to see a battle star react to a volley of ninety trillion hyper missiles with star destroying gravitonic warheads. :twisted:

As for an upper end battlestar putting out 1e57 a single asgerd could put out 5e50, in energy weapons alone, and was considerably smaller and faster.

Considering my ships were moon sized and yours were star sized it's not surprsing that you had an indivual superiority. Lets just agree we would have fucked up alot of shit :kill:
Shielding for a battlestar goes up to 1.74e59TW or 1.74e71W. I think that even if you fired everything you had you'd still come out lacking. :) Mind you that is for the Super Giant Class Battlestar. Just it appearing should cause some disruptions. :)

But yes, we'd have one hell of a war. Here's the stats one my battlestars. It's pretty lengthy and mind you I think these stats are old. I may have updated them. (i.e. the torps mentioned have been replaced.)
White Dwarf Class (Mk I - III)

Diameter : 1,000 - 3,000km
Circumference: 3,141.6 - 9,424.8km
Surface Area: 3,141,592.7 - 28,274,333.9km/sq

Crew Complement:
- 1,000 bridge crew officers (including the captain and 5 senior
officers)
- 500 auxiliary bridge crew officers
- up to 50% of weapons harpoints are manned by gunners (they also serve as auxiliary officers), while the rest are controlled by the computer.
- 5,235,987,756 - 141,371,669,400 security officers (also serves as
ground and boarding troops)
- 5,000,000 are in the maintenance crew.

Propulsion: Omni Directional Trans-Dimension Drive (ODTDD)
Omni Directional Sub-Light Drive (ODSLD)
Solar Thrusters
Portal Drive

Powerplant: Standard Mk IV Sol Class Stellar Core

Weapon Hardpoints: 1x10e9 - 3x10e9

Shielding:
- Impact Shield (one layer)
- Point Defense Shields (five layers)
- Reflection Shields (three layers)
Total Shield Strength: 3.17x10e45 - 9.5x10e45 TW
- 1.32x10e44 - 3.96x10e44TW per layer. X2 for
the Impact Shield

Recharge Rate: 0-100% in 40 seconds (3.3x10e42TW - 9.9x10e42TW)

Note: It is able to withstand the combined firepower of 3 WDC battlestars for an hour before collapsing. (or 786,432 WDC battlestars for up to one second)

Weaponry:

1) Omniflare (used to disrupt sensors and ship to ship communications. It is in a sense a jammer)

2) 1 Mega Stellar Energy Cannon (?.?MT/sec. Yet to be determined)

3) 4 Distortion Beam Cannons (1x10e37MT/sec each. Rate of fire: 2 shots\sec)

4) 9.1x10e7 - 2.73x10e8 Stellar Energy Cannons (Total Firepower: 5.16x10e14 - 1.55x10e15MT\sec)

5) 9.1x10e7 - 2.73x10e8 Heavy Fusion Gatling Cannons (Total Firepower: 4x10e30 - 1.2x10e31MT\sec)

6) 2.5x10e8 - 7.5x10e8 HTL (Total Firepower: 4.5x10e11 - 1.35x10e12MT\sec)

7) 1.14x10e8 - 3.42x10e8 Slugthrowers (Total Firepower: 1.79x10e32 -
5.37x10e32MT\sec)

8.) 1.14x10e8 - 3.42x10e8 Heavy Anti-Matter Cannons (Total Firepower:
8.55x10e14 - 2.57x10e15MT\sec)

9) 1.14x10e8 - 3.42x10e8 Point Defence TW Phasers (Total Firepower: 1.63x10e8 - 4.89x10e8MT\sec)

10) 2.3x10e7 - 6.8x10e7 Tractor\Repulsors

11) 9.1x10e7 - 2.73x10e8 EMP Cannons

12) 1.14x10e8 - 3.42x10e8 Singularity Cannons (Total Firepower: 8.32x10e31 - 2.5x10e32MT\sec)

13) 1 Gravity Well Projector (up to 100,000G)

Total Firepower: 4x10e37 - 1.2x10e38Mt\sec

Number of WDCs built: 10 billion

Number of WDCs in active service: 5 billion (1.25 billion are crewed and the rest are drones. Due to the Rogue Battlestar Incident, all drone battlestars are now deactivated)


Sol Class Battlestar

Diameter : 1,392,000km
Circumference: 4,373,096.9km
Surface Area: 6.09x10e13km/sq

Crew Complement:
- 4,000 bridge crew officers (including the captain and 5 senior
officers)
- 2,000 auxiliary bridge crew officers
- up to 50% of weapons harpoints are manned by gunners (they also serve as auxiliary officers), while the rest are controlled by the computer.
- 1.42x10e19 security officers (70% human 30% sec droid) (also serves as ground and boarding troops)
- 3x10e10 are in the maintenance crew. (40% human 60% maint droids)

Propulsion: Omni Directional Trans-Dimension Drive (ODTDD)
Omni Directional Sub-Light Drive (ODSLD)
Solar Thrusters
Portal Drive

Powerplant: Three Augmented Giant Class Mk IV Stellar Cores

Weapon Hardpoints: 6.09x10e19

Shielding:
- Impact Shield (two layers)
- Point Defense Shields (ten layers)
- Reflection Shields (five layers)
Total Shield Strength: 1.6x10e49TW
- 7.11x10e51TW per layer with the exception of
the IS. The Impact Shields are twice as powerful as both PDS and RS combined

Recharge Rate: 0-100% in 60 seconds

Note: It is able to withstand the combined firepower of 2 SC battlestars for an hour before collapsing. (or 8,132 SC battlestars for up to one second)

Weaponry:

1) Omniflare (used to disrupt sensors and ship to ship communications. It is in a sense a jammer)

2) Cone of Destruction (destroys everything in its path within 2 YC diameters)

3) 1.1x10e19 Point Defense Quad Stellar Cannons (Total Firepower:
2.49x10e26MT\sec)

4) 2.5x10e18 EMP Cannons

5) 3.84x10e18 Med Anti-Matter Cannons (Total Firepower: 1.92x10e25MT\sec)

6) 1.89x10e19 Slugthrowers (Total Firepower: 2.97x10e43MT\sec)

7) 6.58x10e18 Pulse TW Phasers (Total Firepower: 9.41x10e18MT\sec)

8.) 5.48x10e18 HTL (Total Firepower: 9.86x10e21MT\sec)

9) 2.74x10e18 Tractor\Repulsors

10) 9.87x10e18 Ultra Heavy Fusion Cannons (Total Firepower: 2.88x10e42MT\sec)

11) Gravity Well Projector (up to 500,000G)

Total Firepower: 3.258x10e43MT\sec

Number of SCs built: 10 billion

Number of SCs in active service: 2 billion (750 million are crewed and the rest are drones. Due to the Rogue Battlestar Incident, all drone battlestars are now deactivated)


Giant Class Battlestar (Mk 0 - XXX)

Diameter : 11,136,000 - 417,600,000km
Circumference: 34,984,775.8 - 1,311,929,092.1km
Surface Area: 3.9x10e14 - 5.5x10e17km\sq

Crew Complement:
- 30,000 - 1,000,000 bridge crew officers (including the captain and 5
senior officers)
- 15,000 - 500,000 auxiliary bridge crew officers
- up to 40% of weapons harpoints are manned by gunners (they also serve as auxiliary officers), while the rest are controlled by the computer.
- 3.62x10e21 - 1.91x10e26 security officers (70% human 30% sec droid) (also serves as ground and boarding troops)
- 2.4x10e11 - 9x10e12 are in the maintenance crew. (40% human 60% maint droids)

Propulsion: Omni Directional Trans-Dimension Drive (ODTDD)
Omni Directional Sub-Light Drive (ODSLD)
Solar Thrusters
Portal Drive

Powerplant: Three Augmented Super Giant Class Mk III Stellar Cores

Weapon Hardpoints: 3.9x10e20 - 5.48x10e23

Shielding:
- Impact Shield (five layers)
- Point Defense Shields (fifteen layers)
- Reflection Shields (ten layers)

Total Shield Strength: 1.47x10e54 - 2.06x10e57TW
- 5.33x10e51 - 7.5x10e54TW per layer with the
exception of the IS. The Impact Shields are twice as powerful as both PDS and RS combined

Recharge Rate: 0-100% in 90 seconds

Note: It is able to withstand the combined firepower of 2 GC battlestars for an hour before collapsing. (or 8,132 GC battlestars for up to one second)

Weaponry:

1) Omniflare (used to disrupt sensors and ship to ship communications. It is in a sense a jammer)

2) Cone of Destruction (destroys everything in its path within 2 YC diameters)

3) Enhanced Gravity Well Projector (up to 1,000,000G)

4) 3.12x10e19 - 4.38x10e22 HTL (Total Firepower: 5.12x10e22 - 7.88x10e25MT\sec)

5) 2.72x10e19 - 3.84x10e22 Ultra Heavy Force Beam Cannons (Total Firepower: 1.28x10e38 - 1.8x10e42MT\sec)

6) 1.17x10e20 - 1.64x10e23 Point Defense Quad Stellar Energy Cannons (Total Firepower: 2.65x10e27 - 3.72x10e30MT\sec)

7) 8.57x10e19 - 1.21x10e23 Slugthrowers (Total Firepower: 1.35x10e44 -
1.9x10e47MT\sec)

8.) 2.72x10e19 - 3.84x10e22 Heavy Anti-Matter Cannons (Total Firepower:
2.04x10e26 - 2.88x10e29MT\sec)

9) 2.72x10e19 - 3.84x10e22 Tractor\Repulsors

10) 2.72x10e19 - 3.84x10e22 Singularity Cannons (Total Firepower: 1.99x10e43 - 2.8x10e46MT\sec)

11) 2.72x10e19 - 3.84x10e22 Heavy Fusion Gatling Cannons (Total
Firepower:1.2x10e42 - 1.69x10e45MT\sec)

12) 1.95x10e19 - 2.74x10e22 Omni Torpedo Launchers
Torpedo Payload: 1,000,000 per launcher
- 25% Trilithium Torpedos
- 25% Tri-Cobalt Torpedos
- 35% Cloaked Quantum Torpedos
- 15% Nano Torpedos

Total Firepower: 1.56x10e44 - 2.2x10e47MT\sec (not including torpedos)

Number of GCs built: 500 million

Number of GCs in active service: 310 million (77.5 million are crewed and the rest are drones. Due to the Rogue Battlestar Incident, all drone battlestars are now deactivated)


Super Giant Class Battlestars (Mk I - Mk C)

Diameter : 41,760,000 - 1,392,000,000km
Circumference: 131,192,909.2 - 4,373,096,973.8km
Surface Area: 5.48x10e15 - 6.09x10e27km\sq

Crew Complement:
- 30,000 - 1,000,000 bridge crew officers (including the captain and 5
senior officers)
- 15,000 - 500,000 auxiliary bridge crew officers
- up to 50% of weapons harpoints are manned by gunners (they also serve as auxiliary officers), while the rest are controlled by the computer.
- 1.91x10e23 - 7.1x10e27 security officers (70% human 30% sec droid) (also serves as ground and boarding troops)
- 9x10e11 - 3x10e13 are in the maintenance crew. (40% human 60% maint droids)

Propulsion: Omni Directional Trans-Dimension Drive (ODTDD)
Omni Directional Sub-Light Drive (ODSLD)
Solar Thrusters
Portal Drive

Powerplant: Five Standard Singularity Class Stellar Cores

Weapon Hardpoints: 5.48x10e21 - 6.09x10e24

Shielding:
- Impact Shield (ten layers)
- Point Defense Shields (twenty five layers)
- Reflection Shields (twenty layers)

Total Shield Strength: 1.56x10e56 - 1.74x10e59TW
- 1.65x10e53 - 1.84x10e56TW per layer with the
exception of the IS. The Impact Shields are twice as powerful as both PDS and RS combined

Recharge Rate: 0-100% in 120 seconds

Note: It is able to withstand the combined firepower of 2 SGC battlestars for an hour before collapsing. (or 8,132 SGC battlestars for up to one second)

Weaponry:

1) Omniflare (used to disrupt sensors and ship to ship communications. It is in a sense a jammer)

2) Cone of Destruction (destroys everything in its path within 2 SGC diameters)

3) Enhanced Gravity Well Projector (up to 1,500,000G)

4) 1.37x10e21 - 1.52x10e24 Point Defense Quad Stellar Energy Cannons (Tota Firepower: 3.11x10e28 - 3.45x10e31MT\sec)

5) 2.74x10e20 - 3.05x10e23 Omni Torpdo Launcher
Torpedo Payload (1,000,000 per launcher)
- 25% Trilithium Torpedos
- 25% Phased Cloaked Quantum Torpedos
- 25% Tri-Cobalt Torpedos
- 25% Nano Torpedos

6) 4.8x10e20 - 5.33x10e23 Ultra Heavy Force Beams Cannons (Total Firepower: 2.26x10e40 - 2.51x10e43)

7) 2.16x10e21 - 2.4x10e24 Slugthrowers (Total Firepower: 3.39x10e45 -
3.77x10e48MT\sec)

8.) 2.4x10e20 - 2.66x10e23 Tractor\Repulsors

9) 4.8x10e20 - 5.33x10e23 Quad Singularity Cannons (Total Firepower: 1.4x10e45 - 1.56x10e48MT\sec)

10) 4.8x10e20 - 5.33x10e23 Heavy Fusion Twin Gatling Cannons (Total Firepower: 4.22x10e45 - 4.69x10e46MT\sec)

Total Firepower: 4.83x10e45 - 5.38x10e48MT\sec

Number of SGCs built: 200 million

Number of SGCs in active service: 120 million (30 million are crewed and the rest are drones. Due to the Rogue Battlestar Incident, all drone battlestars are now deactivated)


*Note* Each battlestar has a Phased Subspace Cloak with Anti-Mass Shadow Generator.

*Note* Each battlestar has the ability to go supernova when it self destructs. The result of the supernova will be a blackhole. The strength of the supernova and the size of the black hole depends on the type and class of the battlestar. The black hole usually lasts between one day and four months.

Posted: 2003-08-04 12:40am
by Enigma
phongn wrote:<rabid SKS feminist>

Clearly the IRS, PE and 6I had serious compensation issues.

</rabid>
Riiiiiight................ *smacks all of the sailor senshis across their asses* Heeheeheeeeee!

Posted: 2003-08-04 12:41am
by Enigma
phongn wrote:
Kyle wrote:
phongn wrote:<rabid SKS feminist>
Clearly the IRS, PE and 6I had serious compensation issues.
</rabid>
lobs a hypermissile towards the RSKSF.
<RSK>
See! They have to prove themselves by firing this phallic missile from these giant balls!.
</RSK>
Yup. Those missiles discharge their mighty load into the HOLES OF EVIL!!!!

Posted: 2003-08-04 12:50am
by phongn
Enigma wrote:Riiiiiight................ *smacks all of the sailor senshis across their asses* Heeheeheeeeee!
::watches as they turn around and mallets Enigma into submission::

I didn't say Senshi , only RSKs :P

Posted: 2003-08-04 12:53am
by Enigma
phongn wrote:
Enigma wrote:Riiiiiight................ *smacks all of the sailor senshis across their asses* Heeheeheeeeee!
::watches as they turn around and mallets Enigma into submission::

I didn't say Senshi , only RSKs :P
RSK??