I've been trying to get my head around this for a few days... let me know if there's a better way out there

Moderator: Thanas
Far too complex, I feel. You just need a unit of encumberance, combining mass and unweildliness, and this will lead to a reduced granularity, as it will be somewhat arbitrary anyhow. Thus there is no need for complex number-crunching. Keep It Simple.Stark wrote:Anyone seen any good implementations of an encumberance rule? Ideally, it would use a formula instead of a table (i hate solid break-points that tables make)and be wildly scaleable (from teeny little dudes to unicron). The only decent system I've ever seen is the Milleniums End system, where you were penalised on what proportion of your mass you were carrying; the flaw there is that I'm using it for combat penalties, and big, light things mess up your flexibility as much as small, heavy things...
I've been trying to get my head around this for a few days... let me know if there's a better way out there
Just let combat agility = strength / weight, where weight = body weight + loadout. Simple enough and quite realistic according to one set of definitions for strength and weight (i.e. strength = force applicable on body joints in newtons and weight = number of kilos)Stark wrote:encumberance being a largely subjective combination. I'm only using stats for combat, so agility is 'combat' agility, and encumberance reduces that based on how your str compares to your loadout... I can't get the math straight. GAH!