Metroid Prime Sequence Breaking :o

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mauldooku
Jedi Master
Posts: 1302
Joined: 2003-01-26 07:12pm

Metroid Prime Sequence Breaking :o

Post by mauldooku »

I don't know how many forumers here know what I'm talking about, but I'm sure the Metroid fans have an idea. Metroid sequence breaking/low percent runs have been a tradition for some time now, and if anyone's interested, recently there's been a new development.

The lowest percent required to beat MP is now 22%. The Boost Ball, thought to be required to get past Geothermal Core, has been solved. As of now, a No Space Jump game is being worked on, with the possible intention to work towards a 21% game (although that is FAR in the future...many of the methods now used to cut out items required the Space Jump).

Anyway, site's at www.metroid2002.com
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