Artifical Soldiers smarter then they're supose to be.
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Artifical Soldiers smarter then they're supose to be.
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In the case with the early Massive tests for Lord of the Rings (which was being developed early in production, as it was used for the Last Alliance battle in the beginning of the 1st film), the AI was actually a bit too stupid and myopic to know which direction the battle was taking place, so that if they got turned around and couldn't see any enemies in front of them (naturally, since they were facing the wrong way), they'd simply start running, with the assumption that they'd run into an enemy eventually. I think this was solved with a bit of modifications to intelligence and behavior (and also adding simulated sound and hearing, I beleive, unless that had already been implemented).Exonerate wrote:They had that problem with TTT too. I remember reading about it in Time or something...
It seems like this article is just reprinting that old story for the RotK release. Notice how it talks about the 3rd film's battles for most of the article, and then suddenly switches to Taylor's quote about the first two years of developing Massive.
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YOU BASTARD! I just got done watching that bit on the TTT DVD!Darth Utsanomiko wrote: In the case with the early Massive tests for Lord of the Rings (which was being developed early in production, as it was used for the Last Alliance battle in the beginning of the 1st film), the AI was actually a bit too stupid and myopic to know which direction the battle was taking place, so that if they got turned around and couldn't see any enemies in front of them (naturally, since they were facing the wrong way), they'd simply start running, with the assumption that they'd run into an enemy eventually.
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That would make for some ingenious cutscenes.
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It'd be a neat touch of realism if only a few ran off. I know I would.
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I doubt its real user, or system requirements friendly.Raoul Duke, Jr. wrote:My only question is, when is a version of Massive going to hit the gaming industry?
I mean, holy gods! Friendly and enemy AI can interacts with the environment on the same level human players do, instead of following dumb-as-toast pathfinding maps! Hoo-YAH!
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I'm thinking that that would be very laggy. Besides, that makes it so that the player army would pretty much fight by themselves with little input by the player.
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Well, wait a few decades and you'll be able to play it on a laptop...Sea Skimmer wrote:I doubt its real user, or system requirements friendly.Raoul Duke, Jr. wrote:My only question is, when is a version of Massive going to hit the gaming industry?
I mean, holy gods! Friendly and enemy AI can interacts with the environment on the same level human players do, instead of following dumb-as-toast pathfinding maps! Hoo-YAH!
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Re: Artifical Soldiers smarter then they're supose to be.
AI refusing to fight is nothing new. Even the AI on a Super Nintendo cartridge can see when your numbers look too good compared to his and refuse to engage. Sometimes, they even make pretty good retreat decisions. Sometimes they just huddle together - which doesn't stop you from killing them, but by not suffering the counterattack turn for minimal gain, they last just that bit longer.BlkbrryTheGreat wrote:http://www.canada.com/montreal/montreal ... EFCC111ACC
A more elegant process is no doubt going on, but in the end it is (AFAIK) the "evaluative function" at work, and a list of options. They'd just have to fiddle with that function. Or maybe they can "take away" retreat maneuvers as a viable option to most of the troops, and reintroduce it at random to a few troops at a time.
Still pretty funny, wherever that happens.
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I'm thinking squad-based FPS like the Rainbow Six series and EA's Battlefield: 1942 and Battlefield: Vietnam.ArmorPierce wrote:I'm thinking that that would be very laggy. Besides, that makes it so that the player army would pretty much fight by themselves with little input by the player.
Can you imagine how much more fun it would be to issue an order to your AI squad and have them carry it out, instead of stumbling around, clotted up in a doorway? Or face off against a squadron of Zeroes over Midway, knowing that the Corsair pilot next to you is at least as competent as you are?
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I assume that we don't actually have anything to fear from any sort of artificial soldiery, then, despite what Hollywood wants us to think.
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For me it brought back memories of this article I once read.
But there it's the opposite, the AI attacks when it should run away![Cool 8)](./images/smilies/icon_cool.gif)
But there it's the opposite, the AI attacks when it should run away
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I never get tired of that article.Darth-Garfield wrote:For me it brought back memories of this article I once read.
But there it's the opposite, the AI attacks when it should run away
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Gee, sounds like Full Spectrum Warrior.Raoul Duke, Jr. wrote: Can you imagine how much more fun it would be to issue an order to your AI squad and have them carry it out, instead of stumbling around, clotted up in a doorway?
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