5.25 GHz at -196 deg C

Moderator: Thanas
Bah- the money they spent on that could have been spent on a nice Power4 or dual Opteron workstation.EmperorMing wrote:When the bus and periphrials can talk at that speed, then I'm interested.
Even though it is good bragging rights.
No, although many people have accused them of bias. When they make a judgement, they do it with vehemence, and with no sugar-coating or ass-kissing. Frankly, I like that about them.Pu-239 wrote:Doesn't THG have a strong intel bias too?
For some larger applications, like large photo editing or film editing, the bottleneck is in the hard drive, and that bottleneck will be cured when solid-state hard drives surpass platter hard drives in terms of price/storage ratio.Bottlenecks in the ram and periphrials. Get those up to speed and you'll have a really fast comp.
Bah. There's RAID(yes I know, not as fast as solid state, but it's an improvement). And for photo editing, isn't all the data read into RAM and edited from there? How large does a picture have to be to exceed 1GB?SPOOFE wrote:In another two years, when we're approaching 10+ ghz chips, people will look back on this and scratch their heads...
For some larger applications, like large photo editing or film editing, the bottleneck is in the hard drive, and that bottleneck will be cured when solid-state hard drives surpass platter hard drives in terms of price/storage ratio.Bottlenecks in the ram and periphrials. Get those up to speed and you'll have a really fast comp.
Bigger than what the average person uses, but probably not uncommon in the professional world. Data is read into memory (virtual or physical) when its loaded.Pu-239 wrote:Bah. There's RAID(yes I know, not as fast as solid state, but it's an improvement). And for photo editing, isn't all the data read into RAM and edited from there? How large does a picture have to be to exceed 1GB?
Images may be compressed on the hard drive, yes, but they're loaded as bitmaps into memory. You're also assuming single-layer images, when most people have a bunch of layers and other things on it. Furthermore, many professionals have multiple things open, its not as if they're just keeping one image open at a time.Assuming 48 bits per pixel (high end photo editing), 1073741824/48 gives about 22369621 free pixels to play w/. Sqrt that, and you have a 4729x4729 picture, but most images are compressed on HDD and are probably stored more efficiently in memory with low cpu intensity optimizations, so bleh.
In Paintshop Pro, yes. In Photoshop, it can use hard drive space if need be, for larger projects.And for photo editing, isn't all the data read into RAM and edited from there?
Feh. Just this summer, while doing work on a display banner, I was working with images at 20,000x25,000 pixels. I ultimately had to accept the loss in quality and scale everything down into the 4,000 pixel range, due to PSP's limitation.Sqrt that, and you have a 4729x4729 picture, but most images are compressed on HDD and are probably stored more efficiently in memory with low cpu intensity optimizations, so bleh.
Not necessarily. Most of the next-gen solid state drives use non-volatile memory designs.phongn wrote:Unfortunately, solid-state drives have the minor limitation of needing a battery to keep power to them at all timesSPOOFE wrote:Of course, the REAL advantage of solid state will be durability and the fact that the HD won't require the use of CPU cycles.