Starcraft UMS question

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StarshipTitanic
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Starcraft UMS question

Post by StarshipTitanic »

I'm trying my hand at the control-the-beacon method for resource generation. Do I have to make seperate triggers for each player should they control each beacon or can I make one set under the "All Players" category?
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Post by mauldooku »

It's been a long time since I've done anything in StarEdit...damn. I'm sorry, I forget.

I'll relay the question to some of my friends tonight who are into modding, however. This'll be a piece of cake for them...
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DPDarkPrimus
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Post by DPDarkPrimus »

Depends entirely on what you want to happen.

Some triggers, if put under "all players" or one of the Forces, such as "Spawn X units" or "give X minerals" will actually do X times the number of players iin map/force, instead of X.
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StarshipTitanic
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Post by StarshipTitanic »

DPDarkPrimus wrote:Depends entirely on what you want to happen.

Some triggers, if put under "all players" or one of the Forces, such as "Spawn X units" or "give X minerals" will actually do X times the number of players iin map/force, instead of X.
This is what I want to do:

There are little islands with beacons on them. If a building is placed on an island, I want it to generate a certain amount of minerals for the owner of the building ever 2 or so minutes.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
mauldooku
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Post by mauldooku »

My friend's reply over aim:

[quote]

PervigilisHaplo: first, you need a counter for 2 minutes, either a big timer thing or a death counter which adds 1 death preserved. 120 deaths (1 per sec) would be 2 minutes
PervigilisHaplo: then
PervigilisHaplo: for all of your players
PervigilisHaplo: condition: Current player brings at least 1 building to 'island 1'
PervigilisHaplo: current player has suffered at least one death of x unit
PervigilisHaplo: OR
PervigilisHaplo: "timer = 0"
PervigilisHaplo: Actions: add x ore and gas
PervigilisHaplo: preserve trigger
PervigilisHaplo: then set a trigger to clear all the deaths once all the other trigs have executed

[quote]
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Post by StarshipTitanic »

Tell him I thank him muchly. :)
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
mauldooku
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Post by mauldooku »

StarshipTitanic wrote:Tell him I thank him muchly. :)
I shall :)
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