I haven't seen Pegasus, so don't laugh at me if I miss something obvious here...

Moderator: Vympel
Take in photons from one side of the field, and transmit an identical photon out the opposite side. This would require insane processing power and capabilities of the field, but it would allow the occupants of the ship to see what's going on around them.Regular ST cloaks cannot work by bending light around the ship. We know this because they can still see out from a cloaked ship. As to how they do work I don't have the least clue
You mean like, a computerized one-way mirror?SPOOFE wrote:Take in photons from one side of the field, and transmit an identical photon out the opposite side. This would require insane processing power and capabilities of the field, but it would allow the occupants of the ship to see what's going on around them.Regular ST cloaks cannot work by bending light around the ship. We know this because they can still see out from a cloaked ship. As to how they do work I don't have the least clue
What do you intend to do with the waste heat? If the hull is at 0 + epsilion K there is nowhere and no way to radiate the waste heat from the power reactors and other systems. In short order the crew will be--literally--burned to a crisp.Failed Glory wrote:I realize you can't get to 0K, but at 1*10^-# you will emit very little radiation (Wein's law). And it just has to be the very outer hull, not the entire vessel.
Waste heat radiation is real physics. Cloaks are Treknology. Real-world physical constraints don't apply to Treknology and vice versa. You can't mix the two physics systems and get a meaningful result.If your theory of heat frying the crew, then a warbird or bird of prey must release and dissapate a normal amount of heat while under cloak. This would make it impossible to maintain a stealthy mode like cloak with heat being emitted from the hull.
Sort of. More like a 3-D camera/television combo... each given point on the cloaking field both takes in information it receives for observation, and simultaneously transmits artificially-created information (taken from the opposite side of the cloaking field).You mean like, a computerized one-way mirror?
Sounds very similar to the "no-rooms" from the Dune universe, where overlapping shields were set up in all 3 dimensions to "cloak" a particular area from being detected.SPOOFE wrote:Take in photons from one side of the field, and transmit an identical photon out the opposite side. This would require insane processing power and capabilities of the field, but it would allow the occupants of the ship to see what's going on around them.Regular ST cloaks cannot work by bending light around the ship. We know this because they can still see out from a cloaked ship. As to how they do work I don't have the least clue
They're oversimplifying. You can disperse energies, but that doesn't recuce the amount; it just spreads it around, hopefully so much that it blends in with the background. In atmosphere, with a relatively high background temperature, this is easier to achieve. In space, with much greater powerplant emissions and a far lower background temperature, this is virtually impossible to achieve.Ender wrote:I asked this question before, and was told that if you ranthe emissions through a cooling and dispursing maniflod, there would be nothing to track.
Even if it's just waste gas, a miniscule fraction of the power requirements attributes to cloaking devices would still make a cloaked ship set off alarms in passive infrared sensors left, right, and centre.But I don't understand how cooled and widely dispursed engine emissions are going to move the ship, when what you want are higly energenitic and focused emissions.
Using this argument, all the debates held on this site thus so far can be ignored. Trek physics does not real physics does not equal SW physics, therefore those stupid megatons aren't megatons arguments come up. No one will follow that logic without debate. Or at least I hope not.Enlightenment wrote:
Waste heat radiation is real physics. Cloaks are Treknology. Real-world physical constraints don't apply to Treknology and vice versa. You can't mix the two physics systems and get a meaningful result.