Elheru Aran wrote:Incidentally, correct me if I'm wrong, but is there a hangar entrance in the side of the spine?
There is.
Also, an idea-- perhaps you could have some more guns on the shelf below the hangar? I'm not talking about the "wings" that the main guns are on; I'm thinking a little farther back... I think it's the top of the engine block, but I'm not sure.
Though I'm certainly a big fan of cramming on weapons till the cows come home, I'm not really sure what extra guns would do there. Besides, I'm trying to keep the weapons loadout
somewhat reasonable.
Also, maybe stretching it out a bit, but retaining the same width/depth, would work... it'd have more of a Nebulon-B look while being stronger.
I will consider that.
Alan Bolte wrote:The domes - I must admit, I kinda like them, but would you prefer them as they are, or changing them to look more like ISD2 domes?
They're placeholders at some level right now. Since they are to serve the same function as the ISD domes, they may well end up looking more like them.
Are you planning on putting TIE racks into that hangar?
Yep. Four TIE/ln or interceptor or something (haven't considered what the extra length will do to packing) and one boarding craft.
My suggestions about the general shape were mostly directed at making a more simplified, prism-shaped body. The Carrack and Lancer were exactly what I had in mind.
Eh, we'll see. I kinda like it how it is. I started without the big block on the ass, but realized that this is going to need a large reactor for the engine bank and the oversized (for the ship class) turbolasers.
The wings, of course, are to provide better fields of fire to the turbolasers (at this point they can fire up to 22 degrees "in" from center, when facing foreward).
The larger head and smaller waist are because I wanted lots of head space for docking shit and I saw no real reason to have extra bulk in the middle.