Ah yes, SOF2. The SP campaign was decidedly unpolished and sub-par, but the Random Mission Generator (RMG) mode is still fun as hell. I love makng lots of chunky gibs with the RPG-7:twisted:.
There is a realism mod for SOF2 I'd reccomend. Here is the mod's
homepage, or if your in a hurry,
here is a direct link to the file. Lots of changes, like new weapons, including the MP5 (which should have been in the fucking game from the beginning), Desert Eagle .357, and AK47. Weapon damage and penetration has been modified (rifles now work better against body armor), and there are new ammo types as well. Better yet, all the different types of frag grenades have unique properties, including damage, blast radius, and throw distance. In the default, they were all identical (how the fuck could Raven have messed up something that simple?).
Only thing I don't like is he went as far as to give the AK74 it's real life 5.45mm ammo, which can be inconvenient if you're intent on using another 5.56mm weapon (lie the M4 or OICW), but since Quake 3 stuff is not based on code (the .pk3 data files are identical to .zip files in every way but the extension), changing that is a very simple matter.