TIE bombs? at Hoth asteroid belt.
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TIE bombs? at Hoth asteroid belt.
Upon seeing TESB again recently, I noticed that when the Millenium Falcon is inside the big asteroid, the TIEs were using some kind of blue weapon against the asteroids that didn't seem to do any surface damage but rocked the inside of it. What are those blue bombs and what are they exactly used for?
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IIRC the card game called them proton bombs, but that's very low level canon (if any)
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IIRC they also called that in "Battlegrounds" and "Battlefront" (PC games) and Y-wings use them also and from the way that they are used I would say that they're anti-trooper bombs.2000AD wrote:IIRC the card game called them proton bombs, but that's very low level canon (if any)
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Jedi Knight I (Dark Forces II) also has them down as photon-bombs in the programmer's comments.
One thing that game taught me is that you don't want to be hit by those things.
Of course, it begs the question how common seismic charges are, because if the Ties were equipped with them, their job would have been much easier. Presumbaly Seismic Charges are pretty bloody expensive.
One thing that game taught me is that you don't want to be hit by those things.
Of course, it begs the question how common seismic charges are, because if the Ties were equipped with them, their job would have been much easier. Presumbaly Seismic Charges are pretty bloody expensive.
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So why would they use them to try to shake a starship out of hiding? Death Squadron couldn't afford seismic charges? If it wasn't for that asteroid dragon (in the absence of a better name) that tactic would've taken ages to drive the Falcon out of hiding.Lord Revan wrote:IIRC they also called that in "Battlegrounds" and "Battlefront" (PC games) and Y-wings use them also and from the way that they are used I would say that they're anti-trooper bombs.
Rogue Squadron (pc game) presented them as general purpose bombs. Problem is that's just as unreliable as any facts that come from games.
EDIT: Some serious editing, because of my initial moronicity (is that a word?)
Last edited by Karza on 2005-01-11 04:57am, edited 1 time in total.
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Perhaps it was the best thing avalaible. Small enough not to outright destroy the asteroid and threatening enough for a light freighter to make the Falcon run from its hideout.Karza wrote:They were also seen in Rogue Squadron, although there they were used for blasting buildings to pieces. Some sort of general purpose bombs if we go by the games. By the movies, they seem like anti-personnel bombs.Lord Revan wrote:IIRC they also called that in "Battlegrounds" and "Battlefront" (PC games) and Y-wings use them also and from the way that they are used I would say that they're anti-trooper bombs.
So why the hell would they use them to try to shake a starship out of hiding?
Or maybe [loony idea] they were making the asteroids vibrate in an attempt to find the Falcon that was somehow hidden from their sensors and that would have vibrated differently than the rock of the asteroid[/loony idea].
At any rate, thanks to everybody who has answered my questions.
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Well biggest problem is getting the Falcon outside with out destroying it since a Proton torp or spacebomb (from X-wing:Alliance) would have been an overkill they are both weaker then seismic charge (well spacebomb may have the same firepower as seismic charges, as I know only their in-game firepower)Karza wrote:So why would they use them to try to shake a starship out of hiding? Death Squadron couldn't afford seismic charges? If it wasn't for that asteroid dragon (in the absence of a better name) that tactic would've taken ages to drive the Falcon out of hiding.Lord Revan wrote:IIRC they also called that in "Battlegrounds" and "Battlefront" (PC games) and Y-wings use them also and from the way that they are used I would say that they're anti-trooper bombs.
Rogue Squadron (pc game) presented them as general purpose bombs. Problem is that's just as unreliable as any facts that come from games.
EDIT: Some serious editing, because of my initial moronicity (is that a word?)
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I know, but with these proton bombs it would've taken ages to force the Falcon out. They just lucked out because they awakened the asteroid dragon. Otherwise the bombs seemed to have negligible effect (the quakes inside the asteroid were probably just the dragon's bowel movements).Lord Revan wrote:Well biggest problem is getting the Falcon outside with out destroying it since a Proton torp or spacebomb (from X-wing:Alliance) would have been an overkill they are both weaker then seismic charge (well spacebomb may have the same firepower as seismic charges, as I know only their in-game firepower)
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Since they specifically wanted to capture the Falcon, it seems reasonable that they wouldn't use siesmic charges due to the high risk of destroying it.
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Vader did want them alive, and a seismic charge would have made too big of a boom.Luke Starkiller wrote:Since they specifically wanted to capture the Falcon, it seems reasonable that they wouldn't use siesmic charges due to the high risk of destroying it.
Sounds right to me!
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Seismic charges could well have destroyed the Falcon. It was of paramount importance that they take its crew alive.
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They're in Rebel Strike[/b] for the Gamecube. The Firespray carries 20(:shock:), and the Jedi Starfighter carries six.
Also, the "asteroid dragon" is officially known as a "space slug".
Also, the "asteroid dragon" is officially known as a "space slug".
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Since they didn't damage the asteroids, I always assumed they were some sort of device being used to find the Falcon on sensors.
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Good point; perhaps they were just trying to ring the asteroid like a bell, so to speak, so they could try to figure out from the reflections where it is.Arthur_Tuxedo wrote:Since they didn't damage the asteroids, I always assumed they were some sort of device being used to find the Falcon on sensors.
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Well for one, the Imps were searching for a cave big enough for the falcon to hide in.
The for two, the hull of the falcon would give off different "echo" than the rock around it. Since they were inside the slug, it could have been that the imps thought the cavern was empty an didn't search more thoroughly. Slugs me thinks also give out a different "echo".
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The for two, the hull of the falcon would give off different "echo" than the rock around it. Since they were inside the slug, it could have been that the imps thought the cavern was empty an didn't search more thoroughly. Slugs me thinks also give out a different "echo".
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those numbers are probaly BS if the Jedi Starfighter mean the Delta-7 since there's no way you fit even seismic charge into those thingsExecutor32 wrote:They're in Rebel Strike[/b] for the Gamecube. The Firespray carries 20(:shock:), and the Jedi Starfighter carries six.
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The slug could well have isolated the Falcon from the asteroid, much as one mounts vibrating stuff on rubber bushings.Gunhead wrote:Well for one, the Imps were searching for a cave big enough for the falcon to hide in.
The for two, the hull of the falcon would give off different "echo" than the rock around it. Since they were inside the slug, it could have been that the imps thought the cavern was empty an didn't search more thoroughly. Slugs me thinks also give out a different "echo".
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Lord Revan wrote:those numbers are probaly BS if the Jedi Starfighter mean the Delta-7 since there's no way you fit even seismic charge into those thingsExecutor32 wrote:They're in Rebel Strike[/b] for the Gamecube. The Firespray carries 20(:shock:), and the Jedi Starfighter carries six.
Miniaturized versions would make sense-- after all, spacetroopers do carry proton-torpedo launchers... you don't honestly think they fire a fighter-size weapon, do you? Not only would it be rather like a modern soldier firing a Sidewinder from a shoulder launcher, but there'd be a fairly significant risk of blowing the soldier apart in the blast... I find it hard to believe that spacetroopers would be deployed at significant distances from ships to be boarded and so forth.
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Well if talking about a Standard Delta-7 (and not the Azure Angel II(Anakin's Starfighter)) there isn't room for any warhead period (AOTC:ICS)Elheru Aran wrote:Miniaturized versions would make sense-- after all, spacetroopers do carry proton-torpedo launchers... you don't honestly think they fire a fighter-size weapon, do you? Not only would it be rather like a modern soldier firing a Sidewinder from a shoulder launcher, but there'd be a fairly significant risk of blowing the soldier apart in the blast... I find it hard to believe that spacetroopers would be deployed at significant distances from ships to be boarded and so forth.
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Ever heard of the Davy Crocket? I'm confident a Spacetrooper could shoulder fire one too.Elheru Aran wrote: Miniaturized versions would make sense-- after all, spacetroopers do carry proton-torpedo launchers... you don't honestly think they fire a fighter-size weapon, do you? Not only would it be rather like a modern soldier firing a Sidewinder from a shoulder launcher, but there'd be a fairly significant risk of blowing the soldier apart in the blast...
Anyway, proton torpedoes are shaped charge weapons, and as the seismic charges show, Star Wars tech is really insanely good at shaping an explosion. Given that the purpose of the Spacetroopers launcher is hull breaching, they would need a quite powerful warhead, and the uber shaped charge feature would make firing it at close possibul. So probably the weapon is inline with the firepower of at least low yield fighter proton torpedoes.
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Problem with trying to ring the asteroid like a bell is that, well, the Falcon could have simply declined to land. No contact --> no effect on resonant behavior.
I think this problem would be sufficiently obvious that they wouldn't try.
Just making the rock shake enough to drive them out seems much more likely.
I think this problem would be sufficiently obvious that they wouldn't try.
Just making the rock shake enough to drive them out seems much more likely.
If they hadn't shut down the ship, they would presumably show up on passive scans.
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