converting d20 to gurps

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converting d20 to gurps

Post by Enforcer Talen »

anyone ever try it? :D
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Post by White Haven »

Aaargh...that makes the mind burn.
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Post by Rogue 9 »

Why the hell would you want to? :wtf: I can see attempting to convert GURPS into the awesomeness that is d20 to avoid all that retarded, bland clunkiness, but why the other way around? :P
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Post by Utsanomiko »

I wouldn't mind converting d20 to d6...
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Post by Hotfoot »

Rogue 9 wrote:the awesomeness that is d20
You shall be first up against the wall when the revolution comes!! VIVA LA SILHOUETTE!!!
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Post by Utsanomiko »

Hotfoot wrote:
Rogue 9 wrote:the awesomeness that is d20
You shall be first up against the wall when the revolution comes!! VIVA LA SILHOUETTE!!!
Hell, viva la anything* but the AOL of pen & paper. :P I'll never understand the deal with those classes, especially in Star Wars...


*Anything excluding systems that technically don't even work; I wouldn't go as far to say that d20 doesn't work as a system. Hell, it's even kind of nice when it's refined enough for use in a computer game.
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Post by Knighthawk »

Ok, as someone running a D&D campaign, lemme say this:

D20 blows goats! It's clunky, obnoxious, and utterly irritating! Everytime I come up with something cool, D20 says I can't do it. It really blows. Not only that, but with the constant supplements, you have to fight to prohibit certain things from popping up in your campaign.

I have to put my bid in for Interlock (R. Talsorian's system). It's simple, disgustingly simple. Hell, I'm even considering using Interlock to make a Mobile Suit Gundam conversion.

-K
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Post by Rogue 9 »

Knighthawk wrote:Ok, as someone running a D&D campaign, lemme say this:

D20 blows goats! It's clunky, obnoxious, and utterly irritating! Everytime I come up with something cool, D20 says I can't do it. It really blows. Not only that, but with the constant supplements, you have to fight to prohibit certain things from popping up in your campaign.

I have to put my bid in for Interlock (R. Talsorian's system). It's simple, disgustingly simple. Hell, I'm even considering using Interlock to make a Mobile Suit Gundam conversion.

-K
As someone running a D&D campaign and massive experience running several others in the past, let me say this:

You obviously don't know what the hell you're doing, son. :P Fighting to keep things from popping up? It's simple; hell, it's obvious what to do. You are the DM. This means you have access to the most powerful spell in the game, power word: no. :P
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Post by Solauren »

D20 to Gurps? You must be crazy
(SLAPS)

Now then seriously, stop with the D20 bashing people.

If you don't get the classes Knighthawk, here's the best explaination

SPECIALIZED TRAINING

Core Class = General Practitioner (i.e Lawyer, Physists, Computer Programmer)
Prestige Class = Specialized training (i.e Copyright lawyer, Biomolecular Physisiist, Visual Basic Database Programmer)

FEATS = Extra Tricks
i.e Plea Bargin, Using Bleach, Using a 3rd party editor
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Post by Xon »

Utsanomiko wrote: Hell, it's even kind of nice when it's refined enough for use in a computer game.
D20 is horrible ruleset to impose on a computer game.
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Post by Slartibartfast »

Converting D20 to GURPS is simple. Throw D20 away, and use the GURPS book.

Easy.
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Post by Enforcer Talen »

d20 is fun for powergaming and cinematic gaming, ala starwars, but I like gurps for its realism.

m16 kills you dead :D
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Post by Hotfoot »

Solauren wrote:Now then seriously, stop with the D20 bashing people.
Rogue opened the door when he started singing its praises and bashing GURPS. I don't see you telling him to stop knocking GURPS.
If you don't get the classes Knighthawk, here's the best explaination

SPECIALIZED TRAINING

Core Class = General Practitioner (i.e Lawyer, Physists, Computer Programmer)
Prestige Class = Specialized training (i.e Copyright lawyer, Biomolecular Physisiist, Visual Basic Database Programmer)

FEATS = Extra Tricks
i.e Plea Bargin, Using Bleach, Using a 3rd party editor
Class systems are inherently limiting and unrealistic. On top of that, the entire d20 system is so abstracted it isn't even funny.
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Post by Slartibartfast »

Hotfoot wrote:Rouge opened the door when he started singing its praises and bashing GURPS. I don't see you telling him to stop knocking GURPS.
Corrected for correctness :P
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Post by White Haven »

Heh. Rogue'll probably drop an anvil from on high in the campaign for me saying this, but I'm rather a fan of GURPS. Just,like D&D, no good groups in town.
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Post by Knighthawk »

Rogue 9 wrote:
Knighthawk wrote:Ok, as someone running a D&D campaign, lemme say this:

D20 blows goats! It's clunky, obnoxious, and utterly irritating! Everytime I come up with something cool, D20 says I can't do it. It really blows. Not only that, but with the constant supplements, you have to fight to prohibit certain things from popping up in your campaign.

I have to put my bid in for Interlock (R. Talsorian's system). It's simple, disgustingly simple. Hell, I'm even considering using Interlock to make a Mobile Suit Gundam conversion.

-K
As someone running a D&D campaign and massive experience running several others in the past, let me say this:

You obviously don't know what the hell you're doing, son. :P Fighting to keep things from popping up? It's simple; hell, it's obvious what to do. You are the DM. This means you have access to the most powerful spell in the game, power word: no. :P
Doesn't hold up when I have run d20. Seriously. When I run Interlock, my ability to have people adhere to my rulings is like , 80-90%, in D20, it's more like 30-40%. I've had to reneg, and backtrack A LOT. It's unfortunate, but true.

*sigh* sorry, but I think d20 has worked my last nerve. It's horrible having people second guessing, and questioning everything you say... and this isn't just when I run it, it happens in games I've played in.
The amount of second guessing is horrid. Oh, and here's another big frigg'n problem with D20, the combat system promotes metagaming!
"if I do action XYZ , then I promote an attack of opportunity, but if I do ABC then XYZ I don't...we'll do it that way." Seriously, unacceptable to any hardcore gamer.

-K
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Post by Utsanomiko »

Solauren wrote: Core Class = General Practitioner (i.e Lawyer, Physists, Computer Programmer)
Prestige Class = Specialized training (i.e Copyright lawyer, Biomolecular Physisiist, Visual Basic Database Programmer)

FEATS = Extra Tricks
i.e Plea Bargin, Using Bleach, Using a 3rd party editor
I didn't say I didn't get how they worked, I said I didn't get the deal with them. As in "what's the big deal with this crude, uncreative pidgeon-holing? And who cares about getting token +1 bonuses?"
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Post by Rogue 9 »

Knighthawk wrote:
Rogue 9 wrote:
Knighthawk wrote:Ok, as someone running a D&D campaign, lemme say this:

D20 blows goats! It's clunky, obnoxious, and utterly irritating! Everytime I come up with something cool, D20 says I can't do it. It really blows. Not only that, but with the constant supplements, you have to fight to prohibit certain things from popping up in your campaign.

I have to put my bid in for Interlock (R. Talsorian's system). It's simple, disgustingly simple. Hell, I'm even considering using Interlock to make a Mobile Suit Gundam conversion.

-K
As someone running a D&D campaign and massive experience running several others in the past, let me say this:

You obviously don't know what the hell you're doing, son. :P Fighting to keep things from popping up? It's simple; hell, it's obvious what to do. You are the DM. This means you have access to the most powerful spell in the game, power word: no. :P
Doesn't hold up when I have run d20. Seriously. When I run Interlock, my ability to have people adhere to my rulings is like , 80-90%, in D20, it's more like 30-40%. I've had to reneg, and backtrack A LOT. It's unfortunate, but true.

*sigh* sorry, but I think d20 has worked my last nerve. It's horrible having people second guessing, and questioning everything you say... and this isn't just when I run it, it happens in games I've played in.
The amount of second guessing is horrid. Oh, and here's another big frigg'n problem with D20, the combat system promotes metagaming!
"if I do action XYZ , then I promote an attack of opportunity, but if I do ABC then XYZ I don't...we'll do it that way." Seriously, unacceptable to any hardcore gamer.

-K
Then your players are assholes. You're the DM. You have the final say. Period. They don't like it, they can find a different gaming group.
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Post by Hotfoot »

Rogue 9 wrote:Then your players are assholes. You're the DM. You have the final say. Period. They don't like it, they can find a different gaming group.
While the GM does get the final say, a GM who does not know how to communicate with his players will quickly find himself without a gaming group. Playing an RPG is a two-way street. You can't play without a GM, and you can't play without players.
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Post by Rogue 9 »

Hotfoot wrote:Class systems are inherently limiting and unrealistic. On top of that, the entire d20 system is so abstracted it isn't even funny.
Says the STGODer. :P
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Post by Rogue 9 »

Hotfoot wrote:
Rogue 9 wrote:Then your players are assholes. You're the DM. You have the final say. Period. They don't like it, they can find a different gaming group.
While the GM does get the final say, a GM who does not know how to communicate with his players will quickly find himself without a gaming group. Playing an RPG is a two-way street. You can't play without a GM, and you can't play without players.
And you can't play with players who won't accept the GM's ruling. You might as well not have them if they can't deal with the game, because if they spend the entire session arguing, nothing will ever get done anyway.
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Post by Hotfoot »

Rogue 9 wrote:Says the STGODer. :P
If it were up to me, STGODs would all be written between the turns of a Space Empires 4 game, specifically modded for the purpose.
Rogue 9 wrote:And you can't play with players who won't accept the GM's ruling. You might as well not have them if they can't deal with the game, because if they spend the entire session arguing, nothing will ever get done anyway.
Which brings you back to point A without dealing with point B. GMs are not infallable beings, and they have a lot more responsibility towards maintaining a good game. If player and GM are incompatable, they should part ways, but what I'm saying is that if the GM is insufferable because he makes calls with absolute certainty that are quite clearly bad calls, then nobody will want to play under him anyway, thus solving the problem of whether or not the GM wants to get rid of the player.
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Post by Rogue 9 »

It is a two way street. I'm not the most authoritarian of DMs; ask my players. But there has to be a line, and that line ends at whining for an hour over wanting to play a Hulking Hurler or something similar when I said no and explained why in detail. (In the specific case of the Hulking Hurler, here is that very good reason why. :P) It also ends at arguing in the middle of a gaming session for an hour period. I'm willing to change my rulings if a reason why I'm wrong is shown. If such a reason is not shown, and the player is just whining for advantage, I can and will put my foot down.
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Post by Typhonis 1 »

Well theres hope for all of you West End Games has its own series of D6 games out so ....(( runs and hides))
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Post by Arthur_Tuxedo »

I've stated my feelings toward d20 in great detail before, so I won't get into it again. But the thing to remember when converting from d20 to most other systems is that d20 isn't like most other systems, and any conversion rules are likely to produce bad results. I would play by ear, going by descriptions and intents, and not try to directly convert stats. I've used that philosophy with some success in a campaign I ran briefly before two players disappeared off the face of the Earth, never to be seen by me again.
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