White Haven wrote:ISDs might not be the most durable, but A) DAMN if they don't tear anything a new asshole, and B) judicious targetting of hostile interdictors and use of hyperdrives can enable a crippled ship to escape to safety. I've had running battles for over half an hour, ships retreating, repairing, recharging shields, and charging back into the fray. Damn if Correllian Heavy Gunships aren't a royal pain in the ass, even if you have destroyers.
Oh, and Lancers are fucking BEAUTIFUL. Even if they look like dildos.
I simply LOVE the Galofre(reb medium transports) transports, they are sickeningly amazing. They self repair faster than should be legal, their shields completely regen almost instantly (like some of the corellian corvettes), repair destroyers fast, and anything smaller nearly instantly, and can capture destoryers very fast, and survive long enough to get close to them to boot.
Corellian corvettes, heavy corvettes and heavy gunships are good, they are difficult to hit by things bigger than them, and have godly shield recharge rates. They are, however, galfore fodder

... What I took all of your corvettes?

Also, the cc-9600 and Neb B-2 are delicious, torpedo lobbing machines. I acutally perfer torpedoes to lasers, they tend to do more damage and against big targets, hit more frequently. They are made of tissue paper, it's true, but if you want to focus on them, you'll find that when it's time to focus on the enemy destroyers, you'll be at a disadvantage.
Fighters, I find, are mostly a waste of resources by the time you get to destroyers, even the famed K-wings with their giant yellow balls of death, en masse are only going to do marginal damage to destroyers (save the Hapan Battle Dragon, which is well armed, but is otherwise made of tinfoil)
Losonti Tokash wrote:Use resource injections, then.
INJECTIONS ARE FOR THE WEAK!
Just as a note, there is a drawback to using hyperdrives in combat, your ships take extra damage, so you'll have to pull out well before your ship would have been destroyed. The down side to pulling out, also, is that you are going to end up losing all your resource nodes.
Oh, and there are 2 defensive platforms well worth their price. The heavy launchers, which are harder to down that you might expect, and can unload a lot of hurt. The other, the heavy ion cannon platform, which is basically 2 kdy-150's strapped to some solar collectors. 1 or 2 hits from these bad boys will instantly disable smaller destroyers. Have a few of these (very cheap) at your biggest resource point, it's great

Also, playing as milita, the refit super freigtor has 4 kdy-150, a butt load of short range torpedoes (as does the Bulkwar), a nice number of modern TLs, though isn't very tough. The large star dreadnaught is just lots of hitpoints, and not worth the price, unsure about the invicible dreadnaught as I generally play games where you only get 1 cruiser... and if I'm getting a cruiser, it sure as hell won't be the cheapo one (50k... that's slightly more than a nebula destroyer!)
Also, your little Lancers can destroy turrets like it's nobodies business
