Operation Flashpoint 2 screenshots... large pics...
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- SMAKIBBFB
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Operation Flashpoint 2 screenshots... large pics...
Holy shit - just a day after the OFP2 site was canned by Codemasters (because BI moved publishing house), these E3 tasters come out.
Can you say: hell yes?
Can you say: hell yes?
- Panzer Grenadier
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- Brother-Captain Gaius
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- SMAKIBBFB
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Did you a) patch it, or b) have a pirate copy?Panzer Grenadier wrote:That is awesome. I hope its not as buggy as the first one that got annoying.
Early on (like for the first few weeks after release) there were bugs, but I haven't had any problems not "addon related" for ages. And the copy protection system is t3h eVi1. So if it was a pirate copy, that would explain it.
Go out and get the Game of the Year edition, its like $10.00 here in Aus and comes with both expansion packs.
And as for no.2 - the thing I want fixed above all else - more than 1 "weapon" position per vehicle.
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- Panzer Grenadier
- Padawan Learner
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I never patched it, but I did have some gold edition thing (it had Bradleys and such). I just remeber a lot of graphical glitches and then enemy AI doing weird things. One mission would not even end correctly (it was one were a bunch of cobras come in and blow up a village.)
"In the absence of orders, go find something and kill it."
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- Field Marshal Erwin Rommel
- Brother-Captain Gaius
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I was referring more to the dull and flat weapon reports and resultant distance issues. It's a peeve of mine in the Battlefield series which suffers from the same problems; hearing impacts and richochets but no accompanying report is extremely frustrating, particularly when the firer is outside your field of vision but within a few dozen meters.weemadando wrote:Yeah, the REALLY loud breathing (on EAX) got annoying, I mean, its realistic in a way, but annoying... Though it was one of the first games to support surround sound so inevitably it was going to be a bit, well, different.JediNeophyte wrote:w00t! Here's hoping for more robust sound and immersion.
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The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
I hate to say it but those character models are incredibly ugly.
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- SMAKIBBFB
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Eh, I can put up with that, hell I don't even think that they look too bad - look at the environments though. If grass rendering like that is actually implemented properly (ie grass rendered at a range of more than 10m) then goddamn, its worth it just for that.Vympel wrote:I hate to say it but those character models are incredibly ugly.
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*edited out* Sorry, not gameplay movies, just some flash movie of gameplay shots strung together! Screencaps from them and a link to the Official site.
- Oberleutnant
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Doesn't look in the screenshots as good as I expected, to be honest. It is coming out next year or possibly later, so it's not implausble that some of the competition is going to make OFP2 look graphically like 8-bit Nintendo game.
However, the strength of the original game was never the high-end graphics (that admittably still stand comparison with modern games after being juiced up by several mods), but the gameplay. If you looked at some textured object up 'n close, you could see how blurry and ugly it was, but then once you remembered that the game area contained square kilometers of beautifully crafted nature, towns, dozens of military units doing their stuff -- and that you as a player could jump from a motorcycle to helicopter and then continue on foot, gritty graphics didn't really matter that much anymore.
And please, don't get started me on the heavenly multiplayer co-op game mode . . . It's one of the reasons why I'm looking forward to OFP2.
However, the strength of the original game was never the high-end graphics (that admittably still stand comparison with modern games after being juiced up by several mods), but the gameplay. If you looked at some textured object up 'n close, you could see how blurry and ugly it was, but then once you remembered that the game area contained square kilometers of beautifully crafted nature, towns, dozens of military units doing their stuff -- and that you as a player could jump from a motorcycle to helicopter and then continue on foot, gritty graphics didn't really matter that much anymore.
And please, don't get started me on the heavenly multiplayer co-op game mode . . . It's one of the reasons why I'm looking forward to OFP2.
"Thousands of years ago cats were worshipped as gods. Cats have never forgotten this."
Those faces could use a little work, though. While you won't be looking your enemy in the face that much, it would help in cutscenes to have nice mugs on these guys.However, the strength of the original game was never the high-end graphics (that admittably still stand comparison with modern games after being juiced up by several mods), but the gameplay. If you looked at some textured object up 'n close, you could see how blurry and ugly it was, but then once you remembered that the game area contained square kilometers of beautifully crafted nature, towns, dozens of military units doing their stuff -- and that you as a player could jump from a motorcycle to helicopter and then continue on foot, gritty graphics didn't really matter that much anymore.
I'm also hoping there will actually be provisions for close-quarters fighting this time round. Original OFP was abysmal to play when the range closed to less than thirty meters.