Defend the Castle: an ISD attacks

PSW: discuss Star Wars without "versus" arguments.

Moderator: Vympel

User avatar
Crossroads Inc.
Emperor's Hand
Posts: 9233
Joined: 2005-03-20 06:26pm
Location: Defending Sparkeling Bishonen
Contact:

Defend the Castle: an ISD attacks

Post by Crossroads Inc. »

Ok, so lets say youy are a very powerful Pirate/Merchant kingpin. You have a vast fleet of trading ships and older warships. One day you hear that the Empire has decided it doesn't like you playing outside it's bounds and decides to send you some 'Protection' :wink:

So a single ISD-II is sent to slap you around a bit. What ships, outside of the Heavy Imperial Capitals, would you use to repel or at last fend off these two ships? Utilize Old Republic ships and EU ships as well as any other strategies you may have ((hidden mines/turrets/etc))
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
Enforcer Talen
Warlock
Posts: 10285
Joined: 2002-07-05 02:28am
Location: Boston
Contact:

Post by Enforcer Talen »

in WEG, two victory class destroyers completely annhilate a pirate base of several dozen cruisers and hundreds of fighters.

Im not holding on my odds.
Image
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
User avatar
Noble Ire
The Arbiter
Posts: 5938
Joined: 2005-04-30 12:03am
Location: Beyond the Outer Rim

Post by Noble Ire »

You're best bet is to mine all of the likely hyperspace approach vectors with as many mines and mass shadow barriers as you can find, and use the rest of your ships to evacuate. Quickly.
The Rift
Stanislav Petrov- The man who saved the world
Hugh Thompson Jr.- A True American Hero
"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
"May fortune favor you, for your goals are the goals of the world." - Ancient Chall valediction
Arcen
Youngling
Posts: 133
Joined: 2005-06-26 10:18am
Location: Trapped in a sea of sand

Post by Arcen »

Noble Ire wrote:You're best bet is to mine all of the likely hyperspace approach vectors with as many mines and mass shadow barriers as you can find, and use the rest of your ships to evacuate. Quickly.
First, find some lackey who's fool enough to have reconstructive surgery done to replace me and die in my place.
Serving in eternity waiting for my time to expire.
User avatar
The Grim Squeaker
Emperor's Hand
Posts: 10319
Joined: 2005-06-01 01:44am
Location: A different time-space Continuum
Contact:

Post by The Grim Squeaker »

Bribe the ship's captain or to save money just the senior or mid-ranking officer's, board the ship with a few hackers, space any areas with stormies and name it the "Errant venture 3"of copyright enfringement :wink:
Photography
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
User avatar
Gunhead
Jedi Council Member
Posts: 1715
Joined: 2004-11-15 08:08am

Post by Gunhead »

When about be pounded into snot by an ISD, there are two sensible courses of action. Run, which is good. Hide, which is almost as good.

When running away, it's not that important to be able to outrun the ISD.
What is important is to be able to outrun the other pirate ships, so they get boarded first, bying you time to escape.

If hiding option is taken, the most critical point is to send the other pirate ships to heading where they draw the most attention from the ISD, and draws the ISD away from your hiding place.

Under no circumstances should a direct confrontation attempted with an ISD.
You are not Luke Skywalke, Wedge or Thrawn. If a direct confrontation occurs. You will be burned, atomized, blown to bits, stomped, violated in ways most foul and after the ISD has done all this, it will get medieval on your ass.

-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel

"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

take one large freighter, point it at the ISD, and engage hyperdrive. Repeat until ISD is dead.

An MC-90 successfuly blocked an ESD from entering hyperspace in X-wing, Iron Fist (I think). Supposedly the resulting collision would vaporize the MC-90 and severely damage the ESD.
User avatar
Crossroads Inc.
Emperor's Hand
Posts: 9233
Joined: 2005-03-20 06:26pm
Location: Defending Sparkeling Bishonen
Contact:

Post by Crossroads Inc. »

Couldn't an organized force of, oh say

2-Vic
4-Dreanaughts
6-Carracks
10-Maraurder Corvettes

At least hold one at bay? I didn't think everyone would just give up so soon!
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

We get Vics?

Ok then, send all your Vics in and smash up the ISD. Get some corvettes in for fighter screening, so then you can use your bombers.
User avatar
Kuja
The Dark Messenger
Posts: 19322
Joined: 2002-07-11 12:05am
Location: AZ

Post by Kuja »

Crossroads Inc. wrote:Couldn't an organized force of, oh say

2-Vic
4-Dreanaughts
6-Carracks
10-Maraurder Corvettes

At least hold one at bay? I didn't think everyone would just give up so soon!
I'd think the Vics and Deadnoughts together could fight a brief holding action against an ISD-II. The others would just get torn to shreds.
Image
JADAFETWA
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

in official sources, it says that a single missile barrage from the 80 missile launchers on a Vic will "cripple an ISD" (don't quote me)
Tiger Ace
Jedi Knight
Posts: 627
Joined: 2005-04-07 02:03am
Location: AWAY

Post by Tiger Ace »

Thats from Isard's Revange, where a Victory class SD unleashs its entire complement of missles on an Imperator mark 1, lowering its shields on one side and blowing holes.
Useless geek posting above.

Its Ace Pace.
User avatar
Vicious
Jedi Knight
Posts: 645
Joined: 2005-01-24 01:20am
Location: MFS Angry Wookiee

Post by Vicious »

Crossroads Inc. wrote:Couldn't an organized force of, oh say

2-Vic
4-Dreanaughts
6-Carracks
10-Maraurder Corvettes

At least hold one at bay? I didn't think everyone would just give up so soon!
The Vic's and Dreadnaughts have the durability to last a bit, but Marauder Corvettes are weak on defense and Carrack-class ships are not anti-capship vessels. They'd get torn to pieces.

Under a capable commander, you could probably take on and at least cripple an ISD with 2 Vicstars and 4 Dreadnaughts.
Image
MFS Angry Wookiee - PRFYNAFBTFC

"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
User avatar
Crossroads Inc.
Emperor's Hand
Posts: 9233
Joined: 2005-03-20 06:26pm
Location: Defending Sparkeling Bishonen
Contact:

Post by Crossroads Inc. »

Hawkwings wrote:We get Vics?

Ok then, send all your Vics in and smash up the ISD. Get some corvettes in for fighter screening, so then you can use your bombers.
Well, In the opening I mentioned you can use most any non Imperial ship that a Pirate/Smuggler King would have. Basically this is more to see how much of a+b+c+d etc, would it take to fend off a single ISD-II
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

2 vics > 1 ISD. Make it 3 to be safe. Add in starfighters to make it even more safe.
Tiger Ace
Jedi Knight
Posts: 627
Joined: 2005-04-07 02:03am
Location: AWAY

Post by Tiger Ace »

Wait, standerd ISD or Mk2? A Mk2 has an increased number of anti-missles/Starfighter cannons. Could change the Vic's power.
Useless geek posting above.

Its Ace Pace.
FTeik
Jedi Council Member
Posts: 2035
Joined: 2002-07-16 04:12pm

Post by FTeik »

Get a Munificen-Star Frigate, power up its main gun and hope you hit the ISD-II when it leaves hyperspace.
User avatar
Batman
Emperor's Hand
Posts: 16449
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Post by Batman »

In DFR, 3 Deadnaughts were able to fight an ISD to a standstill.
4 plus two Vics should be able to take one apart. Add a Lancer or two to deal with the TIEs, that should do it.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
dworkin
Jedi Master
Posts: 1313
Joined: 2003-08-06 05:44am
Location: Whangaparoa, one babe, same sun and surf.

Post by dworkin »

One bulk frieghter with recorded message.

"But I have your back taxes here, in this ship here." I also hire some damn fine accountants. While the ISD does a demo barrage I hide somewhere, preferably in another system.
Don't abandon democracy folks, or an alien star-god may replace your ruler. - NecronLord
User avatar
Lord Pounder
Pretty Hate Machine
Posts: 9695
Joined: 2002-11-19 04:40pm
Location: Belfast, unfortunately
Contact:

Post by Lord Pounder »

What smugglers/pirates are actually able to buy and operate even a Vic Star? I've only heard of 2 Smuggler/Pirates operating Star Destroyers, Admiral what-her-face in I, Jedi and Booster Terrik. Booster, it should be noted was having major problems keeping his Destroyer functional and the Admiral's ISD was in less than good repair.
RIP Yosemite Bear
Gone, Never Forgotten
User avatar
Darth Yoshi
Metroid
Posts: 7342
Joined: 2002-07-04 10:00pm
Location: Seattle
Contact:

Post by Darth Yoshi »

I thought Carracks were designed to disable much more heavily armed ships. Not an ISD2 in a one on one fight, mind you, but a capship version of the B-wing, so to speak.
Image
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
User avatar
Chris OFarrell
Durandal's Bitch
Posts: 5724
Joined: 2002-08-02 07:57pm
Contact:

Post by Chris OFarrell »

Being a cheapass Smuggler of course, I have converted several dozen of the asteriods on the only 'publicly' known approach vector into my asteriod field base base into missile batteries, each holding fifty or so capital scale high yield concussion missiles and very carefuly shielded against all but a point blank sensor focus.

Watch when the ISD suddenly has enough firepower to rip down an SSD's shields slam into it at point blank range.
Image
User avatar
Crossroads Inc.
Emperor's Hand
Posts: 9233
Joined: 2005-03-20 06:26pm
Location: Defending Sparkeling Bishonen
Contact:

Post by Crossroads Inc. »

Chris OFarrell wrote:Being a cheapass Smuggler of course, I have converted several dozen of the asteriods on the only 'publicly' known approach vector into my asteriod field base base into missile batteries, each holding fifty or so capital scale high yield concussion missiles and very carefuly shielded against all but a point blank sensor focus.

Watch when the ISD suddenly has enough firepower to rip down an SSD's shields slam into it at point blank range.
Oh heeeey, I like that Idea! :wink: :twisted: Good way of trapping a big ship like an ISD.

As far as other ships go, I guess it's who you ask weather ships like Vics and Dreadnaughts are strong or weak vs an ISD. Didn't someone mention one version of a game had 3 Dreads holding off an ISD?
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

better yet, stick a crude hyperdrive onto an asteroid and let it fly! (into the ISD)
User avatar
lPeregrine
Jedi Knight
Posts: 673
Joined: 2005-01-08 01:10am

Post by lPeregrine »

Mines. Lots of mines. And as many Honorverse-style missile pods as I can get my hands on. As well as stuffing the cargo holds of those freighters full of single-shot missile racks (should be easy to add, and freighters have a ton of hull space). And preferably add some decent ECM systems, enough to make effective turbolaser range less than missile range.

As for how to kill it, hopefully lure it in close to my planet and within mine range (or at least close enough for the minefields to limit its mobility). Spam missiles at it from out of turbolaser range until the ISD is dead. If the ISD is lucky, it might escape somewhat intact, but it's a victory for me.
Post Reply