
Planning this as a christmas gift for some of my family and associates.
The building/spear thing on the right isn't finalized yet nor is the ground texture. Any comments or suggestions?
Moderator: Beowulf
i just reread my post from yesterday and changed my mind. the sand beach texture wouldnt fit in because it wouldnt be abstract enough.salm wrote:nice
the first thing i thought was cold windy day at the ocean. for the ground maybe a rough sand beach texture (same color and shade) which let´s you figure that there´s water further back.
the object: the shape is cool. i´d keep it. the surfact should be "bumpy" on the dark side as well.
the legs of the object should weld better with the ground. little sand hills around them or something like that.
and it would be cool if the persons hair would be "flying ind the wind.
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
Thanks.Spanky The Dolphin wrote:Looks good.
(checks credits on the image) Uhh, yeah.Your name is Coridon?
Looks like it's leaning to me. The chick also looks like she's leaning. Perhaps there's some sort of slight fisheye lens effect unintentionally put in there.Enlightenment wrote:It's not supposed to be leaning. If it looks that way then I've created an unintentional optical illusion because the mesh is pointing directly skywards.
what´s the problem? cant you rotate the obelisk or the camera a couple of degrees? as you can see in the image below, it does appear to be leaning in the image.Enlightenment wrote:
By popular demand the obelisk in again white.
The obelisk is absolutely vertical as far as the geometry is concerned. If it looks leaning then it's an artifact of the LW camera model that I can't fix.